diff options
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/scumm.cpp | 10 | ||||
-rw-r--r-- | engines/scumm/scumm_v0.h | 5 | ||||
-rw-r--r-- | engines/scumm/sound.cpp | 3 | ||||
-rw-r--r-- | engines/scumm/sound.h | 1 | ||||
-rw-r--r-- | engines/scumm/vars.cpp | 6 | ||||
-rw-r--r-- | engines/scumm/verbs.cpp | 8 |
6 files changed, 26 insertions, 7 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index e5a5da4402..6a841b7a2d 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -698,6 +698,10 @@ ScummEngine_v0::ScummEngine_v0(OSystem *syst, const DetectorResult &dr) _activeObject2Inv = false; _activeObjectObtained = false; _activeObject2Obtained = false; + + VAR_ACTIVE_ACTOR = 0xFF; + VAR_IS_SOUND_RUNNING = 0xFF; + VAR_ACTIVE_VERB = 0xFF; } ScummEngine_v6::ScummEngine_v6(OSystem *syst, const DetectorResult &dr) @@ -1931,6 +1935,12 @@ void ScummEngine::waitForTimer(int msec_delay) { } } +void ScummEngine_v0::scummLoop(int delta) { + VAR(VAR_IS_SOUND_RUNNING) = (_sound->_lastSound && _sound->isSoundRunning(_sound->_lastSound) != 0); + + ScummEngine::scummLoop(delta); +} + void ScummEngine::scummLoop(int delta) { if (_game.version >= 3) { VAR(VAR_TMR_1) += delta; diff --git a/engines/scumm/scumm_v0.h b/engines/scumm/scumm_v0.h index 5ef416f650..7b913f7750 100644 --- a/engines/scumm/scumm_v0.h +++ b/engines/scumm/scumm_v0.h @@ -62,6 +62,7 @@ protected: virtual void setupScummVars(); virtual void resetScummVars(); + virtual void scummLoop(int delta); virtual void decodeParseString(); virtual void processInput(); @@ -136,6 +137,10 @@ protected: void o_endCutscene(); void o_beginOverride(); void o_setOwnerOf(); + + byte VAR_ACTIVE_ACTOR; + byte VAR_IS_SOUND_RUNNING; + byte VAR_ACTIVE_VERB; }; diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index 708faa5687..eb157c3111 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -78,6 +78,7 @@ Sound::Sound(ScummEngine *parent, Audio::Mixer *mixer) _curSoundPos(0), _currentCDSound(0), _currentMusic(0), + _lastSound(0), _soundsPaused(false), _sfxMode(0) { @@ -95,6 +96,7 @@ Sound::~Sound() { void Sound::addSoundToQueue(int sound, int heOffset, int heChannel, int heFlags) { if (_vm->VAR_LAST_SOUND != 0xFF) _vm->VAR(_vm->VAR_LAST_SOUND) = sound; + _lastSound = sound; // HE music resources are in separate file if (sound <= _vm->_numSounds) @@ -789,6 +791,7 @@ void Sound::stopAllSounds() { } // Clear the (secondary) sound queue + _lastSound = 0; _soundQue2Pos = 0; memset(_soundQue2, 0, sizeof(_soundQue2)); diff --git a/engines/scumm/sound.h b/engines/scumm/sound.h index 401b1638cc..4fe46f32f0 100644 --- a/engines/scumm/sound.h +++ b/engines/scumm/sound.h @@ -91,6 +91,7 @@ public: bool _soundsPaused; byte _sfxMode; + uint _lastSound; public: Sound(ScummEngine *parent, Audio::Mixer *mixer); diff --git a/engines/scumm/vars.cpp b/engines/scumm/vars.cpp index d1d3ed63a4..5e6e96e413 100644 --- a/engines/scumm/vars.cpp +++ b/engines/scumm/vars.cpp @@ -116,10 +116,10 @@ void ScummEngine_v0::setupScummVars() { VAR_CAMERA_POS_X = 2; VAR_HAVE_MSG = 3; VAR_ROOM = 4; - //VAR_ACTIVE_ACTOR = 5; + VAR_ACTIVE_ACTOR = 5; VAR_OVERRIDE = 6; - //VAR_IS_SOUND_RUNNING = 8; - //VAR_ACTIVE_VERB = 9; + VAR_IS_SOUND_RUNNING = 8; + VAR_ACTIVE_VERB = 9; VAR_CHARCOUNT = 10; } diff --git a/engines/scumm/verbs.cpp b/engines/scumm/verbs.cpp index 5f8a6d9f52..3d16dc566c 100644 --- a/engines/scumm/verbs.cpp +++ b/engines/scumm/verbs.cpp @@ -745,13 +745,13 @@ void ScummEngine_v0::runObject(int obj, int entry) { runObjectScript(obj, entry, false, false, NULL); } else if (entry != 13 && entry != 15) { if (_activeVerb != 3) { - VAR(9) = entry; + VAR(VAR_ACTIVE_VERB) = entry; runScript(3, 0, 0, 0); // For some reasons, certain objects don't have a "give" script - } else if (VAR(5) > 0 && VAR(5) < 8) { + } else if (VAR(VAR_ACTIVE_ACTOR) > 0 && VAR(VAR_ACTIVE_ACTOR) < 8) { if (_activeInventory) - setOwnerOf(_activeInventory, VAR(5)); + setOwnerOf(_activeInventory, VAR(VAR_ACTIVE_ACTOR)); } } } @@ -955,7 +955,7 @@ bool ScummEngine_v0::verbExec() { return true; } _v0ObjectInInventory = true; - VAR(5) = _activeActor; + VAR(VAR_ACTIVE_ACTOR) = _activeActor; runObject(_activeInventory , 3); _v0ObjectInInventory = false; |