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-rw-r--r--engines/scumm/string.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/engines/scumm/string.cpp b/engines/scumm/string.cpp
index 4b3207c6bf..61bb89328d 100644
--- a/engines/scumm/string.cpp
+++ b/engines/scumm/string.cpp
@@ -1127,8 +1127,6 @@ int ScummEngine::convertMessageToString(const byte *msg, byte *dst, int dstSize)
}
num += (_game.version == 8) ? 4 : 2;
}
- } else if (_game.id == GID_DIG && (chr == 1 || chr == 2 || chr == 3 || chr == 8)) {
- // Skip these characters
} else {
if ((chr != '@') || (_game.id == GID_CMI && _language == Common::ZH_TWN) ||
(_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine && _language == Common::JA_JPN) ||
@@ -1142,6 +1140,14 @@ int ScummEngine::convertMessageToString(const byte *msg, byte *dst, int dstSize)
if (dst >= end)
error("convertMessageToString: buffer overflow");
}
+
+ // WORKAROUND: Russian The Dig pads messages with 03. No idea why
+ // it does not work as is with our rendering code, thus fixing it
+ // with a workaround.
+ if (_game.id == GID_DIG) {
+ while (*(dst - 1) == 0x03)
+ dst--;
+ }
*dst = 0;
return dstSize - (end - dst);
@@ -1383,10 +1389,10 @@ void ScummEngine_v7::loadLanguageBundle() {
} else if (*ptr == '#') {
// Number of subtags following a given basetag. We don't need that
// information so we just skip it
- } else if (isdigit(*ptr)) {
+ } else if (isdigit(static_cast<unsigned char>(*ptr))) {
int idx = 0;
// A number (up to three digits)...
- while (isdigit(*ptr)) {
+ while (isdigit(static_cast<unsigned char>(*ptr))) {
idx = idx * 10 + (*ptr - '0');
ptr++;
}
@@ -1424,12 +1430,12 @@ void ScummEngine_v7::loadLanguageBundle() {
for (i = 0; i < _languageIndexSize; i++) {
// First 8 chars in the line give the string ID / 'tag'
int j;
- for (j = 0; j < 8 && !isspace(*ptr); j++, ptr++)
+ for (j = 0; j < 8 && !isspace(static_cast<unsigned char>(*ptr)); j++, ptr++)
_languageIndex[i].tag[j] = toupper(*ptr);
_languageIndex[i].tag[j] = 0;
// After that follows a single space which we skip
- assert(isspace(*ptr));
+ assert(isspace(static_cast<unsigned char>(*ptr)));
ptr++;
// Then comes the translated string: we record an offset to that.