diff options
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r-- | engines/scumm/scumm.cpp | 33 |
1 files changed, 22 insertions, 11 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 42fbb590b3..70b2d7285e 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -109,7 +109,9 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr) _currentScript(0xFF), // Let debug() work on init stage _messageDialog(0), _pauseDialog(0), _scummMenuDialog(0), _versionDialog(0) { - if (_game.platform == Common::kPlatformNES) { + if (_game.features & GF_16BIT_COLOR) { + _gdi = new Gdi16Bit(this); + } else if (_game.platform == Common::kPlatformNES) { _gdi = new GdiNES(this); } else if (_game.version <= 1) { _gdi = new GdiV1(this); @@ -248,6 +250,7 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr) _switchRoomEffect2 = 0; _switchRoomEffect = 0; + _bitDepth = 0; _doEffect = false; _snapScroll = false; _currentLights = 0; @@ -264,8 +267,8 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr) _palManipPalette = NULL; _palManipIntermediatePal = NULL; memset(gfxUsageBits, 0, sizeof(gfxUsageBits)); - _hePaletteCache = NULL; _hePalettes = NULL; + _hePaletteSlot = 0; _shadowPalette = NULL; _shadowPaletteSize = 0; memset(_currentPalette, 0, sizeof(_currentPalette)); @@ -520,9 +523,11 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr) _screenHeight = 200; } + _bitDepth = (_game.features & GF_16BIT_COLOR) ? 2 : 1; + // Allocate gfx compositing buffer (not needed for V7/V8 games). if (_game.version < 7) - _compositeBuf = (byte *)malloc(_screenWidth * _screenHeight); + _compositeBuf = (byte *)malloc(_screenWidth * _screenHeight * _bitDepth); else _compositeBuf = 0; @@ -815,7 +820,6 @@ ScummEngine_v90he::~ScummEngine_v90he() { delete _logicHE; } if (_game.heversion >= 99) { - free(_hePaletteCache); free(_hePalettes); } } @@ -1080,6 +1084,15 @@ Common::Error ScummEngine::init() { // CJK FT and DIG use usual NUT fonts, not FM-TOWNS ROM, so // there is no text surface for them. This takes that into account (_screenWidth * _textSurfaceMultiplier > 320)); + } else if (_game.features & GF_16BIT_COLOR) { +#ifdef ENABLE_RGB_COLOR + Graphics::PixelFormat format = Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0); + initGraphics(_screenWidth, _screenHeight, _screenWidth > 320, &format); + if (format != _system->getScreenFormat()) + return Common::kUnsupportedColorMode; +#else + error("16bit color support is required for this game"); +#endif } else { initGraphics(_screenWidth, _screenHeight, _screenWidth > 320); } @@ -1183,7 +1196,7 @@ void ScummEngine::setupScumm() { int maxHeapThreshold = -1; if (_game.features & GF_16BIT_COLOR) { - // 16Bit color games require double the memory, due to increased resource sizes. + // 16bit color games require double the memory, due to increased resource sizes. maxHeapThreshold = 12 * 1024 * 1024; } else if (_game.features & GF_NEW_COSTUMES) { // Since the new costumes are very big, we increase the heap limit, to avoid having @@ -1205,7 +1218,7 @@ void ScummEngine::setupScumm() { } free(_compositeBuf); - _compositeBuf = (byte *)malloc(_screenWidth * _textSurfaceMultiplier * _screenHeight * _textSurfaceMultiplier); + _compositeBuf = (byte *)malloc(_screenWidth * _textSurfaceMultiplier * _screenHeight * _textSurfaceMultiplier * _bitDepth); } #ifdef ENABLE_SCUMM_7_8 @@ -1547,11 +1560,9 @@ void ScummEngine_v99he::resetScumm() { ScummEngine_v90he::resetScumm(); - _hePaletteCache = (int16 *)malloc(65536); - memset(_hePaletteCache, -1, 65536); - - _hePalettes = (uint8 *)malloc((_numPalettes + 1) * 1024); - memset(_hePalettes, 0, (_numPalettes + 1) * 1024); + _hePaletteSlot = (_game.features & GF_16BIT_COLOR) ? 1280 : 1024; + _hePalettes = (uint8 *)malloc((_numPalettes + 1) * _hePaletteSlot); + memset(_hePalettes, 0, (_numPalettes + 1) * _hePaletteSlot); // Array 129 is set to base name len = strlen(_filenamePattern.pattern); |