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-rw-r--r--engines/scumm/charset.cpp140
-rw-r--r--engines/scumm/charset.h7
2 files changed, 109 insertions, 38 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp
index 5b33fee742..5ba84eb1bb 100644
--- a/engines/scumm/charset.cpp
+++ b/engines/scumm/charset.cpp
@@ -462,7 +462,7 @@ int CharsetRendererCommon::getFontHeight() {
static const uint8 sjisFontHeightM2[] = { 8, 8, 9, 9, 9, 8, 9, 9, 9, 8 };
static const uint8 sjisFontHeightI4[] = { 8, 8, 9, 9, 9, 8, 8, 8, 8, 8 };
const uint8 *htbl = (_vm->_game.id == GID_MONKEY) ? sjisFontHeightM1 : ((_vm->_game.id == GID_INDY4) ? sjisFontHeightI4 : sjisFontHeightM2);
- return htbl[_curId];
+ return (_vm->_game.version == 3) ? 8 : htbl[_curId];
} else {
return MAX(_vm->_2byteHeight + 1, _fontHeight);
}
@@ -474,8 +474,8 @@ int CharsetRendererCommon::getFontHeight() {
int CharsetRendererClassic::getCharWidth(uint16 chr) {
int spacing = 0;
- if (_vm->_game.platform == Common::kPlatformFMTowns) {
- if (_vm->_useCJKMode) {
+ if (_vm->_useCJKMode) {
+ if (_vm->_game.platform == Common::kPlatformFMTowns) {
if ((chr & 0xff00) == 0xfd00) {
chr &= 0xff;
} else if (chr >= 256) {
@@ -491,9 +491,10 @@ int CharsetRendererClassic::getCharWidth(uint16 chr) {
const uint8 *wtbl = (_vm->_game.id == GID_MONKEY) ? sjisWidthM1 : ((_vm->_game.id == GID_INDY4) ? sjisWidthI4 : sjisWidthM2);
spacing += wtbl[_curId];
}
+
+ } else if (chr >= 0x80) {
+ return _vm->_2byteWidth / 2;
}
- } else if (chr >= 0x80 && _vm->_useCJKMode) {
- return _vm->_2byteWidth / 2;
}
if (!spacing) {
@@ -651,9 +652,15 @@ void CharsetRenderer::addLinebreaks(int a, byte *str, int pos, int maxwidth) {
if (chr == _vm->_newLineCharacter)
lastspace = pos - 1;
- if ((chr & 0x80) && _vm->_useCJKMode) {
- pos++;
- curw += _vm->_2byteWidth;
+ if (_vm->_useCJKMode) {
+ if (_vm->_game.platform == Common::kPlatformFMTowns) {
+ if ((chr >= 0x80 && chr <= 0x9f) || (chr >= 0xe0 && chr <= 0xfd))
+ chr = (chr << 8) | str[pos++];
+ curw += getCharWidth(chr);
+ } else if (chr & 0x80) {
+ pos++;
+ curw += _vm->_2byteWidth;
+ }
} else {
curw += getCharWidth(chr);
}
@@ -671,11 +678,21 @@ void CharsetRenderer::addLinebreaks(int a, byte *str, int pos, int maxwidth) {
}
int CharsetRendererV3::getCharWidth(uint16 chr) {
- if (chr & 0x80 && _vm->_useCJKMode)
- return _vm->_2byteWidth / 2;
int spacing = 0;
- spacing = *(_widthTable + chr);
+ if (_vm->_useCJKMode) {
+ if (_vm->_game.platform == Common::kPlatformFMTowns) {
+ if (chr >= 256)
+ spacing = 8;
+ else if (chr >= 128)
+ spacing = 4;
+ } else if (chr & 0x80) {
+ spacing = _vm->_2byteWidth / 2;
+ }
+ }
+
+ if (!spacing)
+ spacing = *(_widthTable + chr);
return spacing;
}
@@ -747,7 +764,7 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) {
VirtScreen *vs;
const byte *charPtr;
byte *dst;
- int is2byte = (chr >= 0x80 && _vm->_useCJKMode) ? 1 : 0;
+ int is2byte = (chr >= 256 && _vm->_useCJKMode) ? 1 : 0;
assertRange(0, _curId, _vm->_numCharsets - 1, "charset");
@@ -757,10 +774,14 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) {
if (chr == '@')
return;
- if (is2byte) {
+ if (_vm->_useCJKMode && chr > 127) {
charPtr = _vm->get2byteCharPtr(chr);
width = _vm->_2byteWidth;
height = _vm->_2byteHeight;
+ if (!is2byte) {
+ width >>= 1;
+ height >>= 1;
+ }
} else {
charPtr = _fontPtr + chr * 8;
width = getCharWidth(chr);
@@ -798,20 +819,22 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) {
if (
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
- (_vm->_game.platform != Common::kPlatformFMTowns || (_vm->_game.id == GID_LOOM && !is2byte)) &&
-#endif
+ (_vm->_game.platform != Common::kPlatformFMTowns) &&
+#endif
(ignoreCharsetMask || !vs->hasTwoBuffers)) {
dst = vs->getPixels(_left, drawTop);
drawBits1(*vs, dst, charPtr, drawTop, origWidth, origHeight, vs->bytesPerPixel);
} else {
dst = (byte *)_vm->_textSurface.getBasePtr(_left * _vm->_textSurfaceMultiplier, _top * _vm->_textSurfaceMultiplier);
- drawBits1(_vm->_textSurface, dst, charPtr, drawTop, origWidth, origHeight, _vm->_textSurface.bytesPerPixel);
+ drawBits1(_vm->_textSurface, dst, charPtr, drawTop, origWidth, origHeight, _vm->_textSurface.bytesPerPixel, !is2byte);
+ if (is2byte)
+ origWidth /= _vm->_textSurfaceMultiplier;
}
if (_str.left > _left)
_str.left = _left;
- _left += origWidth / _vm->_textSurfaceMultiplier;
+ _left += origWidth;
if (_str.right < _left) {
_str.right = _left;
@@ -901,7 +924,7 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) {
int offsX, offsY;
VirtScreen *vs;
const byte *charPtr;
- bool is2byte = (chr >= 0x80 && _vm->_useCJKMode);
+ bool is2byte = (chr >= 256 && _vm->_useCJKMode);
assertRange(1, _curId, _vm->_numCharsets - 1, "charset");
@@ -919,11 +942,16 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) {
processTownsCharsetColors(_bytesPerPixel);
#endif
- if (is2byte) {
- enableShadow(true);
+ if (_vm->_useCJKMode && chr >= 256) {
charPtr = _vm->get2byteCharPtr(chr);
- width = _vm->_2byteWidth;
- height = _vm->_2byteHeight;
+ enableShadow(true);
+ if (chr >= 256) {
+ width = _vm->_2byteWidth;
+ height = _vm->_2byteHeight;
+ } else {
+ width = _vm->_2byteWidth / 2;
+ height = _vm->_2byteHeight / 2;
+ }
offsX = offsY = 0;
} else {
uint32 charOffs = READ_LE_UINT32(_fontPtr + chr * 4 + 4);
@@ -1182,14 +1210,30 @@ void CharsetRendererClassic::drawBitsN(const Graphics::Surface &s, byte *dst, co
}
}
-void CharsetRendererCommon::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth) {
+void CharsetRendererCommon::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth,
+#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
+ bool scale2x) {
+#else
+ bool) {
+#endif
+
int y, x;
byte bits = 0;
- uint8 col =
+ uint8 col = _color;
+ int pitch = s.pitch - width * bitDepth;
+ byte *dst2 = dst + s.pitch;
+
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
- (_vm->_game.platform == Common::kPlatformFMTowns && _vm->_game.version == 5) ? _vm->_townsCharsetColorMap[1] :
-#endif
- _color;
+ byte *dst3 = dst2;
+ byte *dst4 = dst2;
+ if (scale2x) {
+ dst3 = dst2 + s.pitch;
+ dst4 = dst3 + s.pitch;
+ pitch <<= 1;
+ }
+ if (_vm->_game.platform == Common::kPlatformFMTowns && _vm->_game.version == 5)
+ col = _vm->_townsCharsetColorMap[1];
+#endif
for (y = 0; y < height && y + drawTop < s.h; y++) {
for (x = 0; x < width; x++) {
@@ -1206,23 +1250,49 @@ void CharsetRendererCommon::drawBits1(const Graphics::Surface &s, byte *dst, con
WRITE_UINT16(dst, _vm->_16BitPalette[_color]);
} else {
if (_shadowMode != kNoShadowMode) {
- *(dst + 1) = _shadowColor;
- *(dst + s.pitch) = _shadowColor;
- if (_shadowMode != kFMTOWNSShadowMode)
- *(dst + s.pitch + 1) = _shadowColor;
+#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
+ if (scale2x) {
+ dst[2] = dst[3] = dst2[2] = dst2[3] = _shadowColor;
+ dst3[0] = dst4[0] = dst3[1] = dst4[1] = _shadowColor;
+ } else
+#endif
+ {
+ dst[1] = dst2[0] = _shadowColor;
+ if (_shadowMode != kFMTOWNSShadowMode)
+ dst2[1] = _shadowColor;
+ }
}
- *dst = col;
+ dst[0] = col;
+
+#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
+ if (scale2x)
+ dst[1] = dst2[0] = dst2[1] = col;
+#endif
}
}
dst += bitDepth;
+ dst2 += bitDepth;
+#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
+ if (scale2x) {
+ dst++;
+ dst2++;
+ dst3 += 2;
+ dst4 += 2;
+ }
+#endif
}
- dst += s.pitch - width * bitDepth;
+ dst += pitch;
+ dst2 += pitch;
+#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
+ dst3 += pitch;
+ dst4 += pitch;
+#endif
}
}
#ifdef USE_RGB_COLOR
-void CharsetRendererPCE::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth) {
+void CharsetRendererPCE::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth, bool scalex) {
int y, x;
int bitCount = 0;
byte bits = 0;
@@ -1452,7 +1522,7 @@ void CharsetRendererNES::drawChar(int chr, const Graphics::Surface &s, int x, in
drawBits1(s, dst, charPtr, y, width, height, s.bytesPerPixel);
}
-void CharsetRendererNES::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth) {
+void CharsetRendererNES::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth, bool scalex) {
for (int i = 0; i < 8; i++) {
byte c0 = src[i];
byte c1 = src[i + 8];
diff --git a/engines/scumm/charset.h b/engines/scumm/charset.h
index b5fc7b1b15..2837e8da20 100644
--- a/engines/scumm/charset.h
+++ b/engines/scumm/charset.h
@@ -27,6 +27,7 @@
#include "common/scummsys.h"
#include "common/rect.h"
+#include "graphics/sjis.h"
#include "scumm/gfx.h"
#include "scumm/saveload.h"
@@ -112,7 +113,7 @@ protected:
ShadowMode _shadowMode;
void enableShadow(bool enable);
- virtual void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth);
+ virtual void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth, bool scale2x = false);
public:
CharsetRendererCommon(ScummEngine *vm);
@@ -141,7 +142,7 @@ class CharsetRendererNES : public CharsetRendererCommon {
protected:
byte *_trTable;
- void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth);
+ void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth, bool scale2x = false);
public:
CharsetRendererNES(ScummEngine *vm) : CharsetRendererCommon(vm) {}
@@ -171,7 +172,7 @@ public:
#ifdef USE_RGB_COLOR
class CharsetRendererPCE : public CharsetRendererV3 {
protected:
- void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth);
+ void drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth, bool scale2x = false);
public:
CharsetRendererPCE(ScummEngine *vm) : CharsetRendererV3(vm) {}