diff options
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r-- | engines/scumm/scumm.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index e0cb903f65..7ee72bae50 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -81,7 +81,7 @@ namespace Scumm { ScummEngine *g_scumm = 0; -ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) +ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : Engine(syst), _game(gs), _substResFileName(subst), @@ -677,21 +677,21 @@ ScummEngine::~ScummEngine() { delete _debugger; } -ScummEngine_v4::ScummEngine_v4(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) +ScummEngine_v4::ScummEngine_v4(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v5(detector, syst, gs, md5sum, subst) { _resourceHeaderSize = 6; } -ScummEngine_v3::ScummEngine_v3(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) +ScummEngine_v3::ScummEngine_v3(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v4(detector, syst, gs, md5sum, subst) { } -ScummEngine_v3old::ScummEngine_v3old(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) +ScummEngine_v3old::ScummEngine_v3old(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v3(detector, syst, gs, md5sum, subst) { _resourceHeaderSize = 4; } -ScummEngine_v2::ScummEngine_v2(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) +ScummEngine_v2::ScummEngine_v2(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v3old(detector, syst, gs, md5sum, subst) { VAR_SENTENCE_VERB = 0xFF; @@ -705,13 +705,13 @@ ScummEngine_v2::ScummEngine_v2(GameDetector *detector, OSystem *syst, const Scum VAR_CLICK_OBJECT = 0xFF; } -ScummEngine_c64::ScummEngine_c64(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) +ScummEngine_c64::ScummEngine_c64(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v2(detector, syst, gs, md5sum, subst) { _currentMode = 0; } -ScummEngine_v6::ScummEngine_v6(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) +ScummEngine_v6::ScummEngine_v6(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine(detector, syst, gs, md5sum, subst) { _blastObjectQueuePos = 0; memset(_blastObjectQueue, 0, sizeof(_blastObjectQueue)); @@ -733,7 +733,7 @@ ScummEngine_v6::ScummEngine_v6(GameDetector *detector, OSystem *syst, const Scum } #ifndef DISABLE_HE -ScummEngine_v70he::ScummEngine_v70he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) +ScummEngine_v70he::ScummEngine_v70he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v60he(detector, syst, gs, md5sum, subst) { if (_game.platform == Common::kPlatformMacintosh && (_game.heversion >= 72 && _game.heversion <= 73)) _resExtractor = new MacResExtractor(this); @@ -765,7 +765,7 @@ ScummEngine_v70he::~ScummEngine_v70he() { free(_storedFlObjects); } -ScummEngine_v71he::ScummEngine_v71he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) +ScummEngine_v71he::ScummEngine_v71he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v70he(detector, syst, gs, md5sum, subst) { _auxBlocksNum = 0; memset(_auxBlocks, 0, sizeof(_auxBlocks)); @@ -773,7 +773,7 @@ ScummEngine_v71he::ScummEngine_v71he(GameDetector *detector, OSystem *syst, cons memset(_auxEntries, 0, sizeof(_auxEntries)); } -ScummEngine_v72he::ScummEngine_v72he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) +ScummEngine_v72he::ScummEngine_v72he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v71he(detector, syst, gs, md5sum, subst) { VAR_NUM_ROOMS = 0xFF; VAR_NUM_SCRIPTS = 0xFF; @@ -784,7 +784,7 @@ ScummEngine_v72he::ScummEngine_v72he(GameDetector *detector, OSystem *syst, cons VAR_POLYGONS_ONLY = 0xFF; } -ScummEngine_v80he::ScummEngine_v80he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) +ScummEngine_v80he::ScummEngine_v80he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v72he(detector, syst, gs, md5sum, subst) { _heSndResId = 0; _curSndId = 0; @@ -797,7 +797,7 @@ ScummEngine_v80he::ScummEngine_v80he(GameDetector *detector, OSystem *syst, cons VAR_COLOR_DEPTH = 0xFF; } -ScummEngine_v90he::ScummEngine_v90he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) +ScummEngine_v90he::ScummEngine_v90he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v80he(detector, syst, gs, md5sum, subst) { _sprite = new Sprite(this); @@ -822,7 +822,7 @@ ScummEngine_v90he::~ScummEngine_v90he() { #endif #ifndef DISABLE_SCUMM_7_8 -ScummEngine_v7::ScummEngine_v7(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) +ScummEngine_v7::ScummEngine_v7(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v6(detector, syst, gs, md5sum, subst) { _verbCharset = 0; _existLanguageFile = false; @@ -836,7 +836,7 @@ ScummEngine_v7::~ScummEngine_v7() { free(_languageIndex); } -ScummEngine_v8::ScummEngine_v8(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) +ScummEngine_v8::ScummEngine_v8(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v7(detector, syst, gs, md5sum, subst) { _objectIDMap = 0; } |