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-rw-r--r--engines/scumm/he/moonbase/ai_node.cpp153
-rw-r--r--engines/scumm/he/moonbase/ai_node.h49
-rw-r--r--engines/scumm/module.mk1
3 files changed, 177 insertions, 26 deletions
diff --git a/engines/scumm/he/moonbase/ai_node.cpp b/engines/scumm/he/moonbase/ai_node.cpp
new file mode 100644
index 0000000000..083a156a31
--- /dev/null
+++ b/engines/scumm/he/moonbase/ai_node.cpp
@@ -0,0 +1,153 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "scumm/he/moonbase/ai_node.h"
+
+namespace Scumm {
+
+IContainedObject::IContainedObject(IContainedObject &sourceContainedObject) {
+ _objID = sourceContainedObject.getObjID();
+ _valueG = sourceContainedObject.getG();
+}
+
+int Node::_nodeCount = 0;
+
+Node::Node() {
+ _parent = NULL;
+ _depth = 0;
+ _nodeCount++;
+ _contents = NULL;
+}
+
+Node::Node(Node *sourceNode) {
+ _parent = NULL;
+ _children = sourceNode->getChildren();
+
+ _depth = sourceNode->getDepth();
+
+ _contents = sourceNode->getContainedObject()->duplicate();
+}
+
+Node::~Node() {
+ if (_contents != NULL) {
+ delete _contents;
+ _contents = NULL;
+ }
+
+ _nodeCount--;
+}
+
+int Node::generateChildren() {
+ int numChildren = _contents->numChildrenToGen();
+
+ int numChildrenGenerated = numChildren;
+ int errorCode = -1;
+ static int i = 0;
+
+ while (i < numChildren) {
+ Node *tempNode = new Node;
+ _children.push_back(tempNode);
+ tempNode->setParent(this);
+ tempNode->setDepth(_depth + 1);
+
+ int completionFlag;
+
+ IContainedObject *thisContObj = _contents->createChildObj(i, completionFlag);
+ assert(!(thisContObj != NULL && completionFlag == 0));
+
+ if (!completionFlag) {
+ _children.pop_back();
+ delete tempNode;
+ return 0;
+ }
+
+ i++;
+
+ if (thisContObj != NULL) {
+ tempNode->setContainedObject(thisContObj);
+ } else {
+ _children.pop_back();
+ delete tempNode;
+ numChildrenGenerated--;
+ }
+ }
+
+ i = 0;
+
+ if (numChildrenGenerated > 0)
+ return numChildrenGenerated;
+
+ return errorCode;
+}
+
+
+int Node::generateNextChild() {
+ int numChildren = _contents->numChildrenToGen();
+
+ static int i = 0;
+
+ Node *tempNode = new Node;
+ _children.push_back(tempNode);
+ tempNode->setParent(this);
+ tempNode->setDepth(_depth + 1);
+
+ int compFlag;
+ IContainedObject *thisContObj = _contents->createChildObj(i, compFlag);
+
+ if (thisContObj != NULL) {
+ tempNode->setContainedObject(thisContObj);
+ } else {
+ _children.pop_back();
+ delete tempNode;
+ }
+
+ ++i;
+
+ if (i > numChildren)
+ i = 0;
+
+ return i;
+}
+
+Node *Node::popChild() {
+ Node *temp;
+
+ temp = _children.back();
+ _children.pop_back();
+ return temp;
+}
+
+Node *Node::getFirstStep() {
+ Node *currentNode = this;
+
+ if (currentNode->getParent() == NULL)
+ return currentNode;
+
+ while (currentNode->getParent()->getParent() != NULL)
+ currentNode = currentNode->getParent();
+
+ assert(currentNode->getDepth() == 1);
+
+ return currentNode;
+}
+
+} // End of namespace Scumm
diff --git a/engines/scumm/he/moonbase/ai_node.h b/engines/scumm/he/moonbase/ai_node.h
index 87b6b96ebb..00800c2129 100644
--- a/engines/scumm/he/moonbase/ai_node.h
+++ b/engines/scumm/he/moonbase/ai_node.h
@@ -32,27 +32,26 @@ const float FAILURE = 1e20;
class IContainedObject {
private:
- int objID;
- float valueG;
+ int _objID;
+ float _valueG;
protected:
- virtual float getG() const { return valueG; }
+ virtual float getG() const { return _valueG; }
virtual float calcH() { return 0; }
-
public:
- IContainedObject() { valueG = 0; }
- IContainedObject(float inG) { valueG = inG; }
+ IContainedObject() { _valueG = 0; }
+ IContainedObject(float inG) { _valueG = inG; }
IContainedObject(IContainedObject &sourceContainedObject);
virtual ~IContainedObject() {}
virtual IContainedObject *duplicate() = 0;
- void setValueG(float inG) { valueG = inG; }
- float getValueG() { return valueG; }
+ void setValueG(float inG) { _valueG = inG; }
+ float getValueG() { return _valueG; }
- int getObjID() const { return objID; }
- void setObjID(int inputObjID) { objID = inputObjID; }
+ int getObjID() const { return _objID; }
+ void setObjID(int inputObjID) { _objID = inputObjID; }
virtual int numChildrenToGen() = 0;
virtual IContainedObject *createChildObj(int index, int &completionFlag) = 0;
@@ -65,40 +64,38 @@ public:
class Node {
private:
- Node *pParent;
- Common::List<Node *> vpChildren;
+ Node *_parent;
+ Common::List<Node *> _children;
- int m_depth;
- static int m_nodeCount;
+ int _depth;
+ static int _nodeCount;
- IContainedObject *pContents;
+ IContainedObject *_contents;
public:
Node();
Node(Node *sourceNode);
~Node();
- void setParent(Node *parentPtr) { pParent = parentPtr; }
- Node *getParent() const { return pParent; }
+ void setParent(Node *parentPtr) { _parent = parentPtr; }
+ Node *getParent() const { return _parent; }
- void setDepth(int depth) { m_depth = depth; }
- int getDepth() const { return m_depth; }
+ void setDepth(int depth) { _depth = depth; }
+ int getDepth() const { return _depth; }
- static int getNodeCount() { return m_nodeCount; }
+ static int getNodeCount() { return _nodeCount; }
- void setContainedObject(IContainedObject *pValue) { pContents = pValue; }
- IContainedObject *getContainedObject() { return pContents; }
+ void setContainedObject(IContainedObject *value) { _contents = value; }
+ IContainedObject *getContainedObject() { return _contents; }
- Common::List<Node *> getChildren() const { return vpChildren; }
+ Common::List<Node *> getChildren() const { return _children; }
int generateChildren();
int generateNextChild();
Node *popChild();
- float getObjectT() { return pContents->calcT(); }
+ float getObjectT() { return _contents->calcT(); }
Node *getFirstStep();
-
- void printPath();
};
} // End of namespace Scumm
diff --git a/engines/scumm/module.mk b/engines/scumm/module.mk
index 582411f179..28153f51f9 100644
--- a/engines/scumm/module.mk
+++ b/engines/scumm/module.mk
@@ -140,6 +140,7 @@ MODULE_OBJS += \
he/logic/puttrace.o \
he/logic/soccer.o \
he/moonbase/ai_defenseunit.o \
+ he/moonbase/ai_node.o \
he/moonbase/ai_types.o \
he/moonbase/ai_weapon.o \
he/moonbase/moonbase.o \