diff options
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r-- | engines/scumm/scumm.cpp | 79 |
1 files changed, 41 insertions, 38 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 56964071f6..04a2318a65 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -1534,21 +1534,8 @@ int ScummEngine::go() { // If requested, load a save game instead of running the boot script if (_saveLoadFlag != 2 || !loadState(_saveLoadSlot, _saveTemporaryState)) { - int args[16]; - memset(args, 0, sizeof(args)); - args[0] = _bootParam; - _saveLoadFlag = 0; -#ifndef DISABLE_HE - if (_game.heversion >= 98) { - ((ScummEngine_v90he *)this)->_logicHE->initOnce(); - ((ScummEngine_v90he *)this)->_logicHE->beforeBootScript(); - } -#endif - if (_game.id == GID_MANIAC && (_game.features & GF_DEMO)) - runScript(9, 0, 0, args); - else - runScript(1, 0, 0, args); + runBootscript(); } else { _saveLoadFlag = 0; } @@ -1558,6 +1545,13 @@ int ScummEngine::go() { while (!_quit) { + if (_debugger->isAttached()) + _debugger->onFrame(); + + // Randomize the PRNG by calling it at regular intervals. This ensures + // that it will be in a different state each time you run the program. + _rnd.getRandomNumber(2); + diff -= _system->getMillis(); waitForTimer(delta * 15 + diff); diff = _system->getMillis(); @@ -1595,21 +1589,6 @@ void ScummEngine::waitForTimer(int msec_delay) { } int ScummEngine::scummLoop(int delta) { - if (_debugger->isAttached()) - _debugger->onFrame(); - - // Randomize the PRNG by calling it at regular intervals. This ensures - // that it will be in a different state each time you run the program. - _rnd.getRandomNumber(2); - -#ifndef DISABLE_HE - if (_game.heversion >= 90) { - ((ScummEngine_v90he *)this)->_moviePlay->handleNextFrame(); - } - if (_game.heversion >= 98) { - ((ScummEngine_v90he *)this)->_logicHE->startOfFrame(); - } -#endif if (_game.version >= 3) { VAR(VAR_TMR_1) += delta; VAR(VAR_TMR_2) += delta; @@ -1783,21 +1762,30 @@ load_game: /* show or hide mouse */ CursorMan.showMouse(_cursor.state > 0); -#ifndef DISABLE_HE - if (_game.heversion >= 90) { - ((ScummEngine_v90he *)this)->_sprite->updateImages(); - } - if (_game.heversion >= 98) { - ((ScummEngine_v90he *)this)->_logicHE->endOfFrame(); - } -#endif - if (VAR_TIMER != 0xFF) VAR(VAR_TIMER) = 0; return (VAR_TIMER_NEXT != 0xFF) ? VAR(VAR_TIMER_NEXT) : 4; } +#ifndef DISABLE_HE +int ScummEngine_v90he::scummLoop(int delta) { + _moviePlay->handleNextFrame(); + if (_game.heversion >= 98) { + _logicHE->startOfFrame(); + } + + int ret = ScummEngine::scummLoop(delta); + + _sprite->updateImages(); + if (_game.heversion >= 98) { + _logicHE->endOfFrame(); + } + + return ret; +} +#endif + void ScummEngine::scummLoop_updateScummVars() { if (_game.features & GF_NEW_CAMERA) { VAR(VAR_CAMERA_POS_X) = camera._cur.x; @@ -2031,6 +2019,10 @@ void ScummEngine::restart() { _sound->setupSound(); // Re-run bootscript + runBootscript(); +} + +void ScummEngine::runBootscript() { int args[16]; memset(args, 0, sizeof(args)); args[0] = _bootParam; @@ -2040,6 +2032,17 @@ void ScummEngine::restart() { runScript(1, 0, 0, args); } +#ifndef DISABLE_HE +void ScummEngine_v90he::runBootscript() { + if (_game.heversion >= 98) { + _logicHE->initOnce(); + _logicHE->beforeBootScript(); + } + + ScummEngine::runBootscript(); +} +#endif + void ScummEngine::startManiac() { debug(0, "stub startManiac()"); displayMessage(0, "Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' directory inside the Tentacle game directory."); |