diff options
Diffstat (limited to 'engines/scumm/sound.cpp')
-rw-r--r-- | engines/scumm/sound.cpp | 19 |
1 files changed, 16 insertions, 3 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index c22da8e7c7..c3cad19fdc 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -312,7 +312,7 @@ void Sound::playSound(int soundID) { sound = (byte *)malloc(size); memcpy(sound, ptr + 6, size); stream = Audio::makeRawStream(sound, size, rate, Audio::FLAG_UNSIGNED); - _mixer->playStream(Audio::Mixer::kSFXSoundType, NULL, stream, soundID); + _mixer->playStream(Audio::Mixer::kSFXSoundType, NULL, stream, soundID); } else if (_vm->_game.platform != Common::kPlatformFMTowns && READ_BE_UINT32(ptr) == MKTAG('S','O','U','N')) { if (_vm->_game.version != 3) @@ -1137,14 +1137,27 @@ int ScummEngine::readSoundResource(ResId idx) { break; case MKTAG('S','P','K',' '): pri = -1; -// if (_musicType == MDT_PCSPK || _musicType == MDT_PCJR) -// pri = 11; + if (_musicType == MDT_PCSPK || _musicType == MDT_PCJR) + pri = 11; break; } + // We only allow SPK resources for PC Speaker, PCJr and CMS here + // since other resource would sound horribly with their output + // drivers. if ((_musicType == MDT_PCSPK || _musicType == MDT_PCJR || _musicType == MDT_CMS) && pri != 11) pri = -1; + // We only allow ADL resources when AdLib or FM-Towns is used as + // primary audio output. This fixes some odd sounds when Indy and + // Sophia leave Atlantis with the submarine in Indy4. (Easy to + // check with bootparam 4061 in the CD version). It seems the game + // only contains a ROL resource for sound id 60. Formerly we tried + // to play that via the AdLib or FM-Towns audio driver resulting + // in strange noises. Now we behave like the original did. + if ((_musicType == MDT_ADLIB || _musicType == MDT_TOWNS) && pri != 10) + pri = -1; + debugC(DEBUG_RESOURCE, " tag: %s, total_size=%d, pri=%d", tag2str(tag), size, pri); |