diff options
Diffstat (limited to 'engines/scumm/sound.cpp')
-rw-r--r-- | engines/scumm/sound.cpp | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index 528cceb0cc..07e2ce8bca 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -436,26 +436,6 @@ void Sound::playSound(int soundID) { if (_vm->_game.id == GID_MONKEY_VGA || _vm->_game.id == GID_MONKEY_EGA || (_vm->_game.id == GID_MONKEY && _vm->_game.platform == Common::kPlatformMacintosh)) { - // Sound is currently not supported at all in the amiga versions of these games - if (_vm->_game.platform == Common::kPlatformAmiga) { - int track = -1; - if (soundID == 50) - track = 17; - else if (ptr[6] == 0x7F && ptr[7] == 0x00 && ptr[8] == 0x80) { - static const char tracks[16] = {13,14,10,3,4,9,16,5,1,8,2,15,6,7,11,12}; - if (ptr[9] == 0x0E) - track = 18; - else - track = tracks[ptr[9] - 0x23]; - } - if (track != -1) { - playCDTrack(track,((track < 5) || (track > 16)) ? 1 : -1,0,0); - stopCDTimer(); - _currentCDSound = soundID; - } - return; - } - // Works around the fact that in some places in MonkeyEGA/VGA, // the music is never explicitly stopped. // Rather it seems that starting a new music is supposed to |