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-rw-r--r--engines/scumm/string.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/scumm/string.cpp b/engines/scumm/string.cpp
index 83b4e90cf6..993c8e93e0 100644
--- a/engines/scumm/string.cpp
+++ b/engines/scumm/string.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "common/stdafx.h"
+
#include "common/config-manager.h"
@@ -163,7 +163,7 @@ void ScummEngine_v6::drawBlastTexts() {
do {
c = *buf++;
-
+
// FIXME: This is a workaround for bugs #864030 and #1399843:
// In COMI, some text contains ASCII character 11 = 0xB. It's
// not quite clear what it is good for; so for now we just ignore
@@ -171,7 +171,7 @@ void ScummEngine_v6::drawBlastTexts() {
// this is a 'vertical tab').
if (c == 0x0B)
continue;
-
+
// Some localizations may override colors
// See credits in Chinese COMI
if (c == '^' && (buf == _blastTextQueue[i].text + 1)) {
@@ -568,7 +568,7 @@ void ScummEngine::CHARSET_1() {
if (c == 13) {
newLine:;
_nextLeft = _string[0].xpos;
-#ifndef DISABLE_SCUMM_7_8
+#ifndef DISABLE_SCUMM_7_8
if (_game.version >= 7 && subtitleLine != subtitleBuffer) {
((ScummEngine_v7 *)this)->addSubtitleToQueue(subtitleBuffer, subtitlePos, _charsetColor, _charset->getCurID());
subtitleLine = subtitleBuffer;
@@ -1023,7 +1023,7 @@ int ScummEngine::convertMessageToString(const byte *msg, byte *dst, int dstSize)
*dst++ = 0xE1;
continue;
}
-
+
// WORKAROUND for bug #1514457: Yet another script bug in Indy3.
// Once more a german 'sz' was encoded incorrectly, but this time
// they simply encoded it as 0xFF instead of 0xE1. Happens twice