diff options
Diffstat (limited to 'engines/scumm/scumm.cpp')
| -rw-r--r-- | engines/scumm/scumm.cpp | 21 | 
1 files changed, 3 insertions, 18 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index af6b9278c6..587e2a8abe 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -56,6 +56,7 @@  #include "scumm/player_v2.h"  #include "scumm/player_v2a.h"  #include "scumm/player_v3a.h" +#include "scumm/player_v4a.h"  #include "scumm/he/resource_he.h"  #include "scumm/scumm_v0.h"  #include "scumm/scumm_v8.h" @@ -284,7 +285,6 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)  	_useTalkAnims = false;  	_defaultTalkDelay = 0;  	_musicType = MDT_NONE; -	_tempMusic = 0;  	_saveSound = 0;  	memset(_extraBoxFlags, 0, sizeof(_extraBoxFlags));  	memset(_scaleSlots, 0, sizeof(_scaleSlots)); @@ -554,10 +554,7 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)  ScummEngine::~ScummEngine() {  	Common::clearAllDebugChannels(); -	if (_musicEngine) { -		_musicEngine->terminate(); -		delete _musicEngine; -	} +	delete _musicEngine;  	_mixer->stopAll(); @@ -1296,7 +1293,6 @@ void ScummEngine::setupCostumeRenderer() {  void ScummEngine::resetScumm() {  	int i; -	_tempMusic = 0;  	debug(9, "resetScumm");  	if (_game.version == 0) { @@ -1698,7 +1694,7 @@ void ScummEngine::setupMusic(int midi) {  	} else if (_game.platform == Common::kPlatformPCEngine && _game.version == 3) {  		// TODO: Add support for music format  	} else if (_game.platform == Common::kPlatformAmiga && _game.version <= 4) { -		// TODO: Add support for music format +		_musicEngine = new Player_V4A(this, _mixer);  	} else if (_game.id == GID_MANIAC && _game.version == 1) {  		_musicEngine = new Player_V1(this, _mixer, midiDriver != MD_PCSPK);  	} else if (_game.version <= 2) { @@ -1909,17 +1905,6 @@ void ScummEngine::scummLoop(int delta) {  		if (_musicEngine) {  			// The music engine generates the timer data for us.  			VAR(VAR_MUSIC_TIMER) = _musicEngine->getMusicTimer(); -		} else { -			// Used for Money Island 1 (Amiga) -			// TODO: The music delay (given in milliseconds) might have to be tuned a little -			// to get it correct for all games. Without the ability to watch/listen to the -			// original games, I can't do that myself. -			const int MUSIC_DELAY = 350; -			_tempMusic += delta * 1000 / 60;	// Convert delta to milliseconds -			if (_tempMusic >= MUSIC_DELAY) { -				_tempMusic -= MUSIC_DELAY; -				VAR(VAR_MUSIC_TIMER) += 1; -			}  		}  	}  | 
