diff options
Diffstat (limited to 'engines/scumm/sound.cpp')
-rw-r--r-- | engines/scumm/sound.cpp | 59 |
1 files changed, 46 insertions, 13 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index c3cad19fdc..d8235206f8 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -84,6 +84,8 @@ Sound::Sound(ScummEngine *parent, Audio::Mixer *mixer) memset(_soundQue, 0, sizeof(_soundQue)); memset(_soundQue2, 0, sizeof(_soundQue2)); memset(_mouthSyncTimes, 0, sizeof(_mouthSyncTimes)); + + _musicType = MDT_NONE; } Sound::~Sound() { @@ -1016,7 +1018,7 @@ void Sound::startCDTimer() { // appears. _vm->getTimerManager()->removeTimerProc(&cd_timer_handler); - _vm->getTimerManager()->installTimerProc(&cd_timer_handler, 100700, _vm); + _vm->getTimerManager()->installTimerProc(&cd_timer_handler, 100700, _vm, "scummCDtimer"); } void Sound::stopCDTimer() { @@ -1094,7 +1096,7 @@ int ScummEngine::readSoundResource(ResId idx) { switch (basetag) { case MKTAG('M','I','D','I'): case MKTAG('i','M','U','S'): - if (_musicType != MDT_PCSPK && _musicType != MDT_PCJR) { + if (_sound->_musicType != MDT_PCSPK && _sound->_musicType != MDT_PCJR) { _fileHandle->seek(-8, SEEK_CUR); _fileHandle->read(_res->createResource(rtSound, idx, total_size + 8), total_size + 8); return 1; @@ -1118,7 +1120,7 @@ int ScummEngine::readSoundResource(ResId idx) { break; case MKTAG('A','D','L',' '): pri = 1; - if (_musicType == MDT_ADLIB || _musicType == MDT_TOWNS) + if (_sound->_musicType == MDT_ADLIB || _sound->_musicType == MDT_TOWNS) pri = 10; break; case MKTAG('A','M','I',' '): @@ -1137,15 +1139,15 @@ int ScummEngine::readSoundResource(ResId idx) { break; case MKTAG('S','P','K',' '): pri = -1; - if (_musicType == MDT_PCSPK || _musicType == MDT_PCJR) + if (_sound->_musicType == MDT_PCSPK || _sound->_musicType == MDT_PCJR) pri = 11; break; } - // We only allow SPK resources for PC Speaker, PCJr and CMS here + // We only allow SPK resources for PC Speaker and PCJr here // since other resource would sound horribly with their output // drivers. - if ((_musicType == MDT_PCSPK || _musicType == MDT_PCJR || _musicType == MDT_CMS) && pri != 11) + if ((_sound->_musicType == MDT_PCSPK || _sound->_musicType == MDT_PCJR) && pri != 11) pri = -1; // We only allow ADL resources when AdLib or FM-Towns is used as @@ -1155,12 +1157,16 @@ int ScummEngine::readSoundResource(ResId idx) { // only contains a ROL resource for sound id 60. Formerly we tried // to play that via the AdLib or FM-Towns audio driver resulting // in strange noises. Now we behave like the original did. - if ((_musicType == MDT_ADLIB || _musicType == MDT_TOWNS) && pri != 10) + // We make an exception for Macintosh, which uses priority 2 for + // its sound resources, and Amiga games, which feature only ROL + // resources, since we are a doing Midi -> AdLib conversion for + // these. + if ((_sound->_musicType == MDT_ADLIB || _sound->_musicType == MDT_TOWNS) && pri != 10 + && pri != 2 && _game.platform != Common::kPlatformAmiga) pri = -1; debugC(DEBUG_RESOURCE, " tag: %s, total_size=%d, pri=%d", tag2str(tag), size, pri); - if (pri > best_pri) { best_pri = pri; best_size = size; @@ -1997,6 +2003,14 @@ static void convertADResource(ResourceManager *res, const GameSettings& game, Re break; case 0x80: + // FIXME: This is incorrect. The original uses 0x80 for + // looping a single channel. We currently interpret it as stop + // thus we won't get looping for sound effects. It should + // always jump to the start of the channel. + // + // Since we convert the data to MIDI and we cannot only loop a + // single channel via MIDI fixing this will require some more + // thought. track_time[ch] = -1; src_ptr ++; break; @@ -2087,7 +2101,7 @@ int ScummEngine::readSoundResourceSmallHeader(ResId idx) { } } - if ((_musicType == MDT_PCSPK || _musicType == MDT_PCJR) && wa_offs != 0) { + if ((_sound->_musicType == MDT_PCSPK || _sound->_musicType == MDT_PCJR) && wa_offs != 0) { if (_game.features & GF_OLD_BUNDLE) { _fileHandle->seek(wa_offs, SEEK_SET); _fileHandle->read(_res->createResource(rtSound, idx, wa_size), wa_size); @@ -2096,18 +2110,37 @@ int ScummEngine::readSoundResourceSmallHeader(ResId idx) { _fileHandle->read(_res->createResource(rtSound, idx, wa_size + 6), wa_size + 6); } return 1; - } else if (_musicType == MDT_CMS && ad_offs != 0) { + } else if (_sound->_musicType == MDT_CMS) { if (_game.features & GF_OLD_BUNDLE) { - _fileHandle->seek(wa_offs + wa_size + 6, SEEK_SET); - byte musType = _fileHandle->readByte(); + bool hasAdLibMusicTrack = false; - if (musType == 0x80) { + if (ad_offs) { + _fileHandle->seek(ad_offs + 4 + 2, SEEK_SET); + hasAdLibMusicTrack = (_fileHandle->readByte() == 0x80); + } + + if (hasAdLibMusicTrack) { _fileHandle->seek(ad_offs, SEEK_SET); _fileHandle->read(_res->createResource(rtSound, idx, ad_size), ad_size); } else { _fileHandle->seek(wa_offs, SEEK_SET); _fileHandle->read(_res->createResource(rtSound, idx, wa_size), wa_size); } + } else { + bool hasAdLibMusicTrack = false; + + if (ad_offs) { + _fileHandle->seek(ad_offs + 2, SEEK_SET); + hasAdLibMusicTrack = (_fileHandle->readByte() == 0x80); + } + + if (hasAdLibMusicTrack) { + _fileHandle->seek(ad_offs - 4, SEEK_SET); + _fileHandle->read(_res->createResource(rtSound, idx, ad_size + 4), ad_size + 4); + } else { + _fileHandle->seek(wa_offs - 6, SEEK_SET); + _fileHandle->read(_res->createResource(rtSound, idx, wa_size + 6), wa_size + 6); + } } } else if (ad_offs != 0) { // AD resources have a header, instrument definitions and one MIDI track. |