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-rw-r--r--engines/scumm/actor.cpp12
-rw-r--r--engines/scumm/akos.cpp28
-rw-r--r--engines/scumm/base-costume.cpp4
-rw-r--r--engines/scumm/base-costume.h7
-rw-r--r--engines/scumm/camera.cpp2
-rw-r--r--engines/scumm/charset.cpp43
-rw-r--r--engines/scumm/costume.cpp17
-rw-r--r--engines/scumm/cursor.cpp2
-rw-r--r--engines/scumm/debugger.cpp2
-rw-r--r--engines/scumm/detection.cpp23
-rw-r--r--engines/scumm/detection.h4
-rw-r--r--engines/scumm/detection_tables.h9
-rw-r--r--engines/scumm/dialogs.cpp23
-rw-r--r--engines/scumm/file.cpp1286
-rw-r--r--engines/scumm/file.h44
-rw-r--r--engines/scumm/file_nes.cpp1317
-rw-r--r--engines/scumm/file_nes.h81
-rw-r--r--engines/scumm/gfx.cpp84
-rw-r--r--engines/scumm/gfx.h2
-rw-r--r--engines/scumm/he/animation_he.cpp2
-rw-r--r--engines/scumm/he/floodfill_he.cpp2
-rw-r--r--engines/scumm/he/script_v60he.cpp4
-rw-r--r--engines/scumm/he/sprite_he.cpp2
-rw-r--r--engines/scumm/he/wiz_he.cpp6
-rw-r--r--engines/scumm/imuse_digi/dimuse.h11
-rw-r--r--engines/scumm/imuse_digi/dimuse_codecs.cpp17
-rw-r--r--engines/scumm/imuse_digi/dimuse_tables.cpp38
-rw-r--r--engines/scumm/input.cpp7
-rw-r--r--engines/scumm/insane/insane.cpp2
-rw-r--r--engines/scumm/insane/insane_scenes.cpp5
-rw-r--r--engines/scumm/module.mk1
-rw-r--r--engines/scumm/object.cpp57
-rw-r--r--engines/scumm/player_v2.cpp38
-rw-r--r--engines/scumm/player_v2a.cpp34
-rw-r--r--engines/scumm/resource.cpp2
-rw-r--r--engines/scumm/saveload.cpp2
-rw-r--r--engines/scumm/script_v0.cpp10
-rw-r--r--engines/scumm/script_v2.cpp22
-rw-r--r--engines/scumm/script_v5.cpp4
-rw-r--r--engines/scumm/script_v6.cpp2
-rw-r--r--engines/scumm/scumm-md5.h15
-rw-r--r--engines/scumm/scumm.cpp14
-rw-r--r--engines/scumm/scumm.h3
-rw-r--r--engines/scumm/smush/codec47.cpp17
-rw-r--r--engines/scumm/smush/smush_player.cpp12
-rw-r--r--engines/scumm/string.cpp6
-rw-r--r--engines/scumm/thumbnail.cpp2
-rw-r--r--engines/scumm/verbs.cpp16
48 files changed, 1578 insertions, 1765 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index 187a45b836..38517c1d69 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -523,7 +523,7 @@ void Actor_v2::walkActor() {
if (_moving & MF_TURN) {
new_dir = updateActorDirection(false);
- // FIXME -- is this correct?
+ // FIXME: is this correct?
if (_facing != new_dir)
setDirection(new_dir);
else
@@ -670,7 +670,7 @@ int Actor::remapDirection(int dir, bool is_walking) {
bool flipX;
bool flipY;
- // FIXME - It seems that at least in The Dig the original code does
+ // FIXME: It seems that at least in The Dig the original code does
// check _ignoreBoxes here. However, it breaks some animations in Loom,
// causing Bobbin to face towards the camera instead of away from it
// in some places: After the tree has been destroyed by lightning, and
@@ -1446,7 +1446,7 @@ void Actor::drawActorCostume(bool hitTestMode) {
bcr->_actorX *= V12_X_MULTIPLIER;
bcr->_actorY *= V12_Y_MULTIPLIER;
}
- bcr->_actorX -= _vm->virtscr[0].xstart;
+ bcr->_actorX -= _vm->_virtscr[kMainVirtScreen].xstart;
if (_vm->_game.platform == Common::kPlatformNES) {
// In the NES version, when the actor is facing right,
@@ -1532,7 +1532,7 @@ void Actor::drawActorCostume(bool hitTestMode) {
_heNoTalkAnimation = 0;
// If the actor is partially hidden, redraw it next frame.
- if (bcr->drawCostume(_vm->virtscr[0], _vm->_gdi->_numStrips, this, _drawToBackBuf) & 1) {
+ if (bcr->drawCostume(_vm->_virtscr[kMainVirtScreen], _vm->_gdi->_numStrips, this, _drawToBackBuf) & 1) {
_needRedraw = (_vm->_game.version <= 6);
}
@@ -1902,7 +1902,7 @@ void ScummEngine::actorTalk(const byte *msg) {
convertMessageToString(msg, _charsetBuffer, sizeof(_charsetBuffer));
- // FIXME: Workaround for bugs #770039 and #770049
+ // WORKAROUND for bugs #770039 and #770049
if (_game.id == GID_LOOM) {
if (!*_charsetBuffer)
return;
@@ -2325,7 +2325,7 @@ void ScummEngine_v71he::postProcessAuxQueue() {
int y = (int16)READ_LE_UINT16(axfd + 4) + dy;
int w = (int16)READ_LE_UINT16(axfd + 6);
int h = (int16)READ_LE_UINT16(axfd + 8);
- VirtScreen *pvs = &virtscr[kMainVirtScreen];
+ VirtScreen *pvs = &_virtscr[kMainVirtScreen];
uint8 *dst1 = pvs->getPixels(0, pvs->topline);
uint8 *dst2 = pvs->getBackPixels(0, pvs->topline);
switch (comp) {
diff --git a/engines/scumm/akos.cpp b/engines/scumm/akos.cpp
index c8667d7ab2..86a19540d6 100644
--- a/engines/scumm/akos.cpp
+++ b/engines/scumm/akos.cpp
@@ -546,7 +546,7 @@ void AkosRenderer::codec1_genericDecode(Codec1 &v1) {
scaleytab = &v1.scaletable[v1.scaleYindex];
maskbit = revBitMask(v1.x & 7);
- mask = _vm->getMaskBuffer(v1.x - (_vm->virtscr[0].xstart & 7), v1.y, _zbuf);
+ mask = _vm->getMaskBuffer(v1.x - (_vm->_virtscr[kMainVirtScreen].xstart & 7), v1.y, _zbuf);
if (len)
goto StartPos;
@@ -610,17 +610,13 @@ void AkosRenderer::codec1_genericDecode(Codec1 &v1) {
skip_column = true;
v1.scaleXindex += v1.scaleXstep;
dst = v1.destptr;
- mask = _vm->getMaskBuffer(v1.x - (_vm->virtscr[0].xstart & 7), v1.y, _zbuf);
+ mask = _vm->getMaskBuffer(v1.x - (_vm->_virtscr[kMainVirtScreen].xstart & 7), v1.y, _zbuf);
}
StartPos:;
} while (--len);
} while (1);
}
-#ifdef PALMOS_68K
-const byte *bigCostumeScaleTable;
-const byte *smallCostumeScaleTableAKOS;
-#else
// This is exact duplicate of smallCostumeScaleTable[] in costume.cpp
// See FIXME below for explanation
const byte smallCostumeScaleTableAKOS[256] = {
@@ -757,7 +753,6 @@ const byte bigCostumeScaleTable[768] = {
0x0F, 0x8F, 0x4F, 0xCF, 0x2F, 0xAF, 0x6F, 0xEF,
0x1F, 0x9F, 0x5F, 0xDF, 0x3F, 0xBF, 0x7F, 0xFF,
};
-#endif
byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) {
int num_colors;
@@ -987,8 +982,8 @@ byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) {
}
void AkosRenderer::markRectAsDirty(Common::Rect rect) {
- rect.left -= _vm->virtscr[0].xstart & 7;
- rect.right -= _vm->virtscr[0].xstart & 7;
+ rect.left -= _vm->_virtscr[kMainVirtScreen].xstart & 7;
+ rect.right -= _vm->_virtscr[kMainVirtScreen].xstart & 7;
_vm->markRectAsDirty(kMainVirtScreen, rect, _actorID);
}
@@ -1862,18 +1857,3 @@ void ScummEngine_v7::akos_processQueue() {
#endif
} // End of namespace Scumm
-
-#ifdef PALMOS_68K
-#include "scumm_globals.h"
-
-_GINIT(Akos)
-_GSETPTR(Scumm::bigCostumeScaleTable, GBVARS_BIGSCALETABLE_INDEX, byte, GBVARS_SCUMM)
-//_GSETPTR(Scumm::smallCostumeScaleTableAKOS, GBVARS_SMALLSCALETABLEAKOS_INDEX, byte, GBVARS_SCUMM)
-_GEND
-
-_GRELEASE(Akos)
-_GRELEASEPTR(GBVARS_BIGSCALETABLE_INDEX, GBVARS_SCUMM)
-//_GRELEASEPTR(GBVARS_SMALLSCALETABLEAKOS_INDEX, GBVARS_SCUMM)
-_GEND
-
-#endif
diff --git a/engines/scumm/base-costume.cpp b/engines/scumm/base-costume.cpp
index 8886dbfcd4..fe87dc65ec 100644
--- a/engines/scumm/base-costume.cpp
+++ b/engines/scumm/base-costume.cpp
@@ -39,9 +39,9 @@ byte BaseCostumeRenderer::drawCostume(const VirtScreen &vs, int numStrips, const
else
_out.pixels = vs.getPixels(0, 0);
- _actorX += _vm->virtscr[0].xstart & 7;
+ _actorX += _vm->_virtscr[kMainVirtScreen].xstart & 7;
_out.w = _out.pitch;
- _out.pixels = (byte *)_out.pixels - (_vm->virtscr[0].xstart & 7);
+ _out.pixels = (byte *)_out.pixels - (_vm->_virtscr[kMainVirtScreen].xstart & 7);
_numStrips = numStrips;
diff --git a/engines/scumm/base-costume.h b/engines/scumm/base-costume.h
index 155bbff97f..7acaff2679 100644
--- a/engines/scumm/base-costume.h
+++ b/engines/scumm/base-costume.h
@@ -42,15 +42,8 @@ struct CostumeInfo {
#include "common/pack-end.h" // END STRUCT PACKING
-
-#ifdef PALMOS_68K
-extern const byte *smallCostumeScaleTable;
-extern const byte *bigCostumeScaleTable;
-#else
extern const byte smallCostumeScaleTable[256];
extern const byte bigCostumeScaleTable[768];
-#endif
-
class Actor;
diff --git a/engines/scumm/camera.cpp b/engines/scumm/camera.cpp
index d6ecc715ea..ea6ac9b528 100644
--- a/engines/scumm/camera.cpp
+++ b/engines/scumm/camera.cpp
@@ -199,7 +199,7 @@ void ScummEngine::cameraMoved() {
screenLeft = _screenStartStrip * 8;
}
- virtscr[0].xstart = screenLeft;
+ _virtscr[kMainVirtScreen].xstart = screenLeft;
}
void ScummEngine::panCameraTo(int x, int y) {
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp
index 2271bf53a1..6eb6cfd7c6 100644
--- a/engines/scumm/charset.cpp
+++ b/engines/scumm/charset.cpp
@@ -50,10 +50,7 @@ void ScummEngine::loadCJKFont() {
_useCJKMode = false;
_textSurfaceMultiplier = 1;
- if (_game.platform == Common::kPlatformSegaCD)
- return;
-
- if (_language == Common::JA_JPN && _game.version <= 5) { // FM-TOWNS v3 / v5 Kanji
+ if (_game.version <= 5 && _game.platform == Common::kPlatformFMTowns && _language == Common::JA_JPN) { // FM-TOWNS v3 / v5 Kanji
int numChar = 256 * 32;
_2byteWidth = 16;
_2byteHeight = 16;
@@ -66,7 +63,7 @@ void ScummEngine::loadCJKFont() {
fp.close();
}
_textSurfaceMultiplier = 2;
- } else if (_language == Common::KO_KOR || _language == Common::JA_JPN || _language == Common::ZH_TWN) {
+ } else if (_game.version >= 7 && (_language == Common::KO_KOR || _language == Common::JA_JPN || _language == Common::ZH_TWN)) {
int numChar = 0;
const char *fontFile = NULL;
@@ -77,7 +74,7 @@ void ScummEngine::loadCJKFont() {
break;
case Common::JA_JPN:
fontFile = (_game.id == GID_DIG) ? "kanji16.fnt" : "japanese.fnt";
- numChar = 1024; //FIXME
+ numChar = 1024; //FIXME: sev needs japanese font files to clarify font size
break;
case Common::ZH_TWN:
if (_game.id == GID_CMI) {
@@ -501,13 +498,6 @@ void CharsetRenderer::addLinebreaks(int a, byte *str, int pos, int maxwidth) {
setCurID(oldID);
}
-#ifdef PALMOS_68K
-static const byte *englishCharsetDataV2;
-static const byte *germanCharsetDataV2;
-static const byte *frenchCharsetDataV2;
-static const byte *italianCharsetDataV2;
-static const byte *spanishCharsetDataV2;
-#else
// English Zak font
static const byte englishCharsetDataV2[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
@@ -1168,7 +1158,6 @@ static const byte spanishCharsetDataV2[] = {
0x1c, 0x36, 0x36, 0x7c, 0x66, 0x66, 0x7c, 0x40,
0x08, 0x0c, 0x0e, 0xff, 0xff, 0x0e, 0x0c, 0x08,
};
-#endif
CharsetRendererV2::CharsetRendererV2(ScummEngine *vm, Common::Language language)
: CharsetRendererV3(vm) {
@@ -1237,8 +1226,7 @@ int CharsetRendererV3::getCharWidth(byte chr) {
return spacing;
}
-void CharsetRendererV3::setColor(byte color)
-{
+void CharsetRendererV3::setColor(byte color) {
bool useShadow = false;
_color = color;
@@ -1769,7 +1757,7 @@ void CharsetRendererNut::printChar(int chr, bool ignoreCharsetMask) {
int drawTop = _top;
if (ignoreCharsetMask) {
- VirtScreen *vs = &_vm->virtscr[kMainVirtScreen];
+ VirtScreen *vs = &_vm->_virtscr[kMainVirtScreen];
s = *vs;
s.pixels = vs->getPixels(0, 0);
} else {
@@ -1893,24 +1881,3 @@ void CharsetRendererNES::drawBits1(const Graphics::Surface &s, byte *dst, const
}
} // End of namespace Scumm
-
-#ifdef PALMOS_68K
-#include "scumm_globals.h"
-
-_GINIT(Charset)
-_GSETPTR(Scumm::germanCharsetDataV2, GBVARS_GERMANCHARSETDATAV2_INDEX, byte, GBVARS_SCUMM)
-_GSETPTR(Scumm::frenchCharsetDataV2, GBVARS_FRENCHCHARSETDATAV2_INDEX, byte, GBVARS_SCUMM)
-_GSETPTR(Scumm::englishCharsetDataV2, GBVARS_ENGLISHCHARSETDATAV2_INDEX, byte, GBVARS_SCUMM)
-_GSETPTR(Scumm::italianCharsetDataV2, GBVARS_ITALIANCHARSETDATAV2_INDEX, byte, GBVARS_SCUMM)
-_GSETPTR(Scumm::spanishCharsetDataV2, GBVARS_SPANISHCHARSETDATAV2_INDEX, byte, GBVARS_SCUMM)
-_GEND
-
-_GRELEASE(Charset)
-_GRELEASEPTR(GBVARS_GERMANCHARSETDATAV2_INDEX, GBVARS_SCUMM)
-_GRELEASEPTR(GBVARS_FRENCHCHARSETDATAV2_INDEX, GBVARS_SCUMM)
-_GRELEASEPTR(GBVARS_ENGLISHCHARSETDATAV2_INDEX, GBVARS_SCUMM)
-_GRELEASEPTR(GBVARS_ITALIANCHARSETDATAV2_INDEX, GBVARS_SCUMM)
-_GRELEASEPTR(GBVARS_SPANISHCHARSETDATAV2_INDEX, GBVARS_SCUMM)
-_GEND
-
-#endif
diff --git a/engines/scumm/costume.cpp b/engines/scumm/costume.cpp
index 2c5be5bf21..ac61d39d25 100644
--- a/engines/scumm/costume.cpp
+++ b/engines/scumm/costume.cpp
@@ -32,9 +32,6 @@
namespace Scumm {
-#ifdef PALMOS_68K
-const byte *smallCostumeScaleTable;
-#else
const byte smallCostumeScaleTable[256] = {
0xFF, 0xFD, 0x7D, 0xBD, 0x3D, 0xDD, 0x5D, 0x9D,
0x1D, 0xED, 0x6D, 0xAD, 0x2D, 0xCD, 0x4D, 0x8D,
@@ -69,7 +66,6 @@ const byte smallCostumeScaleTable[256] = {
0x0E, 0x8E, 0x4E, 0xCE, 0x2E, 0xAE, 0x6E, 0xEE,
0x1E, 0x9E, 0x5E, 0xDE, 0x3E, 0xBE, 0x7E, 0xFE
};
-#endif
static const int v1MMNESLookup[25] = {
0x00, 0x03, 0x01, 0x06, 0x08,
@@ -1165,16 +1161,3 @@ byte C64CostumeLoader::increaseAnim(Actor *a, int slot) {
} // End of namespace Scumm
-
-#ifdef PALMOS_68K
-#include "scumm_globals.h"
-
-_GINIT(Costume)
-_GSETPTR(Scumm::smallCostumeScaleTable, GBVARS_SMALLSCALETABLE_INDEX, byte, GBVARS_SCUMM)
-_GEND
-
-_GRELEASE(Costume)
-_GRELEASEPTR(GBVARS_SMALLSCALETABLE_INDEX, GBVARS_SCUMM)
-_GEND
-
-#endif
diff --git a/engines/scumm/cursor.cpp b/engines/scumm/cursor.cpp
index 23657946c6..b8b2cbcb6d 100644
--- a/engines/scumm/cursor.cpp
+++ b/engines/scumm/cursor.cpp
@@ -236,7 +236,7 @@ void ScummEngine_v6::setCursorFromImg(uint img, uint room, uint imgindex) {
}
void ScummEngine_v6::useIm01Cursor(const byte *im, int w, int h) {
- VirtScreen *vs = &virtscr[0];
+ VirtScreen *vs = &_virtscr[kMainVirtScreen];
byte *buf, *dst;
const byte *src;
int i;
diff --git a/engines/scumm/debugger.cpp b/engines/scumm/debugger.cpp
index 83ba9e24c1..68a001c983 100644
--- a/engines/scumm/debugger.cpp
+++ b/engines/scumm/debugger.cpp
@@ -652,7 +652,7 @@ static int gfxPrimitivesCompareInt(const void *a, const void *b);
static void hlineColor(ScummEngine *scumm, int x1, int x2, int y, byte color) {
- VirtScreen *vs = &scumm->virtscr[0];
+ VirtScreen *vs = &scumm->_virtscr[kMainVirtScreen];
byte *ptr;
// Clip y
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp
index be830cab64..90c6e40aa7 100644
--- a/engines/scumm/detection.cpp
+++ b/engines/scumm/detection.cpp
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL:https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/branches/gsoc2007-fsnode/engines/scumm/detection.cpp $
- * $Id:detection.cpp 26949 2007-05-26 20:23:24Z david_corrales $
+ * $URL$
+ * $Id$
*
*/
@@ -56,11 +56,7 @@ static int compareMD5Table(const void *a, const void *b) {
}
static const MD5Table *findInMD5Table(const char *md5) {
-#ifdef PALMOS_68K
- uint32 arraySize = MemPtrSize((void *)md5table) / sizeof(MD5Table) - 1;
-#else
uint32 arraySize = ARRAYSIZE(md5table) - 1;
-#endif
return (const MD5Table *)bsearch(md5, md5table, arraySize, sizeof(MD5Table), compareMD5Table);
}
@@ -886,11 +882,9 @@ PluginError Engine_SCUMM_create(OSystem *syst, Engine **engine) {
*engine = new ScummEngine_v70he(syst, res);
break;
#endif
-#ifndef PALMOS_68K
case 61:
*engine = new ScummEngine_v60he(syst, res);
break;
-#endif
default:
*engine = new ScummEngine_v6(syst, res);
}
@@ -913,16 +907,3 @@ PluginError Engine_SCUMM_create(OSystem *syst, Engine **engine) {
REGISTER_PLUGIN(SCUMM, "Scumm Engine",
"LucasArts SCUMM Games (C) LucasArts\n"
"Humongous SCUMM Games (C) Humongous" );
-
-#ifdef PALMOS_68K
-#include "scumm_globals.h"
-
-_GINIT(Scumm_md5table)
-_GSETPTR(md5table, GBVARS_MD5TABLE_INDEX, MD5Table, GBVARS_SCUMM)
-_GEND
-
-_GRELEASE(Scumm_md5table)
-_GRELEASEPTR(GBVARS_MD5TABLE_INDEX, GBVARS_SCUMM)
-_GEND
-
-#endif
diff --git a/engines/scumm/detection.h b/engines/scumm/detection.h
index d0fefe3a29..bc67aafb7e 100644
--- a/engines/scumm/detection.h
+++ b/engines/scumm/detection.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL:https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/branches/gsoc2007-fsnode/engines/scumm/detection.h $
- * $Id:detection.h 26949 2007-05-26 20:23:24Z david_corrales $
+ * $URL$
+ * $Id$
*
*/
diff --git a/engines/scumm/detection_tables.h b/engines/scumm/detection_tables.h
index acde4e5ad0..70118b9baf 100644
--- a/engines/scumm/detection_tables.h
+++ b/engines/scumm/detection_tables.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL:https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/branches/gsoc2007-fsnode/engines/scumm/detection_tables.h $
- * $Id:detection_tables.h 26949 2007-05-26 20:23:24Z david_corrales $
+ * $URL$
+ * $Id$
*
*/
@@ -37,11 +37,7 @@
//#include "scumm/intern.h"
//#include "scumm/he/intern_he.h"
-#ifdef PALMOS_68K
-#include "extras/palm-scumm-md5.h"
-#else
#include "scumm/scumm-md5.h"
-#endif
namespace Scumm {
@@ -399,6 +395,7 @@ static const GameFilenamePattern gameFilenamesTable[] = {
{ "maniac", "Maniac Mansion (SW).prg", kGenUnchanged, Common::SE_SWE, Common::kPlatformNES, "NES" },
{ "maniac", "Maniac Mansion (U).prg", kGenUnchanged, Common::EN_USA, Common::kPlatformNES, "NES" },
{ "maniac", "Maniac Mansion (G).prg", kGenUnchanged, Common::DE_DEU, Common::kPlatformNES, "NES" },
+ { "maniac", "Maniac Mansion (Sp).prg", kGenUnchanged, Common::ES_ESP, Common::kPlatformNES, "NES" },
{ "zak", "%02d.LFL", kGenRoomNum, UNK_LANG, UNK, 0 },
{ "zak", "zak1.d64", kGenUnchanged, UNK_LANG, Common::kPlatformC64, 0 }, // ... and zak2.d64
diff --git a/engines/scumm/dialogs.cpp b/engines/scumm/dialogs.cpp
index 85a72cb090..1666578c4c 100644
--- a/engines/scumm/dialogs.cpp
+++ b/engines/scumm/dialogs.cpp
@@ -81,11 +81,6 @@ struct ResString {
char string[80];
};
-#ifdef PALMOS_68K
-static const ResString *string_map_table_v7;
-static const ResString *string_map_table_v6;
-static const ResString *string_map_table_v5;
-#else
static const ResString string_map_table_v8[] = {
{0, "/BT_100/Please insert disk %d. Press ENTER"},
{0, "/BT__003/Unable to Find %s, (%s %d) Press Button."},
@@ -216,7 +211,6 @@ static const ResString string_map_table_v345[] = {
{20, "Select a game to LOAD"},
{28, "Game title"}
};
-#endif
#pragma mark -
@@ -967,20 +961,3 @@ void Indy3IQPointsDialog::handleKeyDown(Common::KeyState state) {
}
} // End of namespace Scumm
-
-#ifdef PALMOS_68K
-#include "scumm_globals.h"
-
-_GINIT(Dialogs)
-_GSETPTR(Scumm::string_map_table_v7, GBVARS_STRINGMAPTABLEV7_INDEX, Scumm::ResString, GBVARS_SCUMM)
-_GSETPTR(Scumm::string_map_table_v6, GBVARS_STRINGMAPTABLEV6_INDEX, Scumm::ResString, GBVARS_SCUMM)
-_GSETPTR(Scumm::string_map_table_v5, GBVARS_STRINGMAPTABLEV5_INDEX, Scumm::ResString, GBVARS_SCUMM)
-_GEND
-
-_GRELEASE(Dialogs)
-_GRELEASEPTR(GBVARS_STRINGMAPTABLEV7_INDEX, GBVARS_SCUMM)
-_GRELEASEPTR(GBVARS_STRINGMAPTABLEV6_INDEX, GBVARS_SCUMM)
-_GRELEASEPTR(GBVARS_STRINGMAPTABLEV5_INDEX, GBVARS_SCUMM)
-_GEND
-
-#endif
diff --git a/engines/scumm/file.cpp b/engines/scumm/file.cpp
index 2c7f9ead5b..b80be63d32 100644
--- a/engines/scumm/file.cpp
+++ b/engines/scumm/file.cpp
@@ -24,9 +24,6 @@
*/
#include "scumm/file.h"
-#include "common/endian.h"
-#include "common/util.h"
-#include "common/md5.h"
#include "scumm/scumm.h"
@@ -196,1275 +193,6 @@ uint32 ScummFile::write(const void *, uint32) {
}
#pragma mark -
-#pragma mark --- ScummNESFile ---
-#pragma mark -
-
-enum ResType {
- NES_UNKNOWN,
- NES_GLOBDATA,
- NES_ROOM,
- NES_SCRIPT,
- NES_SOUND,
- NES_COSTUME,
- NES_ROOMGFX,
- NES_COSTUMEGFX,
- NES_SPRPALS,
- NES_SPRDESC,
- NES_SPRLENS,
- NES_SPROFFS,
- NES_SPRDATA,
- NES_CHARSET,
- NES_PREPLIST
-};
-
-struct ScummNESFile::Resource {
- uint32 offset;
- uint16 length;
- ResType type;
-};
-
-ScummNESFile::ScummNESFile() : _stream(0), _buf(0), _ROMset(kROMsetNum) {
-}
-
-uint32 ScummNESFile::write(const void *, uint32) {
- error("ScummNESFile does not support writing!");
- return 0;
-}
-
-void ScummNESFile::setEnc(byte enc) {
- _stream->setEnc(enc);
-}
-
-#ifdef PALMOS_68K
-static const ScummNESFile::Resource *res_roomgfx_usa;
-static const ScummNESFile::Resource *res_roomgfx_eur;
-static const ScummNESFile::Resource *res_roomgfx_swe;
-static const ScummNESFile::Resource *res_roomgfx_fra;
-static const ScummNESFile::Resource *res_roomgfx_ger;
-#else
-static const ScummNESFile::Resource res_roomgfx_usa[40] = {
- { 0x04001, 0x03C9, NES_ROOMGFX }, { 0x043CA, 0x069E, NES_ROOMGFX }, { 0x04A68, 0x0327, NES_ROOMGFX }, { 0x04D8F, 0x053B, NES_ROOMGFX }, { 0x052CA, 0x06BE, NES_ROOMGFX },
- { 0x05988, 0x0682, NES_ROOMGFX }, { 0x0600A, 0x0778, NES_ROOMGFX }, { 0x06782, 0x0517, NES_ROOMGFX }, { 0x06C99, 0x07FB, NES_ROOMGFX }, { 0x07494, 0x07BE, NES_ROOMGFX },
- { 0x08001, 0x07A5, NES_ROOMGFX }, { 0x087A6, 0x06DD, NES_ROOMGFX }, { 0x08E83, 0x04EA, NES_ROOMGFX }, { 0x0936D, 0x0846, NES_ROOMGFX }, { 0x09BB3, 0x08C8, NES_ROOMGFX },
- { 0x0A47B, 0x0844, NES_ROOMGFX }, { 0x0ACBF, 0x0515, NES_ROOMGFX }, { 0x0B1D4, 0x0799, NES_ROOMGFX }, { 0x0B96D, 0x04BB, NES_ROOMGFX }, { 0x07C52, 0x0319, NES_ROOMGFX },
- { 0x0C001, 0x0464, NES_ROOMGFX }, { 0x0C465, 0x076D, NES_ROOMGFX }, { 0x0CBD2, 0x0827, NES_ROOMGFX }, { 0x0D3F9, 0x0515, NES_ROOMGFX }, { 0x0D90E, 0x064E, NES_ROOMGFX },
- { 0x0DF5C, 0x0775, NES_ROOMGFX }, { 0x0E6D1, 0x06DD, NES_ROOMGFX }, { 0x0EDAE, 0x0376, NES_ROOMGFX }, { 0x0F124, 0x05F7, NES_ROOMGFX }, { 0x0F71B, 0x0787, NES_ROOMGFX },
- { 0x10001, 0x02D6, NES_ROOMGFX }, { 0x102D7, 0x06A3, NES_ROOMGFX }, { 0x1097A, 0x099F, NES_ROOMGFX }, { 0x11319, 0x0361, NES_ROOMGFX }, { 0x1167A, 0x0489, NES_ROOMGFX },
- { 0x11B03, 0x0437, NES_ROOMGFX }, { 0x11F3A, 0x084D, NES_ROOMGFX }, { 0x0BE28, 0x0199, NES_ROOMGFX }, { 0x12787, 0x09A7, NES_ROOMGFX }, { 0x1312E, 0x037A, NES_ROOMGFX }
-};
-static const ScummNESFile::Resource res_roomgfx_eur[40] = {
- { 0x04001, 0x03B9, NES_ROOMGFX }, { 0x043BA, 0x069E, NES_ROOMGFX }, { 0x04A58, 0x0327, NES_ROOMGFX }, { 0x04D7F, 0x053B, NES_ROOMGFX }, { 0x052BA, 0x06BE, NES_ROOMGFX },
- { 0x05978, 0x0682, NES_ROOMGFX }, { 0x05FFA, 0x0778, NES_ROOMGFX }, { 0x06772, 0x0517, NES_ROOMGFX }, { 0x06C89, 0x07FB, NES_ROOMGFX }, { 0x07484, 0x07BE, NES_ROOMGFX },
- { 0x08001, 0x07A5, NES_ROOMGFX }, { 0x087A6, 0x06DD, NES_ROOMGFX }, { 0x08E83, 0x04EA, NES_ROOMGFX }, { 0x0936D, 0x0846, NES_ROOMGFX }, { 0x09BB3, 0x08C8, NES_ROOMGFX },
- { 0x0A47B, 0x0844, NES_ROOMGFX }, { 0x0ACBF, 0x0515, NES_ROOMGFX }, { 0x0B1D4, 0x0799, NES_ROOMGFX }, { 0x0B96D, 0x04BB, NES_ROOMGFX }, { 0x07C42, 0x0319, NES_ROOMGFX },
- { 0x0C001, 0x0464, NES_ROOMGFX }, { 0x0C465, 0x076D, NES_ROOMGFX }, { 0x0CBD2, 0x0827, NES_ROOMGFX }, { 0x0D3F9, 0x0515, NES_ROOMGFX }, { 0x0D90E, 0x064E, NES_ROOMGFX },
- { 0x0DF5C, 0x0775, NES_ROOMGFX }, { 0x0E6D1, 0x06DD, NES_ROOMGFX }, { 0x0EDAE, 0x0376, NES_ROOMGFX }, { 0x0F124, 0x05F7, NES_ROOMGFX }, { 0x0F71B, 0x0787, NES_ROOMGFX },
- { 0x10001, 0x02D6, NES_ROOMGFX }, { 0x102D7, 0x06A3, NES_ROOMGFX }, { 0x1097A, 0x099F, NES_ROOMGFX }, { 0x11319, 0x0361, NES_ROOMGFX }, { 0x1167A, 0x0489, NES_ROOMGFX },
- { 0x11B03, 0x0437, NES_ROOMGFX }, { 0x11F3A, 0x084D, NES_ROOMGFX }, { 0x12787, 0x0199, NES_ROOMGFX }, { 0x12920, 0x09A7, NES_ROOMGFX }, { 0x132C7, 0x037A, NES_ROOMGFX }
-};
-static const ScummNESFile::Resource res_roomgfx_swe[40] = {
- { 0x04001, 0x03F0, NES_ROOMGFX }, { 0x043F1, 0x069E, NES_ROOMGFX }, { 0x04A8F, 0x0327, NES_ROOMGFX }, { 0x04DB6, 0x053B, NES_ROOMGFX }, { 0x052F1, 0x06BE, NES_ROOMGFX },
- { 0x059AF, 0x0682, NES_ROOMGFX }, { 0x06031, 0x0778, NES_ROOMGFX }, { 0x067A9, 0x0517, NES_ROOMGFX }, { 0x06CC0, 0x07FB, NES_ROOMGFX }, { 0x074BB, 0x07BE, NES_ROOMGFX },
- { 0x08001, 0x07A5, NES_ROOMGFX }, { 0x087A6, 0x06DD, NES_ROOMGFX }, { 0x08E83, 0x04EA, NES_ROOMGFX }, { 0x0936D, 0x07E2, NES_ROOMGFX }, { 0x09B4F, 0x0791, NES_ROOMGFX },
- { 0x0A2E0, 0x07B5, NES_ROOMGFX }, { 0x0AA95, 0x0515, NES_ROOMGFX }, { 0x0AFAA, 0x0799, NES_ROOMGFX }, { 0x0B743, 0x04BF, NES_ROOMGFX }, { 0x0BC02, 0x0319, NES_ROOMGFX },
- { 0x0C001, 0x0464, NES_ROOMGFX }, { 0x0C465, 0x072C, NES_ROOMGFX }, { 0x0CB91, 0x0827, NES_ROOMGFX }, { 0x0D3B8, 0x0515, NES_ROOMGFX }, { 0x0D8CD, 0x064E, NES_ROOMGFX },
- { 0x0DF1B, 0x0775, NES_ROOMGFX }, { 0x0E690, 0x06DD, NES_ROOMGFX }, { 0x0ED6D, 0x0376, NES_ROOMGFX }, { 0x0F0E3, 0x05F7, NES_ROOMGFX }, { 0x0F6DA, 0x0791, NES_ROOMGFX },
- { 0x07C79, 0x02D6, NES_ROOMGFX }, { 0x10001, 0x06A3, NES_ROOMGFX }, { 0x106A4, 0x0921, NES_ROOMGFX }, { 0x10FC5, 0x0361, NES_ROOMGFX }, { 0x11326, 0x0489, NES_ROOMGFX },
- { 0x117AF, 0x0437, NES_ROOMGFX }, { 0x11BE6, 0x084F, NES_ROOMGFX }, { 0x12435, 0x0199, NES_ROOMGFX }, { 0x125CE, 0x0947, NES_ROOMGFX }, { 0x12F15, 0x037A, NES_ROOMGFX }
-};
-static const ScummNESFile::Resource res_roomgfx_fra[40] = {
- { 0x04001, 0x0426, NES_ROOMGFX }, { 0x04427, 0x069E, NES_ROOMGFX }, { 0x04AC5, 0x0327, NES_ROOMGFX }, { 0x04DEC, 0x053B, NES_ROOMGFX }, { 0x05327, 0x06BE, NES_ROOMGFX },
- { 0x059E5, 0x0682, NES_ROOMGFX }, { 0x06067, 0x0778, NES_ROOMGFX }, { 0x067DF, 0x0517, NES_ROOMGFX }, { 0x06CF6, 0x07FB, NES_ROOMGFX }, { 0x074F1, 0x07BE, NES_ROOMGFX },
- { 0x08001, 0x07A5, NES_ROOMGFX }, { 0x087A6, 0x06DD, NES_ROOMGFX }, { 0x08E83, 0x04EA, NES_ROOMGFX }, { 0x0936D, 0x07E2, NES_ROOMGFX }, { 0x09B4F, 0x0791, NES_ROOMGFX },
- { 0x0A2E0, 0x07B5, NES_ROOMGFX }, { 0x0AA95, 0x0515, NES_ROOMGFX }, { 0x0AFAA, 0x0799, NES_ROOMGFX }, { 0x0B743, 0x04BB, NES_ROOMGFX }, { 0x0BBFE, 0x0319, NES_ROOMGFX },
- { 0x0C001, 0x0464, NES_ROOMGFX }, { 0x0C465, 0x072C, NES_ROOMGFX }, { 0x0CB91, 0x0827, NES_ROOMGFX }, { 0x0D3B8, 0x0515, NES_ROOMGFX }, { 0x0D8CD, 0x064E, NES_ROOMGFX },
- { 0x0DF1B, 0x0775, NES_ROOMGFX }, { 0x0E690, 0x06DD, NES_ROOMGFX }, { 0x0ED6D, 0x0376, NES_ROOMGFX }, { 0x0F0E3, 0x05F7, NES_ROOMGFX }, { 0x0F6DA, 0x0787, NES_ROOMGFX },
- { 0x10001, 0x02D6, NES_ROOMGFX }, { 0x102D7, 0x06A3, NES_ROOMGFX }, { 0x1097A, 0x0921, NES_ROOMGFX }, { 0x1129B, 0x0361, NES_ROOMGFX }, { 0x115FC, 0x0489, NES_ROOMGFX },
- { 0x11A85, 0x0437, NES_ROOMGFX }, { 0x11EBC, 0x070D, NES_ROOMGFX }, { 0x07CAF, 0x0199, NES_ROOMGFX }, { 0x125C9, 0x0947, NES_ROOMGFX }, { 0x12F10, 0x037A, NES_ROOMGFX }
-};
-static const ScummNESFile::Resource res_roomgfx_ger[40] = {
- { 0x04001, 0x0406, NES_ROOMGFX }, { 0x04407, 0x069E, NES_ROOMGFX }, { 0x04AA5, 0x0327, NES_ROOMGFX }, { 0x04DCC, 0x053B, NES_ROOMGFX }, { 0x05307, 0x06BE, NES_ROOMGFX },
- { 0x059C5, 0x0682, NES_ROOMGFX }, { 0x06047, 0x0778, NES_ROOMGFX }, { 0x067BF, 0x0517, NES_ROOMGFX }, { 0x06CD6, 0x07FB, NES_ROOMGFX }, { 0x074D1, 0x07BE, NES_ROOMGFX },
- { 0x08001, 0x07A5, NES_ROOMGFX }, { 0x087A6, 0x06DD, NES_ROOMGFX }, { 0x08E83, 0x04EA, NES_ROOMGFX }, { 0x0936D, 0x07E2, NES_ROOMGFX }, { 0x09B4F, 0x0791, NES_ROOMGFX },
- { 0x0A2E0, 0x07B5, NES_ROOMGFX }, { 0x0AA95, 0x0515, NES_ROOMGFX }, { 0x0AFAA, 0x0799, NES_ROOMGFX }, { 0x0B743, 0x04BB, NES_ROOMGFX }, { 0x0BBFE, 0x0319, NES_ROOMGFX },
- { 0x0C001, 0x0464, NES_ROOMGFX }, { 0x0C465, 0x072C, NES_ROOMGFX }, { 0x0CB91, 0x0827, NES_ROOMGFX }, { 0x0D3B8, 0x0515, NES_ROOMGFX }, { 0x0D8CD, 0x064E, NES_ROOMGFX },
- { 0x0DF1B, 0x0775, NES_ROOMGFX }, { 0x0E690, 0x06DD, NES_ROOMGFX }, { 0x0ED6D, 0x0376, NES_ROOMGFX }, { 0x0F0E3, 0x05F7, NES_ROOMGFX }, { 0x0F6DA, 0x0787, NES_ROOMGFX },
- { 0x07C8F, 0x02D6, NES_ROOMGFX }, { 0x10001, 0x06A3, NES_ROOMGFX }, { 0x106A4, 0x0921, NES_ROOMGFX }, { 0x10FC5, 0x0361, NES_ROOMGFX }, { 0x11326, 0x0489, NES_ROOMGFX },
- { 0x117AF, 0x0437, NES_ROOMGFX }, { 0x11BE6, 0x07A0, NES_ROOMGFX }, { 0x12386, 0x0199, NES_ROOMGFX }, { 0x1251F, 0x0947, NES_ROOMGFX }, { 0x12E66, 0x037A, NES_ROOMGFX }
-};
-#endif
-static const ScummNESFile::Resource *res_roomgfx[ScummNESFile::kROMsetNum] = {
- res_roomgfx_usa,
- res_roomgfx_eur,
- res_roomgfx_swe,
- res_roomgfx_fra,
- res_roomgfx_ger,
-};
-
-#ifdef PALMOS_68K
-static const ScummNESFile::Resource *res_costumegfx_usa;
-static const ScummNESFile::Resource *res_costumegfx_eur;
-static const ScummNESFile::Resource *res_costumegfx_swe;
-static const ScummNESFile::Resource *res_costumegfx_fra;
-static const ScummNESFile::Resource *res_costumegfx_ger;
-#else
-static const ScummNESFile::Resource res_costumegfx_usa[2] = { { 0x30001, 0x0EB8, NES_COSTUMEGFX }, { 0x2F9F1, 0x0340, NES_COSTUMEGFX } };
-static const ScummNESFile::Resource res_costumegfx_eur[2] = { { 0x30001, 0x0EB8, NES_COSTUMEGFX }, { 0x2F9F1, 0x0340, NES_COSTUMEGFX } };
-static const ScummNESFile::Resource res_costumegfx_swe[2] = { { 0x2EFE1, 0x0EB8, NES_COSTUMEGFX }, { 0x30001, 0x0340, NES_COSTUMEGFX } };
-static const ScummNESFile::Resource res_costumegfx_fra[2] = { { 0x30001, 0x0EB8, NES_COSTUMEGFX }, { 0x2F608, 0x0340, NES_COSTUMEGFX } };
-static const ScummNESFile::Resource res_costumegfx_ger[2] = { { 0x30001, 0x0EB8, NES_COSTUMEGFX }, { 0x2F4CE, 0x0340, NES_COSTUMEGFX } };
-#endif
-static const ScummNESFile::Resource *res_costumegfx[ScummNESFile::kROMsetNum] = {
- res_costumegfx_usa,
- res_costumegfx_eur,
- res_costumegfx_swe,
- res_costumegfx_fra,
- res_costumegfx_ger,
-};
-
-#ifdef PALMOS_68K
-static const ScummNESFile::Resource *res_rooms_usa;
-static const ScummNESFile::Resource *res_rooms_eur;
-static const ScummNESFile::Resource *res_rooms_swe;
-static const ScummNESFile::Resource *res_rooms_fra;
-static const ScummNESFile::Resource *res_rooms_ger;
-#else
-static const ScummNESFile::Resource res_rooms_usa[55] = {
- { 0x00000, 0x0000, NES_ROOM }, { 0x14001, 0x0D0C, NES_ROOM }, { 0x134A8, 0x04B3, NES_ROOM }, { 0x15397, 0x0849, NES_ROOM }, { 0x15C68, 0x0685, NES_ROOM },
- { 0x16381, 0x0715, NES_ROOM }, { 0x1395B, 0x04E7, NES_ROOM }, { 0x16CE8, 0x0AC0, NES_ROOM }, { 0x18001, 0x06BA, NES_ROOM }, { 0x17AED, 0x03CB, NES_ROOM },
- { 0x18BE7, 0x0663, NES_ROOM }, { 0x192A6, 0x0580, NES_ROOM }, { 0x19A44, 0x0443, NES_ROOM }, { 0x1A106, 0x0563, NES_ROOM }, { 0x1A669, 0x0446, NES_ROOM },
- { 0x1AAAF, 0x03A7, NES_ROOM }, { 0x1AE56, 0x07E3, NES_ROOM }, { 0x1B699, 0x0692, NES_ROOM }, { 0x1C001, 0x0B49, NES_ROOM }, { 0x1CD09, 0x04C6, NES_ROOM },
- { 0x1D4C2, 0x0568, NES_ROOM }, { 0x1DF6C, 0x0514, NES_ROOM }, { 0x1E8FA, 0x05CC, NES_ROOM }, { 0x1EF83, 0x0389, NES_ROOM }, { 0x1F5E4, 0x0723, NES_ROOM },
- { 0x20001, 0x049A, NES_ROOM }, { 0x20511, 0x04F8, NES_ROOM }, { 0x21666, 0x05CB, NES_ROOM }, { 0x21DD6, 0x046B, NES_ROOM }, { 0x222F0, 0x0460, NES_ROOM },
- { 0x227B6, 0x0909, NES_ROOM }, { 0x24001, 0x0366, NES_ROOM }, { 0x23BDF, 0x03CA, NES_ROOM }, { 0x247DB, 0x050D, NES_ROOM }, { 0x25ACF, 0x0346, NES_ROOM },
- { 0x1BDBD, 0x01CA, NES_ROOM }, { 0x25E15, 0x0457, NES_ROOM }, { 0x2626C, 0x0547, NES_ROOM }, { 0x267B3, 0x064A, NES_ROOM }, { 0x1FD72, 0x024B, NES_ROOM },
- { 0x2739A, 0x01FA, NES_ROOM }, { 0x2766D, 0x0219, NES_ROOM }, { 0x28001, 0x02F4, NES_ROOM }, { 0x284D6, 0x045C, NES_ROOM }, { 0x289A3, 0x09CF, NES_ROOM },
- { 0x293C6, 0x05A0, NES_ROOM }, { 0x27B65, 0x0201, NES_ROOM }, { 0x2ADD1, 0x0325, NES_ROOM }, { 0x2B339, 0x01FC, NES_ROOM }, { 0x2B535, 0x02A9, NES_ROOM },
- { 0x2B7DE, 0x02DE, NES_ROOM }, { 0x2C001, 0x03CE, NES_ROOM }, { 0x2BBC0, 0x0205, NES_ROOM }, { 0x2C53A, 0x0170, NES_ROOM }, { 0x13E42, 0x0169, NES_ROOM }
-};
-static const ScummNESFile::Resource res_rooms_eur[55] = {
- { 0x00000, 0x0000, NES_ROOM }, { 0x14001, 0x0D0C, NES_ROOM }, { 0x13641, 0x04B3, NES_ROOM }, { 0x15397, 0x0849, NES_ROOM }, { 0x15C68, 0x0685, NES_ROOM },
- { 0x16381, 0x0715, NES_ROOM }, { 0x16CE8, 0x04E7, NES_ROOM }, { 0x18001, 0x0ABF, NES_ROOM }, { 0x171CF, 0x06BA, NES_ROOM }, { 0x13AF4, 0x03D2, NES_ROOM },
- { 0x18E1A, 0x0663, NES_ROOM }, { 0x194D9, 0x04A9, NES_ROOM }, { 0x19BA0, 0x0443, NES_ROOM }, { 0x1A262, 0x047C, NES_ROOM }, { 0x1A6DE, 0x0446, NES_ROOM },
- { 0x1AB24, 0x03A7, NES_ROOM }, { 0x1AECB, 0x07E3, NES_ROOM }, { 0x1B70E, 0x0692, NES_ROOM }, { 0x1C001, 0x0ACA, NES_ROOM }, { 0x1CC8A, 0x04C6, NES_ROOM },
- { 0x1D443, 0x0568, NES_ROOM }, { 0x1DEED, 0x0514, NES_ROOM }, { 0x1E87B, 0x05CC, NES_ROOM }, { 0x1EF04, 0x0389, NES_ROOM }, { 0x1F565, 0x0723, NES_ROOM },
- { 0x20001, 0x049A, NES_ROOM }, { 0x20511, 0x04F8, NES_ROOM }, { 0x21666, 0x05D5, NES_ROOM }, { 0x21DE0, 0x046B, NES_ROOM }, { 0x222FA, 0x0460, NES_ROOM },
- { 0x227C0, 0x0909, NES_ROOM }, { 0x24001, 0x0366, NES_ROOM }, { 0x247DB, 0x03CA, NES_ROOM }, { 0x24BA5, 0x050D, NES_ROOM }, { 0x23BE9, 0x0346, NES_ROOM },
- { 0x17DB5, 0x01CA, NES_ROOM }, { 0x25E99, 0x0457, NES_ROOM }, { 0x262F0, 0x0547, NES_ROOM }, { 0x26837, 0x064A, NES_ROOM }, { 0x1FCF3, 0x024B, NES_ROOM },
- { 0x2741E, 0x01FA, NES_ROOM }, { 0x276F1, 0x0219, NES_ROOM }, { 0x28001, 0x02F4, NES_ROOM }, { 0x284D6, 0x045C, NES_ROOM }, { 0x289A3, 0x09CF, NES_ROOM },
- { 0x293C6, 0x05A0, NES_ROOM }, { 0x27BE9, 0x0201, NES_ROOM }, { 0x2ADE3, 0x0325, NES_ROOM }, { 0x2B34B, 0x01FC, NES_ROOM }, { 0x2B547, 0x02A9, NES_ROOM },
- { 0x2B7F0, 0x02DE, NES_ROOM }, { 0x2C001, 0x03CE, NES_ROOM }, { 0x2BBD2, 0x0205, NES_ROOM }, { 0x2C53A, 0x0170, NES_ROOM }, { 0x2BDD7, 0x0169, NES_ROOM }
-};
-static const ScummNESFile::Resource res_rooms_swe[55] = {
- { 0x00000, 0x0000, NES_ROOM }, { 0x14001, 0x0D12, NES_ROOM }, { 0x1328F, 0x04B3, NES_ROOM }, { 0x15367, 0x0859, NES_ROOM }, { 0x13742, 0x0694, NES_ROOM },
- { 0x15C45, 0x0707, NES_ROOM }, { 0x1658F, 0x04E0, NES_ROOM }, { 0x16A6F, 0x0AC8, NES_ROOM }, { 0x18001, 0x06C7, NES_ROOM }, { 0x1789C, 0x03EA, NES_ROOM },
- { 0x18C09, 0x0649, NES_ROOM }, { 0x192AE, 0x04AB, NES_ROOM }, { 0x19982, 0x0447, NES_ROOM }, { 0x1A04D, 0x047E, NES_ROOM }, { 0x1A4CB, 0x0444, NES_ROOM },
- { 0x1A90F, 0x03B9, NES_ROOM }, { 0x1ACC8, 0x07E9, NES_ROOM }, { 0x1B511, 0x06A4, NES_ROOM }, { 0x1C001, 0x0B1A, NES_ROOM }, { 0x1CCFD, 0x0486, NES_ROOM },
- { 0x1D482, 0x0579, NES_ROOM }, { 0x1DF61, 0x051E, NES_ROOM }, { 0x1E8EC, 0x05CF, NES_ROOM }, { 0x1EF73, 0x0398, NES_ROOM }, { 0x1F5F0, 0x071A, NES_ROOM },
- { 0x20001, 0x049C, NES_ROOM }, { 0x2051E, 0x051E, NES_ROOM }, { 0x21725, 0x05D5, NES_ROOM }, { 0x21EA5, 0x047F, NES_ROOM }, { 0x223D1, 0x0460, NES_ROOM },
- { 0x22897, 0x090D, NES_ROOM }, { 0x24001, 0x0378, NES_ROOM }, { 0x247C9, 0x03CA, NES_ROOM }, { 0x24B93, 0x050D, NES_ROOM }, { 0x25267, 0x0346, NES_ROOM },
- { 0x17CD0, 0x01CA, NES_ROOM }, { 0x255AD, 0x0453, NES_ROOM }, { 0x25A00, 0x053E, NES_ROOM }, { 0x25F3E, 0x0647, NES_ROOM }, { 0x1BC49, 0x024B, NES_ROOM },
- { 0x26B58, 0x01FA, NES_ROOM }, { 0x26E27, 0x0217, NES_ROOM }, { 0x27345, 0x02F4, NES_ROOM }, { 0x27829, 0x045C, NES_ROOM }, { 0x28001, 0x098A, NES_ROOM },
- { 0x289DF, 0x05A1, NES_ROOM }, { 0x2A442, 0x0201, NES_ROOM }, { 0x2A6E9, 0x0325, NES_ROOM }, { 0x1FD75, 0x01FC, NES_ROOM }, { 0x2AC64, 0x02A9, NES_ROOM },
- { 0x2AF0D, 0x02D1, NES_ROOM }, { 0x2B2E6, 0x03CC, NES_ROOM }, { 0x23D61, 0x0205, NES_ROOM }, { 0x2B818, 0x0168, NES_ROOM }, { 0x27CF6, 0x0169, NES_ROOM }
-};
-static const ScummNESFile::Resource res_rooms_fra[55] = {
- { 0x00000, 0x0000, NES_ROOM }, { 0x14001, 0x0D76, NES_ROOM }, { 0x1328A, 0x04C6, NES_ROOM }, { 0x15451, 0x0885, NES_ROOM }, { 0x13750, 0x0693, NES_ROOM },
- { 0x15D68, 0x0709, NES_ROOM }, { 0x166D4, 0x0528, NES_ROOM }, { 0x16BFC, 0x0ACC, NES_ROOM }, { 0x18001, 0x06E2, NES_ROOM }, { 0x17A63, 0x03E5, NES_ROOM },
- { 0x18C3B, 0x066A, NES_ROOM }, { 0x19301, 0x049E, NES_ROOM }, { 0x199C8, 0x044B, NES_ROOM }, { 0x1A0B1, 0x0478, NES_ROOM }, { 0x1A529, 0x043F, NES_ROOM },
- { 0x1A968, 0x03C8, NES_ROOM }, { 0x1AD30, 0x086F, NES_ROOM }, { 0x1B5FF, 0x069B, NES_ROOM }, { 0x1C001, 0x0AA9, NES_ROOM }, { 0x1CC97, 0x049E, NES_ROOM },
- { 0x1D42C, 0x05A8, NES_ROOM }, { 0x1DF71, 0x054E, NES_ROOM }, { 0x1E9D1, 0x0606, NES_ROOM }, { 0x1F0A2, 0x039A, NES_ROOM }, { 0x1F74E, 0x071C, NES_ROOM },
- { 0x20001, 0x04B5, NES_ROOM }, { 0x2052E, 0x04FF, NES_ROOM }, { 0x2172E, 0x05DB, NES_ROOM }, { 0x21EAD, 0x0489, NES_ROOM }, { 0x223E1, 0x0465, NES_ROOM },
- { 0x228AC, 0x0957, NES_ROOM }, { 0x24001, 0x037E, NES_ROOM }, { 0x2481A, 0x03CA, NES_ROOM }, { 0x24BE4, 0x050D, NES_ROOM }, { 0x252C0, 0x0346, NES_ROOM },
- { 0x1BD30, 0x01CA, NES_ROOM }, { 0x25606, 0x046D, NES_ROOM }, { 0x25A73, 0x055A, NES_ROOM }, { 0x25FCD, 0x0654, NES_ROOM }, { 0x26C98, 0x024B, NES_ROOM },
- { 0x26EE3, 0x01FA, NES_ROOM }, { 0x271DD, 0x0217, NES_ROOM }, { 0x27713, 0x02F4, NES_ROOM }, { 0x28001, 0x045C, NES_ROOM }, { 0x284CE, 0x0975, NES_ROOM },
- { 0x28E97, 0x05E6, NES_ROOM }, { 0x27C3A, 0x0201, NES_ROOM }, { 0x2A9D6, 0x0325, NES_ROOM }, { 0x2AF88, 0x01FC, NES_ROOM }, { 0x2B184, 0x02A9, NES_ROOM },
- { 0x2B42D, 0x02DF, NES_ROOM }, { 0x2B818, 0x03EC, NES_ROOM }, { 0x2BD67, 0x0209, NES_ROOM }, { 0x2C001, 0x0168, NES_ROOM }, { 0x2C4BF, 0x0169, NES_ROOM }
-};
-static const ScummNESFile::Resource res_rooms_ger[55] = {
- { 0x00000, 0x0000, NES_ROOM }, { 0x14001, 0x0D63, NES_ROOM }, { 0x131E0, 0x04A9, NES_ROOM }, { 0x13689, 0x086B, NES_ROOM }, { 0x15421, 0x06A8, NES_ROOM },
- { 0x15B5D, 0x0731, NES_ROOM }, { 0x16507, 0x0501, NES_ROOM }, { 0x16A08, 0x0AE9, NES_ROOM }, { 0x18001, 0x06DA, NES_ROOM }, { 0x17880, 0x03D0, NES_ROOM },
- { 0x18C7B, 0x0651, NES_ROOM }, { 0x19328, 0x04A7, NES_ROOM }, { 0x199FE, 0x0447, NES_ROOM }, { 0x1A0F1, 0x0486, NES_ROOM }, { 0x1A577, 0x045D, NES_ROOM },
- { 0x1A9D4, 0x03AE, NES_ROOM }, { 0x1AD82, 0x0840, NES_ROOM }, { 0x1B622, 0x06C3, NES_ROOM }, { 0x1C001, 0x0B07, NES_ROOM }, { 0x1CD05, 0x0494, NES_ROOM },
- { 0x1D4A5, 0x05AC, NES_ROOM }, { 0x1DFD6, 0x0524, NES_ROOM }, { 0x1E9C0, 0x05F7, NES_ROOM }, { 0x1F09A, 0x038E, NES_ROOM }, { 0x1F75F, 0x0733, NES_ROOM },
- { 0x20001, 0x04A9, NES_ROOM }, { 0x2052A, 0x052E, NES_ROOM }, { 0x2177C, 0x0621, NES_ROOM }, { 0x21F57, 0x0495, NES_ROOM }, { 0x2249A, 0x045E, NES_ROOM },
- { 0x2295E, 0x0951, NES_ROOM }, { 0x24001, 0x036E, NES_ROOM }, { 0x247F9, 0x03CA, NES_ROOM }, { 0x24BC3, 0x050D, NES_ROOM }, { 0x252A8, 0x0346, NES_ROOM },
- { 0x17CA2, 0x01CA, NES_ROOM }, { 0x255EE, 0x046F, NES_ROOM }, { 0x25A5D, 0x054D, NES_ROOM }, { 0x25FAA, 0x064B, NES_ROOM }, { 0x26BE2, 0x024B, NES_ROOM },
- { 0x26E2D, 0x01FA, NES_ROOM }, { 0x2710F, 0x0217, NES_ROOM }, { 0x27663, 0x02F4, NES_ROOM }, { 0x28001, 0x045C, NES_ROOM }, { 0x284CE, 0x0A8F, NES_ROOM },
- { 0x28FB1, 0x05FF, NES_ROOM }, { 0x27B69, 0x0201, NES_ROOM }, { 0x2AAA9, 0x0325, NES_ROOM }, { 0x1BD7C, 0x01FC, NES_ROOM }, { 0x2B031, 0x02A9, NES_ROOM },
- { 0x2B2DA, 0x02D8, NES_ROOM }, { 0x2B6D2, 0x03D2, NES_ROOM }, { 0x2BC0D, 0x020D, NES_ROOM }, { 0x2C001, 0x0168, NES_ROOM }, { 0x27E11, 0x0169, NES_ROOM }
-};
-#endif
-static const ScummNESFile::Resource *res_rooms[ScummNESFile::kROMsetNum] = {
- res_rooms_usa,
- res_rooms_eur,
- res_rooms_swe,
- res_rooms_fra,
- res_rooms_ger,
-};
-
-#ifdef PALMOS_68K
-static const ScummNESFile::Resource *res_scripts_usa;
-static const ScummNESFile::Resource *res_scripts_eur;
-static const ScummNESFile::Resource *res_scripts_swe;
-static const ScummNESFile::Resource *res_scripts_fra;
-static const ScummNESFile::Resource *res_scripts_ger;
-#else
-static const ScummNESFile::Resource res_scripts_usa[179] = {
- { 0x00000, 0x0000, NES_SCRIPT }, { 0x29966, 0x044D, NES_SCRIPT }, { 0x29DB3, 0x0207, NES_SCRIPT }, { 0x29FBA, 0x009F, NES_SCRIPT }, { 0x2A059, 0x03F4, NES_SCRIPT },
- { 0x2A44D, 0x01A1, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A5EE, 0x004A, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A638, 0x0005, NES_SCRIPT },
- { 0x2C6AA, 0x000D, NES_SCRIPT }, { 0x2C6B7, 0x000D, NES_SCRIPT }, { 0x186BB, 0x0040, NES_SCRIPT }, { 0x186FB, 0x0016, NES_SCRIPT }, { 0x1B639, 0x0046, NES_SCRIPT },
- { 0x1EEC6, 0x00BD, NES_SCRIPT }, { 0x21C31, 0x0055, NES_SCRIPT }, { 0x177A8, 0x0027, NES_SCRIPT }, { 0x1FD07, 0x0027, NES_SCRIPT }, { 0x1FD2E, 0x0027, NES_SCRIPT },
- { 0x1BD2B, 0x0022, NES_SCRIPT }, { 0x15BE0, 0x0088, NES_SCRIPT }, { 0x22241, 0x0020, NES_SCRIPT }, { 0x22261, 0x008F, NES_SCRIPT }, { 0x1924A, 0x002B, NES_SCRIPT },
- { 0x1CB4A, 0x0061, NES_SCRIPT }, { 0x1CBAB, 0x003C, NES_SCRIPT }, { 0x1CBE7, 0x0042, NES_SCRIPT }, { 0x1CC29, 0x004F, NES_SCRIPT }, { 0x2049B, 0x0076, NES_SCRIPT },
- { 0x16A96, 0x0035, NES_SCRIPT }, { 0x16ACB, 0x001C, NES_SCRIPT }, { 0x16AE7, 0x0014, NES_SCRIPT }, { 0x16AFB, 0x001C, NES_SCRIPT }, { 0x16B17, 0x0027, NES_SCRIPT },
- { 0x16B3E, 0x01AA, NES_SCRIPT }, { 0x1D1CF, 0x0096, NES_SCRIPT }, { 0x1D265, 0x010E, NES_SCRIPT }, { 0x1D373, 0x001C, NES_SCRIPT }, { 0x1D38F, 0x0056, NES_SCRIPT },
- { 0x1D3E5, 0x0072, NES_SCRIPT }, { 0x1E480, 0x0028, NES_SCRIPT }, { 0x1E4A8, 0x017D, NES_SCRIPT }, { 0x1E625, 0x0229, NES_SCRIPT }, { 0x28932, 0x0071, NES_SCRIPT },
- { 0x17EB8, 0x004D, NES_SCRIPT }, { 0x162ED, 0x0039, NES_SCRIPT }, { 0x18711, 0x028B, NES_SCRIPT }, { 0x1899C, 0x00BB, NES_SCRIPT }, { 0x18A57, 0x018B, NES_SCRIPT },
- { 0x00000, 0x0000, NES_SCRIPT }, { 0x19E87, 0x00ED, NES_SCRIPT }, { 0x21C86, 0x00F6, NES_SCRIPT }, { 0x1E84E, 0x009B, NES_SCRIPT }, { 0x21D7C, 0x0047, NES_SCRIPT },
- { 0x2C6C4, 0x004D, NES_SCRIPT }, { 0x16326, 0x0024, NES_SCRIPT }, { 0x14D0D, 0x0014, NES_SCRIPT }, { 0x177CF, 0x0059, NES_SCRIPT }, { 0x17828, 0x0109, NES_SCRIPT },
- { 0x17931, 0x0009, NES_SCRIPT }, { 0x14D21, 0x01B6, NES_SCRIPT }, { 0x2B0F6, 0x0243, NES_SCRIPT }, { 0x230BF, 0x067F, NES_SCRIPT }, { 0x2C711, 0x001C, NES_SCRIPT },
- { 0x2C72D, 0x001A, NES_SCRIPT }, { 0x2C747, 0x0021, NES_SCRIPT }, { 0x2C768, 0x0024, NES_SCRIPT }, { 0x2C78C, 0x0017, NES_SCRIPT }, { 0x2C7A3, 0x0017, NES_SCRIPT },
- { 0x2C7BA, 0x0014, NES_SCRIPT }, { 0x2C7CE, 0x0024, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2C7F2, 0x0011, NES_SCRIPT }, { 0x1793A, 0x009D, NES_SCRIPT },
- { 0x22750, 0x0066, NES_SCRIPT }, { 0x14ED7, 0x0075, NES_SCRIPT }, { 0x1F30C, 0x0120, NES_SCRIPT }, { 0x1FD55, 0x001D, NES_SCRIPT }, { 0x1F42C, 0x008F, NES_SCRIPT },
- { 0x1F4BB, 0x0097, NES_SCRIPT }, { 0x179D7, 0x006A, NES_SCRIPT }, { 0x17A41, 0x0030, NES_SCRIPT }, { 0x1F552, 0x0092, NES_SCRIPT }, { 0x2C803, 0x00CC, NES_SCRIPT },
- { 0x2C8CF, 0x00BA, NES_SCRIPT }, { 0x2C989, 0x0088, NES_SCRIPT }, { 0x20A09, 0x01B0, NES_SCRIPT }, { 0x20BB9, 0x0168, NES_SCRIPT }, { 0x20D21, 0x006C, NES_SCRIPT },
- { 0x20D8D, 0x0037, NES_SCRIPT }, { 0x20DC4, 0x00E4, NES_SCRIPT }, { 0x20EA8, 0x0045, NES_SCRIPT }, { 0x20EED, 0x00E1, NES_SCRIPT }, { 0x20FCE, 0x00F6, NES_SCRIPT },
- { 0x210C4, 0x0141, NES_SCRIPT }, { 0x21205, 0x0183, NES_SCRIPT }, { 0x21388, 0x0034, NES_SCRIPT }, { 0x213BC, 0x00A9, NES_SCRIPT }, { 0x24367, 0x011B, NES_SCRIPT },
- { 0x1BD4D, 0x0070, NES_SCRIPT }, { 0x1CC78, 0x0091, NES_SCRIPT }, { 0x29372, 0x0054, NES_SCRIPT }, { 0x19F74, 0x00CE, NES_SCRIPT }, { 0x1A042, 0x0077, NES_SCRIPT },
- { 0x14F4C, 0x0057, NES_SCRIPT }, { 0x27886, 0x02DF, NES_SCRIPT }, { 0x1DA2A, 0x0219, NES_SCRIPT }, { 0x1DC43, 0x00F9, NES_SCRIPT }, { 0x1DD3C, 0x0056, NES_SCRIPT },
- { 0x1DD92, 0x01C2, NES_SCRIPT }, { 0x14FA3, 0x004D, NES_SCRIPT }, { 0x27594, 0x00D9, NES_SCRIPT }, { 0x21DC3, 0x0013, NES_SCRIPT }, { 0x2A63D, 0x00F0, NES_SCRIPT },
- { 0x24482, 0x00E7, NES_SCRIPT }, { 0x21465, 0x00F2, NES_SCRIPT }, { 0x24569, 0x002B, NES_SCRIPT }, { 0x2C3CF, 0x010F, NES_SCRIPT }, { 0x24594, 0x00AA, NES_SCRIPT },
- { 0x24CE8, 0x0DAB, NES_SCRIPT }, { 0x1B67F, 0x000D, NES_SCRIPT }, { 0x1B68C, 0x000D, NES_SCRIPT }, { 0x2373E, 0x017C, NES_SCRIPT }, { 0x282F5, 0x01E1, NES_SCRIPT },
- { 0x238BA, 0x0153, NES_SCRIPT }, { 0x23A0D, 0x019C, NES_SCRIPT }, { 0x23BA9, 0x0016, NES_SCRIPT }, { 0x2C4DE, 0x005C, NES_SCRIPT }, { 0x23BBF, 0x0020, NES_SCRIPT },
- { 0x27D66, 0x00A5, NES_SCRIPT }, { 0x2A72D, 0x034D, NES_SCRIPT }, { 0x14FF0, 0x00E3, NES_SCRIPT }, { 0x2BABC, 0x005F, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT },
- { 0x25A93, 0x003C, NES_SCRIPT }, { 0x1E8E9, 0x0011, NES_SCRIPT }, { 0x1634A, 0x0018, NES_SCRIPT }, { 0x26DFD, 0x001F, NES_SCRIPT }, { 0x26E1C, 0x0054, NES_SCRIPT },
- { 0x26E70, 0x0149, NES_SCRIPT }, { 0x26FB9, 0x004B, NES_SCRIPT }, { 0x27004, 0x017D, NES_SCRIPT }, { 0x27181, 0x0027, NES_SCRIPT }, { 0x271A8, 0x0041, NES_SCRIPT },
- { 0x271E9, 0x01B1, NES_SCRIPT }, { 0x16362, 0x001F, NES_SCRIPT }, { 0x2463E, 0x002A, NES_SCRIPT }, { 0x150D3, 0x019E, NES_SCRIPT }, { 0x19275, 0x0031, NES_SCRIPT },
- { 0x17A71, 0x007C, NES_SCRIPT }, { 0x21557, 0x00DC, NES_SCRIPT }, { 0x1D457, 0x0018, NES_SCRIPT }, { 0x1D46F, 0x0053, NES_SCRIPT }, { 0x18BE2, 0x0005, NES_SCRIPT },
- { 0x15271, 0x011B, NES_SCRIPT }, { 0x1538C, 0x000B, NES_SCRIPT }, { 0x24668, 0x0138, NES_SCRIPT }, { 0x247A0, 0x0014, NES_SCRIPT }, { 0x1DF54, 0x0018, NES_SCRIPT },
- { 0x247B4, 0x0027, NES_SCRIPT }, { 0x1A0B9, 0x004D, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2BB1B, 0x00A5, NES_SCRIPT }, { 0x2AA7A, 0x00C1, NES_SCRIPT },
- { 0x2AB3B, 0x0140, NES_SCRIPT }, { 0x19826, 0x00BF, NES_SCRIPT }, { 0x198E5, 0x014D, NES_SCRIPT }, { 0x19A32, 0x0012, NES_SCRIPT }, { 0x2AC7B, 0x0005, NES_SCRIPT },
- { 0x2AC80, 0x0005, NES_SCRIPT }, { 0x2AC85, 0x0005, NES_SCRIPT }, { 0x2AC8A, 0x0005, NES_SCRIPT }, { 0x2AC8F, 0x0005, NES_SCRIPT }, { 0x21633, 0x0033, NES_SCRIPT },
- { 0x2AC94, 0x0005, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2AC99, 0x009C, NES_SCRIPT }, { 0x2AD35, 0x009C, NES_SCRIPT }
-};
-static const ScummNESFile::Resource res_scripts_eur[179] = {
- { 0x00000, 0x0000, NES_SCRIPT }, { 0x29966, 0x044D, NES_SCRIPT }, { 0x29DB3, 0x0207, NES_SCRIPT }, { 0x29FBA, 0x009F, NES_SCRIPT }, { 0x2A059, 0x03F4, NES_SCRIPT },
- { 0x2A44D, 0x01A1, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A5EE, 0x005C, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A64A, 0x0005, NES_SCRIPT },
- { 0x2C6AA, 0x000D, NES_SCRIPT }, { 0x2C6B7, 0x000D, NES_SCRIPT }, { 0x17889, 0x0040, NES_SCRIPT }, { 0x178C9, 0x0016, NES_SCRIPT }, { 0x1B6AE, 0x0046, NES_SCRIPT },
- { 0x1EE47, 0x00BD, NES_SCRIPT }, { 0x21C3B, 0x0055, NES_SCRIPT }, { 0x18AC0, 0x0027, NES_SCRIPT }, { 0x1FC88, 0x0027, NES_SCRIPT }, { 0x1FCAF, 0x0027, NES_SCRIPT },
- { 0x1BDA0, 0x0022, NES_SCRIPT }, { 0x15BE0, 0x0088, NES_SCRIPT }, { 0x2224B, 0x0020, NES_SCRIPT }, { 0x2226B, 0x008F, NES_SCRIPT }, { 0x1947D, 0x002B, NES_SCRIPT },
- { 0x1CACB, 0x0061, NES_SCRIPT }, { 0x1CB2C, 0x003C, NES_SCRIPT }, { 0x1CB68, 0x0042, NES_SCRIPT }, { 0x1CBAA, 0x004F, NES_SCRIPT }, { 0x2049B, 0x0076, NES_SCRIPT },
- { 0x16A96, 0x0035, NES_SCRIPT }, { 0x16ACB, 0x001C, NES_SCRIPT }, { 0x16AE7, 0x0014, NES_SCRIPT }, { 0x16AFB, 0x001C, NES_SCRIPT }, { 0x16B17, 0x0027, NES_SCRIPT },
- { 0x16B3E, 0x01AA, NES_SCRIPT }, { 0x1D150, 0x0096, NES_SCRIPT }, { 0x1D1E6, 0x010E, NES_SCRIPT }, { 0x1D2F4, 0x001C, NES_SCRIPT }, { 0x1D310, 0x0056, NES_SCRIPT },
- { 0x1D366, 0x0072, NES_SCRIPT }, { 0x1E401, 0x0028, NES_SCRIPT }, { 0x1E429, 0x017D, NES_SCRIPT }, { 0x1E5A6, 0x0229, NES_SCRIPT }, { 0x28932, 0x0071, NES_SCRIPT },
- { 0x13EC6, 0x004D, NES_SCRIPT }, { 0x162ED, 0x0039, NES_SCRIPT }, { 0x178DF, 0x028B, NES_SCRIPT }, { 0x17B6A, 0x00BB, NES_SCRIPT }, { 0x17C25, 0x018B, NES_SCRIPT },
- { 0x00000, 0x0000, NES_SCRIPT }, { 0x19FE3, 0x00ED, NES_SCRIPT }, { 0x21C90, 0x00F6, NES_SCRIPT }, { 0x1E7CF, 0x009B, NES_SCRIPT }, { 0x21D86, 0x0047, NES_SCRIPT },
- { 0x2C6C4, 0x004D, NES_SCRIPT }, { 0x16326, 0x0024, NES_SCRIPT }, { 0x14D0D, 0x0014, NES_SCRIPT }, { 0x18AE7, 0x0059, NES_SCRIPT }, { 0x18B40, 0x011E, NES_SCRIPT },
- { 0x18C5E, 0x0009, NES_SCRIPT }, { 0x14D21, 0x01B6, NES_SCRIPT }, { 0x2B108, 0x0243, NES_SCRIPT }, { 0x230C9, 0x067F, NES_SCRIPT }, { 0x2C711, 0x001C, NES_SCRIPT },
- { 0x2C72D, 0x001A, NES_SCRIPT }, { 0x2C747, 0x0021, NES_SCRIPT }, { 0x2C768, 0x0024, NES_SCRIPT }, { 0x2C78C, 0x0017, NES_SCRIPT }, { 0x2C7A3, 0x0017, NES_SCRIPT },
- { 0x2C7BA, 0x0014, NES_SCRIPT }, { 0x2C7CE, 0x0024, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2C7F2, 0x0011, NES_SCRIPT }, { 0x18C67, 0x009D, NES_SCRIPT },
- { 0x2275A, 0x0066, NES_SCRIPT }, { 0x14ED7, 0x0075, NES_SCRIPT }, { 0x1F28D, 0x0120, NES_SCRIPT }, { 0x1FCD6, 0x001D, NES_SCRIPT }, { 0x1F3AD, 0x008F, NES_SCRIPT },
- { 0x1F43C, 0x0097, NES_SCRIPT }, { 0x18D04, 0x006A, NES_SCRIPT }, { 0x18D6E, 0x0030, NES_SCRIPT }, { 0x1F4D3, 0x0092, NES_SCRIPT }, { 0x2C803, 0x00CC, NES_SCRIPT },
- { 0x2C8CF, 0x00BA, NES_SCRIPT }, { 0x2C989, 0x0088, NES_SCRIPT }, { 0x20A09, 0x01B0, NES_SCRIPT }, { 0x20BB9, 0x0168, NES_SCRIPT }, { 0x20D21, 0x006C, NES_SCRIPT },
- { 0x20D8D, 0x0037, NES_SCRIPT }, { 0x20DC4, 0x00E4, NES_SCRIPT }, { 0x20EA8, 0x0045, NES_SCRIPT }, { 0x20EED, 0x00E1, NES_SCRIPT }, { 0x20FCE, 0x00F6, NES_SCRIPT },
- { 0x210C4, 0x0141, NES_SCRIPT }, { 0x21205, 0x0183, NES_SCRIPT }, { 0x21388, 0x0034, NES_SCRIPT }, { 0x213BC, 0x00A9, NES_SCRIPT }, { 0x24367, 0x011B, NES_SCRIPT },
- { 0x1BDC2, 0x0070, NES_SCRIPT }, { 0x1CBF9, 0x0091, NES_SCRIPT }, { 0x29372, 0x0054, NES_SCRIPT }, { 0x1A0D0, 0x00CE, NES_SCRIPT }, { 0x1A19E, 0x0077, NES_SCRIPT },
- { 0x14F4C, 0x0057, NES_SCRIPT }, { 0x2790A, 0x02DF, NES_SCRIPT }, { 0x1D9AB, 0x0219, NES_SCRIPT }, { 0x1DBC4, 0x00F9, NES_SCRIPT }, { 0x1DCBD, 0x0056, NES_SCRIPT },
- { 0x1DD13, 0x01C2, NES_SCRIPT }, { 0x14FA3, 0x004D, NES_SCRIPT }, { 0x27618, 0x00D9, NES_SCRIPT }, { 0x21DCD, 0x0013, NES_SCRIPT }, { 0x2A64F, 0x00F0, NES_SCRIPT },
- { 0x24482, 0x00E7, NES_SCRIPT }, { 0x21465, 0x00F2, NES_SCRIPT }, { 0x24569, 0x002B, NES_SCRIPT }, { 0x2C3CF, 0x010F, NES_SCRIPT }, { 0x24594, 0x00AA, NES_SCRIPT },
- { 0x250B2, 0x0DAB, NES_SCRIPT }, { 0x1B6F4, 0x000D, NES_SCRIPT }, { 0x1B701, 0x000D, NES_SCRIPT }, { 0x23748, 0x017C, NES_SCRIPT }, { 0x282F5, 0x01E1, NES_SCRIPT },
- { 0x238C4, 0x0153, NES_SCRIPT }, { 0x23A17, 0x019C, NES_SCRIPT }, { 0x23BB3, 0x0016, NES_SCRIPT }, { 0x2C4DE, 0x005C, NES_SCRIPT }, { 0x23BC9, 0x0020, NES_SCRIPT },
- { 0x27DEA, 0x00A5, NES_SCRIPT }, { 0x2A73F, 0x034D, NES_SCRIPT }, { 0x14FF0, 0x00E3, NES_SCRIPT }, { 0x2BACE, 0x005F, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT },
- { 0x25E5D, 0x003C, NES_SCRIPT }, { 0x1E86A, 0x0011, NES_SCRIPT }, { 0x1634A, 0x0018, NES_SCRIPT }, { 0x26E81, 0x001F, NES_SCRIPT }, { 0x26EA0, 0x0054, NES_SCRIPT },
- { 0x26EF4, 0x0149, NES_SCRIPT }, { 0x2703D, 0x004B, NES_SCRIPT }, { 0x27088, 0x017D, NES_SCRIPT }, { 0x27205, 0x0027, NES_SCRIPT }, { 0x2722C, 0x0041, NES_SCRIPT },
- { 0x2726D, 0x01B1, NES_SCRIPT }, { 0x16362, 0x001F, NES_SCRIPT }, { 0x2463E, 0x002A, NES_SCRIPT }, { 0x150D3, 0x019E, NES_SCRIPT }, { 0x194A8, 0x0031, NES_SCRIPT },
- { 0x18D9E, 0x007C, NES_SCRIPT }, { 0x21557, 0x00DC, NES_SCRIPT }, { 0x1D3D8, 0x0018, NES_SCRIPT }, { 0x1D3F0, 0x0053, NES_SCRIPT }, { 0x17DB0, 0x0005, NES_SCRIPT },
- { 0x15271, 0x011B, NES_SCRIPT }, { 0x1538C, 0x000B, NES_SCRIPT }, { 0x24668, 0x0138, NES_SCRIPT }, { 0x247A0, 0x0014, NES_SCRIPT }, { 0x1DED5, 0x0018, NES_SCRIPT },
- { 0x247B4, 0x0027, NES_SCRIPT }, { 0x1A215, 0x004D, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2BB2D, 0x00A5, NES_SCRIPT }, { 0x2AA8C, 0x00C1, NES_SCRIPT },
- { 0x2AB4D, 0x0140, NES_SCRIPT }, { 0x19982, 0x00BF, NES_SCRIPT }, { 0x19A41, 0x014D, NES_SCRIPT }, { 0x19B8E, 0x0012, NES_SCRIPT }, { 0x2AC8D, 0x0005, NES_SCRIPT },
- { 0x2AC92, 0x0005, NES_SCRIPT }, { 0x2AC97, 0x0005, NES_SCRIPT }, { 0x2AC9C, 0x0005, NES_SCRIPT }, { 0x2ACA1, 0x0005, NES_SCRIPT }, { 0x21633, 0x0033, NES_SCRIPT },
- { 0x2ACA6, 0x0005, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2ACAB, 0x009C, NES_SCRIPT }, { 0x2AD47, 0x009C, NES_SCRIPT }
-};
-static const ScummNESFile::Resource res_scripts_swe[179] = {
- { 0x00000, 0x0000, NES_SCRIPT }, { 0x28F80, 0x043B, NES_SCRIPT }, { 0x293BB, 0x0209, NES_SCRIPT }, { 0x295C4, 0x00AB, NES_SCRIPT }, { 0x2966F, 0x03FD, NES_SCRIPT },
- { 0x29A6C, 0x01A1, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x29C0D, 0x005C, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x29C69, 0x0005, NES_SCRIPT },
- { 0x2B980, 0x000D, NES_SCRIPT }, { 0x2B98D, 0x000D, NES_SCRIPT }, { 0x186C8, 0x0040, NES_SCRIPT }, { 0x18708, 0x0016, NES_SCRIPT }, { 0x1B4B1, 0x0046, NES_SCRIPT },
- { 0x1EEBB, 0x00B8, NES_SCRIPT }, { 0x21CFA, 0x005C, NES_SCRIPT }, { 0x17537, 0x0027, NES_SCRIPT }, { 0x1FD0A, 0x0027, NES_SCRIPT }, { 0x1FD31, 0x0027, NES_SCRIPT },
- { 0x1BBB5, 0x0022, NES_SCRIPT }, { 0x15BC0, 0x0085, NES_SCRIPT }, { 0x22324, 0x001E, NES_SCRIPT }, { 0x22342, 0x008F, NES_SCRIPT }, { 0x19252, 0x002B, NES_SCRIPT },
- { 0x1CB1B, 0x006D, NES_SCRIPT }, { 0x1CB88, 0x004C, NES_SCRIPT }, { 0x1CBD4, 0x0044, NES_SCRIPT }, { 0x1CC18, 0x0053, NES_SCRIPT }, { 0x2049D, 0x0081, NES_SCRIPT },
- { 0x1634C, 0x0035, NES_SCRIPT }, { 0x16381, 0x001C, NES_SCRIPT }, { 0x1639D, 0x0014, NES_SCRIPT }, { 0x163B1, 0x001C, NES_SCRIPT }, { 0x163CD, 0x0027, NES_SCRIPT },
- { 0x163F4, 0x019B, NES_SCRIPT }, { 0x1D183, 0x0094, NES_SCRIPT }, { 0x1D217, 0x0117, NES_SCRIPT }, { 0x1D32E, 0x001C, NES_SCRIPT }, { 0x1D34A, 0x0056, NES_SCRIPT },
- { 0x1D3A0, 0x0072, NES_SCRIPT }, { 0x1E47F, 0x0028, NES_SCRIPT }, { 0x1E4A7, 0x0175, NES_SCRIPT }, { 0x1E61C, 0x022B, NES_SCRIPT }, { 0x27C85, 0x0071, NES_SCRIPT },
- { 0x17C86, 0x004A, NES_SCRIPT }, { 0x13DD6, 0x0039, NES_SCRIPT }, { 0x1871E, 0x0270, NES_SCRIPT }, { 0x1898E, 0x00C0, NES_SCRIPT }, { 0x18A4E, 0x01B6, NES_SCRIPT },
- { 0x00000, 0x0000, NES_SCRIPT }, { 0x19DC9, 0x00EE, NES_SCRIPT }, { 0x21D56, 0x00F5, NES_SCRIPT }, { 0x1E847, 0x0094, NES_SCRIPT }, { 0x21E4B, 0x0047, NES_SCRIPT },
- { 0x2B99A, 0x004D, NES_SCRIPT }, { 0x13E0F, 0x0024, NES_SCRIPT }, { 0x14D13, 0x0014, NES_SCRIPT }, { 0x1755E, 0x0054, NES_SCRIPT }, { 0x175B2, 0x011A, NES_SCRIPT },
- { 0x176CC, 0x0009, NES_SCRIPT }, { 0x14D27, 0x01B9, NES_SCRIPT }, { 0x2AA0E, 0x0256, NES_SCRIPT }, { 0x231A4, 0x06D2, NES_SCRIPT }, { 0x2B9E7, 0x001D, NES_SCRIPT },
- { 0x2BA04, 0x0016, NES_SCRIPT }, { 0x2BA1A, 0x002D, NES_SCRIPT }, { 0x2BA47, 0x0027, NES_SCRIPT }, { 0x2BA6E, 0x0016, NES_SCRIPT }, { 0x2BA84, 0x0014, NES_SCRIPT },
- { 0x2BA98, 0x0015, NES_SCRIPT }, { 0x2BAAD, 0x0029, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2BAD6, 0x0010, NES_SCRIPT }, { 0x176D5, 0x00A2, NES_SCRIPT },
- { 0x22831, 0x0066, NES_SCRIPT }, { 0x14EE0, 0x0077, NES_SCRIPT }, { 0x1F30B, 0x011A, NES_SCRIPT }, { 0x1FD58, 0x001D, NES_SCRIPT }, { 0x1F425, 0x0095, NES_SCRIPT },
- { 0x1F4BA, 0x009E, NES_SCRIPT }, { 0x17777, 0x006F, NES_SCRIPT }, { 0x177E6, 0x002F, NES_SCRIPT }, { 0x1F558, 0x0098, NES_SCRIPT }, { 0x2BAE6, 0x00C4, NES_SCRIPT },
- { 0x2BBAA, 0x00AE, NES_SCRIPT }, { 0x2BC58, 0x0088, NES_SCRIPT }, { 0x20A3C, 0x01BB, NES_SCRIPT }, { 0x20BF7, 0x0197, NES_SCRIPT }, { 0x20D8E, 0x006E, NES_SCRIPT },
- { 0x20DFC, 0x0028, NES_SCRIPT }, { 0x20E24, 0x00EA, NES_SCRIPT }, { 0x20F0E, 0x0049, NES_SCRIPT }, { 0x20F57, 0x00E7, NES_SCRIPT }, { 0x2103E, 0x010C, NES_SCRIPT },
- { 0x2114A, 0x0151, NES_SCRIPT }, { 0x2129B, 0x01B0, NES_SCRIPT }, { 0x2144B, 0x0034, NES_SCRIPT }, { 0x2147F, 0x00A9, NES_SCRIPT }, { 0x24379, 0x010E, NES_SCRIPT },
- { 0x1BBD7, 0x0072, NES_SCRIPT }, { 0x1CC6B, 0x0092, NES_SCRIPT }, { 0x2898B, 0x0054, NES_SCRIPT }, { 0x19EB7, 0x00D3, NES_SCRIPT }, { 0x19F8A, 0x0077, NES_SCRIPT },
- { 0x14F57, 0x0057, NES_SCRIPT }, { 0x2703E, 0x0307, NES_SCRIPT }, { 0x1D9FB, 0x024F, NES_SCRIPT }, { 0x1DC4A, 0x00E4, NES_SCRIPT }, { 0x1DD2E, 0x0059, NES_SCRIPT },
- { 0x1DD87, 0x01C2, NES_SCRIPT }, { 0x14FAE, 0x004D, NES_SCRIPT }, { 0x26D52, 0x00D5, NES_SCRIPT }, { 0x21E92, 0x0013, NES_SCRIPT }, { 0x29C6E, 0x00F0, NES_SCRIPT },
- { 0x24487, 0x00E0, NES_SCRIPT }, { 0x21528, 0x00F2, NES_SCRIPT }, { 0x24567, 0x0023, NES_SCRIPT }, { 0x2B6B2, 0x010B, NES_SCRIPT }, { 0x2458A, 0x00A1, NES_SCRIPT },
- { 0x250A0, 0x018B, NES_SCRIPT }, { 0x1B4F7, 0x000D, NES_SCRIPT }, { 0x1B504, 0x000D, NES_SCRIPT }, { 0x23876, 0x018E, NES_SCRIPT }, { 0x27639, 0x01F0, NES_SCRIPT },
- { 0x23A04, 0x017B, NES_SCRIPT }, { 0x23B7F, 0x01AC, NES_SCRIPT }, { 0x23D2B, 0x0016, NES_SCRIPT }, { 0x2B7BD, 0x005B, NES_SCRIPT }, { 0x23D41, 0x0020, NES_SCRIPT },
- { 0x2A643, 0x00A6, NES_SCRIPT }, { 0x29D5E, 0x0399, NES_SCRIPT }, { 0x14FFB, 0x00D2, NES_SCRIPT }, { 0x2B1DE, 0x0063, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT },
- { 0x2522B, 0x003C, NES_SCRIPT }, { 0x1E8DB, 0x0011, NES_SCRIPT }, { 0x13E33, 0x0018, NES_SCRIPT }, { 0x26585, 0x001F, NES_SCRIPT }, { 0x265A4, 0x0054, NES_SCRIPT },
- { 0x265F8, 0x017D, NES_SCRIPT }, { 0x26775, 0x004B, NES_SCRIPT }, { 0x267C0, 0x0165, NES_SCRIPT }, { 0x26925, 0x0027, NES_SCRIPT }, { 0x2694C, 0x0041, NES_SCRIPT },
- { 0x2698D, 0x01CB, NES_SCRIPT }, { 0x13E4B, 0x001F, NES_SCRIPT }, { 0x2462B, 0x002A, NES_SCRIPT }, { 0x150CD, 0x0187, NES_SCRIPT }, { 0x1927D, 0x0031, NES_SCRIPT },
- { 0x17815, 0x0087, NES_SCRIPT }, { 0x2161A, 0x00D8, NES_SCRIPT }, { 0x1D412, 0x0018, NES_SCRIPT }, { 0x1D42A, 0x0058, NES_SCRIPT }, { 0x18C04, 0x0005, NES_SCRIPT },
- { 0x15254, 0x0108, NES_SCRIPT }, { 0x1535C, 0x000B, NES_SCRIPT }, { 0x24655, 0x0139, NES_SCRIPT }, { 0x2478E, 0x0014, NES_SCRIPT }, { 0x1DF49, 0x0018, NES_SCRIPT },
- { 0x247A2, 0x0027, NES_SCRIPT }, { 0x1A001, 0x004C, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2B241, 0x00A5, NES_SCRIPT }, { 0x2A0F7, 0x00B5, NES_SCRIPT },
- { 0x2A1AC, 0x0140, NES_SCRIPT }, { 0x19759, 0x00CA, NES_SCRIPT }, { 0x19823, 0x014D, NES_SCRIPT }, { 0x19970, 0x0012, NES_SCRIPT }, { 0x2A2EC, 0x0005, NES_SCRIPT },
- { 0x2A2F1, 0x0005, NES_SCRIPT }, { 0x2A2F6, 0x0005, NES_SCRIPT }, { 0x2A2FB, 0x0005, NES_SCRIPT }, { 0x2A300, 0x0005, NES_SCRIPT }, { 0x216F2, 0x0033, NES_SCRIPT },
- { 0x2A305, 0x0005, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A30A, 0x009C, NES_SCRIPT }, { 0x2A3A6, 0x009C, NES_SCRIPT }
-};
-static const ScummNESFile::Resource res_scripts_fra[179] = {
- { 0x00000, 0x0000, NES_SCRIPT }, { 0x2947D, 0x0480, NES_SCRIPT }, { 0x298FD, 0x0226, NES_SCRIPT }, { 0x29B23, 0x0092, NES_SCRIPT }, { 0x29BB5, 0x040C, NES_SCRIPT },
- { 0x29FC1, 0x01A1, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A162, 0x005C, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A1BE, 0x0005, NES_SCRIPT },
- { 0x2C169, 0x000D, NES_SCRIPT }, { 0x2C176, 0x000D, NES_SCRIPT }, { 0x186E3, 0x0040, NES_SCRIPT }, { 0x18723, 0x0016, NES_SCRIPT }, { 0x1B59F, 0x0046, NES_SCRIPT },
- { 0x1EFD7, 0x00CB, NES_SCRIPT }, { 0x21D09, 0x0054, NES_SCRIPT }, { 0x176C8, 0x0027, NES_SCRIPT }, { 0x1FE6A, 0x0027, NES_SCRIPT }, { 0x1FE91, 0x0027, NES_SCRIPT },
- { 0x1BC9A, 0x0022, NES_SCRIPT }, { 0x15CD6, 0x0092, NES_SCRIPT }, { 0x22336, 0x001C, NES_SCRIPT }, { 0x22352, 0x008F, NES_SCRIPT }, { 0x192A5, 0x002B, NES_SCRIPT },
- { 0x1CAAA, 0x0069, NES_SCRIPT }, { 0x1CB13, 0x0054, NES_SCRIPT }, { 0x1CB67, 0x0048, NES_SCRIPT }, { 0x1CBAF, 0x0058, NES_SCRIPT }, { 0x204B6, 0x0078, NES_SCRIPT },
- { 0x16471, 0x0035, NES_SCRIPT }, { 0x164A6, 0x001C, NES_SCRIPT }, { 0x164C2, 0x0014, NES_SCRIPT }, { 0x164D6, 0x001C, NES_SCRIPT }, { 0x164F2, 0x0027, NES_SCRIPT },
- { 0x16519, 0x01BB, NES_SCRIPT }, { 0x1D135, 0x008D, NES_SCRIPT }, { 0x1D1C2, 0x0119, NES_SCRIPT }, { 0x1D2DB, 0x001C, NES_SCRIPT }, { 0x1D2F7, 0x0056, NES_SCRIPT },
- { 0x1D34D, 0x0072, NES_SCRIPT }, { 0x1E4BF, 0x0028, NES_SCRIPT }, { 0x1E4E7, 0x01E0, NES_SCRIPT }, { 0x1E6C7, 0x0241, NES_SCRIPT }, { 0x2845D, 0x0071, NES_SCRIPT },
- { 0x17E48, 0x004C, NES_SCRIPT }, { 0x13DE3, 0x0039, NES_SCRIPT }, { 0x18739, 0x0296, NES_SCRIPT }, { 0x189CF, 0x00C2, NES_SCRIPT }, { 0x18A91, 0x01A5, NES_SCRIPT },
- { 0x00000, 0x0000, NES_SCRIPT }, { 0x19E13, 0x00F3, NES_SCRIPT }, { 0x21D5D, 0x00F6, NES_SCRIPT }, { 0x1E908, 0x00B8, NES_SCRIPT }, { 0x21E53, 0x0047, NES_SCRIPT },
- { 0x2C183, 0x004D, NES_SCRIPT }, { 0x13E1C, 0x0024, NES_SCRIPT }, { 0x14D77, 0x0014, NES_SCRIPT }, { 0x176EF, 0x0059, NES_SCRIPT }, { 0x17748, 0x013F, NES_SCRIPT },
- { 0x17887, 0x0009, NES_SCRIPT }, { 0x14D8B, 0x01D4, NES_SCRIPT }, { 0x2ACFB, 0x028D, NES_SCRIPT }, { 0x23203, 0x0779, NES_SCRIPT }, { 0x2C1D0, 0x001B, NES_SCRIPT },
- { 0x2C1EB, 0x001F, NES_SCRIPT }, { 0x2C20A, 0x0024, NES_SCRIPT }, { 0x2C22E, 0x0019, NES_SCRIPT }, { 0x2C247, 0x0018, NES_SCRIPT }, { 0x2C25F, 0x001D, NES_SCRIPT },
- { 0x2C27C, 0x0016, NES_SCRIPT }, { 0x2C292, 0x0027, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2C2B9, 0x0011, NES_SCRIPT }, { 0x17890, 0x00AA, NES_SCRIPT },
- { 0x22846, 0x0066, NES_SCRIPT }, { 0x14F5F, 0x0083, NES_SCRIPT }, { 0x1F43C, 0x013A, NES_SCRIPT }, { 0x1FEB8, 0x001D, NES_SCRIPT }, { 0x1F576, 0x0098, NES_SCRIPT },
- { 0x1F60E, 0x009B, NES_SCRIPT }, { 0x1793A, 0x006E, NES_SCRIPT }, { 0x179A8, 0x0033, NES_SCRIPT }, { 0x1F6A9, 0x00A5, NES_SCRIPT }, { 0x2C2CA, 0x00BA, NES_SCRIPT },
- { 0x2C384, 0x00AC, NES_SCRIPT }, { 0x2C430, 0x008F, NES_SCRIPT }, { 0x20A2D, 0x01BE, NES_SCRIPT }, { 0x20BEB, 0x0158, NES_SCRIPT }, { 0x20D43, 0x0079, NES_SCRIPT },
- { 0x20DBC, 0x002B, NES_SCRIPT }, { 0x20DE7, 0x00E8, NES_SCRIPT }, { 0x20ECF, 0x004A, NES_SCRIPT }, { 0x20F19, 0x0110, NES_SCRIPT }, { 0x21029, 0x0136, NES_SCRIPT },
- { 0x2115F, 0x0152, NES_SCRIPT }, { 0x212B1, 0x01B3, NES_SCRIPT }, { 0x21464, 0x0032, NES_SCRIPT }, { 0x21496, 0x00A9, NES_SCRIPT }, { 0x2437F, 0x0133, NES_SCRIPT },
- { 0x1BCBC, 0x0074, NES_SCRIPT }, { 0x1CC07, 0x0090, NES_SCRIPT }, { 0x28E43, 0x0054, NES_SCRIPT }, { 0x19F06, 0x00DB, NES_SCRIPT }, { 0x19FE1, 0x0080, NES_SCRIPT },
- { 0x14FE2, 0x0057, NES_SCRIPT }, { 0x273F4, 0x031F, NES_SCRIPT }, { 0x1D9D4, 0x0238, NES_SCRIPT }, { 0x1DC0C, 0x00FE, NES_SCRIPT }, { 0x1DD0A, 0x005A, NES_SCRIPT },
- { 0x1DD64, 0x01F5, NES_SCRIPT }, { 0x15039, 0x004D, NES_SCRIPT }, { 0x270DD, 0x0100, NES_SCRIPT }, { 0x21E9A, 0x0013, NES_SCRIPT }, { 0x2A1C3, 0x00F0, NES_SCRIPT },
- { 0x244B2, 0x00E4, NES_SCRIPT }, { 0x2153F, 0x00EC, NES_SCRIPT }, { 0x24596, 0x0033, NES_SCRIPT }, { 0x2BC04, 0x0108, NES_SCRIPT }, { 0x245C9, 0x009F, NES_SCRIPT },
- { 0x250F1, 0x0193, NES_SCRIPT }, { 0x1B5E5, 0x000D, NES_SCRIPT }, { 0x1B5F2, 0x000D, NES_SCRIPT }, { 0x2397C, 0x0199, NES_SCRIPT }, { 0x27A07, 0x0233, NES_SCRIPT },
- { 0x23B15, 0x0171, NES_SCRIPT }, { 0x23C86, 0x01BC, NES_SCRIPT }, { 0x23E42, 0x0016, NES_SCRIPT }, { 0x2BD0C, 0x005B, NES_SCRIPT }, { 0x23E58, 0x0020, NES_SCRIPT },
- { 0x27E3B, 0x00B9, NES_SCRIPT }, { 0x2A2B3, 0x03D3, NES_SCRIPT }, { 0x15086, 0x00E4, NES_SCRIPT }, { 0x2B70C, 0x0067, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT },
- { 0x25284, 0x003C, NES_SCRIPT }, { 0x1E9C0, 0x0011, NES_SCRIPT }, { 0x13E40, 0x0018, NES_SCRIPT }, { 0x26621, 0x001F, NES_SCRIPT }, { 0x26640, 0x0054, NES_SCRIPT },
- { 0x26694, 0x0173, NES_SCRIPT }, { 0x26807, 0x004B, NES_SCRIPT }, { 0x26852, 0x0190, NES_SCRIPT }, { 0x269E2, 0x0027, NES_SCRIPT }, { 0x26A09, 0x0041, NES_SCRIPT },
- { 0x26A4A, 0x024E, NES_SCRIPT }, { 0x13E58, 0x001F, NES_SCRIPT }, { 0x24668, 0x002A, NES_SCRIPT }, { 0x1516A, 0x01C9, NES_SCRIPT }, { 0x192D0, 0x0031, NES_SCRIPT },
- { 0x179DB, 0x0088, NES_SCRIPT }, { 0x2162B, 0x00D0, NES_SCRIPT }, { 0x1D3BF, 0x0018, NES_SCRIPT }, { 0x1D3D7, 0x0055, NES_SCRIPT }, { 0x18C36, 0x0005, NES_SCRIPT },
- { 0x15333, 0x0113, NES_SCRIPT }, { 0x15446, 0x000B, NES_SCRIPT }, { 0x24692, 0x014D, NES_SCRIPT }, { 0x247DF, 0x0014, NES_SCRIPT }, { 0x1DF59, 0x0018, NES_SCRIPT },
- { 0x247F3, 0x0027, NES_SCRIPT }, { 0x1A061, 0x0050, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2B773, 0x00A5, NES_SCRIPT }, { 0x2A686, 0x00BA, NES_SCRIPT },
- { 0x2A740, 0x0140, NES_SCRIPT }, { 0x1979F, 0x00CA, NES_SCRIPT }, { 0x19869, 0x014D, NES_SCRIPT }, { 0x199B6, 0x0012, NES_SCRIPT }, { 0x2A880, 0x0005, NES_SCRIPT },
- { 0x2A885, 0x0005, NES_SCRIPT }, { 0x2A88A, 0x0005, NES_SCRIPT }, { 0x2A88F, 0x0005, NES_SCRIPT }, { 0x2A894, 0x0005, NES_SCRIPT }, { 0x216FB, 0x0033, NES_SCRIPT },
- { 0x2A899, 0x0005, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A89E, 0x009C, NES_SCRIPT }, { 0x2A93A, 0x009C, NES_SCRIPT }
-};
-static const ScummNESFile::Resource res_scripts_ger[179] = {
- { 0x00000, 0x0000, NES_SCRIPT }, { 0x295B0, 0x045A, NES_SCRIPT }, { 0x29A0A, 0x0218, NES_SCRIPT }, { 0x29C22, 0x00B1, NES_SCRIPT }, { 0x29CD3, 0x0408, NES_SCRIPT },
- { 0x2A0DB, 0x01A1, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A27C, 0x005C, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A2D8, 0x0005, NES_SCRIPT },
- { 0x2C169, 0x000D, NES_SCRIPT }, { 0x2C176, 0x000D, NES_SCRIPT }, { 0x186DB, 0x0040, NES_SCRIPT }, { 0x1871B, 0x0016, NES_SCRIPT }, { 0x1B5C2, 0x0046, NES_SCRIPT },
- { 0x1EFB7, 0x00E3, NES_SCRIPT }, { 0x21D9D, 0x0069, NES_SCRIPT }, { 0x174F1, 0x0027, NES_SCRIPT }, { 0x1FE92, 0x0027, NES_SCRIPT }, { 0x1FEB9, 0x0027, NES_SCRIPT },
- { 0x1BCE5, 0x0022, NES_SCRIPT }, { 0x13EF4, 0x0087, NES_SCRIPT }, { 0x223EC, 0x001F, NES_SCRIPT }, { 0x2240B, 0x008F, NES_SCRIPT }, { 0x192CC, 0x002B, NES_SCRIPT },
- { 0x1CB08, 0x006E, NES_SCRIPT }, { 0x1CB76, 0x004E, NES_SCRIPT }, { 0x1CBC4, 0x004D, NES_SCRIPT }, { 0x1CC11, 0x0059, NES_SCRIPT }, { 0x204AA, 0x0080, NES_SCRIPT },
- { 0x1628E, 0x0035, NES_SCRIPT }, { 0x162C3, 0x001C, NES_SCRIPT }, { 0x162DF, 0x0014, NES_SCRIPT }, { 0x162F3, 0x001C, NES_SCRIPT }, { 0x1630F, 0x0027, NES_SCRIPT },
- { 0x16336, 0x01D1, NES_SCRIPT }, { 0x1D199, 0x00A0, NES_SCRIPT }, { 0x1D239, 0x011C, NES_SCRIPT }, { 0x1D355, 0x001C, NES_SCRIPT }, { 0x1D371, 0x0056, NES_SCRIPT },
- { 0x1D3C7, 0x0072, NES_SCRIPT }, { 0x1E4FA, 0x0028, NES_SCRIPT }, { 0x1E522, 0x019D, NES_SCRIPT }, { 0x1E6BF, 0x023B, NES_SCRIPT }, { 0x2845D, 0x0071, NES_SCRIPT },
- { 0x17C50, 0x0052, NES_SCRIPT }, { 0x15AC9, 0x0039, NES_SCRIPT }, { 0x18731, 0x02E7, NES_SCRIPT }, { 0x18A18, 0x00BC, NES_SCRIPT }, { 0x18AD4, 0x01A2, NES_SCRIPT },
- { 0x00000, 0x0000, NES_SCRIPT }, { 0x19E45, 0x00F8, NES_SCRIPT }, { 0x21E06, 0x00F7, NES_SCRIPT }, { 0x1E8FA, 0x00B5, NES_SCRIPT }, { 0x21EFD, 0x0047, NES_SCRIPT },
- { 0x2C183, 0x004D, NES_SCRIPT }, { 0x15B02, 0x0024, NES_SCRIPT }, { 0x14D64, 0x0014, NES_SCRIPT }, { 0x17518, 0x005E, NES_SCRIPT }, { 0x17576, 0x0125, NES_SCRIPT },
- { 0x1769B, 0x0009, NES_SCRIPT }, { 0x14D78, 0x01C7, NES_SCRIPT }, { 0x2ADCE, 0x0263, NES_SCRIPT }, { 0x232AF, 0x077F, NES_SCRIPT }, { 0x2C1D0, 0x001E, NES_SCRIPT },
- { 0x2C1EE, 0x0024, NES_SCRIPT }, { 0x2C212, 0x002E, NES_SCRIPT }, { 0x2C240, 0x0022, NES_SCRIPT }, { 0x2C262, 0x0013, NES_SCRIPT }, { 0x2C275, 0x001E, NES_SCRIPT },
- { 0x2C293, 0x0016, NES_SCRIPT }, { 0x2C2A9, 0x0027, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2C2D0, 0x0012, NES_SCRIPT }, { 0x176A4, 0x00A4, NES_SCRIPT },
- { 0x228F8, 0x0066, NES_SCRIPT }, { 0x14F3F, 0x007F, NES_SCRIPT }, { 0x1F428, 0x013A, NES_SCRIPT }, { 0x1FEE0, 0x001D, NES_SCRIPT }, { 0x1F562, 0x00A0, NES_SCRIPT },
- { 0x1F602, 0x00A4, NES_SCRIPT }, { 0x17748, 0x0076, NES_SCRIPT }, { 0x177BE, 0x0036, NES_SCRIPT }, { 0x1F6A6, 0x00B9, NES_SCRIPT }, { 0x2C2E2, 0x00CB, NES_SCRIPT },
- { 0x2C3AD, 0x00B7, NES_SCRIPT }, { 0x2C464, 0x008A, NES_SCRIPT }, { 0x20A58, 0x01BD, NES_SCRIPT }, { 0x20C15, 0x0181, NES_SCRIPT }, { 0x20D96, 0x0078, NES_SCRIPT },
- { 0x20E0E, 0x003C, NES_SCRIPT }, { 0x20E4A, 0x00E9, NES_SCRIPT }, { 0x20F33, 0x0046, NES_SCRIPT }, { 0x20F79, 0x00F6, NES_SCRIPT }, { 0x2106F, 0x0118, NES_SCRIPT },
- { 0x21187, 0x015B, NES_SCRIPT }, { 0x212E2, 0x01AC, NES_SCRIPT }, { 0x2148E, 0x003F, NES_SCRIPT }, { 0x214CD, 0x00A9, NES_SCRIPT }, { 0x2436F, 0x0126, NES_SCRIPT },
- { 0x1BD07, 0x0075, NES_SCRIPT }, { 0x1CC6A, 0x009B, NES_SCRIPT }, { 0x28F5D, 0x0054, NES_SCRIPT }, { 0x19F3D, 0x00E1, NES_SCRIPT }, { 0x1A01E, 0x0086, NES_SCRIPT },
- { 0x14FBE, 0x0057, NES_SCRIPT }, { 0x27326, 0x033D, NES_SCRIPT }, { 0x1DA51, 0x023B, NES_SCRIPT }, { 0x1DC8C, 0x00FB, NES_SCRIPT }, { 0x1DD87, 0x0056, NES_SCRIPT },
- { 0x1DDDD, 0x01E1, NES_SCRIPT }, { 0x15015, 0x004D, NES_SCRIPT }, { 0x27027, 0x00E8, NES_SCRIPT }, { 0x21F44, 0x0013, NES_SCRIPT }, { 0x2A2DD, 0x00F0, NES_SCRIPT },
- { 0x24495, 0x00F8, NES_SCRIPT }, { 0x21576, 0x00F9, NES_SCRIPT }, { 0x2458D, 0x002B, NES_SCRIPT }, { 0x2BAA4, 0x010F, NES_SCRIPT }, { 0x245B8, 0x00A5, NES_SCRIPT },
- { 0x250D0, 0x019C, NES_SCRIPT }, { 0x1B608, 0x000D, NES_SCRIPT }, { 0x1B615, 0x000D, NES_SCRIPT }, { 0x23A2E, 0x0185, NES_SCRIPT }, { 0x27957, 0x0212, NES_SCRIPT },
- { 0x23BB3, 0x0158, NES_SCRIPT }, { 0x23D0B, 0x01C4, NES_SCRIPT }, { 0x23ECF, 0x0016, NES_SCRIPT }, { 0x2BBB3, 0x005A, NES_SCRIPT }, { 0x23EE5, 0x0020, NES_SCRIPT },
- { 0x27D6A, 0x00A7, NES_SCRIPT }, { 0x2A3CD, 0x038C, NES_SCRIPT }, { 0x15062, 0x00F6, NES_SCRIPT }, { 0x2B5B2, 0x007B, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT },
- { 0x2526C, 0x003C, NES_SCRIPT }, { 0x1E9AF, 0x0011, NES_SCRIPT }, { 0x15B26, 0x0018, NES_SCRIPT }, { 0x265F5, 0x001F, NES_SCRIPT }, { 0x26614, 0x0054, NES_SCRIPT },
- { 0x26668, 0x018E, NES_SCRIPT }, { 0x267F6, 0x004B, NES_SCRIPT }, { 0x26841, 0x0196, NES_SCRIPT }, { 0x269D7, 0x0027, NES_SCRIPT }, { 0x269FE, 0x0041, NES_SCRIPT },
- { 0x26A3F, 0x01A3, NES_SCRIPT }, { 0x15B3E, 0x001F, NES_SCRIPT }, { 0x2465D, 0x002A, NES_SCRIPT }, { 0x15158, 0x0198, NES_SCRIPT }, { 0x192F7, 0x0031, NES_SCRIPT },
- { 0x177F4, 0x008C, NES_SCRIPT }, { 0x2166F, 0x00DA, NES_SCRIPT }, { 0x1D439, 0x0018, NES_SCRIPT }, { 0x1D451, 0x0054, NES_SCRIPT }, { 0x18C76, 0x0005, NES_SCRIPT },
- { 0x152F0, 0x0126, NES_SCRIPT }, { 0x15416, 0x000B, NES_SCRIPT }, { 0x24687, 0x0137, NES_SCRIPT }, { 0x247BE, 0x0014, NES_SCRIPT }, { 0x1DFBE, 0x0018, NES_SCRIPT },
- { 0x247D2, 0x0027, NES_SCRIPT }, { 0x1A0A4, 0x004D, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2B62D, 0x00A5, NES_SCRIPT }, { 0x2A759, 0x00BA, NES_SCRIPT },
- { 0x2A813, 0x0140, NES_SCRIPT }, { 0x197CF, 0x00D0, NES_SCRIPT }, { 0x1989F, 0x014D, NES_SCRIPT }, { 0x199EC, 0x0012, NES_SCRIPT }, { 0x2A953, 0x0005, NES_SCRIPT },
- { 0x2A958, 0x0005, NES_SCRIPT }, { 0x2A95D, 0x0005, NES_SCRIPT }, { 0x2A962, 0x0005, NES_SCRIPT }, { 0x2A967, 0x0005, NES_SCRIPT }, { 0x21749, 0x0033, NES_SCRIPT },
- { 0x2A96C, 0x0005, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A971, 0x009C, NES_SCRIPT }, { 0x2AA0D, 0x009C, NES_SCRIPT }
-};
-#endif
-static const ScummNESFile::Resource *res_scripts[ScummNESFile::kROMsetNum] = {
- res_scripts_usa,
- res_scripts_eur,
- res_scripts_swe,
- res_scripts_fra,
- res_scripts_ger,
-};
-
-#ifdef PALMOS_68K
-static const ScummNESFile::Resource *res_sounds_usa;
-static const ScummNESFile::Resource *res_sounds_eur;
-static const ScummNESFile::Resource *res_sounds_swe;
-static const ScummNESFile::Resource *res_sounds_fra;
-static const ScummNESFile::Resource *res_sounds_ger;
-#else
-static const ScummNESFile::Resource res_sounds_usa[82] = {
- { 0x0FFE8, 0x000A, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND },
- { 0x30ECA, 0x0832, NES_SOUND }, { 0x17FCA, 0x0011, NES_SOUND }, { 0x27E0B, 0x0073, NES_SOUND }, { 0x17FDB, 0x0011, NES_SOUND }, { 0x17FEC, 0x0011, NES_SOUND },
- { 0x27E7E, 0x0056, NES_SOUND }, { 0x27ED4, 0x001F, NES_SOUND }, { 0x23FEE, 0x0011, NES_SOUND }, { 0x0FFF2, 0x000A, NES_SOUND }, { 0x27EF3, 0x000A, NES_SOUND },
- { 0x27EFD, 0x0019, NES_SOUND }, { 0x27F16, 0x004B, NES_SOUND }, { 0x27F61, 0x000A, NES_SOUND }, { 0x27F6B, 0x000F, NES_SOUND }, { 0x27F7A, 0x001D, NES_SOUND },
- { 0x27F97, 0x0045, NES_SOUND }, { 0x27FDC, 0x000F, NES_SOUND }, { 0x2FD42, 0x001B, NES_SOUND }, { 0x2FD5D, 0x0033, NES_SOUND }, { 0x27FEB, 0x0011, NES_SOUND },
- { 0x2BFEF, 0x000F, NES_SOUND }, { 0x2FD90, 0x0075, NES_SOUND }, { 0x2FE05, 0x0014, NES_SOUND }, { 0x0FFE8, 0x000A, NES_SOUND }, { 0x2FE19, 0x00FF, NES_SOUND },
- { 0x2FF18, 0x000F, NES_SOUND }, { 0x2FF27, 0x000F, NES_SOUND }, { 0x2FF36, 0x0092, NES_SOUND }, { 0x2FF36, 0x0092, NES_SOUND }, { 0x2FFC8, 0x002D, NES_SOUND },
- { 0x316FC, 0x00F8, NES_SOUND }, { 0x317F4, 0x0016, NES_SOUND }, { 0x3180A, 0x0011, NES_SOUND }, { 0x3181B, 0x004B, NES_SOUND }, { 0x31866, 0x0011, NES_SOUND },
- { 0x31877, 0x003B, NES_SOUND }, { 0x318B2, 0x008A, NES_SOUND }, { 0x3193C, 0x0011, NES_SOUND }, { 0x3194D, 0x000F, NES_SOUND }, { 0x3195C, 0x00A2, NES_SOUND },
- { 0x319FE, 0x00D3, NES_SOUND }, { 0x31AD1, 0x0097, NES_SOUND }, { 0x2BFEF, 0x000F, NES_SOUND }, { 0x3195C, 0x00A2, NES_SOUND }, { 0x31B68, 0x05D1, NES_SOUND },
- { 0x31B68, 0x05D1, NES_SOUND }, { 0x32139, 0x0011, NES_SOUND }, { 0x0FFE8, 0x000A, NES_SOUND }, { 0x2FD90, 0x0075, NES_SOUND }, { 0x27ED4, 0x001F, NES_SOUND },
- { 0x3214A, 0x098E, NES_SOUND }, { 0x3181B, 0x004B, NES_SOUND }, { 0x32AD8, 0x0011, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x32AE9, 0x000F, NES_SOUND },
- { 0x32AF8, 0x002F, NES_SOUND }, { 0x32B27, 0x001D, NES_SOUND }, { 0x32B44, 0x0018, NES_SOUND }, { 0x32B5C, 0x0016, NES_SOUND }, { 0x32B72, 0x001B, NES_SOUND },
- { 0x32B8D, 0x0088, NES_SOUND }, { 0x32C15, 0x0065, NES_SOUND }, { 0x32C7A, 0x0065, NES_SOUND }, { 0x32CDF, 0x0073, NES_SOUND }, { 0x32D52, 0x00F9, NES_SOUND },
- { 0x32E4B, 0x049E, NES_SOUND }, { 0x34001, 0x0EA8, NES_SOUND }, { 0x332E9, 0x0B18, NES_SOUND }, { 0x34EA9, 0x0B9C, NES_SOUND }, { 0x35A45, 0x0C6B, NES_SOUND },
- { 0x366B0, 0x0E56, NES_SOUND }, { 0x38001, 0x0C70, NES_SOUND }, { 0x38C71, 0x0DEC, NES_SOUND }, { 0x39A5D, 0x0B77, NES_SOUND }, { 0x37506, 0x042F, NES_SOUND },
- { 0x3A5D4, 0x0AC5, NES_SOUND }, { 0x3B099, 0x0BE4, NES_SOUND }
-};
-static const ScummNESFile::Resource res_sounds_eur[82] = {
- { 0x0BF54, 0x000A, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND },
- { 0x30ECA, 0x0832, NES_SOUND }, { 0x0BF5E, 0x0011, NES_SOUND }, { 0x27ECB, 0x0073, NES_SOUND }, { 0x0BF6F, 0x0011, NES_SOUND }, { 0x0FF5D, 0x0011, NES_SOUND },
- { 0x316FC, 0x0056, NES_SOUND }, { 0x13F4E, 0x001F, NES_SOUND }, { 0x0FF6E, 0x0011, NES_SOUND }, { 0x13F6D, 0x000A, NES_SOUND }, { 0x1BF47, 0x000A, NES_SOUND },
- { 0x1BF51, 0x0019, NES_SOUND }, { 0x31752, 0x004B, NES_SOUND }, { 0x1BF6A, 0x000A, NES_SOUND }, { 0x27F3E, 0x000F, NES_SOUND }, { 0x27F4D, 0x001D, NES_SOUND },
- { 0x3179D, 0x0045, NES_SOUND }, { 0x27F6A, 0x000F, NES_SOUND }, { 0x2BF40, 0x001B, NES_SOUND }, { 0x317E2, 0x0033, NES_SOUND }, { 0x2BF5B, 0x0011, NES_SOUND },
- { 0x2BF6C, 0x000F, NES_SOUND }, { 0x31815, 0x0075, NES_SOUND }, { 0x2FF6C, 0x0014, NES_SOUND }, { 0x0BF54, 0x000A, NES_SOUND }, { 0x3188A, 0x00FF, NES_SOUND },
- { 0x31989, 0x000F, NES_SOUND }, { 0x31998, 0x000F, NES_SOUND }, { 0x319A7, 0x0092, NES_SOUND }, { 0x319A7, 0x0092, NES_SOUND }, { 0x31A39, 0x002D, NES_SOUND },
- { 0x31A66, 0x00F8, NES_SOUND }, { 0x31B5E, 0x0016, NES_SOUND }, { 0x31B74, 0x0011, NES_SOUND }, { 0x31B85, 0x004B, NES_SOUND }, { 0x31BD0, 0x0011, NES_SOUND },
- { 0x31BE1, 0x003B, NES_SOUND }, { 0x31C1C, 0x008A, NES_SOUND }, { 0x31CA6, 0x0011, NES_SOUND }, { 0x31CB7, 0x000F, NES_SOUND }, { 0x31CC6, 0x00A2, NES_SOUND },
- { 0x31D68, 0x00D3, NES_SOUND }, { 0x31E3B, 0x0097, NES_SOUND }, { 0x2BF6C, 0x000F, NES_SOUND }, { 0x31CC6, 0x00A2, NES_SOUND }, { 0x31ED2, 0x05D1, NES_SOUND },
- { 0x31ED2, 0x05D1, NES_SOUND }, { 0x324A3, 0x0011, NES_SOUND }, { 0x0BF54, 0x000A, NES_SOUND }, { 0x31815, 0x0075, NES_SOUND }, { 0x13F4E, 0x001F, NES_SOUND },
- { 0x324B4, 0x098E, NES_SOUND }, { 0x31B85, 0x004B, NES_SOUND }, { 0x32E42, 0x0011, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x32E53, 0x000F, NES_SOUND },
- { 0x32E62, 0x002F, NES_SOUND }, { 0x32E91, 0x001D, NES_SOUND }, { 0x32EAE, 0x0018, NES_SOUND }, { 0x32EC6, 0x0016, NES_SOUND }, { 0x32EDC, 0x001B, NES_SOUND },
- { 0x32EF7, 0x0088, NES_SOUND }, { 0x32F7F, 0x0065, NES_SOUND }, { 0x32FE4, 0x0065, NES_SOUND }, { 0x33049, 0x0073, NES_SOUND }, { 0x330BC, 0x00F9, NES_SOUND },
- { 0x331B5, 0x049E, NES_SOUND }, { 0x34001, 0x0EA8, NES_SOUND }, { 0x34EA9, 0x0B18, NES_SOUND }, { 0x359C1, 0x0B9C, NES_SOUND }, { 0x3655D, 0x0C6B, NES_SOUND },
- { 0x38001, 0x0E56, NES_SOUND }, { 0x371C8, 0x0C70, NES_SOUND }, { 0x38E57, 0x0DEC, NES_SOUND }, { 0x39C43, 0x0B77, NES_SOUND }, { 0x33653, 0x042F, NES_SOUND },
- { 0x3A7BA, 0x0AC5, NES_SOUND }, { 0x3B27F, 0x0BE4, NES_SOUND }
-};
-static const ScummNESFile::Resource res_sounds_swe[82] = {
- { 0x0BF58, 0x000A, NES_SOUND }, { 0x30352, 0x0832, NES_SOUND }, { 0x30352, 0x0832, NES_SOUND }, { 0x30352, 0x0832, NES_SOUND }, { 0x30352, 0x0832, NES_SOUND },
- { 0x30352, 0x0832, NES_SOUND }, { 0x0BF62, 0x0011, NES_SOUND }, { 0x27E5F, 0x0073, NES_SOUND }, { 0x17F5A, 0x0011, NES_SOUND }, { 0x17F6B, 0x0011, NES_SOUND },
- { 0x27ED2, 0x0056, NES_SOUND }, { 0x1BF55, 0x001F, NES_SOUND }, { 0x23F66, 0x0011, NES_SOUND }, { 0x0BF73, 0x000A, NES_SOUND }, { 0x1BF74, 0x000A, NES_SOUND },
- { 0x27F28, 0x0019, NES_SOUND }, { 0x2BF0A, 0x004B, NES_SOUND }, { 0x1FF71, 0x000A, NES_SOUND }, { 0x27F41, 0x000F, NES_SOUND }, { 0x27F50, 0x001D, NES_SOUND },
- { 0x2FEAA, 0x0045, NES_SOUND }, { 0x27F6D, 0x000F, NES_SOUND }, { 0x2BF55, 0x001B, NES_SOUND }, { 0x2FEEF, 0x0033, NES_SOUND }, { 0x2FF22, 0x0011, NES_SOUND },
- { 0x2BF70, 0x000F, NES_SOUND }, { 0x30B84, 0x0075, NES_SOUND }, { 0x2FF33, 0x0014, NES_SOUND }, { 0x0BF58, 0x000A, NES_SOUND }, { 0x30BF9, 0x00FF, NES_SOUND },
- { 0x2FF47, 0x000F, NES_SOUND }, { 0x2FF56, 0x000F, NES_SOUND }, { 0x30CF8, 0x0092, NES_SOUND }, { 0x30CF8, 0x0092, NES_SOUND }, { 0x30D8A, 0x002D, NES_SOUND },
- { 0x30DB7, 0x00F8, NES_SOUND }, { 0x2FF65, 0x0016, NES_SOUND }, { 0x30EAF, 0x0011, NES_SOUND }, { 0x30EC0, 0x004B, NES_SOUND }, { 0x30F0B, 0x0011, NES_SOUND },
- { 0x30F1C, 0x003B, NES_SOUND }, { 0x30F57, 0x008A, NES_SOUND }, { 0x30FE1, 0x0011, NES_SOUND }, { 0x30FF2, 0x000F, NES_SOUND }, { 0x31001, 0x00A2, NES_SOUND },
- { 0x310A3, 0x00D3, NES_SOUND }, { 0x31176, 0x0097, NES_SOUND }, { 0x2BF70, 0x000F, NES_SOUND }, { 0x31001, 0x00A2, NES_SOUND }, { 0x3120D, 0x05D1, NES_SOUND },
- { 0x3120D, 0x05D1, NES_SOUND }, { 0x317DE, 0x0011, NES_SOUND }, { 0x0BF58, 0x000A, NES_SOUND }, { 0x30B84, 0x0075, NES_SOUND }, { 0x1BF55, 0x001F, NES_SOUND },
- { 0x317EF, 0x098E, NES_SOUND }, { 0x30EC0, 0x004B, NES_SOUND }, { 0x3217D, 0x0011, NES_SOUND }, { 0x30352, 0x0832, NES_SOUND }, { 0x3218E, 0x000F, NES_SOUND },
- { 0x3219D, 0x002F, NES_SOUND }, { 0x321CC, 0x001D, NES_SOUND }, { 0x321E9, 0x0018, NES_SOUND }, { 0x32201, 0x0016, NES_SOUND }, { 0x32217, 0x001B, NES_SOUND },
- { 0x32232, 0x0088, NES_SOUND }, { 0x322BA, 0x0065, NES_SOUND }, { 0x3231F, 0x0065, NES_SOUND }, { 0x32384, 0x0073, NES_SOUND }, { 0x323F7, 0x00F9, NES_SOUND },
- { 0x324F0, 0x049E, NES_SOUND }, { 0x3298E, 0x0EA8, NES_SOUND }, { 0x34001, 0x0B18, NES_SOUND }, { 0x34B19, 0x0B9C, NES_SOUND }, { 0x356B5, 0x0C6B, NES_SOUND },
- { 0x36320, 0x0E56, NES_SOUND }, { 0x37176, 0x0C70, NES_SOUND }, { 0x38001, 0x0DEC, NES_SOUND }, { 0x38DED, 0x0B77, NES_SOUND }, { 0x33836, 0x042F, NES_SOUND },
- { 0x39964, 0x0AC5, NES_SOUND }, { 0x3A429, 0x0BE4, NES_SOUND }
-};
-static const ScummNESFile::Resource res_sounds_fra[82] = {
- { 0x07F74, 0x000A, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND },
- { 0x30ECA, 0x0832, NES_SOUND }, { 0x0BF6C, 0x0011, NES_SOUND }, { 0x1BEFA, 0x0073, NES_SOUND }, { 0x17F10, 0x0011, NES_SOUND }, { 0x17F21, 0x0011, NES_SOUND },
- { 0x1FED5, 0x0056, NES_SOUND }, { 0x17F32, 0x001F, NES_SOUND }, { 0x17F51, 0x0011, NES_SOUND }, { 0x0FF76, 0x000A, NES_SOUND }, { 0x17F62, 0x000A, NES_SOUND },
- { 0x1FF2B, 0x0019, NES_SOUND }, { 0x23E78, 0x004B, NES_SOUND }, { 0x17F6C, 0x000A, NES_SOUND }, { 0x1BF6D, 0x000F, NES_SOUND }, { 0x1FF44, 0x001D, NES_SOUND },
- { 0x23EC3, 0x0045, NES_SOUND }, { 0x1FF61, 0x000F, NES_SOUND }, { 0x23F08, 0x001B, NES_SOUND }, { 0x23F23, 0x0033, NES_SOUND }, { 0x23F56, 0x0011, NES_SOUND },
- { 0x1FF70, 0x000F, NES_SOUND }, { 0x27EF4, 0x0075, NES_SOUND }, { 0x23F67, 0x0014, NES_SOUND }, { 0x07F74, 0x000A, NES_SOUND }, { 0x2FB83, 0x00FF, NES_SOUND },
- { 0x27F69, 0x000F, NES_SOUND }, { 0x2BF70, 0x000F, NES_SOUND }, { 0x2FC82, 0x0092, NES_SOUND }, { 0x2FC82, 0x0092, NES_SOUND }, { 0x2FD14, 0x002D, NES_SOUND },
- { 0x2FD41, 0x00F8, NES_SOUND }, { 0x2FE39, 0x0016, NES_SOUND }, { 0x2FE4F, 0x0011, NES_SOUND }, { 0x2FE60, 0x004B, NES_SOUND }, { 0x2FEAB, 0x0011, NES_SOUND },
- { 0x2FEBC, 0x003B, NES_SOUND }, { 0x316FC, 0x008A, NES_SOUND }, { 0x2FEF7, 0x0011, NES_SOUND }, { 0x2FF08, 0x000F, NES_SOUND }, { 0x31786, 0x00A2, NES_SOUND },
- { 0x31828, 0x00D3, NES_SOUND }, { 0x318FB, 0x0097, NES_SOUND }, { 0x1FF70, 0x000F, NES_SOUND }, { 0x31786, 0x00A2, NES_SOUND }, { 0x31992, 0x05D1, NES_SOUND },
- { 0x31992, 0x05D1, NES_SOUND }, { 0x2FF17, 0x0011, NES_SOUND }, { 0x07F74, 0x000A, NES_SOUND }, { 0x27EF4, 0x0075, NES_SOUND }, { 0x17F32, 0x001F, NES_SOUND },
- { 0x31F63, 0x098E, NES_SOUND }, { 0x2FE60, 0x004B, NES_SOUND }, { 0x2FF28, 0x0011, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x2FF39, 0x000F, NES_SOUND },
- { 0x2FF48, 0x002F, NES_SOUND }, { 0x328F1, 0x001D, NES_SOUND }, { 0x3290E, 0x0018, NES_SOUND }, { 0x32926, 0x0016, NES_SOUND }, { 0x3293C, 0x001B, NES_SOUND },
- { 0x32957, 0x0088, NES_SOUND }, { 0x329DF, 0x0065, NES_SOUND }, { 0x32A44, 0x0065, NES_SOUND }, { 0x32AA9, 0x0073, NES_SOUND }, { 0x32B1C, 0x00F9, NES_SOUND },
- { 0x32C15, 0x049E, NES_SOUND }, { 0x330B3, 0x0EA8, NES_SOUND }, { 0x34001, 0x0B18, NES_SOUND }, { 0x34B19, 0x0B9C, NES_SOUND }, { 0x356B5, 0x0C6B, NES_SOUND },
- { 0x36320, 0x0E56, NES_SOUND }, { 0x37176, 0x0C70, NES_SOUND }, { 0x38001, 0x0DEC, NES_SOUND }, { 0x38DED, 0x0B77, NES_SOUND }, { 0x39964, 0x042F, NES_SOUND },
- { 0x39D93, 0x0AC5, NES_SOUND }, { 0x3A858, 0x0BE4, NES_SOUND }
-};
-static const ScummNESFile::Resource res_sounds_ger[82] = {
- { 0x0BF6D, 0x000A, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND },
- { 0x30ECA, 0x0832, NES_SOUND }, { 0x23F05, 0x0011, NES_SOUND }, { 0x2FA49, 0x0073, NES_SOUND }, { 0x23F16, 0x0011, NES_SOUND }, { 0x23F27, 0x0011, NES_SOUND },
- { 0x2FABC, 0x0056, NES_SOUND }, { 0x23F38, 0x001F, NES_SOUND }, { 0x23F57, 0x0011, NES_SOUND }, { 0x0FF76, 0x000A, NES_SOUND }, { 0x17F71, 0x000A, NES_SOUND },
- { 0x2BF2F, 0x0019, NES_SOUND }, { 0x2FB12, 0x004B, NES_SOUND }, { 0x23F68, 0x000A, NES_SOUND }, { 0x2BF48, 0x000F, NES_SOUND }, { 0x2BF57, 0x001D, NES_SOUND },
- { 0x2FB5D, 0x0045, NES_SOUND }, { 0x2FBA2, 0x000F, NES_SOUND }, { 0x2FBB1, 0x001B, NES_SOUND }, { 0x2FBCC, 0x0033, NES_SOUND }, { 0x2FBFF, 0x0011, NES_SOUND },
- { 0x2FC10, 0x000F, NES_SOUND }, { 0x2FC1F, 0x0075, NES_SOUND }, { 0x2FC94, 0x0014, NES_SOUND }, { 0x0BF6D, 0x000A, NES_SOUND }, { 0x2FCA8, 0x00FF, NES_SOUND },
- { 0x2FDA7, 0x000F, NES_SOUND }, { 0x2FDB6, 0x000F, NES_SOUND }, { 0x2FDC5, 0x0092, NES_SOUND }, { 0x2FDC5, 0x0092, NES_SOUND }, { 0x2FE57, 0x002D, NES_SOUND },
- { 0x2FE84, 0x00F8, NES_SOUND }, { 0x316FC, 0x0016, NES_SOUND }, { 0x31712, 0x0011, NES_SOUND }, { 0x31723, 0x004B, NES_SOUND }, { 0x3176E, 0x0011, NES_SOUND },
- { 0x3177F, 0x003B, NES_SOUND }, { 0x317BA, 0x008A, NES_SOUND }, { 0x31844, 0x0011, NES_SOUND }, { 0x31855, 0x000F, NES_SOUND }, { 0x31864, 0x00A2, NES_SOUND },
- { 0x31906, 0x00D3, NES_SOUND }, { 0x319D9, 0x0097, NES_SOUND }, { 0x2FC10, 0x000F, NES_SOUND }, { 0x31864, 0x00A2, NES_SOUND }, { 0x31A70, 0x05D1, NES_SOUND },
- { 0x31A70, 0x05D1, NES_SOUND }, { 0x32041, 0x0011, NES_SOUND }, { 0x0BF6D, 0x000A, NES_SOUND }, { 0x2FC1F, 0x0075, NES_SOUND }, { 0x23F38, 0x001F, NES_SOUND },
- { 0x32052, 0x098E, NES_SOUND }, { 0x31723, 0x004B, NES_SOUND }, { 0x329E0, 0x0011, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x329F1, 0x000F, NES_SOUND },
- { 0x32A00, 0x002F, NES_SOUND }, { 0x32A2F, 0x001D, NES_SOUND }, { 0x32A4C, 0x0018, NES_SOUND }, { 0x32A64, 0x0016, NES_SOUND }, { 0x32A7A, 0x001B, NES_SOUND },
- { 0x32A95, 0x0088, NES_SOUND }, { 0x32B1D, 0x0065, NES_SOUND }, { 0x32B82, 0x0065, NES_SOUND }, { 0x32BE7, 0x0073, NES_SOUND }, { 0x32C5A, 0x00F9, NES_SOUND },
- { 0x32D53, 0x049E, NES_SOUND }, { 0x34001, 0x0EA8, NES_SOUND }, { 0x331F1, 0x0B18, NES_SOUND }, { 0x34EA9, 0x0B9C, NES_SOUND }, { 0x35A45, 0x0C6B, NES_SOUND },
- { 0x366B0, 0x0E56, NES_SOUND }, { 0x38001, 0x0C70, NES_SOUND }, { 0x38C71, 0x0DEC, NES_SOUND }, { 0x39A5D, 0x0B77, NES_SOUND }, { 0x37506, 0x042F, NES_SOUND },
- { 0x3A5D4, 0x0AC5, NES_SOUND }, { 0x3B099, 0x0BE4, NES_SOUND }
-};
-#endif
-static const ScummNESFile::Resource *res_sounds[ScummNESFile::kROMsetNum] = {
- res_sounds_usa,
- res_sounds_eur,
- res_sounds_swe,
- res_sounds_fra,
- res_sounds_ger,
-};
-
-#ifdef PALMOS_68K
-static const ScummNESFile::Resource *res_costumes_usa;
-static const ScummNESFile::Resource *res_costumes_eur;
-static const ScummNESFile::Resource *res_costumes_swe;
-static const ScummNESFile::Resource *res_costumes_fra;
-static const ScummNESFile::Resource *res_costumes_ger;
-#else
-static const ScummNESFile::Resource res_costumes_usa[25] = {
- { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME },
- { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x13FAB, 0x004B, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME },
- { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F5A, 0x0036, NES_COSTUME }, { 0x17F90, 0x003A, NES_COSTUME }, { 0x17F90, 0x003A, NES_COSTUME },
- { 0x17F05, 0x0055, NES_COSTUME }, { 0x1BF87, 0x003B, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x23FA9, 0x0045, NES_COSTUME }, { 0x1FFBD, 0x0040, NES_COSTUME },
- { 0x1BFC2, 0x003C, NES_COSTUME }, { 0x17F90, 0x003A, NES_COSTUME }, { 0x17F90, 0x003A, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x13FAB, 0x004B, NES_COSTUME }
-};
-static const ScummNESFile::Resource res_costumes_eur[25] = {
- { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME },
- { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0FEA2, 0x004B, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME },
- { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0FEED, 0x0036, NES_COSTUME }, { 0x0FF23, 0x003A, NES_COSTUME }, { 0x0FF23, 0x003A, NES_COSTUME },
- { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x13F13, 0x003B, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x23F2F, 0x0045, NES_COSTUME }, { 0x1FF3E, 0x0040, NES_COSTUME },
- { 0x27E8F, 0x003C, NES_COSTUME }, { 0x0FF23, 0x003A, NES_COSTUME }, { 0x0FF23, 0x003A, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0FEA2, 0x004B, NES_COSTUME }
-};
-static const ScummNESFile::Resource res_costumes_swe[25] = {
- { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME },
- { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x17E9A, 0x004B, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME },
- { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FF4A, 0x0036, NES_COSTUME }, { 0x17EE5, 0x003A, NES_COSTUME }, { 0x17EE5, 0x003A, NES_COSTUME },
- { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x17F1F, 0x003B, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x1BE94, 0x0045, NES_COSTUME }, { 0x1BED9, 0x0040, NES_COSTUME },
- { 0x1BF19, 0x003C, NES_COSTUME }, { 0x17EE5, 0x003A, NES_COSTUME }, { 0x17EE5, 0x003A, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x17E9A, 0x004B, NES_COSTUME }
-};
-static const ScummNESFile::Resource res_costumes_fra[25] = {
- { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME },
- { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x13E77, 0x004B, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME },
- { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x07F3E, 0x0036, NES_COSTUME }, { 0x13EC2, 0x003A, NES_COSTUME }, { 0x13EC2, 0x003A, NES_COSTUME },
- { 0x0BF17, 0x0055, NES_COSTUME }, { 0x13EFC, 0x003B, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x13F37, 0x0045, NES_COSTUME }, { 0x17E94, 0x0040, NES_COSTUME },
- { 0x17ED4, 0x003C, NES_COSTUME }, { 0x13EC2, 0x003A, NES_COSTUME }, { 0x13EC2, 0x003A, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x13E77, 0x004B, NES_COSTUME }
-};
-static const ScummNESFile::Resource res_costumes_ger[25] = {
- { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME },
- { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x17E6C, 0x004B, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME },
- { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FF40, 0x0036, NES_COSTUME }, { 0x17EB7, 0x003A, NES_COSTUME }, { 0x17EB7, 0x003A, NES_COSTUME },
- { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x17EF1, 0x003B, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x17F2C, 0x0045, NES_COSTUME }, { 0x1FEFD, 0x0040, NES_COSTUME },
- { 0x1FF3D, 0x003C, NES_COSTUME }, { 0x17EB7, 0x003A, NES_COSTUME }, { 0x17EB7, 0x003A, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x17E6C, 0x004B, NES_COSTUME }
-};
-#endif
-static const ScummNESFile::Resource *res_costumes[ScummNESFile::kROMsetNum] = {
- res_costumes_usa,
- res_costumes_eur,
- res_costumes_swe,
- res_costumes_fra,
- res_costumes_ger,
-};
-
-#ifdef PALMOS_68K
-static const ScummNESFile::Resource *res_globdata_usa;
-static const ScummNESFile::Resource *res_globdata_eur;
-static const ScummNESFile::Resource *res_globdata_swe;
-static const ScummNESFile::Resource *res_globdata_fra;
-static const ScummNESFile::Resource *res_globdata_ger;
-#else
-static const ScummNESFile::Resource res_globdata_usa[1] = { { 0x2CA11, 0x0307, NES_GLOBDATA } };
-static const ScummNESFile::Resource res_globdata_eur[1] = { { 0x2CA11, 0x0307, NES_GLOBDATA } };
-static const ScummNESFile::Resource res_globdata_swe[1] = { { 0x2C001, 0x0307, NES_GLOBDATA } };
-static const ScummNESFile::Resource res_globdata_fra[1] = { { 0x2C628, 0x0307, NES_GLOBDATA } };
-static const ScummNESFile::Resource res_globdata_ger[1] = { { 0x2C4EE, 0x0307, NES_GLOBDATA } };
-#endif
-static const ScummNESFile::Resource *res_globdata[ScummNESFile::kROMsetNum] = {
- res_globdata_usa,
- res_globdata_eur,
- res_globdata_swe,
- res_globdata_fra,
- res_globdata_ger,
-};
-
-#ifdef PALMOS_68K
-static const ScummNESFile::Resource *res_sprpals_usa;
-static const ScummNESFile::Resource *res_sprpals_eur;
-static const ScummNESFile::Resource *res_sprpals_swe;
-static const ScummNESFile::Resource *res_sprpals_fra;
-static const ScummNESFile::Resource *res_sprpals_ger;
-#else
-// sprite palette data
-static const ScummNESFile::Resource res_sprpals_usa[2] = { { 0x0BFC1, 0x0010, NES_SPRPALS }, { 0x0BFD1, 0x0010, NES_SPRPALS } };
-static const ScummNESFile::Resource res_sprpals_eur[2] = { { 0x07F61, 0x0010, NES_SPRPALS }, { 0x0BEB2, 0x0010, NES_SPRPALS } };
-static const ScummNESFile::Resource res_sprpals_swe[2] = { { 0x07F55, 0x0010, NES_SPRPALS }, { 0x07F65, 0x0010, NES_SPRPALS } };
-static const ScummNESFile::Resource res_sprpals_fra[2] = { { 0x07ED8, 0x0010, NES_SPRPALS }, { 0x07EE8, 0x0010, NES_SPRPALS } };
-static const ScummNESFile::Resource res_sprpals_ger[2] = { { 0x07F6B, 0x0010, NES_SPRPALS }, { 0x0BF17, 0x0010, NES_SPRPALS } };
-#endif
-static const ScummNESFile::Resource *res_sprpals[ScummNESFile::kROMsetNum] = {
- res_sprpals_usa,
- res_sprpals_eur,
- res_sprpals_swe,
- res_sprpals_fra,
- res_sprpals_ger,
-};
-
-#ifdef PALMOS_68K
-static const ScummNESFile::Resource *res_sprdesc_usa;
-static const ScummNESFile::Resource *res_sprdesc_eur;
-static const ScummNESFile::Resource *res_sprdesc_swe;
-static const ScummNESFile::Resource *res_sprdesc_fra;
-static const ScummNESFile::Resource *res_sprdesc_ger;
-#else
-// associates costume IDs with sprite sets (indexes into SPRLENS/SPROFFS)
-static const ScummNESFile::Resource res_sprdesc_usa[2] = { { 0x0FFB7, 0x0031, NES_SPRDESC }, { 0x0BFE1, 0x0009, NES_SPRDESC } };
-static const ScummNESFile::Resource res_sprdesc_eur[2] = { { 0x0BEC2, 0x0031, NES_SPRDESC }, { 0x07F71, 0x0009, NES_SPRDESC } };
-static const ScummNESFile::Resource res_sprdesc_swe[2] = { { 0x0BF1B, 0x0031, NES_SPRDESC }, { 0x07F75, 0x0009, NES_SPRDESC } };
-static const ScummNESFile::Resource res_sprdesc_fra[2] = { { 0x07EF8, 0x0031, NES_SPRDESC }, { 0x07F29, 0x0009, NES_SPRDESC } };
-static const ScummNESFile::Resource res_sprdesc_ger[2] = { { 0x0BF27, 0x0031, NES_SPRDESC }, { 0x0BF58, 0x0009, NES_SPRDESC } };
-#endif
-static const ScummNESFile::Resource *res_sprdesc[ScummNESFile::kROMsetNum] = {
- res_sprdesc_usa,
- res_sprdesc_eur,
- res_sprdesc_swe,
- res_sprdesc_fra,
- res_sprdesc_ger,
-};
-
-#ifdef PALMOS_68K
-static const ScummNESFile::Resource *res_sprlens_usa;
-static const ScummNESFile::Resource *res_sprlens_eur;
-static const ScummNESFile::Resource *res_sprlens_swe;
-static const ScummNESFile::Resource *res_sprlens_fra;
-static const ScummNESFile::Resource *res_sprlens_ger;
-#else
-// number of sprites in each set (indicates length within SPRDATA)
-static const ScummNESFile::Resource res_sprlens_usa[2] = { { 0x0FEA2, 0x0115, NES_SPRLENS }, { 0x07FF5, 0x0006, NES_SPRLENS } };
-static const ScummNESFile::Resource res_sprlens_eur[2] = { { 0x1BE32, 0x0115, NES_SPRLENS }, { 0x07F5B, 0x0006, NES_SPRLENS } };
-static const ScummNESFile::Resource res_sprlens_swe[2] = { { 0x13E6A, 0x0115, NES_SPRLENS }, { 0x07F4F, 0x0006, NES_SPRLENS } };
-static const ScummNESFile::Resource res_sprlens_fra[2] = { { 0x0FE61, 0x0115, NES_SPRLENS }, { 0x07ED2, 0x0006, NES_SPRLENS } };
-static const ScummNESFile::Resource res_sprlens_ger[2] = { { 0x2BE1A, 0x0115, NES_SPRLENS }, { 0x07F65, 0x0006, NES_SPRLENS } };
-#endif
-static const ScummNESFile::Resource *res_sprlens[ScummNESFile::kROMsetNum] = {
- res_sprlens_usa,
- res_sprlens_eur,
- res_sprlens_swe,
- res_sprlens_fra,
- res_sprlens_ger,
-};
-
-#ifdef PALMOS_68K
-static const ScummNESFile::Resource *res_sproffs_usa;
-static const ScummNESFile::Resource *res_sproffs_eur;
-static const ScummNESFile::Resource *res_sproffs_swe;
-static const ScummNESFile::Resource *res_sproffs_fra;
-static const ScummNESFile::Resource *res_sproffs_ger;
-#else
-// offset of each sprite set (indexes into SPRDATA)
-static const ScummNESFile::Resource res_sproffs_usa[2] = { { 0x2BDC5, 0x022A, NES_SPROFFS }, { 0x0BFEA, 0x000C, NES_SPROFFS } };
-static const ScummNESFile::Resource res_sproffs_eur[2] = { { 0x2FD42, 0x022A, NES_SPROFFS }, { 0x0BEF3, 0x000C, NES_SPROFFS } };
-static const ScummNESFile::Resource res_sproffs_swe[2] = { { 0x2BCE0, 0x022A, NES_SPROFFS }, { 0x0BF4C, 0x000C, NES_SPROFFS } };
-static const ScummNESFile::Resource res_sproffs_fra[2] = { { 0x2F959, 0x022A, NES_SPROFFS }, { 0x07F32, 0x000C, NES_SPROFFS } };
-static const ScummNESFile::Resource res_sproffs_ger[2] = { { 0x2F81F, 0x022A, NES_SPROFFS }, { 0x0BF61, 0x000C, NES_SPROFFS } };
-#endif
-static const ScummNESFile::Resource *res_sproffs[ScummNESFile::kROMsetNum] = {
- res_sproffs_usa,
- res_sproffs_eur,
- res_sproffs_swe,
- res_sproffs_fra,
- res_sproffs_ger,
-};
-
-#ifdef PALMOS_68K
-static const ScummNESFile::Resource *res_sprdata_usa;
-static const ScummNESFile::Resource *res_sprdata_eur;
-static const ScummNESFile::Resource *res_sprdata_swe;
-static const ScummNESFile::Resource *res_sprdata_fra;
-static const ScummNESFile::Resource *res_sprdata_ger;
-#else
-// sprite data sets (packed NES sprite data)
-static const ScummNESFile::Resource res_sprdata_usa[2] = { { 0x2CE11, 0x2BE0, NES_SPRDATA }, { 0x07F6B, 0x008A, NES_SPRDATA } };
-static const ScummNESFile::Resource res_sprdata_eur[2] = { { 0x2CE11, 0x2BE0, NES_SPRDATA }, { 0x0BE28, 0x008A, NES_SPRDATA } };
-static const ScummNESFile::Resource res_sprdata_swe[2] = { { 0x2C401, 0x2BE0, NES_SPRDATA }, { 0x0FE6B, 0x008A, NES_SPRDATA } };
-static const ScummNESFile::Resource res_sprdata_fra[2] = { { 0x2CA28, 0x2BE0, NES_SPRDATA }, { 0x07E48, 0x008A, NES_SPRDATA } };
-static const ScummNESFile::Resource res_sprdata_ger[2] = { { 0x2C8EE, 0x2BE0, NES_SPRDATA }, { 0x0FE61, 0x008A, NES_SPRDATA } };
-static const ScummNESFile::Resource *res_sprdata[ScummNESFile::kROMsetNum] = {
- res_sprdata_usa,
- res_sprdata_eur,
- res_sprdata_swe,
- res_sprdata_fra,
- res_sprdata_ger,
-};
-#endif
-
-#ifdef PALMOS_68K
-static const ScummNESFile::Resource *res_charset_usa;
-static const ScummNESFile::Resource *res_charset_eur;
-static const ScummNESFile::Resource *res_charset_swe;
-static const ScummNESFile::Resource *res_charset_fra;
-static const ScummNESFile::Resource *res_charset_ger;
-#else
-static const ScummNESFile::Resource res_charset_usa[1] = { { 0x3F6EE, 0x0090, NES_CHARSET } };
-static const ScummNESFile::Resource res_charset_eur[1] = { { 0x3F724, 0x0090, NES_CHARSET } };
-static const ScummNESFile::Resource res_charset_swe[1] = { { 0x3F739, 0x0090, NES_CHARSET } };
-static const ScummNESFile::Resource res_charset_fra[1] = { { 0x3F739, 0x0090, NES_CHARSET } };
-static const ScummNESFile::Resource res_charset_ger[1] = { { 0x3F739, 0x0090, NES_CHARSET } };
-#endif
-static const ScummNESFile::Resource *res_charset[ScummNESFile::kROMsetNum] = {
- res_charset_usa,
- res_charset_eur,
- res_charset_swe,
- res_charset_fra,
- res_charset_ger,
-};
-
-#ifdef PALMOS_68K
-static const ScummNESFile::Resource *res_preplist_usa;
-static const ScummNESFile::Resource *res_preplist_eur;
-static const ScummNESFile::Resource *res_preplist_swe;
-static const ScummNESFile::Resource *res_preplist_fra;
-static const ScummNESFile::Resource *res_preplist_ger;
-#else
-static const ScummNESFile::Resource res_preplist_usa[1] = { { 0x3FB5A, 0x000E, NES_PREPLIST } };
-static const ScummNESFile::Resource res_preplist_eur[1] = { { 0x3FB90, 0x000E, NES_PREPLIST } };
-static const ScummNESFile::Resource res_preplist_swe[1] = { { 0x3FBA9, 0x000E, NES_PREPLIST } };
-static const ScummNESFile::Resource res_preplist_fra[1] = { { 0x3FBAF, 0x0010, NES_PREPLIST } };
-static const ScummNESFile::Resource res_preplist_ger[1] = { { 0x3FBAB, 0x000F, NES_PREPLIST } };
-#endif
-static const ScummNESFile::Resource *res_preplist[ScummNESFile::kROMsetNum] = {
- res_preplist_usa,
- res_preplist_eur,
- res_preplist_swe,
- res_preplist_fra,
- res_preplist_ger,
-};
-
-uint16 write_byte(Common::WriteStream *out, byte val) {
- val ^= 0xFF;
- if (out != 0)
- out->writeByte(val);
- return 1;
-}
-
-uint16 write_word(Common::WriteStream *out, uint16 val) {
- val ^= 0xFFFF;
- if (out != 0)
- out->writeUint16LE(val);
- return 2;
-}
-
-byte ScummNESFile::fileReadByte() {
- byte b = 0;
- File::read(&b, 1);
- return b;
-}
-
-uint16 ScummNESFile::fileReadUint16LE() {
- uint16 a = fileReadByte();
- uint16 b = fileReadByte();
- return a | (b << 8);
-}
-
-uint16 ScummNESFile::extractResource(Common::WriteStream *output, const Resource *res) {
- uint16 len, i, j;
- byte val;
- byte cnt;
- uint16 reslen = 0;
-
- if (res == NULL)
- error("extract_resource - no resource specified");
-
- if ((res->offset == 0) && (res->length == 0))
- return 0; /* there are 8 scripts that are zero bytes long, so we should skip them */
-
- File::seek(res->offset,SEEK_SET);
-
- switch (res->type) {
- case NES_GLOBDATA:
- len = res->length;
-
- for (i = 0; i < len; i++)
- reslen += write_byte(output, fileReadByte());
-
- break;
-
- case NES_ROOMGFX:
- case NES_COSTUMEGFX:
- reslen += write_word(output, (uint16)(res->length + 2));
- len = fileReadByte();
- reslen += write_byte(output, (byte)len);
-
- if (!len)
- len = 256;
- len = len << 4;
-
- for (i = 0; i < len;) {
- reslen += write_byte(output, cnt = fileReadByte());
- for (j = 0; j < (cnt & 0x7F); j++, i++)
- if ((cnt & 0x80) || (j == 0))
- reslen += write_byte(output, fileReadByte());
- }
-
- if (File::pos() - res->offset != res->length)
- error("extract_resource - length mismatch while extracting graphics resource (was %04X, should be %04X)", File::pos() - res->offset, res->length);
-
- break;
-
- case NES_ROOM:
- case NES_SCRIPT:
- len = fileReadUint16LE();
-
- if (len != res->length)
- error("extract_resource - length mismatch while extracting room/script resource (was %04X, should be %04X)", len, res->length);
-
- File::seek(-2, SEEK_CUR);
-
- for (i = 0; i < len; i++)
- reslen += write_byte(output, fileReadByte());
-
- break;
-
- case NES_SOUND:
- len = res->length + 2;
- val = fileReadByte();
- cnt = fileReadByte();
-
- if ((val == 2) && (cnt == 100)) {
- reslen += write_word(output, len);
- reslen += write_byte(output, val);
- reslen += write_byte(output, cnt);
-
- cnt = fileReadByte();
- reslen += write_byte(output, cnt);
- for (i = 0; i < cnt; i++)
- reslen += write_byte(output, fileReadByte());
- for (i = 0; i < cnt; i++)
- reslen += write_byte(output, fileReadByte());
-
- while (1) {
- reslen += write_byte(output, val = fileReadByte());
- if (val >= 0xFE)
- break;
- }
- } else if (((val == 0) || (val == 1) || (val == 4)) && (cnt == 10)) {
- reslen += write_word(output, len);
- reslen += write_byte(output, val);
- reslen += write_byte(output, cnt);
- while (1) {
- reslen += write_byte(output, val = fileReadByte());
-
- if (val >= 0xFE)
- break;
-
- if (val >= 0x10)
- reslen += write_byte(output, fileReadByte());
- else {
- reslen += write_byte(output, fileReadByte());
- reslen += write_byte(output, fileReadByte());
- reslen += write_byte(output, fileReadByte());
- reslen += write_byte(output, fileReadByte());
- }
- }
- } else
- error("extract_resource - unknown sound type %d/%d detected",val,cnt);
-
- if (File::pos() - res->offset != res->length)
- error("extract_resource - length mismatch while extracting sound resource (was %04X, should be %04X)", File::pos() - res->offset, res->length);
-
- break;
-
- case NES_COSTUME:
- case NES_SPRPALS:
- case NES_SPRDESC:
- case NES_SPRLENS:
- case NES_SPROFFS:
- case NES_SPRDATA:
- case NES_CHARSET:
- len = res->length;
- reslen += write_word(output, (uint16)(len + 2));
-
- for (i = 0; i < len; i++)
- reslen += write_byte(output, fileReadByte());
-
- break;
-
- case NES_PREPLIST:
- len = res->length;
- reslen += write_word(output, 0x002A);
-
- reslen += write_byte(output, ' ');
- for (i = 1; i < 8; i++)
- reslen += write_byte(output, 0);
-
- for (j = 0; j < 4; j++)
- {
- reslen += write_byte(output,' ');
- for (i = 1; (val = fileReadByte()); i++)
- reslen += write_byte(output, val);
- for (; i < 8; i++)
- reslen += write_byte(output, 0);
- }
- break;
-
- default:
- error("extract_resource - unknown resource type %d specified!", res->type);
- }
-
- return reslen;
-}
-
-struct ScummNESFile::LFLEntry {
- const Resource **type;
- int index;
-};
-
-// based on structure of Classic PC Maniac Mansion LFL files
-// (roomgfx resources are arranged in order, one per file,
-// after the room blocks)
-static const ScummNESFile::LFLEntry lfl_01[] = { {res_rooms, 1}, {res_roomgfx, 1}, {res_scripts, 57}, {res_scripts, 61}, {res_scripts, 76}, {res_scripts, 105}, {res_scripts, 111}, {res_sounds, 5}, {res_scripts, 132}, {res_scripts, 148}, {res_scripts, 155}, {res_scripts, 156}, {res_sounds, 39}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_02[] = { {res_rooms, 2}, {res_roomgfx, 2}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_03[] = { {res_rooms, 3}, {res_roomgfx, 3}, {res_scripts, 21}, {res_sounds, 26}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_04[] = { {res_rooms, 4}, {res_roomgfx, 4}, {res_scripts, 46}, {res_scripts, 56}, {res_scripts, 137}, {res_scripts, 146}, {res_sounds, 12}, {res_sounds, 11}, {res_sounds, 13}, {res_sounds, 42}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_05[] = { {res_rooms, 5}, {res_roomgfx, 5}, {res_scripts, 30}, {res_scripts, 31}, {res_scripts, 32}, {res_scripts, 33}, {res_scripts, 34}, {res_scripts, 35}, {res_sounds, 22}, {res_sounds, 23}, {res_sounds, 24}, {res_sounds, 21}, {res_sounds, 46}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_06[] = { {res_rooms, 6}, {res_roomgfx, 6}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_07[] = { {res_rooms, 7}, {res_roomgfx, 7}, {res_scripts, 17}, {res_scripts, 58}, {res_scripts, 59}, {res_scripts, 60}, {res_scripts, 74}, {res_scripts, 81}, {res_scripts, 82}, {res_scripts, 150}, {res_sounds, 14}, {res_sounds, 15}, {res_sounds, 16}, {res_sounds, 17}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_08[] = { {res_rooms, 8}, {res_roomgfx, 8}, {res_scripts, 7}, {res_scripts, 12}, {res_scripts, 13}, {res_scripts, 47}, {res_scripts, 48}, {res_scripts, 49}, {res_scripts, 154}, {res_sounds, 32}, {res_sounds, 33}, {res_sounds, 36}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_09[] = { {res_rooms, 9}, {res_roomgfx, 9}, {res_scripts, 10}, {res_scripts, 11}, {res_scripts, 45}, {res_scripts, 55}, {res_scripts, 84}, {res_scripts, 85}, {res_scripts, 86}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_10[] = { {res_rooms, 10}, {res_roomgfx, 10}, {res_scripts, 24}, {res_scripts, 149}, {res_sounds, 28}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_11[] = { {res_rooms, 11}, {res_roomgfx, 11}, {res_scripts, 166}, {res_scripts, 167}, {res_scripts, 168}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_12[] = { {res_rooms, 12}, {res_roomgfx, 12}, {res_scripts, 51}, {res_scripts, 103}, {res_scripts, 104}, {res_scripts, 161}, {res_sounds, 63}, {res_costumes, 14}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_13[] = { {res_rooms, 13}, {res_roomgfx, 13}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_14[] = { {res_rooms, 14}, {res_roomgfx, 14}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_15[] = { {res_rooms, 15}, {res_roomgfx, 15}, {res_sounds, 27}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_16[] = { {res_rooms, 16}, {res_roomgfx, 16}, {res_scripts, 14}, {res_scripts, 121}, {res_scripts, 122}, {res_sounds, 40}, {res_sounds, 64}, {res_sounds, 68}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_17[] = { {res_rooms, 17}, {res_roomgfx, 17}, {res_scripts, 20}, {res_scripts, 100}, {res_sounds, 25}, {res_sounds, 44}, {res_sounds, 2}, {res_sounds, 50}, {res_sounds, 52}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_18[] = { {res_rooms, 18}, {res_roomgfx, 18}, {res_scripts, 25}, {res_scripts, 26}, {res_scripts, 27}, {res_scripts, 28}, {res_scripts, 64}, {res_scripts, 65}, {res_scripts, 66}, {res_scripts, 67}, {res_scripts, 68}, {res_scripts, 69}, {res_scripts, 70}, {res_scripts, 71}, {res_scripts, 73}, {res_scripts, 101}, {res_sounds, 35}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_19[] = { {res_rooms, 19}, {res_roomgfx, 19}, {res_scripts, 36}, {res_scripts, 37}, {res_scripts, 38}, {res_scripts, 39}, {res_scripts, 40}, {res_scripts, 152}, {res_scripts, 153}, {res_costumes, 10}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_20[] = { {res_rooms, 20}, {res_roomgfx, 20}, {res_scripts, 107}, {res_scripts, 108}, {res_scripts, 109}, {res_scripts, 110}, {res_scripts, 159}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_21[] = { {res_rooms, 21}, {res_roomgfx, 21}, {res_scripts, 41}, {res_scripts, 42}, {res_scripts, 43}, {res_scripts, 53}, {res_scripts, 136}, {res_sounds, 29}, {res_sounds, 20}, {res_sounds, 37}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_22[] = { {res_rooms, 22}, {res_roomgfx, 22}, {res_scripts, 15}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_23[] = { {res_rooms, 23}, {res_roomgfx, 23}, {res_scripts, 77}, {res_scripts, 79}, {res_scripts, 80}, {res_scripts, 83}, {res_sounds, 41}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_24[] = { {res_rooms, 24}, {res_roomgfx, 24}, {res_scripts, 18}, {res_scripts, 19}, {res_scripts, 78}, {res_sounds, 7}, {res_sounds, 3}, {res_sounds, 18}, {res_sounds, 34}, {res_costumes, 12}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_25[] = { {res_rooms, 25}, {res_roomgfx, 25}, {res_scripts, 29}, {res_sounds, 30}, {res_sounds, 31}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_26[] = { {res_rooms, 26}, {res_roomgfx, 26}, {res_scripts, 87}, {res_scripts, 88}, {res_scripts, 89}, {res_scripts, 90}, {res_scripts, 91}, {res_scripts, 92}, {res_scripts, 93}, {res_scripts, 94}, {res_scripts, 95}, {res_scripts, 96}, {res_scripts, 97}, {res_scripts, 98}, {res_scripts, 116}, {res_scripts, 151}, {res_scripts, 174}, {res_costumes, 11}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_27[] = { {res_rooms, 27}, {res_roomgfx, 27}, {res_scripts, 16}, {res_scripts, 52}, {res_scripts, 54}, {res_scripts, 113}, {res_sounds, 45}, {res_costumes, 19}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_28[] = { {res_rooms, 28}, {res_roomgfx, 28}, {res_scripts, 22}, {res_scripts, 23}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_29[] = { {res_rooms, 29}, {res_roomgfx, 29}, {res_scripts, 75}, {res_sounds, 43}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_30[] = { {res_rooms, 30}, {res_roomgfx, 30}, {res_scripts, 63}, {res_sounds, 0}, {res_scripts, 123}, {res_scripts, 125}, {res_scripts, 126}, {res_scripts, 127}, {res_scripts, 129}, {res_sounds, 55}, {res_sounds, 59}, {res_sounds, 60}, {res_costumes, 8}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_31[] = { {res_rooms, 31}, {res_roomgfx, 31}, {res_scripts, 99}, {res_scripts, 115}, {res_scripts, 117}, {res_scripts, 119}, {res_scripts, 147}, {res_scripts, 157}, {res_scripts, 158}, {res_scripts, 160}, {res_costumes, 13}, {res_costumes, 9}, {res_costumes, 23}, {res_costumes, 24}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_32[] = { {res_rooms, 32}, {res_roomgfx, 32}, {res_costumes, 15}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_33[] = { {res_rooms, 33}, {res_roomgfx, 33}, {res_scripts, 120}, {res_scripts, 135}, {res_sounds, 56}, {res_sounds, 57}, {res_sounds, 58}, {res_sounds, 1}, {res_costumes, 22}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_34[] = { {res_rooms, 34}, {res_roomgfx, 34}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_35[] = { {res_rooms, 35}, {res_roomgfx, 35}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_36[] = { {res_rooms, 36}, {res_roomgfx, 36}, {res_sounds, 10}, {res_sounds, 4}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_37[] = { {res_rooms, 37}, {res_roomgfx, 37}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_38[] = { {res_rooms, 38}, {res_roomgfx, 38}, {res_scripts, 138}, {res_scripts, 139}, {res_scripts, 140}, {res_scripts, 141}, {res_scripts, 142}, {res_scripts, 143}, {res_scripts, 144}, {res_scripts, 145}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_39[] = { {res_rooms, 39}, {res_roomgfx, 39}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_40[] = { {res_rooms, 40}, {res_roomgfx, 0}, {res_scripts, 112}, {res_costumes, 17}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_41[] = { {res_rooms, 41}, {res_scripts, 106}, {res_sounds, 47}, {res_sounds, 48}, {res_sounds, 53}, {res_sounds, 49}, {res_sounds, 51}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_42[] = { {res_rooms, 42}, {res_scripts, 124}, {res_costumes, 18}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_43[] = { {res_rooms, 43}, {res_scripts, 44}, {res_sounds, 19}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_44[] = { {res_rooms, 44}, {res_scripts, 102}, {res_sounds, 6}, {res_sounds, 38}, {res_sounds, 8}, {res_sounds, 9}, {res_costumes, 1}, {res_costumes, 2}, {res_costumes, 5}, {res_costumes, 6}, {res_costumes, 3}, {res_costumes, 4}, {res_costumes, 7}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_45[] = { {res_rooms, 45}, {res_scripts, 1}, {res_scripts, 2}, {res_scripts, 3}, {res_scripts, 4}, {res_scripts, 5}, {res_scripts, 9}, {res_scripts, 114}, {res_scripts, 131}, {res_scripts, 164}, {res_scripts, 165}, {res_scripts, 169}, {res_scripts, 170}, {res_scripts, 171}, {res_scripts, 172}, {res_scripts, 173}, {res_scripts, 175}, {res_sounds, 54}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_46[] = { {res_rooms, 46}, {res_scripts, 130}, {res_sounds, 65}, {res_costumes, 0}, {res_costumes, 21}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_47[] = { {res_rooms, 47}, {res_scripts, 62}, {res_sounds, 69}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_48[] = { {res_rooms, 48}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_49[] = { {res_rooms, 49}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_50[] = { {res_rooms, 50}, {res_scripts, 133}, {res_scripts, 163}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_51[] = { {res_rooms, 51}, {res_scripts, 118}, {res_scripts, 128}, {res_sounds, 61}, {res_sounds, 62}, {res_sounds, 67}, {res_sounds, 66}, {res_costumes, 16}, {res_costumes, 20}, {NULL, 0} };
-static const ScummNESFile::LFLEntry lfl_52[] = { {res_rooms, 52}, {NULL, 0} };
-// remaining 'standard' resources (not used by any of the original LFL files)
-static const ScummNESFile::LFLEntry lfl_53[] = { {res_rooms, 53}, {res_scripts, 177}, {res_scripts, 178}, {res_sounds, 70}, {res_sounds, 71}, {res_sounds, 72}, {res_sounds, 73}, {res_sounds, 74}, {res_sounds, 75}, {res_sounds, 76}, {res_sounds, 77}, {res_sounds, 78}, {res_sounds, 79}, {res_sounds, 80}, {res_sounds, 81}, {NULL, 0} };
-// all 'non-standard' resources (the costume-related stuff)
-static const ScummNESFile::LFLEntry lfl_54[] = { {res_rooms, 54}, {res_sprdesc, 0}, {res_sprdesc, 1}, {res_sprlens, 0}, {res_sprlens, 1}, {res_sproffs, 0}, {res_sproffs, 1}, {res_sprdata, 0}, {res_sprdata, 1}, {res_costumegfx, 0}, {res_costumegfx, 1}, {res_sprpals, 0}, {res_sprpals, 1}, {res_charset, 0}, {res_preplist, 0}, {NULL, 0} };
-
-struct ScummNESFile::LFL {
- int num;
- const ScummNESFile::LFLEntry *entries;
-};
-
-static const ScummNESFile::LFL lfls[] = {
- { 1, lfl_01 },
- { 2, lfl_02 },
- { 3, lfl_03 },
- { 4, lfl_04 },
- { 5, lfl_05 },
- { 6, lfl_06 },
- { 7, lfl_07 },
- { 8, lfl_08 },
- { 9, lfl_09 },
- { 10, lfl_10 },
- { 11, lfl_11 },
- { 12, lfl_12 },
- { 13, lfl_13 },
- { 14, lfl_14 },
- { 15, lfl_15 },
- { 16, lfl_16 },
- { 17, lfl_17 },
- { 18, lfl_18 },
- { 19, lfl_19 },
- { 20, lfl_20 },
- { 21, lfl_21 },
- { 22, lfl_22 },
- { 23, lfl_23 },
- { 24, lfl_24 },
- { 25, lfl_25 },
- { 26, lfl_26 },
- { 27, lfl_27 },
- { 28, lfl_28 },
- { 29, lfl_29 },
- { 30, lfl_30 },
- { 31, lfl_31 },
- { 32, lfl_32 },
- { 33, lfl_33 },
- { 34, lfl_34 },
- { 35, lfl_35 },
- { 36, lfl_36 },
- { 37, lfl_37 },
- { 38, lfl_38 },
- { 39, lfl_39 },
- { 40, lfl_40 },
- { 41, lfl_41 },
- { 42, lfl_42 },
- { 43, lfl_43 },
- { 44, lfl_44 },
- { 45, lfl_45 },
- { 46, lfl_46 },
- { 47, lfl_47 },
- { 48, lfl_48 },
- { 49, lfl_49 },
- { 50, lfl_50 },
- { 51, lfl_51 },
- { 52, lfl_52 },
- { 53, lfl_53 },
- { 54, lfl_54 },
- { -1, NULL }
-};
-
-#include "common/pack-start.h" // START STRUCT PACKING
-
-struct _lfl_index {
- byte room_lfl[55];
- uint16 room_addr[55];
- byte costume_lfl[80];
- uint16 costume_addr[80];
- byte script_lfl[200];
- uint16 script_addr[200];
- byte sound_lfl[100];
- uint16 sound_addr[100];
-} PACKED_STRUCT;
-
-#include "common/pack-end.h" // END STRUCT PACKING
-
-_lfl_index lfl_index;
-
-bool ScummNESFile::generateResource(int res) {
- const LFL *lfl = &lfls[res - 1];
- int j;
- int bufsize = 2;
-
- for (j = 0; lfl->entries[j].type != NULL; j++)
- bufsize += extractResource(0, &lfl->entries[j].type[_ROMset][lfl->entries[j].index]);
-
- free(_buf);
- _buf = (byte *)calloc(1, bufsize);
-
- Common::MemoryWriteStream out(_buf, bufsize);
-
- for (j = 0; lfl->entries[j].type != NULL; j++) {
- const Resource *entry = &lfl->entries[j].type[_ROMset][lfl->entries[j].index];
- extractResource(&out, entry);
- }
- write_byte(&out, 0xD1);
- write_byte(&out, 0xF5);
-
- if (_stream)
- delete _stream;
-
- _stream = new Common::MemoryReadStream(_buf, bufsize);
-
- return true;
-}
-
-bool ScummNESFile::generateIndex() {
- int i, j;
-
- for (i = 0; lfls[i].num != -1; i++) {
- const LFL *lfl = &lfls[i];
- uint16 respos = 0;
-
- for (j = 0; lfl->entries[j].type != NULL; j++) {
- const LFLEntry *entry = &lfl->entries[j];
-
- switch (entry->type[_ROMset][entry->index].type) {
- case NES_ROOM:
- lfl_index.room_lfl[entry->index] = lfl->num;
- lfl_index.room_addr[entry->index] = TO_LE_16(respos);
- break;
- case NES_COSTUME:
- lfl_index.costume_lfl[entry->index] = lfl->num;
- lfl_index.costume_addr[entry->index] = TO_LE_16(respos);
- break;
- case NES_SPRDESC:
- lfl_index.costume_lfl[entry->index + 25] = lfl->num;
- lfl_index.costume_addr[entry->index + 25] = TO_LE_16(respos);
- break;
- case NES_SPRLENS:
- lfl_index.costume_lfl[entry->index + 27] = lfl->num;
- lfl_index.costume_addr[entry->index + 27] = TO_LE_16(respos);
- break;
- case NES_SPROFFS:
- lfl_index.costume_lfl[entry->index + 29] = lfl->num;
- lfl_index.costume_addr[entry->index + 29] = TO_LE_16(respos);
- break;
- case NES_SPRDATA:
- lfl_index.costume_lfl[entry->index + 31] = lfl->num;
- lfl_index.costume_addr[entry->index + 31] = TO_LE_16(respos);
- break;
- case NES_COSTUMEGFX:
- lfl_index.costume_lfl[entry->index + 33] = lfl->num;
- lfl_index.costume_addr[entry->index + 33] = TO_LE_16(respos);
- break;
- case NES_SPRPALS:
- lfl_index.costume_lfl[entry->index + 35] = lfl->num;
- lfl_index.costume_addr[entry->index + 35] = TO_LE_16(respos);
- break;
- case NES_ROOMGFX:
- lfl_index.costume_lfl[entry->index + 37] = lfl->num;
- lfl_index.costume_addr[entry->index + 37] = TO_LE_16(respos);
- break;
- case NES_SCRIPT:
- lfl_index.script_lfl[entry->index] = lfl->num;
- lfl_index.script_addr[entry->index] = TO_LE_16(respos);
- break;
- case NES_SOUND:
- lfl_index.sound_lfl[entry->index] = lfl->num;
- lfl_index.sound_addr[entry->index] = TO_LE_16(respos);
- break;
- case NES_CHARSET:
- lfl_index.costume_lfl[77] = lfl->num;
- lfl_index.costume_addr[77] = TO_LE_16(respos);
- break;
- case NES_PREPLIST:
- lfl_index.costume_lfl[78] = lfl->num;
- lfl_index.costume_addr[78] = TO_LE_16(respos);
- break;
- default:
- error("Unindexed entry found!");
- break;
- }
- respos += extractResource(0, &entry->type[_ROMset][entry->index]);
- }
- }
-
- int bufsize = 2;
-
- bufsize += 775;
- bufsize += sizeof(lfl_index);
-
- free(_buf);
- _buf = (byte *)calloc(1, bufsize);
-
- Common::MemoryWriteStream out(_buf, bufsize);
-
- write_byte(&out, 0x43);
- write_byte(&out, 0x46);
-
- extractResource(&out, &res_globdata[_ROMset][0]);
-
- for (i = 0; i < (int)sizeof(lfl_index); i++)
- write_byte(&out, ((byte *)&lfl_index)[i]);
-
- if (_stream)
- delete _stream;
-
- _stream = new Common::MemoryReadStream(_buf, bufsize);
-
- return true;
-}
-
-bool ScummNESFile::open(const Common::String &filename, AccessMode mode) {
-
- if (_ROMset == kROMsetNum) {
- char md5str[32+1];
- if (Common::md5_file_string(filename.c_str(), md5str)) {
-
- if (!strcmp(md5str, "3905799e081b80a61d4460b7b733c206")) {
- _ROMset = kROMsetUSA;
- debug(1, "ROM contents verified as Maniac Mansion (USA)");
- } else if (!strcmp(md5str, "d8d07efcb88f396bee0b402b10c3b1c9")) {
- _ROMset = kROMsetEurope;
- debug(1, "ROM contents verified as Maniac Mansion (Europe)");
- } else if (!strcmp(md5str, "22d07d6c386c9c25aca5dac2a0c0d94b")) {
- _ROMset = kROMsetSweden;
- debug(1, "ROM contents verified as Maniac Mansion (Sweden)");
- } else if (!strcmp(md5str, "81bbfa181184cb494e7a81dcfa94fbd9")) {
- _ROMset = kROMsetFrance;
- debug(2, "ROM contents verified as Maniac Mansion (France)");
- } else if (!strcmp(md5str, "257f8c14d8c584f7ddd601bcb00920c7")) {
- _ROMset = kROMsetGermany;
- debug(2, "ROM contents verified as Maniac Mansion (Germany)");
- } else {
- error("Unsupported Maniac Mansion ROM, md5: %s", md5str);
- return false;
- }
- } else {
- return false;
- }
- }
-
- if (File::open(filename, mode)) {
- if (_stream)
- delete _stream;
- _stream = 0;
-
- free(_buf);
- _buf = 0;
-
- return true;
- } else {
- return false;
- }
-}
-
-void ScummNESFile::close() {
- if (_stream)
- delete _stream;
- _stream = 0;
-
- free(_buf);
- _buf = 0;
-
- File::close();
-}
-
-bool ScummNESFile::openSubFile(const Common::String &filename) {
- assert(isOpen());
-
- const char *ext = strrchr(filename.c_str(), '.');
- char resNum[3];
- int res;
-
- // We always have file name in form of XX.lfl
- resNum[0] = ext[-2];
- resNum[1] = ext[-1];
- resNum[2] = 0;
-
- res = atoi(resNum);
-
- if (res == 0) {
- return generateIndex();
- } else {
- return generateResource(res);
- }
-}
-
-#pragma mark -
#pragma mark --- ScummDiskImage ---
#pragma mark -
@@ -1487,6 +215,20 @@ static const int zakResourcesPerFile[59] = {
};
+static uint16 write_byte(Common::WriteStream *out, byte val) {
+ val ^= 0xFF;
+ if (out != 0)
+ out->writeByte(val);
+ return 1;
+}
+
+static uint16 write_word(Common::WriteStream *out, uint16 val) {
+ val ^= 0xFFFF;
+ if (out != 0)
+ out->writeUint16LE(val);
+ return 2;
+}
+
ScummDiskImage::ScummDiskImage(const char *disk1, const char *disk2, GameSettings game) : _stream(0), _buf(0) {
_disk1 = disk1;
_disk2 = disk2;
diff --git a/engines/scumm/file.h b/engines/scumm/file.h
index 18b7b8fb18..10ab031c7e 100644
--- a/engines/scumm/file.h
+++ b/engines/scumm/file.h
@@ -70,50 +70,6 @@ public:
uint32 write(const void *dataPtr, uint32 dataSize);
};
-class ScummNESFile : public BaseScummFile {
-public:
- enum ROMset {
- kROMsetUSA,
- kROMsetEurope,
- kROMsetSweden,
- kROMsetFrance,
- kROMsetGermany,
- kROMsetNum
- };
-
- struct Resource;
- struct LFLEntry;
- struct LFL;
-
-private:
- Common::MemoryReadStream *_stream;
- ROMset _ROMset;
- byte *_buf;
-
- bool generateIndex();
- bool generateResource(int res);
- uint16 extractResource(Common::WriteStream *out, const Resource *res);
-
- byte fileReadByte();
- uint16 fileReadUint16LE();
-
-public:
- ScummNESFile();
- void setEnc(byte value);
-
- bool open(const Common::String &filename, AccessMode mode = kFileReadMode);
- bool openSubFile(const Common::String &filename);
-
- void close();
- bool eof() { return _stream->eos(); }
- uint32 pos() { return _stream->pos(); }
- uint32 size() { return _stream->size(); }
- void seek(int32 offs, int whence = SEEK_SET) { _stream->seek(offs, whence); }
- uint32 read(void *dataPtr, uint32 dataSize) { return _stream->read(dataPtr, dataSize); }
- uint32 write(const void *dataPtr, uint32 dataSize);
-};
-
-
class ScummDiskImage : public BaseScummFile {
private:
Common::MemoryReadStream *_stream;
diff --git a/engines/scumm/file_nes.cpp b/engines/scumm/file_nes.cpp
new file mode 100644
index 0000000000..88b4253a1d
--- /dev/null
+++ b/engines/scumm/file_nes.cpp
@@ -0,0 +1,1317 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "scumm/file_nes.h"
+#include "common/endian.h"
+#include "common/md5.h"
+
+using Common::File;
+
+namespace Scumm {
+
+#pragma mark -
+#pragma mark --- ScummNESFile ---
+#pragma mark -
+
+enum ResType {
+ NES_UNKNOWN,
+ NES_GLOBDATA,
+ NES_ROOM,
+ NES_SCRIPT,
+ NES_SOUND,
+ NES_COSTUME,
+ NES_ROOMGFX,
+ NES_COSTUMEGFX,
+ NES_SPRPALS,
+ NES_SPRDESC,
+ NES_SPRLENS,
+ NES_SPROFFS,
+ NES_SPRDATA,
+ NES_CHARSET,
+ NES_PREPLIST
+};
+
+struct ScummNESFile::Resource {
+ uint32 offset;
+ uint16 length;
+ ResType type;
+};
+
+ScummNESFile::ScummNESFile() : _stream(0), _buf(0), _ROMset(kROMsetNum) {
+}
+
+uint32 ScummNESFile::write(const void *, uint32) {
+ error("ScummNESFile does not support writing!");
+ return 0;
+}
+
+void ScummNESFile::setEnc(byte enc) {
+ _stream->setEnc(enc);
+}
+
+static const ScummNESFile::Resource res_roomgfx_usa[40] = {
+ { 0x04001, 0x03C9, NES_ROOMGFX }, { 0x043CA, 0x069E, NES_ROOMGFX }, { 0x04A68, 0x0327, NES_ROOMGFX }, { 0x04D8F, 0x053B, NES_ROOMGFX }, { 0x052CA, 0x06BE, NES_ROOMGFX },
+ { 0x05988, 0x0682, NES_ROOMGFX }, { 0x0600A, 0x0778, NES_ROOMGFX }, { 0x06782, 0x0517, NES_ROOMGFX }, { 0x06C99, 0x07FB, NES_ROOMGFX }, { 0x07494, 0x07BE, NES_ROOMGFX },
+ { 0x08001, 0x07A5, NES_ROOMGFX }, { 0x087A6, 0x06DD, NES_ROOMGFX }, { 0x08E83, 0x04EA, NES_ROOMGFX }, { 0x0936D, 0x0846, NES_ROOMGFX }, { 0x09BB3, 0x08C8, NES_ROOMGFX },
+ { 0x0A47B, 0x0844, NES_ROOMGFX }, { 0x0ACBF, 0x0515, NES_ROOMGFX }, { 0x0B1D4, 0x0799, NES_ROOMGFX }, { 0x0B96D, 0x04BB, NES_ROOMGFX }, { 0x07C52, 0x0319, NES_ROOMGFX },
+ { 0x0C001, 0x0464, NES_ROOMGFX }, { 0x0C465, 0x076D, NES_ROOMGFX }, { 0x0CBD2, 0x0827, NES_ROOMGFX }, { 0x0D3F9, 0x0515, NES_ROOMGFX }, { 0x0D90E, 0x064E, NES_ROOMGFX },
+ { 0x0DF5C, 0x0775, NES_ROOMGFX }, { 0x0E6D1, 0x06DD, NES_ROOMGFX }, { 0x0EDAE, 0x0376, NES_ROOMGFX }, { 0x0F124, 0x05F7, NES_ROOMGFX }, { 0x0F71B, 0x0787, NES_ROOMGFX },
+ { 0x10001, 0x02D6, NES_ROOMGFX }, { 0x102D7, 0x06A3, NES_ROOMGFX }, { 0x1097A, 0x099F, NES_ROOMGFX }, { 0x11319, 0x0361, NES_ROOMGFX }, { 0x1167A, 0x0489, NES_ROOMGFX },
+ { 0x11B03, 0x0437, NES_ROOMGFX }, { 0x11F3A, 0x084D, NES_ROOMGFX }, { 0x0BE28, 0x0199, NES_ROOMGFX }, { 0x12787, 0x09A7, NES_ROOMGFX }, { 0x1312E, 0x037A, NES_ROOMGFX }
+};
+static const ScummNESFile::Resource res_roomgfx_eur[40] = {
+ { 0x04001, 0x03B9, NES_ROOMGFX }, { 0x043BA, 0x069E, NES_ROOMGFX }, { 0x04A58, 0x0327, NES_ROOMGFX }, { 0x04D7F, 0x053B, NES_ROOMGFX }, { 0x052BA, 0x06BE, NES_ROOMGFX },
+ { 0x05978, 0x0682, NES_ROOMGFX }, { 0x05FFA, 0x0778, NES_ROOMGFX }, { 0x06772, 0x0517, NES_ROOMGFX }, { 0x06C89, 0x07FB, NES_ROOMGFX }, { 0x07484, 0x07BE, NES_ROOMGFX },
+ { 0x08001, 0x07A5, NES_ROOMGFX }, { 0x087A6, 0x06DD, NES_ROOMGFX }, { 0x08E83, 0x04EA, NES_ROOMGFX }, { 0x0936D, 0x0846, NES_ROOMGFX }, { 0x09BB3, 0x08C8, NES_ROOMGFX },
+ { 0x0A47B, 0x0844, NES_ROOMGFX }, { 0x0ACBF, 0x0515, NES_ROOMGFX }, { 0x0B1D4, 0x0799, NES_ROOMGFX }, { 0x0B96D, 0x04BB, NES_ROOMGFX }, { 0x07C42, 0x0319, NES_ROOMGFX },
+ { 0x0C001, 0x0464, NES_ROOMGFX }, { 0x0C465, 0x076D, NES_ROOMGFX }, { 0x0CBD2, 0x0827, NES_ROOMGFX }, { 0x0D3F9, 0x0515, NES_ROOMGFX }, { 0x0D90E, 0x064E, NES_ROOMGFX },
+ { 0x0DF5C, 0x0775, NES_ROOMGFX }, { 0x0E6D1, 0x06DD, NES_ROOMGFX }, { 0x0EDAE, 0x0376, NES_ROOMGFX }, { 0x0F124, 0x05F7, NES_ROOMGFX }, { 0x0F71B, 0x0787, NES_ROOMGFX },
+ { 0x10001, 0x02D6, NES_ROOMGFX }, { 0x102D7, 0x06A3, NES_ROOMGFX }, { 0x1097A, 0x099F, NES_ROOMGFX }, { 0x11319, 0x0361, NES_ROOMGFX }, { 0x1167A, 0x0489, NES_ROOMGFX },
+ { 0x11B03, 0x0437, NES_ROOMGFX }, { 0x11F3A, 0x084D, NES_ROOMGFX }, { 0x12787, 0x0199, NES_ROOMGFX }, { 0x12920, 0x09A7, NES_ROOMGFX }, { 0x132C7, 0x037A, NES_ROOMGFX }
+};
+static const ScummNESFile::Resource res_roomgfx_swe[40] = {
+ { 0x04001, 0x03F0, NES_ROOMGFX }, { 0x043F1, 0x069E, NES_ROOMGFX }, { 0x04A8F, 0x0327, NES_ROOMGFX }, { 0x04DB6, 0x053B, NES_ROOMGFX }, { 0x052F1, 0x06BE, NES_ROOMGFX },
+ { 0x059AF, 0x0682, NES_ROOMGFX }, { 0x06031, 0x0778, NES_ROOMGFX }, { 0x067A9, 0x0517, NES_ROOMGFX }, { 0x06CC0, 0x07FB, NES_ROOMGFX }, { 0x074BB, 0x07BE, NES_ROOMGFX },
+ { 0x08001, 0x07A5, NES_ROOMGFX }, { 0x087A6, 0x06DD, NES_ROOMGFX }, { 0x08E83, 0x04EA, NES_ROOMGFX }, { 0x0936D, 0x07E2, NES_ROOMGFX }, { 0x09B4F, 0x0791, NES_ROOMGFX },
+ { 0x0A2E0, 0x07B5, NES_ROOMGFX }, { 0x0AA95, 0x0515, NES_ROOMGFX }, { 0x0AFAA, 0x0799, NES_ROOMGFX }, { 0x0B743, 0x04BF, NES_ROOMGFX }, { 0x0BC02, 0x0319, NES_ROOMGFX },
+ { 0x0C001, 0x0464, NES_ROOMGFX }, { 0x0C465, 0x072C, NES_ROOMGFX }, { 0x0CB91, 0x0827, NES_ROOMGFX }, { 0x0D3B8, 0x0515, NES_ROOMGFX }, { 0x0D8CD, 0x064E, NES_ROOMGFX },
+ { 0x0DF1B, 0x0775, NES_ROOMGFX }, { 0x0E690, 0x06DD, NES_ROOMGFX }, { 0x0ED6D, 0x0376, NES_ROOMGFX }, { 0x0F0E3, 0x05F7, NES_ROOMGFX }, { 0x0F6DA, 0x0791, NES_ROOMGFX },
+ { 0x07C79, 0x02D6, NES_ROOMGFX }, { 0x10001, 0x06A3, NES_ROOMGFX }, { 0x106A4, 0x0921, NES_ROOMGFX }, { 0x10FC5, 0x0361, NES_ROOMGFX }, { 0x11326, 0x0489, NES_ROOMGFX },
+ { 0x117AF, 0x0437, NES_ROOMGFX }, { 0x11BE6, 0x084F, NES_ROOMGFX }, { 0x12435, 0x0199, NES_ROOMGFX }, { 0x125CE, 0x0947, NES_ROOMGFX }, { 0x12F15, 0x037A, NES_ROOMGFX }
+};
+static const ScummNESFile::Resource res_roomgfx_fra[40] = {
+ { 0x04001, 0x0426, NES_ROOMGFX }, { 0x04427, 0x069E, NES_ROOMGFX }, { 0x04AC5, 0x0327, NES_ROOMGFX }, { 0x04DEC, 0x053B, NES_ROOMGFX }, { 0x05327, 0x06BE, NES_ROOMGFX },
+ { 0x059E5, 0x0682, NES_ROOMGFX }, { 0x06067, 0x0778, NES_ROOMGFX }, { 0x067DF, 0x0517, NES_ROOMGFX }, { 0x06CF6, 0x07FB, NES_ROOMGFX }, { 0x074F1, 0x07BE, NES_ROOMGFX },
+ { 0x08001, 0x07A5, NES_ROOMGFX }, { 0x087A6, 0x06DD, NES_ROOMGFX }, { 0x08E83, 0x04EA, NES_ROOMGFX }, { 0x0936D, 0x07E2, NES_ROOMGFX }, { 0x09B4F, 0x0791, NES_ROOMGFX },
+ { 0x0A2E0, 0x07B5, NES_ROOMGFX }, { 0x0AA95, 0x0515, NES_ROOMGFX }, { 0x0AFAA, 0x0799, NES_ROOMGFX }, { 0x0B743, 0x04BB, NES_ROOMGFX }, { 0x0BBFE, 0x0319, NES_ROOMGFX },
+ { 0x0C001, 0x0464, NES_ROOMGFX }, { 0x0C465, 0x072C, NES_ROOMGFX }, { 0x0CB91, 0x0827, NES_ROOMGFX }, { 0x0D3B8, 0x0515, NES_ROOMGFX }, { 0x0D8CD, 0x064E, NES_ROOMGFX },
+ { 0x0DF1B, 0x0775, NES_ROOMGFX }, { 0x0E690, 0x06DD, NES_ROOMGFX }, { 0x0ED6D, 0x0376, NES_ROOMGFX }, { 0x0F0E3, 0x05F7, NES_ROOMGFX }, { 0x0F6DA, 0x0787, NES_ROOMGFX },
+ { 0x10001, 0x02D6, NES_ROOMGFX }, { 0x102D7, 0x06A3, NES_ROOMGFX }, { 0x1097A, 0x0921, NES_ROOMGFX }, { 0x1129B, 0x0361, NES_ROOMGFX }, { 0x115FC, 0x0489, NES_ROOMGFX },
+ { 0x11A85, 0x0437, NES_ROOMGFX }, { 0x11EBC, 0x070D, NES_ROOMGFX }, { 0x07CAF, 0x0199, NES_ROOMGFX }, { 0x125C9, 0x0947, NES_ROOMGFX }, { 0x12F10, 0x037A, NES_ROOMGFX }
+};
+static const ScummNESFile::Resource res_roomgfx_ger[40] = {
+ { 0x04001, 0x0406, NES_ROOMGFX }, { 0x04407, 0x069E, NES_ROOMGFX }, { 0x04AA5, 0x0327, NES_ROOMGFX }, { 0x04DCC, 0x053B, NES_ROOMGFX }, { 0x05307, 0x06BE, NES_ROOMGFX },
+ { 0x059C5, 0x0682, NES_ROOMGFX }, { 0x06047, 0x0778, NES_ROOMGFX }, { 0x067BF, 0x0517, NES_ROOMGFX }, { 0x06CD6, 0x07FB, NES_ROOMGFX }, { 0x074D1, 0x07BE, NES_ROOMGFX },
+ { 0x08001, 0x07A5, NES_ROOMGFX }, { 0x087A6, 0x06DD, NES_ROOMGFX }, { 0x08E83, 0x04EA, NES_ROOMGFX }, { 0x0936D, 0x07E2, NES_ROOMGFX }, { 0x09B4F, 0x0791, NES_ROOMGFX },
+ { 0x0A2E0, 0x07B5, NES_ROOMGFX }, { 0x0AA95, 0x0515, NES_ROOMGFX }, { 0x0AFAA, 0x0799, NES_ROOMGFX }, { 0x0B743, 0x04BB, NES_ROOMGFX }, { 0x0BBFE, 0x0319, NES_ROOMGFX },
+ { 0x0C001, 0x0464, NES_ROOMGFX }, { 0x0C465, 0x072C, NES_ROOMGFX }, { 0x0CB91, 0x0827, NES_ROOMGFX }, { 0x0D3B8, 0x0515, NES_ROOMGFX }, { 0x0D8CD, 0x064E, NES_ROOMGFX },
+ { 0x0DF1B, 0x0775, NES_ROOMGFX }, { 0x0E690, 0x06DD, NES_ROOMGFX }, { 0x0ED6D, 0x0376, NES_ROOMGFX }, { 0x0F0E3, 0x05F7, NES_ROOMGFX }, { 0x0F6DA, 0x0787, NES_ROOMGFX },
+ { 0x07C8F, 0x02D6, NES_ROOMGFX }, { 0x10001, 0x06A3, NES_ROOMGFX }, { 0x106A4, 0x0921, NES_ROOMGFX }, { 0x10FC5, 0x0361, NES_ROOMGFX }, { 0x11326, 0x0489, NES_ROOMGFX },
+ { 0x117AF, 0x0437, NES_ROOMGFX }, { 0x11BE6, 0x07A0, NES_ROOMGFX }, { 0x12386, 0x0199, NES_ROOMGFX }, { 0x1251F, 0x0947, NES_ROOMGFX }, { 0x12E66, 0x037A, NES_ROOMGFX }
+};
+static const ScummNESFile::Resource res_roomgfx_esp[40] = {
+ { 0x04001, 0x041B, NES_ROOMGFX }, { 0x0441C, 0x069E, NES_ROOMGFX }, { 0x04ABA, 0x0327, NES_ROOMGFX }, { 0x04DE1, 0x053B, NES_ROOMGFX }, { 0x0531C, 0x06BE, NES_ROOMGFX },
+ { 0x059DA, 0x0682, NES_ROOMGFX }, { 0x0605C, 0x0778, NES_ROOMGFX }, { 0x067D4, 0x0517, NES_ROOMGFX }, { 0x06CEB, 0x07FB, NES_ROOMGFX }, { 0x074E6, 0x07BE, NES_ROOMGFX },
+ { 0x08001, 0x07A5, NES_ROOMGFX }, { 0x087A6, 0x06DD, NES_ROOMGFX }, { 0x08E83, 0x04EA, NES_ROOMGFX }, { 0x0936D, 0x07E2, NES_ROOMGFX }, { 0x09B4F, 0x0791, NES_ROOMGFX },
+ { 0x0A2E0, 0x07B5, NES_ROOMGFX }, { 0x0AA95, 0x0515, NES_ROOMGFX }, { 0x0AFAA, 0x0799, NES_ROOMGFX }, { 0x0B743, 0x04B9, NES_ROOMGFX }, { 0x0BBFC, 0x0319, NES_ROOMGFX },
+ { 0x0C001, 0x0464, NES_ROOMGFX }, { 0x0C465, 0x072C, NES_ROOMGFX }, { 0x0CB91, 0x0827, NES_ROOMGFX }, { 0x0D3B8, 0x0515, NES_ROOMGFX }, { 0x0D8CD, 0x064E, NES_ROOMGFX },
+ { 0x0DF1B, 0x0775, NES_ROOMGFX }, { 0x0E690, 0x06DD, NES_ROOMGFX }, { 0x0ED6D, 0x0376, NES_ROOMGFX }, { 0x0F0E3, 0x05F7, NES_ROOMGFX }, { 0x0F6DA, 0x078D, NES_ROOMGFX },
+ { 0x07CA4, 0x02D6, NES_ROOMGFX }, { 0x10001, 0x06A3, NES_ROOMGFX }, { 0x106A4, 0x091F, NES_ROOMGFX }, { 0x10FC3, 0x0361, NES_ROOMGFX }, { 0x11324, 0x0489, NES_ROOMGFX },
+ { 0x117AD, 0x0437, NES_ROOMGFX }, { 0x11BE4, 0x086E, NES_ROOMGFX }, { 0x12452, 0x0199, NES_ROOMGFX }, { 0x125EB, 0x0947, NES_ROOMGFX }, { 0x12F32, 0x037A, NES_ROOMGFX }
+};
+
+static const ScummNESFile::Resource *res_roomgfx[ScummNESFile::kROMsetNum] = {
+ res_roomgfx_usa,
+ res_roomgfx_eur,
+ res_roomgfx_swe,
+ res_roomgfx_fra,
+ res_roomgfx_ger,
+ res_roomgfx_esp,
+};
+
+static const ScummNESFile::Resource res_costumegfx_usa[2] = { { 0x30001, 0x0EB8, NES_COSTUMEGFX }, { 0x2F9F1, 0x0340, NES_COSTUMEGFX } };
+static const ScummNESFile::Resource res_costumegfx_eur[2] = { { 0x30001, 0x0EB8, NES_COSTUMEGFX }, { 0x2F9F1, 0x0340, NES_COSTUMEGFX } };
+static const ScummNESFile::Resource res_costumegfx_swe[2] = { { 0x2EFE1, 0x0EB8, NES_COSTUMEGFX }, { 0x30001, 0x0340, NES_COSTUMEGFX } };
+static const ScummNESFile::Resource res_costumegfx_fra[2] = { { 0x30001, 0x0EB8, NES_COSTUMEGFX }, { 0x2F608, 0x0340, NES_COSTUMEGFX } };
+static const ScummNESFile::Resource res_costumegfx_ger[2] = { { 0x30001, 0x0EB8, NES_COSTUMEGFX }, { 0x2F4CE, 0x0340, NES_COSTUMEGFX } };
+static const ScummNESFile::Resource res_costumegfx_esp[2] = { { 0x30001, 0x0EB8, NES_COSTUMEGFX }, { 0x2F0F6, 0x0340, NES_COSTUMEGFX } };
+
+static const ScummNESFile::Resource *res_costumegfx[ScummNESFile::kROMsetNum] = {
+ res_costumegfx_usa,
+ res_costumegfx_eur,
+ res_costumegfx_swe,
+ res_costumegfx_fra,
+ res_costumegfx_ger,
+ res_costumegfx_esp,
+};
+
+static const ScummNESFile::Resource res_rooms_usa[55] = {
+ { 0x00000, 0x0000, NES_ROOM }, { 0x14001, 0x0D0C, NES_ROOM }, { 0x134A8, 0x04B3, NES_ROOM }, { 0x15397, 0x0849, NES_ROOM }, { 0x15C68, 0x0685, NES_ROOM },
+ { 0x16381, 0x0715, NES_ROOM }, { 0x1395B, 0x04E7, NES_ROOM }, { 0x16CE8, 0x0AC0, NES_ROOM }, { 0x18001, 0x06BA, NES_ROOM }, { 0x17AED, 0x03CB, NES_ROOM },
+ { 0x18BE7, 0x0663, NES_ROOM }, { 0x192A6, 0x0580, NES_ROOM }, { 0x19A44, 0x0443, NES_ROOM }, { 0x1A106, 0x0563, NES_ROOM }, { 0x1A669, 0x0446, NES_ROOM },
+ { 0x1AAAF, 0x03A7, NES_ROOM }, { 0x1AE56, 0x07E3, NES_ROOM }, { 0x1B699, 0x0692, NES_ROOM }, { 0x1C001, 0x0B49, NES_ROOM }, { 0x1CD09, 0x04C6, NES_ROOM },
+ { 0x1D4C2, 0x0568, NES_ROOM }, { 0x1DF6C, 0x0514, NES_ROOM }, { 0x1E8FA, 0x05CC, NES_ROOM }, { 0x1EF83, 0x0389, NES_ROOM }, { 0x1F5E4, 0x0723, NES_ROOM },
+ { 0x20001, 0x049A, NES_ROOM }, { 0x20511, 0x04F8, NES_ROOM }, { 0x21666, 0x05CB, NES_ROOM }, { 0x21DD6, 0x046B, NES_ROOM }, { 0x222F0, 0x0460, NES_ROOM },
+ { 0x227B6, 0x0909, NES_ROOM }, { 0x24001, 0x0366, NES_ROOM }, { 0x23BDF, 0x03CA, NES_ROOM }, { 0x247DB, 0x050D, NES_ROOM }, { 0x25ACF, 0x0346, NES_ROOM },
+ { 0x1BDBD, 0x01CA, NES_ROOM }, { 0x25E15, 0x0457, NES_ROOM }, { 0x2626C, 0x0547, NES_ROOM }, { 0x267B3, 0x064A, NES_ROOM }, { 0x1FD72, 0x024B, NES_ROOM },
+ { 0x2739A, 0x01FA, NES_ROOM }, { 0x2766D, 0x0219, NES_ROOM }, { 0x28001, 0x02F4, NES_ROOM }, { 0x284D6, 0x045C, NES_ROOM }, { 0x289A3, 0x09CF, NES_ROOM },
+ { 0x293C6, 0x05A0, NES_ROOM }, { 0x27B65, 0x0201, NES_ROOM }, { 0x2ADD1, 0x0325, NES_ROOM }, { 0x2B339, 0x01FC, NES_ROOM }, { 0x2B535, 0x02A9, NES_ROOM },
+ { 0x2B7DE, 0x02DE, NES_ROOM }, { 0x2C001, 0x03CE, NES_ROOM }, { 0x2BBC0, 0x0205, NES_ROOM }, { 0x2C53A, 0x0170, NES_ROOM }, { 0x13E42, 0x0169, NES_ROOM }
+};
+static const ScummNESFile::Resource res_rooms_eur[55] = {
+ { 0x00000, 0x0000, NES_ROOM }, { 0x14001, 0x0D0C, NES_ROOM }, { 0x13641, 0x04B3, NES_ROOM }, { 0x15397, 0x0849, NES_ROOM }, { 0x15C68, 0x0685, NES_ROOM },
+ { 0x16381, 0x0715, NES_ROOM }, { 0x16CE8, 0x04E7, NES_ROOM }, { 0x18001, 0x0ABF, NES_ROOM }, { 0x171CF, 0x06BA, NES_ROOM }, { 0x13AF4, 0x03D2, NES_ROOM },
+ { 0x18E1A, 0x0663, NES_ROOM }, { 0x194D9, 0x04A9, NES_ROOM }, { 0x19BA0, 0x0443, NES_ROOM }, { 0x1A262, 0x047C, NES_ROOM }, { 0x1A6DE, 0x0446, NES_ROOM },
+ { 0x1AB24, 0x03A7, NES_ROOM }, { 0x1AECB, 0x07E3, NES_ROOM }, { 0x1B70E, 0x0692, NES_ROOM }, { 0x1C001, 0x0ACA, NES_ROOM }, { 0x1CC8A, 0x04C6, NES_ROOM },
+ { 0x1D443, 0x0568, NES_ROOM }, { 0x1DEED, 0x0514, NES_ROOM }, { 0x1E87B, 0x05CC, NES_ROOM }, { 0x1EF04, 0x0389, NES_ROOM }, { 0x1F565, 0x0723, NES_ROOM },
+ { 0x20001, 0x049A, NES_ROOM }, { 0x20511, 0x04F8, NES_ROOM }, { 0x21666, 0x05D5, NES_ROOM }, { 0x21DE0, 0x046B, NES_ROOM }, { 0x222FA, 0x0460, NES_ROOM },
+ { 0x227C0, 0x0909, NES_ROOM }, { 0x24001, 0x0366, NES_ROOM }, { 0x247DB, 0x03CA, NES_ROOM }, { 0x24BA5, 0x050D, NES_ROOM }, { 0x23BE9, 0x0346, NES_ROOM },
+ { 0x17DB5, 0x01CA, NES_ROOM }, { 0x25E99, 0x0457, NES_ROOM }, { 0x262F0, 0x0547, NES_ROOM }, { 0x26837, 0x064A, NES_ROOM }, { 0x1FCF3, 0x024B, NES_ROOM },
+ { 0x2741E, 0x01FA, NES_ROOM }, { 0x276F1, 0x0219, NES_ROOM }, { 0x28001, 0x02F4, NES_ROOM }, { 0x284D6, 0x045C, NES_ROOM }, { 0x289A3, 0x09CF, NES_ROOM },
+ { 0x293C6, 0x05A0, NES_ROOM }, { 0x27BE9, 0x0201, NES_ROOM }, { 0x2ADE3, 0x0325, NES_ROOM }, { 0x2B34B, 0x01FC, NES_ROOM }, { 0x2B547, 0x02A9, NES_ROOM },
+ { 0x2B7F0, 0x02DE, NES_ROOM }, { 0x2C001, 0x03CE, NES_ROOM }, { 0x2BBD2, 0x0205, NES_ROOM }, { 0x2C53A, 0x0170, NES_ROOM }, { 0x2BDD7, 0x0169, NES_ROOM }
+};
+static const ScummNESFile::Resource res_rooms_swe[55] = {
+ { 0x00000, 0x0000, NES_ROOM }, { 0x14001, 0x0D12, NES_ROOM }, { 0x1328F, 0x04B3, NES_ROOM }, { 0x15367, 0x0859, NES_ROOM }, { 0x13742, 0x0694, NES_ROOM },
+ { 0x15C45, 0x0707, NES_ROOM }, { 0x1658F, 0x04E0, NES_ROOM }, { 0x16A6F, 0x0AC8, NES_ROOM }, { 0x18001, 0x06C7, NES_ROOM }, { 0x1789C, 0x03EA, NES_ROOM },
+ { 0x18C09, 0x0649, NES_ROOM }, { 0x192AE, 0x04AB, NES_ROOM }, { 0x19982, 0x0447, NES_ROOM }, { 0x1A04D, 0x047E, NES_ROOM }, { 0x1A4CB, 0x0444, NES_ROOM },
+ { 0x1A90F, 0x03B9, NES_ROOM }, { 0x1ACC8, 0x07E9, NES_ROOM }, { 0x1B511, 0x06A4, NES_ROOM }, { 0x1C001, 0x0B1A, NES_ROOM }, { 0x1CCFD, 0x0486, NES_ROOM },
+ { 0x1D482, 0x0579, NES_ROOM }, { 0x1DF61, 0x051E, NES_ROOM }, { 0x1E8EC, 0x05CF, NES_ROOM }, { 0x1EF73, 0x0398, NES_ROOM }, { 0x1F5F0, 0x071A, NES_ROOM },
+ { 0x20001, 0x049C, NES_ROOM }, { 0x2051E, 0x051E, NES_ROOM }, { 0x21725, 0x05D5, NES_ROOM }, { 0x21EA5, 0x047F, NES_ROOM }, { 0x223D1, 0x0460, NES_ROOM },
+ { 0x22897, 0x090D, NES_ROOM }, { 0x24001, 0x0378, NES_ROOM }, { 0x247C9, 0x03CA, NES_ROOM }, { 0x24B93, 0x050D, NES_ROOM }, { 0x25267, 0x0346, NES_ROOM },
+ { 0x17CD0, 0x01CA, NES_ROOM }, { 0x255AD, 0x0453, NES_ROOM }, { 0x25A00, 0x053E, NES_ROOM }, { 0x25F3E, 0x0647, NES_ROOM }, { 0x1BC49, 0x024B, NES_ROOM },
+ { 0x26B58, 0x01FA, NES_ROOM }, { 0x26E27, 0x0217, NES_ROOM }, { 0x27345, 0x02F4, NES_ROOM }, { 0x27829, 0x045C, NES_ROOM }, { 0x28001, 0x098A, NES_ROOM },
+ { 0x289DF, 0x05A1, NES_ROOM }, { 0x2A442, 0x0201, NES_ROOM }, { 0x2A6E9, 0x0325, NES_ROOM }, { 0x1FD75, 0x01FC, NES_ROOM }, { 0x2AC64, 0x02A9, NES_ROOM },
+ { 0x2AF0D, 0x02D1, NES_ROOM }, { 0x2B2E6, 0x03CC, NES_ROOM }, { 0x23D61, 0x0205, NES_ROOM }, { 0x2B818, 0x0168, NES_ROOM }, { 0x27CF6, 0x0169, NES_ROOM }
+};
+static const ScummNESFile::Resource res_rooms_fra[55] = {
+ { 0x00000, 0x0000, NES_ROOM }, { 0x14001, 0x0D76, NES_ROOM }, { 0x1328A, 0x04C6, NES_ROOM }, { 0x15451, 0x0885, NES_ROOM }, { 0x13750, 0x0693, NES_ROOM },
+ { 0x15D68, 0x0709, NES_ROOM }, { 0x166D4, 0x0528, NES_ROOM }, { 0x16BFC, 0x0ACC, NES_ROOM }, { 0x18001, 0x06E2, NES_ROOM }, { 0x17A63, 0x03E5, NES_ROOM },
+ { 0x18C3B, 0x066A, NES_ROOM }, { 0x19301, 0x049E, NES_ROOM }, { 0x199C8, 0x044B, NES_ROOM }, { 0x1A0B1, 0x0478, NES_ROOM }, { 0x1A529, 0x043F, NES_ROOM },
+ { 0x1A968, 0x03C8, NES_ROOM }, { 0x1AD30, 0x086F, NES_ROOM }, { 0x1B5FF, 0x069B, NES_ROOM }, { 0x1C001, 0x0AA9, NES_ROOM }, { 0x1CC97, 0x049E, NES_ROOM },
+ { 0x1D42C, 0x05A8, NES_ROOM }, { 0x1DF71, 0x054E, NES_ROOM }, { 0x1E9D1, 0x0606, NES_ROOM }, { 0x1F0A2, 0x039A, NES_ROOM }, { 0x1F74E, 0x071C, NES_ROOM },
+ { 0x20001, 0x04B5, NES_ROOM }, { 0x2052E, 0x04FF, NES_ROOM }, { 0x2172E, 0x05DB, NES_ROOM }, { 0x21EAD, 0x0489, NES_ROOM }, { 0x223E1, 0x0465, NES_ROOM },
+ { 0x228AC, 0x0957, NES_ROOM }, { 0x24001, 0x037E, NES_ROOM }, { 0x2481A, 0x03CA, NES_ROOM }, { 0x24BE4, 0x050D, NES_ROOM }, { 0x252C0, 0x0346, NES_ROOM },
+ { 0x1BD30, 0x01CA, NES_ROOM }, { 0x25606, 0x046D, NES_ROOM }, { 0x25A73, 0x055A, NES_ROOM }, { 0x25FCD, 0x0654, NES_ROOM }, { 0x26C98, 0x024B, NES_ROOM },
+ { 0x26EE3, 0x01FA, NES_ROOM }, { 0x271DD, 0x0217, NES_ROOM }, { 0x27713, 0x02F4, NES_ROOM }, { 0x28001, 0x045C, NES_ROOM }, { 0x284CE, 0x0975, NES_ROOM },
+ { 0x28E97, 0x05E6, NES_ROOM }, { 0x27C3A, 0x0201, NES_ROOM }, { 0x2A9D6, 0x0325, NES_ROOM }, { 0x2AF88, 0x01FC, NES_ROOM }, { 0x2B184, 0x02A9, NES_ROOM },
+ { 0x2B42D, 0x02DF, NES_ROOM }, { 0x2B818, 0x03EC, NES_ROOM }, { 0x2BD67, 0x0209, NES_ROOM }, { 0x2C001, 0x0168, NES_ROOM }, { 0x2C4BF, 0x0169, NES_ROOM }
+};
+static const ScummNESFile::Resource res_rooms_ger[55] = {
+ { 0x00000, 0x0000, NES_ROOM }, { 0x14001, 0x0D63, NES_ROOM }, { 0x131E0, 0x04A9, NES_ROOM }, { 0x13689, 0x086B, NES_ROOM }, { 0x15421, 0x06A8, NES_ROOM },
+ { 0x15B5D, 0x0731, NES_ROOM }, { 0x16507, 0x0501, NES_ROOM }, { 0x16A08, 0x0AE9, NES_ROOM }, { 0x18001, 0x06DA, NES_ROOM }, { 0x17880, 0x03D0, NES_ROOM },
+ { 0x18C7B, 0x0651, NES_ROOM }, { 0x19328, 0x04A7, NES_ROOM }, { 0x199FE, 0x0447, NES_ROOM }, { 0x1A0F1, 0x0486, NES_ROOM }, { 0x1A577, 0x045D, NES_ROOM },
+ { 0x1A9D4, 0x03AE, NES_ROOM }, { 0x1AD82, 0x0840, NES_ROOM }, { 0x1B622, 0x06C3, NES_ROOM }, { 0x1C001, 0x0B07, NES_ROOM }, { 0x1CD05, 0x0494, NES_ROOM },
+ { 0x1D4A5, 0x05AC, NES_ROOM }, { 0x1DFD6, 0x0524, NES_ROOM }, { 0x1E9C0, 0x05F7, NES_ROOM }, { 0x1F09A, 0x038E, NES_ROOM }, { 0x1F75F, 0x0733, NES_ROOM },
+ { 0x20001, 0x04A9, NES_ROOM }, { 0x2052A, 0x052E, NES_ROOM }, { 0x2177C, 0x0621, NES_ROOM }, { 0x21F57, 0x0495, NES_ROOM }, { 0x2249A, 0x045E, NES_ROOM },
+ { 0x2295E, 0x0951, NES_ROOM }, { 0x24001, 0x036E, NES_ROOM }, { 0x247F9, 0x03CA, NES_ROOM }, { 0x24BC3, 0x050D, NES_ROOM }, { 0x252A8, 0x0346, NES_ROOM },
+ { 0x17CA2, 0x01CA, NES_ROOM }, { 0x255EE, 0x046F, NES_ROOM }, { 0x25A5D, 0x054D, NES_ROOM }, { 0x25FAA, 0x064B, NES_ROOM }, { 0x26BE2, 0x024B, NES_ROOM },
+ { 0x26E2D, 0x01FA, NES_ROOM }, { 0x2710F, 0x0217, NES_ROOM }, { 0x27663, 0x02F4, NES_ROOM }, { 0x28001, 0x045C, NES_ROOM }, { 0x284CE, 0x0A8F, NES_ROOM },
+ { 0x28FB1, 0x05FF, NES_ROOM }, { 0x27B69, 0x0201, NES_ROOM }, { 0x2AAA9, 0x0325, NES_ROOM }, { 0x1BD7C, 0x01FC, NES_ROOM }, { 0x2B031, 0x02A9, NES_ROOM },
+ { 0x2B2DA, 0x02D8, NES_ROOM }, { 0x2B6D2, 0x03D2, NES_ROOM }, { 0x2BC0D, 0x020D, NES_ROOM }, { 0x2C001, 0x0168, NES_ROOM }, { 0x27E11, 0x0169, NES_ROOM }
+};
+static const ScummNESFile::Resource res_rooms_esp[55] = {
+ { 0x00000, 0x0000, NES_ROOM }, { 0x14001, 0x0D05, NES_ROOM }, { 0x132AC, 0x04B0, NES_ROOM }, { 0x153AB, 0x087B, NES_ROOM }, { 0x1375C, 0x06B3, NES_ROOM },
+ { 0x15CB1, 0x0729, NES_ROOM }, { 0x16625, 0x04F0, NES_ROOM }, { 0x16B15, 0x0AD4, NES_ROOM }, { 0x18001, 0x06ED, NES_ROOM }, { 0x17936, 0x03DE, NES_ROOM },
+ { 0x18C3E, 0x0671, NES_ROOM }, { 0x1930B, 0x04C4, NES_ROOM }, { 0x199EC, 0x0452, NES_ROOM }, { 0x1A0DA, 0x048F, NES_ROOM }, { 0x1A569, 0x0449, NES_ROOM },
+ { 0x1A9B2, 0x03A8, NES_ROOM }, { 0x1AD5A, 0x0846, NES_ROOM }, { 0x1B600, 0x0686, NES_ROOM }, { 0x1C001, 0x0B58, NES_ROOM }, { 0x1CD42, 0x049C, NES_ROOM },
+ { 0x1D4ED, 0x0586, NES_ROOM }, { 0x1DFE9, 0x0526, NES_ROOM }, { 0x1E9C9, 0x05CE, NES_ROOM }, { 0x1F04B, 0x0390, NES_ROOM }, { 0x1F6CA, 0x073C, NES_ROOM },
+ { 0x20001, 0x04CB, NES_ROOM }, { 0x20543, 0x0530, NES_ROOM }, { 0x2171B, 0x05FC, NES_ROOM }, { 0x21EBE, 0x0470, NES_ROOM }, { 0x223DC, 0x045C, NES_ROOM },
+ { 0x2289E, 0x0928, NES_ROOM }, { 0x24001, 0x036C, NES_ROOM }, { 0x247EC, 0x03CA, NES_ROOM }, { 0x24BB6, 0x050D, NES_ROOM }, { 0x25283, 0x0346, NES_ROOM },
+ { 0x17D60, 0x01CA, NES_ROOM }, { 0x255C9, 0x0462, NES_ROOM }, { 0x25A2B, 0x055C, NES_ROOM }, { 0x25F87, 0x0659, NES_ROOM }, { 0x1BD19, 0x024B, NES_ROOM },
+ { 0x26B8A, 0x01F7, NES_ROOM }, { 0x26E5D, 0x0217, NES_ROOM }, { 0x2736A, 0x02F4, NES_ROOM }, { 0x27845, 0x045C, NES_ROOM }, { 0x28001, 0x0969, NES_ROOM },
+ { 0x289BE, 0x058E, NES_ROOM }, { 0x2A418, 0x0201, NES_ROOM }, { 0x2A6BE, 0x0325, NES_ROOM }, { 0x23D84, 0x01FC, NES_ROOM }, { 0x2AC46, 0x02A9, NES_ROOM },
+ { 0x2AEEF, 0x02C9, NES_ROOM }, { 0x2B2C0, 0x03D2, NES_ROOM }, { 0x27D12, 0x0207, NES_ROOM }, { 0x2B7FC, 0x0168, NES_ROOM }, { 0x2BD06, 0x0169, NES_ROOM }
+};
+
+static const ScummNESFile::Resource *res_rooms[ScummNESFile::kROMsetNum] = {
+ res_rooms_usa,
+ res_rooms_eur,
+ res_rooms_swe,
+ res_rooms_fra,
+ res_rooms_ger,
+ res_rooms_esp,
+};
+
+static const ScummNESFile::Resource res_scripts_usa[179] = {
+ { 0x00000, 0x0000, NES_SCRIPT }, { 0x29966, 0x044D, NES_SCRIPT }, { 0x29DB3, 0x0207, NES_SCRIPT }, { 0x29FBA, 0x009F, NES_SCRIPT }, { 0x2A059, 0x03F4, NES_SCRIPT },
+ { 0x2A44D, 0x01A1, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A5EE, 0x004A, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A638, 0x0005, NES_SCRIPT },
+ { 0x2C6AA, 0x000D, NES_SCRIPT }, { 0x2C6B7, 0x000D, NES_SCRIPT }, { 0x186BB, 0x0040, NES_SCRIPT }, { 0x186FB, 0x0016, NES_SCRIPT }, { 0x1B639, 0x0046, NES_SCRIPT },
+ { 0x1EEC6, 0x00BD, NES_SCRIPT }, { 0x21C31, 0x0055, NES_SCRIPT }, { 0x177A8, 0x0027, NES_SCRIPT }, { 0x1FD07, 0x0027, NES_SCRIPT }, { 0x1FD2E, 0x0027, NES_SCRIPT },
+ { 0x1BD2B, 0x0022, NES_SCRIPT }, { 0x15BE0, 0x0088, NES_SCRIPT }, { 0x22241, 0x0020, NES_SCRIPT }, { 0x22261, 0x008F, NES_SCRIPT }, { 0x1924A, 0x002B, NES_SCRIPT },
+ { 0x1CB4A, 0x0061, NES_SCRIPT }, { 0x1CBAB, 0x003C, NES_SCRIPT }, { 0x1CBE7, 0x0042, NES_SCRIPT }, { 0x1CC29, 0x004F, NES_SCRIPT }, { 0x2049B, 0x0076, NES_SCRIPT },
+ { 0x16A96, 0x0035, NES_SCRIPT }, { 0x16ACB, 0x001C, NES_SCRIPT }, { 0x16AE7, 0x0014, NES_SCRIPT }, { 0x16AFB, 0x001C, NES_SCRIPT }, { 0x16B17, 0x0027, NES_SCRIPT },
+ { 0x16B3E, 0x01AA, NES_SCRIPT }, { 0x1D1CF, 0x0096, NES_SCRIPT }, { 0x1D265, 0x010E, NES_SCRIPT }, { 0x1D373, 0x001C, NES_SCRIPT }, { 0x1D38F, 0x0056, NES_SCRIPT },
+ { 0x1D3E5, 0x0072, NES_SCRIPT }, { 0x1E480, 0x0028, NES_SCRIPT }, { 0x1E4A8, 0x017D, NES_SCRIPT }, { 0x1E625, 0x0229, NES_SCRIPT }, { 0x28932, 0x0071, NES_SCRIPT },
+ { 0x17EB8, 0x004D, NES_SCRIPT }, { 0x162ED, 0x0039, NES_SCRIPT }, { 0x18711, 0x028B, NES_SCRIPT }, { 0x1899C, 0x00BB, NES_SCRIPT }, { 0x18A57, 0x018B, NES_SCRIPT },
+ { 0x00000, 0x0000, NES_SCRIPT }, { 0x19E87, 0x00ED, NES_SCRIPT }, { 0x21C86, 0x00F6, NES_SCRIPT }, { 0x1E84E, 0x009B, NES_SCRIPT }, { 0x21D7C, 0x0047, NES_SCRIPT },
+ { 0x2C6C4, 0x004D, NES_SCRIPT }, { 0x16326, 0x0024, NES_SCRIPT }, { 0x14D0D, 0x0014, NES_SCRIPT }, { 0x177CF, 0x0059, NES_SCRIPT }, { 0x17828, 0x0109, NES_SCRIPT },
+ { 0x17931, 0x0009, NES_SCRIPT }, { 0x14D21, 0x01B6, NES_SCRIPT }, { 0x2B0F6, 0x0243, NES_SCRIPT }, { 0x230BF, 0x067F, NES_SCRIPT }, { 0x2C711, 0x001C, NES_SCRIPT },
+ { 0x2C72D, 0x001A, NES_SCRIPT }, { 0x2C747, 0x0021, NES_SCRIPT }, { 0x2C768, 0x0024, NES_SCRIPT }, { 0x2C78C, 0x0017, NES_SCRIPT }, { 0x2C7A3, 0x0017, NES_SCRIPT },
+ { 0x2C7BA, 0x0014, NES_SCRIPT }, { 0x2C7CE, 0x0024, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2C7F2, 0x0011, NES_SCRIPT }, { 0x1793A, 0x009D, NES_SCRIPT },
+ { 0x22750, 0x0066, NES_SCRIPT }, { 0x14ED7, 0x0075, NES_SCRIPT }, { 0x1F30C, 0x0120, NES_SCRIPT }, { 0x1FD55, 0x001D, NES_SCRIPT }, { 0x1F42C, 0x008F, NES_SCRIPT },
+ { 0x1F4BB, 0x0097, NES_SCRIPT }, { 0x179D7, 0x006A, NES_SCRIPT }, { 0x17A41, 0x0030, NES_SCRIPT }, { 0x1F552, 0x0092, NES_SCRIPT }, { 0x2C803, 0x00CC, NES_SCRIPT },
+ { 0x2C8CF, 0x00BA, NES_SCRIPT }, { 0x2C989, 0x0088, NES_SCRIPT }, { 0x20A09, 0x01B0, NES_SCRIPT }, { 0x20BB9, 0x0168, NES_SCRIPT }, { 0x20D21, 0x006C, NES_SCRIPT },
+ { 0x20D8D, 0x0037, NES_SCRIPT }, { 0x20DC4, 0x00E4, NES_SCRIPT }, { 0x20EA8, 0x0045, NES_SCRIPT }, { 0x20EED, 0x00E1, NES_SCRIPT }, { 0x20FCE, 0x00F6, NES_SCRIPT },
+ { 0x210C4, 0x0141, NES_SCRIPT }, { 0x21205, 0x0183, NES_SCRIPT }, { 0x21388, 0x0034, NES_SCRIPT }, { 0x213BC, 0x00A9, NES_SCRIPT }, { 0x24367, 0x011B, NES_SCRIPT },
+ { 0x1BD4D, 0x0070, NES_SCRIPT }, { 0x1CC78, 0x0091, NES_SCRIPT }, { 0x29372, 0x0054, NES_SCRIPT }, { 0x19F74, 0x00CE, NES_SCRIPT }, { 0x1A042, 0x0077, NES_SCRIPT },
+ { 0x14F4C, 0x0057, NES_SCRIPT }, { 0x27886, 0x02DF, NES_SCRIPT }, { 0x1DA2A, 0x0219, NES_SCRIPT }, { 0x1DC43, 0x00F9, NES_SCRIPT }, { 0x1DD3C, 0x0056, NES_SCRIPT },
+ { 0x1DD92, 0x01C2, NES_SCRIPT }, { 0x14FA3, 0x004D, NES_SCRIPT }, { 0x27594, 0x00D9, NES_SCRIPT }, { 0x21DC3, 0x0013, NES_SCRIPT }, { 0x2A63D, 0x00F0, NES_SCRIPT },
+ { 0x24482, 0x00E7, NES_SCRIPT }, { 0x21465, 0x00F2, NES_SCRIPT }, { 0x24569, 0x002B, NES_SCRIPT }, { 0x2C3CF, 0x010F, NES_SCRIPT }, { 0x24594, 0x00AA, NES_SCRIPT },
+ { 0x24CE8, 0x0DAB, NES_SCRIPT }, { 0x1B67F, 0x000D, NES_SCRIPT }, { 0x1B68C, 0x000D, NES_SCRIPT }, { 0x2373E, 0x017C, NES_SCRIPT }, { 0x282F5, 0x01E1, NES_SCRIPT },
+ { 0x238BA, 0x0153, NES_SCRIPT }, { 0x23A0D, 0x019C, NES_SCRIPT }, { 0x23BA9, 0x0016, NES_SCRIPT }, { 0x2C4DE, 0x005C, NES_SCRIPT }, { 0x23BBF, 0x0020, NES_SCRIPT },
+ { 0x27D66, 0x00A5, NES_SCRIPT }, { 0x2A72D, 0x034D, NES_SCRIPT }, { 0x14FF0, 0x00E3, NES_SCRIPT }, { 0x2BABC, 0x005F, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT },
+ { 0x25A93, 0x003C, NES_SCRIPT }, { 0x1E8E9, 0x0011, NES_SCRIPT }, { 0x1634A, 0x0018, NES_SCRIPT }, { 0x26DFD, 0x001F, NES_SCRIPT }, { 0x26E1C, 0x0054, NES_SCRIPT },
+ { 0x26E70, 0x0149, NES_SCRIPT }, { 0x26FB9, 0x004B, NES_SCRIPT }, { 0x27004, 0x017D, NES_SCRIPT }, { 0x27181, 0x0027, NES_SCRIPT }, { 0x271A8, 0x0041, NES_SCRIPT },
+ { 0x271E9, 0x01B1, NES_SCRIPT }, { 0x16362, 0x001F, NES_SCRIPT }, { 0x2463E, 0x002A, NES_SCRIPT }, { 0x150D3, 0x019E, NES_SCRIPT }, { 0x19275, 0x0031, NES_SCRIPT },
+ { 0x17A71, 0x007C, NES_SCRIPT }, { 0x21557, 0x00DC, NES_SCRIPT }, { 0x1D457, 0x0018, NES_SCRIPT }, { 0x1D46F, 0x0053, NES_SCRIPT }, { 0x18BE2, 0x0005, NES_SCRIPT },
+ { 0x15271, 0x011B, NES_SCRIPT }, { 0x1538C, 0x000B, NES_SCRIPT }, { 0x24668, 0x0138, NES_SCRIPT }, { 0x247A0, 0x0014, NES_SCRIPT }, { 0x1DF54, 0x0018, NES_SCRIPT },
+ { 0x247B4, 0x0027, NES_SCRIPT }, { 0x1A0B9, 0x004D, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2BB1B, 0x00A5, NES_SCRIPT }, { 0x2AA7A, 0x00C1, NES_SCRIPT },
+ { 0x2AB3B, 0x0140, NES_SCRIPT }, { 0x19826, 0x00BF, NES_SCRIPT }, { 0x198E5, 0x014D, NES_SCRIPT }, { 0x19A32, 0x0012, NES_SCRIPT }, { 0x2AC7B, 0x0005, NES_SCRIPT },
+ { 0x2AC80, 0x0005, NES_SCRIPT }, { 0x2AC85, 0x0005, NES_SCRIPT }, { 0x2AC8A, 0x0005, NES_SCRIPT }, { 0x2AC8F, 0x0005, NES_SCRIPT }, { 0x21633, 0x0033, NES_SCRIPT },
+ { 0x2AC94, 0x0005, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2AC99, 0x009C, NES_SCRIPT }, { 0x2AD35, 0x009C, NES_SCRIPT }
+};
+static const ScummNESFile::Resource res_scripts_eur[179] = {
+ { 0x00000, 0x0000, NES_SCRIPT }, { 0x29966, 0x044D, NES_SCRIPT }, { 0x29DB3, 0x0207, NES_SCRIPT }, { 0x29FBA, 0x009F, NES_SCRIPT }, { 0x2A059, 0x03F4, NES_SCRIPT },
+ { 0x2A44D, 0x01A1, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A5EE, 0x005C, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A64A, 0x0005, NES_SCRIPT },
+ { 0x2C6AA, 0x000D, NES_SCRIPT }, { 0x2C6B7, 0x000D, NES_SCRIPT }, { 0x17889, 0x0040, NES_SCRIPT }, { 0x178C9, 0x0016, NES_SCRIPT }, { 0x1B6AE, 0x0046, NES_SCRIPT },
+ { 0x1EE47, 0x00BD, NES_SCRIPT }, { 0x21C3B, 0x0055, NES_SCRIPT }, { 0x18AC0, 0x0027, NES_SCRIPT }, { 0x1FC88, 0x0027, NES_SCRIPT }, { 0x1FCAF, 0x0027, NES_SCRIPT },
+ { 0x1BDA0, 0x0022, NES_SCRIPT }, { 0x15BE0, 0x0088, NES_SCRIPT }, { 0x2224B, 0x0020, NES_SCRIPT }, { 0x2226B, 0x008F, NES_SCRIPT }, { 0x1947D, 0x002B, NES_SCRIPT },
+ { 0x1CACB, 0x0061, NES_SCRIPT }, { 0x1CB2C, 0x003C, NES_SCRIPT }, { 0x1CB68, 0x0042, NES_SCRIPT }, { 0x1CBAA, 0x004F, NES_SCRIPT }, { 0x2049B, 0x0076, NES_SCRIPT },
+ { 0x16A96, 0x0035, NES_SCRIPT }, { 0x16ACB, 0x001C, NES_SCRIPT }, { 0x16AE7, 0x0014, NES_SCRIPT }, { 0x16AFB, 0x001C, NES_SCRIPT }, { 0x16B17, 0x0027, NES_SCRIPT },
+ { 0x16B3E, 0x01AA, NES_SCRIPT }, { 0x1D150, 0x0096, NES_SCRIPT }, { 0x1D1E6, 0x010E, NES_SCRIPT }, { 0x1D2F4, 0x001C, NES_SCRIPT }, { 0x1D310, 0x0056, NES_SCRIPT },
+ { 0x1D366, 0x0072, NES_SCRIPT }, { 0x1E401, 0x0028, NES_SCRIPT }, { 0x1E429, 0x017D, NES_SCRIPT }, { 0x1E5A6, 0x0229, NES_SCRIPT }, { 0x28932, 0x0071, NES_SCRIPT },
+ { 0x13EC6, 0x004D, NES_SCRIPT }, { 0x162ED, 0x0039, NES_SCRIPT }, { 0x178DF, 0x028B, NES_SCRIPT }, { 0x17B6A, 0x00BB, NES_SCRIPT }, { 0x17C25, 0x018B, NES_SCRIPT },
+ { 0x00000, 0x0000, NES_SCRIPT }, { 0x19FE3, 0x00ED, NES_SCRIPT }, { 0x21C90, 0x00F6, NES_SCRIPT }, { 0x1E7CF, 0x009B, NES_SCRIPT }, { 0x21D86, 0x0047, NES_SCRIPT },
+ { 0x2C6C4, 0x004D, NES_SCRIPT }, { 0x16326, 0x0024, NES_SCRIPT }, { 0x14D0D, 0x0014, NES_SCRIPT }, { 0x18AE7, 0x0059, NES_SCRIPT }, { 0x18B40, 0x011E, NES_SCRIPT },
+ { 0x18C5E, 0x0009, NES_SCRIPT }, { 0x14D21, 0x01B6, NES_SCRIPT }, { 0x2B108, 0x0243, NES_SCRIPT }, { 0x230C9, 0x067F, NES_SCRIPT }, { 0x2C711, 0x001C, NES_SCRIPT },
+ { 0x2C72D, 0x001A, NES_SCRIPT }, { 0x2C747, 0x0021, NES_SCRIPT }, { 0x2C768, 0x0024, NES_SCRIPT }, { 0x2C78C, 0x0017, NES_SCRIPT }, { 0x2C7A3, 0x0017, NES_SCRIPT },
+ { 0x2C7BA, 0x0014, NES_SCRIPT }, { 0x2C7CE, 0x0024, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2C7F2, 0x0011, NES_SCRIPT }, { 0x18C67, 0x009D, NES_SCRIPT },
+ { 0x2275A, 0x0066, NES_SCRIPT }, { 0x14ED7, 0x0075, NES_SCRIPT }, { 0x1F28D, 0x0120, NES_SCRIPT }, { 0x1FCD6, 0x001D, NES_SCRIPT }, { 0x1F3AD, 0x008F, NES_SCRIPT },
+ { 0x1F43C, 0x0097, NES_SCRIPT }, { 0x18D04, 0x006A, NES_SCRIPT }, { 0x18D6E, 0x0030, NES_SCRIPT }, { 0x1F4D3, 0x0092, NES_SCRIPT }, { 0x2C803, 0x00CC, NES_SCRIPT },
+ { 0x2C8CF, 0x00BA, NES_SCRIPT }, { 0x2C989, 0x0088, NES_SCRIPT }, { 0x20A09, 0x01B0, NES_SCRIPT }, { 0x20BB9, 0x0168, NES_SCRIPT }, { 0x20D21, 0x006C, NES_SCRIPT },
+ { 0x20D8D, 0x0037, NES_SCRIPT }, { 0x20DC4, 0x00E4, NES_SCRIPT }, { 0x20EA8, 0x0045, NES_SCRIPT }, { 0x20EED, 0x00E1, NES_SCRIPT }, { 0x20FCE, 0x00F6, NES_SCRIPT },
+ { 0x210C4, 0x0141, NES_SCRIPT }, { 0x21205, 0x0183, NES_SCRIPT }, { 0x21388, 0x0034, NES_SCRIPT }, { 0x213BC, 0x00A9, NES_SCRIPT }, { 0x24367, 0x011B, NES_SCRIPT },
+ { 0x1BDC2, 0x0070, NES_SCRIPT }, { 0x1CBF9, 0x0091, NES_SCRIPT }, { 0x29372, 0x0054, NES_SCRIPT }, { 0x1A0D0, 0x00CE, NES_SCRIPT }, { 0x1A19E, 0x0077, NES_SCRIPT },
+ { 0x14F4C, 0x0057, NES_SCRIPT }, { 0x2790A, 0x02DF, NES_SCRIPT }, { 0x1D9AB, 0x0219, NES_SCRIPT }, { 0x1DBC4, 0x00F9, NES_SCRIPT }, { 0x1DCBD, 0x0056, NES_SCRIPT },
+ { 0x1DD13, 0x01C2, NES_SCRIPT }, { 0x14FA3, 0x004D, NES_SCRIPT }, { 0x27618, 0x00D9, NES_SCRIPT }, { 0x21DCD, 0x0013, NES_SCRIPT }, { 0x2A64F, 0x00F0, NES_SCRIPT },
+ { 0x24482, 0x00E7, NES_SCRIPT }, { 0x21465, 0x00F2, NES_SCRIPT }, { 0x24569, 0x002B, NES_SCRIPT }, { 0x2C3CF, 0x010F, NES_SCRIPT }, { 0x24594, 0x00AA, NES_SCRIPT },
+ { 0x250B2, 0x0DAB, NES_SCRIPT }, { 0x1B6F4, 0x000D, NES_SCRIPT }, { 0x1B701, 0x000D, NES_SCRIPT }, { 0x23748, 0x017C, NES_SCRIPT }, { 0x282F5, 0x01E1, NES_SCRIPT },
+ { 0x238C4, 0x0153, NES_SCRIPT }, { 0x23A17, 0x019C, NES_SCRIPT }, { 0x23BB3, 0x0016, NES_SCRIPT }, { 0x2C4DE, 0x005C, NES_SCRIPT }, { 0x23BC9, 0x0020, NES_SCRIPT },
+ { 0x27DEA, 0x00A5, NES_SCRIPT }, { 0x2A73F, 0x034D, NES_SCRIPT }, { 0x14FF0, 0x00E3, NES_SCRIPT }, { 0x2BACE, 0x005F, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT },
+ { 0x25E5D, 0x003C, NES_SCRIPT }, { 0x1E86A, 0x0011, NES_SCRIPT }, { 0x1634A, 0x0018, NES_SCRIPT }, { 0x26E81, 0x001F, NES_SCRIPT }, { 0x26EA0, 0x0054, NES_SCRIPT },
+ { 0x26EF4, 0x0149, NES_SCRIPT }, { 0x2703D, 0x004B, NES_SCRIPT }, { 0x27088, 0x017D, NES_SCRIPT }, { 0x27205, 0x0027, NES_SCRIPT }, { 0x2722C, 0x0041, NES_SCRIPT },
+ { 0x2726D, 0x01B1, NES_SCRIPT }, { 0x16362, 0x001F, NES_SCRIPT }, { 0x2463E, 0x002A, NES_SCRIPT }, { 0x150D3, 0x019E, NES_SCRIPT }, { 0x194A8, 0x0031, NES_SCRIPT },
+ { 0x18D9E, 0x007C, NES_SCRIPT }, { 0x21557, 0x00DC, NES_SCRIPT }, { 0x1D3D8, 0x0018, NES_SCRIPT }, { 0x1D3F0, 0x0053, NES_SCRIPT }, { 0x17DB0, 0x0005, NES_SCRIPT },
+ { 0x15271, 0x011B, NES_SCRIPT }, { 0x1538C, 0x000B, NES_SCRIPT }, { 0x24668, 0x0138, NES_SCRIPT }, { 0x247A0, 0x0014, NES_SCRIPT }, { 0x1DED5, 0x0018, NES_SCRIPT },
+ { 0x247B4, 0x0027, NES_SCRIPT }, { 0x1A215, 0x004D, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2BB2D, 0x00A5, NES_SCRIPT }, { 0x2AA8C, 0x00C1, NES_SCRIPT },
+ { 0x2AB4D, 0x0140, NES_SCRIPT }, { 0x19982, 0x00BF, NES_SCRIPT }, { 0x19A41, 0x014D, NES_SCRIPT }, { 0x19B8E, 0x0012, NES_SCRIPT }, { 0x2AC8D, 0x0005, NES_SCRIPT },
+ { 0x2AC92, 0x0005, NES_SCRIPT }, { 0x2AC97, 0x0005, NES_SCRIPT }, { 0x2AC9C, 0x0005, NES_SCRIPT }, { 0x2ACA1, 0x0005, NES_SCRIPT }, { 0x21633, 0x0033, NES_SCRIPT },
+ { 0x2ACA6, 0x0005, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2ACAB, 0x009C, NES_SCRIPT }, { 0x2AD47, 0x009C, NES_SCRIPT }
+};
+static const ScummNESFile::Resource res_scripts_swe[179] = {
+ { 0x00000, 0x0000, NES_SCRIPT }, { 0x28F80, 0x043B, NES_SCRIPT }, { 0x293BB, 0x0209, NES_SCRIPT }, { 0x295C4, 0x00AB, NES_SCRIPT }, { 0x2966F, 0x03FD, NES_SCRIPT },
+ { 0x29A6C, 0x01A1, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x29C0D, 0x005C, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x29C69, 0x0005, NES_SCRIPT },
+ { 0x2B980, 0x000D, NES_SCRIPT }, { 0x2B98D, 0x000D, NES_SCRIPT }, { 0x186C8, 0x0040, NES_SCRIPT }, { 0x18708, 0x0016, NES_SCRIPT }, { 0x1B4B1, 0x0046, NES_SCRIPT },
+ { 0x1EEBB, 0x00B8, NES_SCRIPT }, { 0x21CFA, 0x005C, NES_SCRIPT }, { 0x17537, 0x0027, NES_SCRIPT }, { 0x1FD0A, 0x0027, NES_SCRIPT }, { 0x1FD31, 0x0027, NES_SCRIPT },
+ { 0x1BBB5, 0x0022, NES_SCRIPT }, { 0x15BC0, 0x0085, NES_SCRIPT }, { 0x22324, 0x001E, NES_SCRIPT }, { 0x22342, 0x008F, NES_SCRIPT }, { 0x19252, 0x002B, NES_SCRIPT },
+ { 0x1CB1B, 0x006D, NES_SCRIPT }, { 0x1CB88, 0x004C, NES_SCRIPT }, { 0x1CBD4, 0x0044, NES_SCRIPT }, { 0x1CC18, 0x0053, NES_SCRIPT }, { 0x2049D, 0x0081, NES_SCRIPT },
+ { 0x1634C, 0x0035, NES_SCRIPT }, { 0x16381, 0x001C, NES_SCRIPT }, { 0x1639D, 0x0014, NES_SCRIPT }, { 0x163B1, 0x001C, NES_SCRIPT }, { 0x163CD, 0x0027, NES_SCRIPT },
+ { 0x163F4, 0x019B, NES_SCRIPT }, { 0x1D183, 0x0094, NES_SCRIPT }, { 0x1D217, 0x0117, NES_SCRIPT }, { 0x1D32E, 0x001C, NES_SCRIPT }, { 0x1D34A, 0x0056, NES_SCRIPT },
+ { 0x1D3A0, 0x0072, NES_SCRIPT }, { 0x1E47F, 0x0028, NES_SCRIPT }, { 0x1E4A7, 0x0175, NES_SCRIPT }, { 0x1E61C, 0x022B, NES_SCRIPT }, { 0x27C85, 0x0071, NES_SCRIPT },
+ { 0x17C86, 0x004A, NES_SCRIPT }, { 0x13DD6, 0x0039, NES_SCRIPT }, { 0x1871E, 0x0270, NES_SCRIPT }, { 0x1898E, 0x00C0, NES_SCRIPT }, { 0x18A4E, 0x01B6, NES_SCRIPT },
+ { 0x00000, 0x0000, NES_SCRIPT }, { 0x19DC9, 0x00EE, NES_SCRIPT }, { 0x21D56, 0x00F5, NES_SCRIPT }, { 0x1E847, 0x0094, NES_SCRIPT }, { 0x21E4B, 0x0047, NES_SCRIPT },
+ { 0x2B99A, 0x004D, NES_SCRIPT }, { 0x13E0F, 0x0024, NES_SCRIPT }, { 0x14D13, 0x0014, NES_SCRIPT }, { 0x1755E, 0x0054, NES_SCRIPT }, { 0x175B2, 0x011A, NES_SCRIPT },
+ { 0x176CC, 0x0009, NES_SCRIPT }, { 0x14D27, 0x01B9, NES_SCRIPT }, { 0x2AA0E, 0x0256, NES_SCRIPT }, { 0x231A4, 0x06D2, NES_SCRIPT }, { 0x2B9E7, 0x001D, NES_SCRIPT },
+ { 0x2BA04, 0x0016, NES_SCRIPT }, { 0x2BA1A, 0x002D, NES_SCRIPT }, { 0x2BA47, 0x0027, NES_SCRIPT }, { 0x2BA6E, 0x0016, NES_SCRIPT }, { 0x2BA84, 0x0014, NES_SCRIPT },
+ { 0x2BA98, 0x0015, NES_SCRIPT }, { 0x2BAAD, 0x0029, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2BAD6, 0x0010, NES_SCRIPT }, { 0x176D5, 0x00A2, NES_SCRIPT },
+ { 0x22831, 0x0066, NES_SCRIPT }, { 0x14EE0, 0x0077, NES_SCRIPT }, { 0x1F30B, 0x011A, NES_SCRIPT }, { 0x1FD58, 0x001D, NES_SCRIPT }, { 0x1F425, 0x0095, NES_SCRIPT },
+ { 0x1F4BA, 0x009E, NES_SCRIPT }, { 0x17777, 0x006F, NES_SCRIPT }, { 0x177E6, 0x002F, NES_SCRIPT }, { 0x1F558, 0x0098, NES_SCRIPT }, { 0x2BAE6, 0x00C4, NES_SCRIPT },
+ { 0x2BBAA, 0x00AE, NES_SCRIPT }, { 0x2BC58, 0x0088, NES_SCRIPT }, { 0x20A3C, 0x01BB, NES_SCRIPT }, { 0x20BF7, 0x0197, NES_SCRIPT }, { 0x20D8E, 0x006E, NES_SCRIPT },
+ { 0x20DFC, 0x0028, NES_SCRIPT }, { 0x20E24, 0x00EA, NES_SCRIPT }, { 0x20F0E, 0x0049, NES_SCRIPT }, { 0x20F57, 0x00E7, NES_SCRIPT }, { 0x2103E, 0x010C, NES_SCRIPT },
+ { 0x2114A, 0x0151, NES_SCRIPT }, { 0x2129B, 0x01B0, NES_SCRIPT }, { 0x2144B, 0x0034, NES_SCRIPT }, { 0x2147F, 0x00A9, NES_SCRIPT }, { 0x24379, 0x010E, NES_SCRIPT },
+ { 0x1BBD7, 0x0072, NES_SCRIPT }, { 0x1CC6B, 0x0092, NES_SCRIPT }, { 0x2898B, 0x0054, NES_SCRIPT }, { 0x19EB7, 0x00D3, NES_SCRIPT }, { 0x19F8A, 0x0077, NES_SCRIPT },
+ { 0x14F57, 0x0057, NES_SCRIPT }, { 0x2703E, 0x0307, NES_SCRIPT }, { 0x1D9FB, 0x024F, NES_SCRIPT }, { 0x1DC4A, 0x00E4, NES_SCRIPT }, { 0x1DD2E, 0x0059, NES_SCRIPT },
+ { 0x1DD87, 0x01C2, NES_SCRIPT }, { 0x14FAE, 0x004D, NES_SCRIPT }, { 0x26D52, 0x00D5, NES_SCRIPT }, { 0x21E92, 0x0013, NES_SCRIPT }, { 0x29C6E, 0x00F0, NES_SCRIPT },
+ { 0x24487, 0x00E0, NES_SCRIPT }, { 0x21528, 0x00F2, NES_SCRIPT }, { 0x24567, 0x0023, NES_SCRIPT }, { 0x2B6B2, 0x010B, NES_SCRIPT }, { 0x2458A, 0x00A1, NES_SCRIPT },
+ { 0x250A0, 0x018B, NES_SCRIPT }, { 0x1B4F7, 0x000D, NES_SCRIPT }, { 0x1B504, 0x000D, NES_SCRIPT }, { 0x23876, 0x018E, NES_SCRIPT }, { 0x27639, 0x01F0, NES_SCRIPT },
+ { 0x23A04, 0x017B, NES_SCRIPT }, { 0x23B7F, 0x01AC, NES_SCRIPT }, { 0x23D2B, 0x0016, NES_SCRIPT }, { 0x2B7BD, 0x005B, NES_SCRIPT }, { 0x23D41, 0x0020, NES_SCRIPT },
+ { 0x2A643, 0x00A6, NES_SCRIPT }, { 0x29D5E, 0x0399, NES_SCRIPT }, { 0x14FFB, 0x00D2, NES_SCRIPT }, { 0x2B1DE, 0x0063, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT },
+ { 0x2522B, 0x003C, NES_SCRIPT }, { 0x1E8DB, 0x0011, NES_SCRIPT }, { 0x13E33, 0x0018, NES_SCRIPT }, { 0x26585, 0x001F, NES_SCRIPT }, { 0x265A4, 0x0054, NES_SCRIPT },
+ { 0x265F8, 0x017D, NES_SCRIPT }, { 0x26775, 0x004B, NES_SCRIPT }, { 0x267C0, 0x0165, NES_SCRIPT }, { 0x26925, 0x0027, NES_SCRIPT }, { 0x2694C, 0x0041, NES_SCRIPT },
+ { 0x2698D, 0x01CB, NES_SCRIPT }, { 0x13E4B, 0x001F, NES_SCRIPT }, { 0x2462B, 0x002A, NES_SCRIPT }, { 0x150CD, 0x0187, NES_SCRIPT }, { 0x1927D, 0x0031, NES_SCRIPT },
+ { 0x17815, 0x0087, NES_SCRIPT }, { 0x2161A, 0x00D8, NES_SCRIPT }, { 0x1D412, 0x0018, NES_SCRIPT }, { 0x1D42A, 0x0058, NES_SCRIPT }, { 0x18C04, 0x0005, NES_SCRIPT },
+ { 0x15254, 0x0108, NES_SCRIPT }, { 0x1535C, 0x000B, NES_SCRIPT }, { 0x24655, 0x0139, NES_SCRIPT }, { 0x2478E, 0x0014, NES_SCRIPT }, { 0x1DF49, 0x0018, NES_SCRIPT },
+ { 0x247A2, 0x0027, NES_SCRIPT }, { 0x1A001, 0x004C, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2B241, 0x00A5, NES_SCRIPT }, { 0x2A0F7, 0x00B5, NES_SCRIPT },
+ { 0x2A1AC, 0x0140, NES_SCRIPT }, { 0x19759, 0x00CA, NES_SCRIPT }, { 0x19823, 0x014D, NES_SCRIPT }, { 0x19970, 0x0012, NES_SCRIPT }, { 0x2A2EC, 0x0005, NES_SCRIPT },
+ { 0x2A2F1, 0x0005, NES_SCRIPT }, { 0x2A2F6, 0x0005, NES_SCRIPT }, { 0x2A2FB, 0x0005, NES_SCRIPT }, { 0x2A300, 0x0005, NES_SCRIPT }, { 0x216F2, 0x0033, NES_SCRIPT },
+ { 0x2A305, 0x0005, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A30A, 0x009C, NES_SCRIPT }, { 0x2A3A6, 0x009C, NES_SCRIPT }
+};
+static const ScummNESFile::Resource res_scripts_fra[179] = {
+ { 0x00000, 0x0000, NES_SCRIPT }, { 0x2947D, 0x0480, NES_SCRIPT }, { 0x298FD, 0x0226, NES_SCRIPT }, { 0x29B23, 0x0092, NES_SCRIPT }, { 0x29BB5, 0x040C, NES_SCRIPT },
+ { 0x29FC1, 0x01A1, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A162, 0x005C, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A1BE, 0x0005, NES_SCRIPT },
+ { 0x2C169, 0x000D, NES_SCRIPT }, { 0x2C176, 0x000D, NES_SCRIPT }, { 0x186E3, 0x0040, NES_SCRIPT }, { 0x18723, 0x0016, NES_SCRIPT }, { 0x1B59F, 0x0046, NES_SCRIPT },
+ { 0x1EFD7, 0x00CB, NES_SCRIPT }, { 0x21D09, 0x0054, NES_SCRIPT }, { 0x176C8, 0x0027, NES_SCRIPT }, { 0x1FE6A, 0x0027, NES_SCRIPT }, { 0x1FE91, 0x0027, NES_SCRIPT },
+ { 0x1BC9A, 0x0022, NES_SCRIPT }, { 0x15CD6, 0x0092, NES_SCRIPT }, { 0x22336, 0x001C, NES_SCRIPT }, { 0x22352, 0x008F, NES_SCRIPT }, { 0x192A5, 0x002B, NES_SCRIPT },
+ { 0x1CAAA, 0x0069, NES_SCRIPT }, { 0x1CB13, 0x0054, NES_SCRIPT }, { 0x1CB67, 0x0048, NES_SCRIPT }, { 0x1CBAF, 0x0058, NES_SCRIPT }, { 0x204B6, 0x0078, NES_SCRIPT },
+ { 0x16471, 0x0035, NES_SCRIPT }, { 0x164A6, 0x001C, NES_SCRIPT }, { 0x164C2, 0x0014, NES_SCRIPT }, { 0x164D6, 0x001C, NES_SCRIPT }, { 0x164F2, 0x0027, NES_SCRIPT },
+ { 0x16519, 0x01BB, NES_SCRIPT }, { 0x1D135, 0x008D, NES_SCRIPT }, { 0x1D1C2, 0x0119, NES_SCRIPT }, { 0x1D2DB, 0x001C, NES_SCRIPT }, { 0x1D2F7, 0x0056, NES_SCRIPT },
+ { 0x1D34D, 0x0072, NES_SCRIPT }, { 0x1E4BF, 0x0028, NES_SCRIPT }, { 0x1E4E7, 0x01E0, NES_SCRIPT }, { 0x1E6C7, 0x0241, NES_SCRIPT }, { 0x2845D, 0x0071, NES_SCRIPT },
+ { 0x17E48, 0x004C, NES_SCRIPT }, { 0x13DE3, 0x0039, NES_SCRIPT }, { 0x18739, 0x0296, NES_SCRIPT }, { 0x189CF, 0x00C2, NES_SCRIPT }, { 0x18A91, 0x01A5, NES_SCRIPT },
+ { 0x00000, 0x0000, NES_SCRIPT }, { 0x19E13, 0x00F3, NES_SCRIPT }, { 0x21D5D, 0x00F6, NES_SCRIPT }, { 0x1E908, 0x00B8, NES_SCRIPT }, { 0x21E53, 0x0047, NES_SCRIPT },
+ { 0x2C183, 0x004D, NES_SCRIPT }, { 0x13E1C, 0x0024, NES_SCRIPT }, { 0x14D77, 0x0014, NES_SCRIPT }, { 0x176EF, 0x0059, NES_SCRIPT }, { 0x17748, 0x013F, NES_SCRIPT },
+ { 0x17887, 0x0009, NES_SCRIPT }, { 0x14D8B, 0x01D4, NES_SCRIPT }, { 0x2ACFB, 0x028D, NES_SCRIPT }, { 0x23203, 0x0779, NES_SCRIPT }, { 0x2C1D0, 0x001B, NES_SCRIPT },
+ { 0x2C1EB, 0x001F, NES_SCRIPT }, { 0x2C20A, 0x0024, NES_SCRIPT }, { 0x2C22E, 0x0019, NES_SCRIPT }, { 0x2C247, 0x0018, NES_SCRIPT }, { 0x2C25F, 0x001D, NES_SCRIPT },
+ { 0x2C27C, 0x0016, NES_SCRIPT }, { 0x2C292, 0x0027, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2C2B9, 0x0011, NES_SCRIPT }, { 0x17890, 0x00AA, NES_SCRIPT },
+ { 0x22846, 0x0066, NES_SCRIPT }, { 0x14F5F, 0x0083, NES_SCRIPT }, { 0x1F43C, 0x013A, NES_SCRIPT }, { 0x1FEB8, 0x001D, NES_SCRIPT }, { 0x1F576, 0x0098, NES_SCRIPT },
+ { 0x1F60E, 0x009B, NES_SCRIPT }, { 0x1793A, 0x006E, NES_SCRIPT }, { 0x179A8, 0x0033, NES_SCRIPT }, { 0x1F6A9, 0x00A5, NES_SCRIPT }, { 0x2C2CA, 0x00BA, NES_SCRIPT },
+ { 0x2C384, 0x00AC, NES_SCRIPT }, { 0x2C430, 0x008F, NES_SCRIPT }, { 0x20A2D, 0x01BE, NES_SCRIPT }, { 0x20BEB, 0x0158, NES_SCRIPT }, { 0x20D43, 0x0079, NES_SCRIPT },
+ { 0x20DBC, 0x002B, NES_SCRIPT }, { 0x20DE7, 0x00E8, NES_SCRIPT }, { 0x20ECF, 0x004A, NES_SCRIPT }, { 0x20F19, 0x0110, NES_SCRIPT }, { 0x21029, 0x0136, NES_SCRIPT },
+ { 0x2115F, 0x0152, NES_SCRIPT }, { 0x212B1, 0x01B3, NES_SCRIPT }, { 0x21464, 0x0032, NES_SCRIPT }, { 0x21496, 0x00A9, NES_SCRIPT }, { 0x2437F, 0x0133, NES_SCRIPT },
+ { 0x1BCBC, 0x0074, NES_SCRIPT }, { 0x1CC07, 0x0090, NES_SCRIPT }, { 0x28E43, 0x0054, NES_SCRIPT }, { 0x19F06, 0x00DB, NES_SCRIPT }, { 0x19FE1, 0x0080, NES_SCRIPT },
+ { 0x14FE2, 0x0057, NES_SCRIPT }, { 0x273F4, 0x031F, NES_SCRIPT }, { 0x1D9D4, 0x0238, NES_SCRIPT }, { 0x1DC0C, 0x00FE, NES_SCRIPT }, { 0x1DD0A, 0x005A, NES_SCRIPT },
+ { 0x1DD64, 0x01F5, NES_SCRIPT }, { 0x15039, 0x004D, NES_SCRIPT }, { 0x270DD, 0x0100, NES_SCRIPT }, { 0x21E9A, 0x0013, NES_SCRIPT }, { 0x2A1C3, 0x00F0, NES_SCRIPT },
+ { 0x244B2, 0x00E4, NES_SCRIPT }, { 0x2153F, 0x00EC, NES_SCRIPT }, { 0x24596, 0x0033, NES_SCRIPT }, { 0x2BC04, 0x0108, NES_SCRIPT }, { 0x245C9, 0x009F, NES_SCRIPT },
+ { 0x250F1, 0x0193, NES_SCRIPT }, { 0x1B5E5, 0x000D, NES_SCRIPT }, { 0x1B5F2, 0x000D, NES_SCRIPT }, { 0x2397C, 0x0199, NES_SCRIPT }, { 0x27A07, 0x0233, NES_SCRIPT },
+ { 0x23B15, 0x0171, NES_SCRIPT }, { 0x23C86, 0x01BC, NES_SCRIPT }, { 0x23E42, 0x0016, NES_SCRIPT }, { 0x2BD0C, 0x005B, NES_SCRIPT }, { 0x23E58, 0x0020, NES_SCRIPT },
+ { 0x27E3B, 0x00B9, NES_SCRIPT }, { 0x2A2B3, 0x03D3, NES_SCRIPT }, { 0x15086, 0x00E4, NES_SCRIPT }, { 0x2B70C, 0x0067, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT },
+ { 0x25284, 0x003C, NES_SCRIPT }, { 0x1E9C0, 0x0011, NES_SCRIPT }, { 0x13E40, 0x0018, NES_SCRIPT }, { 0x26621, 0x001F, NES_SCRIPT }, { 0x26640, 0x0054, NES_SCRIPT },
+ { 0x26694, 0x0173, NES_SCRIPT }, { 0x26807, 0x004B, NES_SCRIPT }, { 0x26852, 0x0190, NES_SCRIPT }, { 0x269E2, 0x0027, NES_SCRIPT }, { 0x26A09, 0x0041, NES_SCRIPT },
+ { 0x26A4A, 0x024E, NES_SCRIPT }, { 0x13E58, 0x001F, NES_SCRIPT }, { 0x24668, 0x002A, NES_SCRIPT }, { 0x1516A, 0x01C9, NES_SCRIPT }, { 0x192D0, 0x0031, NES_SCRIPT },
+ { 0x179DB, 0x0088, NES_SCRIPT }, { 0x2162B, 0x00D0, NES_SCRIPT }, { 0x1D3BF, 0x0018, NES_SCRIPT }, { 0x1D3D7, 0x0055, NES_SCRIPT }, { 0x18C36, 0x0005, NES_SCRIPT },
+ { 0x15333, 0x0113, NES_SCRIPT }, { 0x15446, 0x000B, NES_SCRIPT }, { 0x24692, 0x014D, NES_SCRIPT }, { 0x247DF, 0x0014, NES_SCRIPT }, { 0x1DF59, 0x0018, NES_SCRIPT },
+ { 0x247F3, 0x0027, NES_SCRIPT }, { 0x1A061, 0x0050, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2B773, 0x00A5, NES_SCRIPT }, { 0x2A686, 0x00BA, NES_SCRIPT },
+ { 0x2A740, 0x0140, NES_SCRIPT }, { 0x1979F, 0x00CA, NES_SCRIPT }, { 0x19869, 0x014D, NES_SCRIPT }, { 0x199B6, 0x0012, NES_SCRIPT }, { 0x2A880, 0x0005, NES_SCRIPT },
+ { 0x2A885, 0x0005, NES_SCRIPT }, { 0x2A88A, 0x0005, NES_SCRIPT }, { 0x2A88F, 0x0005, NES_SCRIPT }, { 0x2A894, 0x0005, NES_SCRIPT }, { 0x216FB, 0x0033, NES_SCRIPT },
+ { 0x2A899, 0x0005, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A89E, 0x009C, NES_SCRIPT }, { 0x2A93A, 0x009C, NES_SCRIPT }
+};
+static const ScummNESFile::Resource res_scripts_ger[179] = {
+ { 0x00000, 0x0000, NES_SCRIPT }, { 0x295B0, 0x045A, NES_SCRIPT }, { 0x29A0A, 0x0218, NES_SCRIPT }, { 0x29C22, 0x00B1, NES_SCRIPT }, { 0x29CD3, 0x0408, NES_SCRIPT },
+ { 0x2A0DB, 0x01A1, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A27C, 0x005C, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A2D8, 0x0005, NES_SCRIPT },
+ { 0x2C169, 0x000D, NES_SCRIPT }, { 0x2C176, 0x000D, NES_SCRIPT }, { 0x186DB, 0x0040, NES_SCRIPT }, { 0x1871B, 0x0016, NES_SCRIPT }, { 0x1B5C2, 0x0046, NES_SCRIPT },
+ { 0x1EFB7, 0x00E3, NES_SCRIPT }, { 0x21D9D, 0x0069, NES_SCRIPT }, { 0x174F1, 0x0027, NES_SCRIPT }, { 0x1FE92, 0x0027, NES_SCRIPT }, { 0x1FEB9, 0x0027, NES_SCRIPT },
+ { 0x1BCE5, 0x0022, NES_SCRIPT }, { 0x13EF4, 0x0087, NES_SCRIPT }, { 0x223EC, 0x001F, NES_SCRIPT }, { 0x2240B, 0x008F, NES_SCRIPT }, { 0x192CC, 0x002B, NES_SCRIPT },
+ { 0x1CB08, 0x006E, NES_SCRIPT }, { 0x1CB76, 0x004E, NES_SCRIPT }, { 0x1CBC4, 0x004D, NES_SCRIPT }, { 0x1CC11, 0x0059, NES_SCRIPT }, { 0x204AA, 0x0080, NES_SCRIPT },
+ { 0x1628E, 0x0035, NES_SCRIPT }, { 0x162C3, 0x001C, NES_SCRIPT }, { 0x162DF, 0x0014, NES_SCRIPT }, { 0x162F3, 0x001C, NES_SCRIPT }, { 0x1630F, 0x0027, NES_SCRIPT },
+ { 0x16336, 0x01D1, NES_SCRIPT }, { 0x1D199, 0x00A0, NES_SCRIPT }, { 0x1D239, 0x011C, NES_SCRIPT }, { 0x1D355, 0x001C, NES_SCRIPT }, { 0x1D371, 0x0056, NES_SCRIPT },
+ { 0x1D3C7, 0x0072, NES_SCRIPT }, { 0x1E4FA, 0x0028, NES_SCRIPT }, { 0x1E522, 0x019D, NES_SCRIPT }, { 0x1E6BF, 0x023B, NES_SCRIPT }, { 0x2845D, 0x0071, NES_SCRIPT },
+ { 0x17C50, 0x0052, NES_SCRIPT }, { 0x15AC9, 0x0039, NES_SCRIPT }, { 0x18731, 0x02E7, NES_SCRIPT }, { 0x18A18, 0x00BC, NES_SCRIPT }, { 0x18AD4, 0x01A2, NES_SCRIPT },
+ { 0x00000, 0x0000, NES_SCRIPT }, { 0x19E45, 0x00F8, NES_SCRIPT }, { 0x21E06, 0x00F7, NES_SCRIPT }, { 0x1E8FA, 0x00B5, NES_SCRIPT }, { 0x21EFD, 0x0047, NES_SCRIPT },
+ { 0x2C183, 0x004D, NES_SCRIPT }, { 0x15B02, 0x0024, NES_SCRIPT }, { 0x14D64, 0x0014, NES_SCRIPT }, { 0x17518, 0x005E, NES_SCRIPT }, { 0x17576, 0x0125, NES_SCRIPT },
+ { 0x1769B, 0x0009, NES_SCRIPT }, { 0x14D78, 0x01C7, NES_SCRIPT }, { 0x2ADCE, 0x0263, NES_SCRIPT }, { 0x232AF, 0x077F, NES_SCRIPT }, { 0x2C1D0, 0x001E, NES_SCRIPT },
+ { 0x2C1EE, 0x0024, NES_SCRIPT }, { 0x2C212, 0x002E, NES_SCRIPT }, { 0x2C240, 0x0022, NES_SCRIPT }, { 0x2C262, 0x0013, NES_SCRIPT }, { 0x2C275, 0x001E, NES_SCRIPT },
+ { 0x2C293, 0x0016, NES_SCRIPT }, { 0x2C2A9, 0x0027, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2C2D0, 0x0012, NES_SCRIPT }, { 0x176A4, 0x00A4, NES_SCRIPT },
+ { 0x228F8, 0x0066, NES_SCRIPT }, { 0x14F3F, 0x007F, NES_SCRIPT }, { 0x1F428, 0x013A, NES_SCRIPT }, { 0x1FEE0, 0x001D, NES_SCRIPT }, { 0x1F562, 0x00A0, NES_SCRIPT },
+ { 0x1F602, 0x00A4, NES_SCRIPT }, { 0x17748, 0x0076, NES_SCRIPT }, { 0x177BE, 0x0036, NES_SCRIPT }, { 0x1F6A6, 0x00B9, NES_SCRIPT }, { 0x2C2E2, 0x00CB, NES_SCRIPT },
+ { 0x2C3AD, 0x00B7, NES_SCRIPT }, { 0x2C464, 0x008A, NES_SCRIPT }, { 0x20A58, 0x01BD, NES_SCRIPT }, { 0x20C15, 0x0181, NES_SCRIPT }, { 0x20D96, 0x0078, NES_SCRIPT },
+ { 0x20E0E, 0x003C, NES_SCRIPT }, { 0x20E4A, 0x00E9, NES_SCRIPT }, { 0x20F33, 0x0046, NES_SCRIPT }, { 0x20F79, 0x00F6, NES_SCRIPT }, { 0x2106F, 0x0118, NES_SCRIPT },
+ { 0x21187, 0x015B, NES_SCRIPT }, { 0x212E2, 0x01AC, NES_SCRIPT }, { 0x2148E, 0x003F, NES_SCRIPT }, { 0x214CD, 0x00A9, NES_SCRIPT }, { 0x2436F, 0x0126, NES_SCRIPT },
+ { 0x1BD07, 0x0075, NES_SCRIPT }, { 0x1CC6A, 0x009B, NES_SCRIPT }, { 0x28F5D, 0x0054, NES_SCRIPT }, { 0x19F3D, 0x00E1, NES_SCRIPT }, { 0x1A01E, 0x0086, NES_SCRIPT },
+ { 0x14FBE, 0x0057, NES_SCRIPT }, { 0x27326, 0x033D, NES_SCRIPT }, { 0x1DA51, 0x023B, NES_SCRIPT }, { 0x1DC8C, 0x00FB, NES_SCRIPT }, { 0x1DD87, 0x0056, NES_SCRIPT },
+ { 0x1DDDD, 0x01E1, NES_SCRIPT }, { 0x15015, 0x004D, NES_SCRIPT }, { 0x27027, 0x00E8, NES_SCRIPT }, { 0x21F44, 0x0013, NES_SCRIPT }, { 0x2A2DD, 0x00F0, NES_SCRIPT },
+ { 0x24495, 0x00F8, NES_SCRIPT }, { 0x21576, 0x00F9, NES_SCRIPT }, { 0x2458D, 0x002B, NES_SCRIPT }, { 0x2BAA4, 0x010F, NES_SCRIPT }, { 0x245B8, 0x00A5, NES_SCRIPT },
+ { 0x250D0, 0x019C, NES_SCRIPT }, { 0x1B608, 0x000D, NES_SCRIPT }, { 0x1B615, 0x000D, NES_SCRIPT }, { 0x23A2E, 0x0185, NES_SCRIPT }, { 0x27957, 0x0212, NES_SCRIPT },
+ { 0x23BB3, 0x0158, NES_SCRIPT }, { 0x23D0B, 0x01C4, NES_SCRIPT }, { 0x23ECF, 0x0016, NES_SCRIPT }, { 0x2BBB3, 0x005A, NES_SCRIPT }, { 0x23EE5, 0x0020, NES_SCRIPT },
+ { 0x27D6A, 0x00A7, NES_SCRIPT }, { 0x2A3CD, 0x038C, NES_SCRIPT }, { 0x15062, 0x00F6, NES_SCRIPT }, { 0x2B5B2, 0x007B, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT },
+ { 0x2526C, 0x003C, NES_SCRIPT }, { 0x1E9AF, 0x0011, NES_SCRIPT }, { 0x15B26, 0x0018, NES_SCRIPT }, { 0x265F5, 0x001F, NES_SCRIPT }, { 0x26614, 0x0054, NES_SCRIPT },
+ { 0x26668, 0x018E, NES_SCRIPT }, { 0x267F6, 0x004B, NES_SCRIPT }, { 0x26841, 0x0196, NES_SCRIPT }, { 0x269D7, 0x0027, NES_SCRIPT }, { 0x269FE, 0x0041, NES_SCRIPT },
+ { 0x26A3F, 0x01A3, NES_SCRIPT }, { 0x15B3E, 0x001F, NES_SCRIPT }, { 0x2465D, 0x002A, NES_SCRIPT }, { 0x15158, 0x0198, NES_SCRIPT }, { 0x192F7, 0x0031, NES_SCRIPT },
+ { 0x177F4, 0x008C, NES_SCRIPT }, { 0x2166F, 0x00DA, NES_SCRIPT }, { 0x1D439, 0x0018, NES_SCRIPT }, { 0x1D451, 0x0054, NES_SCRIPT }, { 0x18C76, 0x0005, NES_SCRIPT },
+ { 0x152F0, 0x0126, NES_SCRIPT }, { 0x15416, 0x000B, NES_SCRIPT }, { 0x24687, 0x0137, NES_SCRIPT }, { 0x247BE, 0x0014, NES_SCRIPT }, { 0x1DFBE, 0x0018, NES_SCRIPT },
+ { 0x247D2, 0x0027, NES_SCRIPT }, { 0x1A0A4, 0x004D, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2B62D, 0x00A5, NES_SCRIPT }, { 0x2A759, 0x00BA, NES_SCRIPT },
+ { 0x2A813, 0x0140, NES_SCRIPT }, { 0x197CF, 0x00D0, NES_SCRIPT }, { 0x1989F, 0x014D, NES_SCRIPT }, { 0x199EC, 0x0012, NES_SCRIPT }, { 0x2A953, 0x0005, NES_SCRIPT },
+ { 0x2A958, 0x0005, NES_SCRIPT }, { 0x2A95D, 0x0005, NES_SCRIPT }, { 0x2A962, 0x0005, NES_SCRIPT }, { 0x2A967, 0x0005, NES_SCRIPT }, { 0x21749, 0x0033, NES_SCRIPT },
+ { 0x2A96C, 0x0005, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A971, 0x009C, NES_SCRIPT }, { 0x2AA0D, 0x009C, NES_SCRIPT }
+};
+static const ScummNESFile::Resource res_scripts_esp[179] = {
+ { 0x00000, 0x0000, NES_SCRIPT }, { 0x28F4C, 0x0457, NES_SCRIPT }, { 0x293A3, 0x0213, NES_SCRIPT }, { 0x295B6, 0x009C, NES_SCRIPT }, { 0x29652, 0x03FE, NES_SCRIPT },
+ { 0x29A50, 0x01A1, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x29BF1, 0x005C, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x29C4D, 0x0005, NES_SCRIPT },
+ { 0x2B964, 0x000D, NES_SCRIPT }, { 0x2B971, 0x000D, NES_SCRIPT }, { 0x186EE, 0x0040, NES_SCRIPT }, { 0x1872E, 0x0016, NES_SCRIPT }, { 0x1B5A0, 0x0046, NES_SCRIPT },
+ { 0x1EF97, 0x00B4, NES_SCRIPT }, { 0x21D17, 0x0056, NES_SCRIPT }, { 0x175E9, 0x0027, NES_SCRIPT }, { 0x1FE06, 0x0027, NES_SCRIPT }, { 0x1FE2D, 0x0027, NES_SCRIPT },
+ { 0x1BC86, 0x0022, NES_SCRIPT }, { 0x15C26, 0x008B, NES_SCRIPT }, { 0x2232E, 0x001F, NES_SCRIPT }, { 0x2234D, 0x008F, NES_SCRIPT }, { 0x192AF, 0x002B, NES_SCRIPT },
+ { 0x1CB59, 0x006B, NES_SCRIPT }, { 0x1CBC4, 0x0045, NES_SCRIPT }, { 0x1CC09, 0x0046, NES_SCRIPT }, { 0x1CC4F, 0x005D, NES_SCRIPT }, { 0x204CC, 0x0077, NES_SCRIPT },
+ { 0x163DA, 0x0035, NES_SCRIPT }, { 0x1640F, 0x001C, NES_SCRIPT }, { 0x1642B, 0x0014, NES_SCRIPT }, { 0x1643F, 0x001C, NES_SCRIPT }, { 0x1645B, 0x0027, NES_SCRIPT },
+ { 0x16482, 0x01A3, NES_SCRIPT }, { 0x1D1DE, 0x009E, NES_SCRIPT }, { 0x1D27C, 0x011A, NES_SCRIPT }, { 0x1D396, 0x001C, NES_SCRIPT }, { 0x1D3B2, 0x0056, NES_SCRIPT },
+ { 0x1D408, 0x0072, NES_SCRIPT }, { 0x1E50F, 0x0028, NES_SCRIPT }, { 0x1E537, 0x0199, NES_SCRIPT }, { 0x1E6D0, 0x0240, NES_SCRIPT }, { 0x27CA1, 0x0071, NES_SCRIPT },
+ { 0x17D14, 0x004C, NES_SCRIPT }, { 0x13E0F, 0x0039, NES_SCRIPT }, { 0x18744, 0x02B9, NES_SCRIPT }, { 0x189FD, 0x00B9, NES_SCRIPT }, { 0x18AB6, 0x0183, NES_SCRIPT },
+ { 0x00000, 0x0000, NES_SCRIPT }, { 0x19E3E, 0x00F0, NES_SCRIPT }, { 0x21D6D, 0x00F7, NES_SCRIPT }, { 0x1E910, 0x00A8, NES_SCRIPT }, { 0x21E64, 0x0047, NES_SCRIPT },
+ { 0x2B97E, 0x004D, NES_SCRIPT }, { 0x13E48, 0x0024, NES_SCRIPT }, { 0x14D06, 0x0014, NES_SCRIPT }, { 0x17610, 0x005B, NES_SCRIPT }, { 0x1766B, 0x0111, NES_SCRIPT },
+ { 0x1777C, 0x0009, NES_SCRIPT }, { 0x14D1A, 0x01C9, NES_SCRIPT }, { 0x2A9E3, 0x0263, NES_SCRIPT }, { 0x231C6, 0x06D6, NES_SCRIPT }, { 0x2B9CB, 0x001C, NES_SCRIPT },
+ { 0x2B9E7, 0x001C, NES_SCRIPT }, { 0x2BA03, 0x0025, NES_SCRIPT }, { 0x2BA28, 0x0023, NES_SCRIPT }, { 0x2BA4B, 0x002A, NES_SCRIPT }, { 0x2BA75, 0x0033, NES_SCRIPT },
+ { 0x2BAA8, 0x0016, NES_SCRIPT }, { 0x2BABE, 0x0024, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2BAE2, 0x0011, NES_SCRIPT }, { 0x17785, 0x00A2, NES_SCRIPT },
+ { 0x22838, 0x0066, NES_SCRIPT }, { 0x14EE3, 0x0079, NES_SCRIPT }, { 0x1F3DB, 0x010F, NES_SCRIPT }, { 0x1FE54, 0x001D, NES_SCRIPT }, { 0x1F4EA, 0x00A2, NES_SCRIPT },
+ { 0x1F58C, 0x0097, NES_SCRIPT }, { 0x17827, 0x0061, NES_SCRIPT }, { 0x17888, 0x0032, NES_SCRIPT }, { 0x1F623, 0x00A7, NES_SCRIPT }, { 0x2BAF3, 0x00CD, NES_SCRIPT },
+ { 0x2BBC0, 0x00BD, NES_SCRIPT }, { 0x2BC7D, 0x0089, NES_SCRIPT }, { 0x20A73, 0x01C2, NES_SCRIPT }, { 0x20C35, 0x016E, NES_SCRIPT }, { 0x20DA3, 0x006F, NES_SCRIPT },
+ { 0x20E12, 0x0037, NES_SCRIPT }, { 0x20E49, 0x00EC, NES_SCRIPT }, { 0x20F35, 0x0047, NES_SCRIPT }, { 0x20F7C, 0x00F8, NES_SCRIPT }, { 0x21074, 0x0102, NES_SCRIPT },
+ { 0x21176, 0x0133, NES_SCRIPT }, { 0x212A9, 0x0197, NES_SCRIPT }, { 0x21440, 0x002D, NES_SCRIPT }, { 0x2146D, 0x00A9, NES_SCRIPT }, { 0x2436D, 0x0125, NES_SCRIPT },
+ { 0x1BCA8, 0x0071, NES_SCRIPT }, { 0x1CCAC, 0x0096, NES_SCRIPT }, { 0x2896A, 0x0054, NES_SCRIPT }, { 0x19F2E, 0x00DF, NES_SCRIPT }, { 0x1A00D, 0x007F, NES_SCRIPT },
+ { 0x14F5C, 0x0057, NES_SCRIPT }, { 0x27074, 0x02F6, NES_SCRIPT }, { 0x1DA73, 0x023A, NES_SCRIPT }, { 0x1DCAD, 0x00E8, NES_SCRIPT }, { 0x1DD95, 0x0059, NES_SCRIPT },
+ { 0x1DDEE, 0x01E3, NES_SCRIPT }, { 0x14FB3, 0x004D, NES_SCRIPT }, { 0x26D81, 0x00DC, NES_SCRIPT }, { 0x21EAB, 0x0013, NES_SCRIPT }, { 0x29C52, 0x00F0, NES_SCRIPT },
+ { 0x24492, 0x00E4, NES_SCRIPT }, { 0x21516, 0x00EE, NES_SCRIPT }, { 0x24576, 0x002D, NES_SCRIPT }, { 0x2B692, 0x010D, NES_SCRIPT }, { 0x245A3, 0x00AC, NES_SCRIPT },
+ { 0x250C3, 0x0184, NES_SCRIPT }, { 0x1B5E6, 0x000D, NES_SCRIPT }, { 0x1B5F3, 0x000D, NES_SCRIPT }, { 0x2389C, 0x0182, NES_SCRIPT }, { 0x2765E, 0x01E7, NES_SCRIPT },
+ { 0x23A1E, 0x017A, NES_SCRIPT }, { 0x23B98, 0x01B6, NES_SCRIPT }, { 0x23D4E, 0x0016, NES_SCRIPT }, { 0x2B79F, 0x005D, NES_SCRIPT }, { 0x23D64, 0x0020, NES_SCRIPT },
+ { 0x2A619, 0x00A5, NES_SCRIPT }, { 0x29D42, 0x038F, NES_SCRIPT }, { 0x15000, 0x00ED, NES_SCRIPT }, { 0x2B1B8, 0x0063, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT },
+ { 0x25247, 0x003C, NES_SCRIPT }, { 0x1E9B8, 0x0011, NES_SCRIPT }, { 0x13E6C, 0x0018, NES_SCRIPT }, { 0x265E0, 0x001F, NES_SCRIPT }, { 0x265FF, 0x0054, NES_SCRIPT },
+ { 0x26653, 0x0147, NES_SCRIPT }, { 0x2679A, 0x004B, NES_SCRIPT }, { 0x267E5, 0x0184, NES_SCRIPT }, { 0x26969, 0x0027, NES_SCRIPT }, { 0x26990, 0x0041, NES_SCRIPT },
+ { 0x269D1, 0x01B9, NES_SCRIPT }, { 0x13E84, 0x001F, NES_SCRIPT }, { 0x2464F, 0x002A, NES_SCRIPT }, { 0x150ED, 0x01A4, NES_SCRIPT }, { 0x192DA, 0x0031, NES_SCRIPT },
+ { 0x178BA, 0x007C, NES_SCRIPT }, { 0x21604, 0x00E4, NES_SCRIPT }, { 0x1D47A, 0x0018, NES_SCRIPT }, { 0x1D492, 0x005B, NES_SCRIPT }, { 0x18C39, 0x0005, NES_SCRIPT },
+ { 0x15291, 0x010F, NES_SCRIPT }, { 0x153A0, 0x000B, NES_SCRIPT }, { 0x24679, 0x0138, NES_SCRIPT }, { 0x247B1, 0x0014, NES_SCRIPT }, { 0x1DFD1, 0x0018, NES_SCRIPT },
+ { 0x247C5, 0x0027, NES_SCRIPT }, { 0x1A08C, 0x004E, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2B21B, 0x00A5, NES_SCRIPT }, { 0x2A0D1, 0x00B1, NES_SCRIPT },
+ { 0x2A182, 0x0140, NES_SCRIPT }, { 0x197CF, 0x00BE, NES_SCRIPT }, { 0x1988D, 0x014D, NES_SCRIPT }, { 0x199DA, 0x0012, NES_SCRIPT }, { 0x2A2C2, 0x0005, NES_SCRIPT },
+ { 0x2A2C7, 0x0005, NES_SCRIPT }, { 0x2A2CC, 0x0005, NES_SCRIPT }, { 0x2A2D1, 0x0005, NES_SCRIPT }, { 0x2A2D6, 0x0005, NES_SCRIPT }, { 0x216E8, 0x0033, NES_SCRIPT },
+ { 0x2A2DB, 0x0005, NES_SCRIPT }, { 0x00000, 0x0000, NES_SCRIPT }, { 0x2A2E0, 0x009C, NES_SCRIPT }, { 0x2A37C, 0x009C, NES_SCRIPT }
+};
+
+static const ScummNESFile::Resource *res_scripts[ScummNESFile::kROMsetNum] = {
+ res_scripts_usa,
+ res_scripts_eur,
+ res_scripts_swe,
+ res_scripts_fra,
+ res_scripts_ger,
+ res_scripts_esp,
+};
+
+static const ScummNESFile::Resource res_sounds_usa[82] = {
+ { 0x0FFE8, 0x000A, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND },
+ { 0x30ECA, 0x0832, NES_SOUND }, { 0x17FCA, 0x0011, NES_SOUND }, { 0x27E0B, 0x0073, NES_SOUND }, { 0x17FDB, 0x0011, NES_SOUND }, { 0x17FEC, 0x0011, NES_SOUND },
+ { 0x27E7E, 0x0056, NES_SOUND }, { 0x27ED4, 0x001F, NES_SOUND }, { 0x23FEE, 0x0011, NES_SOUND }, { 0x0FFF2, 0x000A, NES_SOUND }, { 0x27EF3, 0x000A, NES_SOUND },
+ { 0x27EFD, 0x0019, NES_SOUND }, { 0x27F16, 0x004B, NES_SOUND }, { 0x27F61, 0x000A, NES_SOUND }, { 0x27F6B, 0x000F, NES_SOUND }, { 0x27F7A, 0x001D, NES_SOUND },
+ { 0x27F97, 0x0045, NES_SOUND }, { 0x27FDC, 0x000F, NES_SOUND }, { 0x2FD42, 0x001B, NES_SOUND }, { 0x2FD5D, 0x0033, NES_SOUND }, { 0x27FEB, 0x0011, NES_SOUND },
+ { 0x2BFEF, 0x000F, NES_SOUND }, { 0x2FD90, 0x0075, NES_SOUND }, { 0x2FE05, 0x0014, NES_SOUND }, { 0x0FFE8, 0x000A, NES_SOUND }, { 0x2FE19, 0x00FF, NES_SOUND },
+ { 0x2FF18, 0x000F, NES_SOUND }, { 0x2FF27, 0x000F, NES_SOUND }, { 0x2FF36, 0x0092, NES_SOUND }, { 0x2FF36, 0x0092, NES_SOUND }, { 0x2FFC8, 0x002D, NES_SOUND },
+ { 0x316FC, 0x00F8, NES_SOUND }, { 0x317F4, 0x0016, NES_SOUND }, { 0x3180A, 0x0011, NES_SOUND }, { 0x3181B, 0x004B, NES_SOUND }, { 0x31866, 0x0011, NES_SOUND },
+ { 0x31877, 0x003B, NES_SOUND }, { 0x318B2, 0x008A, NES_SOUND }, { 0x3193C, 0x0011, NES_SOUND }, { 0x3194D, 0x000F, NES_SOUND }, { 0x3195C, 0x00A2, NES_SOUND },
+ { 0x319FE, 0x00D3, NES_SOUND }, { 0x31AD1, 0x0097, NES_SOUND }, { 0x2BFEF, 0x000F, NES_SOUND }, { 0x3195C, 0x00A2, NES_SOUND }, { 0x31B68, 0x05D1, NES_SOUND },
+ { 0x31B68, 0x05D1, NES_SOUND }, { 0x32139, 0x0011, NES_SOUND }, { 0x0FFE8, 0x000A, NES_SOUND }, { 0x2FD90, 0x0075, NES_SOUND }, { 0x27ED4, 0x001F, NES_SOUND },
+ { 0x3214A, 0x098E, NES_SOUND }, { 0x3181B, 0x004B, NES_SOUND }, { 0x32AD8, 0x0011, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x32AE9, 0x000F, NES_SOUND },
+ { 0x32AF8, 0x002F, NES_SOUND }, { 0x32B27, 0x001D, NES_SOUND }, { 0x32B44, 0x0018, NES_SOUND }, { 0x32B5C, 0x0016, NES_SOUND }, { 0x32B72, 0x001B, NES_SOUND },
+ { 0x32B8D, 0x0088, NES_SOUND }, { 0x32C15, 0x0065, NES_SOUND }, { 0x32C7A, 0x0065, NES_SOUND }, { 0x32CDF, 0x0073, NES_SOUND }, { 0x32D52, 0x00F9, NES_SOUND },
+ { 0x32E4B, 0x049E, NES_SOUND }, { 0x34001, 0x0EA8, NES_SOUND }, { 0x332E9, 0x0B18, NES_SOUND }, { 0x34EA9, 0x0B9C, NES_SOUND }, { 0x35A45, 0x0C6B, NES_SOUND },
+ { 0x366B0, 0x0E56, NES_SOUND }, { 0x38001, 0x0C70, NES_SOUND }, { 0x38C71, 0x0DEC, NES_SOUND }, { 0x39A5D, 0x0B77, NES_SOUND }, { 0x37506, 0x042F, NES_SOUND },
+ { 0x3A5D4, 0x0AC5, NES_SOUND }, { 0x3B099, 0x0BE4, NES_SOUND }
+};
+static const ScummNESFile::Resource res_sounds_eur[82] = {
+ { 0x0BF54, 0x000A, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND },
+ { 0x30ECA, 0x0832, NES_SOUND }, { 0x0BF5E, 0x0011, NES_SOUND }, { 0x27ECB, 0x0073, NES_SOUND }, { 0x0BF6F, 0x0011, NES_SOUND }, { 0x0FF5D, 0x0011, NES_SOUND },
+ { 0x316FC, 0x0056, NES_SOUND }, { 0x13F4E, 0x001F, NES_SOUND }, { 0x0FF6E, 0x0011, NES_SOUND }, { 0x13F6D, 0x000A, NES_SOUND }, { 0x1BF47, 0x000A, NES_SOUND },
+ { 0x1BF51, 0x0019, NES_SOUND }, { 0x31752, 0x004B, NES_SOUND }, { 0x1BF6A, 0x000A, NES_SOUND }, { 0x27F3E, 0x000F, NES_SOUND }, { 0x27F4D, 0x001D, NES_SOUND },
+ { 0x3179D, 0x0045, NES_SOUND }, { 0x27F6A, 0x000F, NES_SOUND }, { 0x2BF40, 0x001B, NES_SOUND }, { 0x317E2, 0x0033, NES_SOUND }, { 0x2BF5B, 0x0011, NES_SOUND },
+ { 0x2BF6C, 0x000F, NES_SOUND }, { 0x31815, 0x0075, NES_SOUND }, { 0x2FF6C, 0x0014, NES_SOUND }, { 0x0BF54, 0x000A, NES_SOUND }, { 0x3188A, 0x00FF, NES_SOUND },
+ { 0x31989, 0x000F, NES_SOUND }, { 0x31998, 0x000F, NES_SOUND }, { 0x319A7, 0x0092, NES_SOUND }, { 0x319A7, 0x0092, NES_SOUND }, { 0x31A39, 0x002D, NES_SOUND },
+ { 0x31A66, 0x00F8, NES_SOUND }, { 0x31B5E, 0x0016, NES_SOUND }, { 0x31B74, 0x0011, NES_SOUND }, { 0x31B85, 0x004B, NES_SOUND }, { 0x31BD0, 0x0011, NES_SOUND },
+ { 0x31BE1, 0x003B, NES_SOUND }, { 0x31C1C, 0x008A, NES_SOUND }, { 0x31CA6, 0x0011, NES_SOUND }, { 0x31CB7, 0x000F, NES_SOUND }, { 0x31CC6, 0x00A2, NES_SOUND },
+ { 0x31D68, 0x00D3, NES_SOUND }, { 0x31E3B, 0x0097, NES_SOUND }, { 0x2BF6C, 0x000F, NES_SOUND }, { 0x31CC6, 0x00A2, NES_SOUND }, { 0x31ED2, 0x05D1, NES_SOUND },
+ { 0x31ED2, 0x05D1, NES_SOUND }, { 0x324A3, 0x0011, NES_SOUND }, { 0x0BF54, 0x000A, NES_SOUND }, { 0x31815, 0x0075, NES_SOUND }, { 0x13F4E, 0x001F, NES_SOUND },
+ { 0x324B4, 0x098E, NES_SOUND }, { 0x31B85, 0x004B, NES_SOUND }, { 0x32E42, 0x0011, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x32E53, 0x000F, NES_SOUND },
+ { 0x32E62, 0x002F, NES_SOUND }, { 0x32E91, 0x001D, NES_SOUND }, { 0x32EAE, 0x0018, NES_SOUND }, { 0x32EC6, 0x0016, NES_SOUND }, { 0x32EDC, 0x001B, NES_SOUND },
+ { 0x32EF7, 0x0088, NES_SOUND }, { 0x32F7F, 0x0065, NES_SOUND }, { 0x32FE4, 0x0065, NES_SOUND }, { 0x33049, 0x0073, NES_SOUND }, { 0x330BC, 0x00F9, NES_SOUND },
+ { 0x331B5, 0x049E, NES_SOUND }, { 0x34001, 0x0EA8, NES_SOUND }, { 0x34EA9, 0x0B18, NES_SOUND }, { 0x359C1, 0x0B9C, NES_SOUND }, { 0x3655D, 0x0C6B, NES_SOUND },
+ { 0x38001, 0x0E56, NES_SOUND }, { 0x371C8, 0x0C70, NES_SOUND }, { 0x38E57, 0x0DEC, NES_SOUND }, { 0x39C43, 0x0B77, NES_SOUND }, { 0x33653, 0x042F, NES_SOUND },
+ { 0x3A7BA, 0x0AC5, NES_SOUND }, { 0x3B27F, 0x0BE4, NES_SOUND }
+};
+static const ScummNESFile::Resource res_sounds_swe[82] = {
+ { 0x0BF58, 0x000A, NES_SOUND }, { 0x30352, 0x0832, NES_SOUND }, { 0x30352, 0x0832, NES_SOUND }, { 0x30352, 0x0832, NES_SOUND }, { 0x30352, 0x0832, NES_SOUND },
+ { 0x30352, 0x0832, NES_SOUND }, { 0x0BF62, 0x0011, NES_SOUND }, { 0x27E5F, 0x0073, NES_SOUND }, { 0x17F5A, 0x0011, NES_SOUND }, { 0x17F6B, 0x0011, NES_SOUND },
+ { 0x27ED2, 0x0056, NES_SOUND }, { 0x1BF55, 0x001F, NES_SOUND }, { 0x23F66, 0x0011, NES_SOUND }, { 0x0BF73, 0x000A, NES_SOUND }, { 0x1BF74, 0x000A, NES_SOUND },
+ { 0x27F28, 0x0019, NES_SOUND }, { 0x2BF0A, 0x004B, NES_SOUND }, { 0x1FF71, 0x000A, NES_SOUND }, { 0x27F41, 0x000F, NES_SOUND }, { 0x27F50, 0x001D, NES_SOUND },
+ { 0x2FEAA, 0x0045, NES_SOUND }, { 0x27F6D, 0x000F, NES_SOUND }, { 0x2BF55, 0x001B, NES_SOUND }, { 0x2FEEF, 0x0033, NES_SOUND }, { 0x2FF22, 0x0011, NES_SOUND },
+ { 0x2BF70, 0x000F, NES_SOUND }, { 0x30B84, 0x0075, NES_SOUND }, { 0x2FF33, 0x0014, NES_SOUND }, { 0x0BF58, 0x000A, NES_SOUND }, { 0x30BF9, 0x00FF, NES_SOUND },
+ { 0x2FF47, 0x000F, NES_SOUND }, { 0x2FF56, 0x000F, NES_SOUND }, { 0x30CF8, 0x0092, NES_SOUND }, { 0x30CF8, 0x0092, NES_SOUND }, { 0x30D8A, 0x002D, NES_SOUND },
+ { 0x30DB7, 0x00F8, NES_SOUND }, { 0x2FF65, 0x0016, NES_SOUND }, { 0x30EAF, 0x0011, NES_SOUND }, { 0x30EC0, 0x004B, NES_SOUND }, { 0x30F0B, 0x0011, NES_SOUND },
+ { 0x30F1C, 0x003B, NES_SOUND }, { 0x30F57, 0x008A, NES_SOUND }, { 0x30FE1, 0x0011, NES_SOUND }, { 0x30FF2, 0x000F, NES_SOUND }, { 0x31001, 0x00A2, NES_SOUND },
+ { 0x310A3, 0x00D3, NES_SOUND }, { 0x31176, 0x0097, NES_SOUND }, { 0x2BF70, 0x000F, NES_SOUND }, { 0x31001, 0x00A2, NES_SOUND }, { 0x3120D, 0x05D1, NES_SOUND },
+ { 0x3120D, 0x05D1, NES_SOUND }, { 0x317DE, 0x0011, NES_SOUND }, { 0x0BF58, 0x000A, NES_SOUND }, { 0x30B84, 0x0075, NES_SOUND }, { 0x1BF55, 0x001F, NES_SOUND },
+ { 0x317EF, 0x098E, NES_SOUND }, { 0x30EC0, 0x004B, NES_SOUND }, { 0x3217D, 0x0011, NES_SOUND }, { 0x30352, 0x0832, NES_SOUND }, { 0x3218E, 0x000F, NES_SOUND },
+ { 0x3219D, 0x002F, NES_SOUND }, { 0x321CC, 0x001D, NES_SOUND }, { 0x321E9, 0x0018, NES_SOUND }, { 0x32201, 0x0016, NES_SOUND }, { 0x32217, 0x001B, NES_SOUND },
+ { 0x32232, 0x0088, NES_SOUND }, { 0x322BA, 0x0065, NES_SOUND }, { 0x3231F, 0x0065, NES_SOUND }, { 0x32384, 0x0073, NES_SOUND }, { 0x323F7, 0x00F9, NES_SOUND },
+ { 0x324F0, 0x049E, NES_SOUND }, { 0x3298E, 0x0EA8, NES_SOUND }, { 0x34001, 0x0B18, NES_SOUND }, { 0x34B19, 0x0B9C, NES_SOUND }, { 0x356B5, 0x0C6B, NES_SOUND },
+ { 0x36320, 0x0E56, NES_SOUND }, { 0x37176, 0x0C70, NES_SOUND }, { 0x38001, 0x0DEC, NES_SOUND }, { 0x38DED, 0x0B77, NES_SOUND }, { 0x33836, 0x042F, NES_SOUND },
+ { 0x39964, 0x0AC5, NES_SOUND }, { 0x3A429, 0x0BE4, NES_SOUND }
+};
+static const ScummNESFile::Resource res_sounds_fra[82] = {
+ { 0x07F74, 0x000A, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND },
+ { 0x30ECA, 0x0832, NES_SOUND }, { 0x0BF6C, 0x0011, NES_SOUND }, { 0x1BEFA, 0x0073, NES_SOUND }, { 0x17F10, 0x0011, NES_SOUND }, { 0x17F21, 0x0011, NES_SOUND },
+ { 0x1FED5, 0x0056, NES_SOUND }, { 0x17F32, 0x001F, NES_SOUND }, { 0x17F51, 0x0011, NES_SOUND }, { 0x0FF76, 0x000A, NES_SOUND }, { 0x17F62, 0x000A, NES_SOUND },
+ { 0x1FF2B, 0x0019, NES_SOUND }, { 0x23E78, 0x004B, NES_SOUND }, { 0x17F6C, 0x000A, NES_SOUND }, { 0x1BF6D, 0x000F, NES_SOUND }, { 0x1FF44, 0x001D, NES_SOUND },
+ { 0x23EC3, 0x0045, NES_SOUND }, { 0x1FF61, 0x000F, NES_SOUND }, { 0x23F08, 0x001B, NES_SOUND }, { 0x23F23, 0x0033, NES_SOUND }, { 0x23F56, 0x0011, NES_SOUND },
+ { 0x1FF70, 0x000F, NES_SOUND }, { 0x27EF4, 0x0075, NES_SOUND }, { 0x23F67, 0x0014, NES_SOUND }, { 0x07F74, 0x000A, NES_SOUND }, { 0x2FB83, 0x00FF, NES_SOUND },
+ { 0x27F69, 0x000F, NES_SOUND }, { 0x2BF70, 0x000F, NES_SOUND }, { 0x2FC82, 0x0092, NES_SOUND }, { 0x2FC82, 0x0092, NES_SOUND }, { 0x2FD14, 0x002D, NES_SOUND },
+ { 0x2FD41, 0x00F8, NES_SOUND }, { 0x2FE39, 0x0016, NES_SOUND }, { 0x2FE4F, 0x0011, NES_SOUND }, { 0x2FE60, 0x004B, NES_SOUND }, { 0x2FEAB, 0x0011, NES_SOUND },
+ { 0x2FEBC, 0x003B, NES_SOUND }, { 0x316FC, 0x008A, NES_SOUND }, { 0x2FEF7, 0x0011, NES_SOUND }, { 0x2FF08, 0x000F, NES_SOUND }, { 0x31786, 0x00A2, NES_SOUND },
+ { 0x31828, 0x00D3, NES_SOUND }, { 0x318FB, 0x0097, NES_SOUND }, { 0x1FF70, 0x000F, NES_SOUND }, { 0x31786, 0x00A2, NES_SOUND }, { 0x31992, 0x05D1, NES_SOUND },
+ { 0x31992, 0x05D1, NES_SOUND }, { 0x2FF17, 0x0011, NES_SOUND }, { 0x07F74, 0x000A, NES_SOUND }, { 0x27EF4, 0x0075, NES_SOUND }, { 0x17F32, 0x001F, NES_SOUND },
+ { 0x31F63, 0x098E, NES_SOUND }, { 0x2FE60, 0x004B, NES_SOUND }, { 0x2FF28, 0x0011, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x2FF39, 0x000F, NES_SOUND },
+ { 0x2FF48, 0x002F, NES_SOUND }, { 0x328F1, 0x001D, NES_SOUND }, { 0x3290E, 0x0018, NES_SOUND }, { 0x32926, 0x0016, NES_SOUND }, { 0x3293C, 0x001B, NES_SOUND },
+ { 0x32957, 0x0088, NES_SOUND }, { 0x329DF, 0x0065, NES_SOUND }, { 0x32A44, 0x0065, NES_SOUND }, { 0x32AA9, 0x0073, NES_SOUND }, { 0x32B1C, 0x00F9, NES_SOUND },
+ { 0x32C15, 0x049E, NES_SOUND }, { 0x330B3, 0x0EA8, NES_SOUND }, { 0x34001, 0x0B18, NES_SOUND }, { 0x34B19, 0x0B9C, NES_SOUND }, { 0x356B5, 0x0C6B, NES_SOUND },
+ { 0x36320, 0x0E56, NES_SOUND }, { 0x37176, 0x0C70, NES_SOUND }, { 0x38001, 0x0DEC, NES_SOUND }, { 0x38DED, 0x0B77, NES_SOUND }, { 0x39964, 0x042F, NES_SOUND },
+ { 0x39D93, 0x0AC5, NES_SOUND }, { 0x3A858, 0x0BE4, NES_SOUND }
+};
+static const ScummNESFile::Resource res_sounds_ger[82] = {
+ { 0x0BF6D, 0x000A, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND },
+ { 0x30ECA, 0x0832, NES_SOUND }, { 0x23F05, 0x0011, NES_SOUND }, { 0x2FA49, 0x0073, NES_SOUND }, { 0x23F16, 0x0011, NES_SOUND }, { 0x23F27, 0x0011, NES_SOUND },
+ { 0x2FABC, 0x0056, NES_SOUND }, { 0x23F38, 0x001F, NES_SOUND }, { 0x23F57, 0x0011, NES_SOUND }, { 0x0FF76, 0x000A, NES_SOUND }, { 0x17F71, 0x000A, NES_SOUND },
+ { 0x2BF2F, 0x0019, NES_SOUND }, { 0x2FB12, 0x004B, NES_SOUND }, { 0x23F68, 0x000A, NES_SOUND }, { 0x2BF48, 0x000F, NES_SOUND }, { 0x2BF57, 0x001D, NES_SOUND },
+ { 0x2FB5D, 0x0045, NES_SOUND }, { 0x2FBA2, 0x000F, NES_SOUND }, { 0x2FBB1, 0x001B, NES_SOUND }, { 0x2FBCC, 0x0033, NES_SOUND }, { 0x2FBFF, 0x0011, NES_SOUND },
+ { 0x2FC10, 0x000F, NES_SOUND }, { 0x2FC1F, 0x0075, NES_SOUND }, { 0x2FC94, 0x0014, NES_SOUND }, { 0x0BF6D, 0x000A, NES_SOUND }, { 0x2FCA8, 0x00FF, NES_SOUND },
+ { 0x2FDA7, 0x000F, NES_SOUND }, { 0x2FDB6, 0x000F, NES_SOUND }, { 0x2FDC5, 0x0092, NES_SOUND }, { 0x2FDC5, 0x0092, NES_SOUND }, { 0x2FE57, 0x002D, NES_SOUND },
+ { 0x2FE84, 0x00F8, NES_SOUND }, { 0x316FC, 0x0016, NES_SOUND }, { 0x31712, 0x0011, NES_SOUND }, { 0x31723, 0x004B, NES_SOUND }, { 0x3176E, 0x0011, NES_SOUND },
+ { 0x3177F, 0x003B, NES_SOUND }, { 0x317BA, 0x008A, NES_SOUND }, { 0x31844, 0x0011, NES_SOUND }, { 0x31855, 0x000F, NES_SOUND }, { 0x31864, 0x00A2, NES_SOUND },
+ { 0x31906, 0x00D3, NES_SOUND }, { 0x319D9, 0x0097, NES_SOUND }, { 0x2FC10, 0x000F, NES_SOUND }, { 0x31864, 0x00A2, NES_SOUND }, { 0x31A70, 0x05D1, NES_SOUND },
+ { 0x31A70, 0x05D1, NES_SOUND }, { 0x32041, 0x0011, NES_SOUND }, { 0x0BF6D, 0x000A, NES_SOUND }, { 0x2FC1F, 0x0075, NES_SOUND }, { 0x23F38, 0x001F, NES_SOUND },
+ { 0x32052, 0x098E, NES_SOUND }, { 0x31723, 0x004B, NES_SOUND }, { 0x329E0, 0x0011, NES_SOUND }, { 0x30ECA, 0x0832, NES_SOUND }, { 0x329F1, 0x000F, NES_SOUND },
+ { 0x32A00, 0x002F, NES_SOUND }, { 0x32A2F, 0x001D, NES_SOUND }, { 0x32A4C, 0x0018, NES_SOUND }, { 0x32A64, 0x0016, NES_SOUND }, { 0x32A7A, 0x001B, NES_SOUND },
+ { 0x32A95, 0x0088, NES_SOUND }, { 0x32B1D, 0x0065, NES_SOUND }, { 0x32B82, 0x0065, NES_SOUND }, { 0x32BE7, 0x0073, NES_SOUND }, { 0x32C5A, 0x00F9, NES_SOUND },
+ { 0x32D53, 0x049E, NES_SOUND }, { 0x34001, 0x0EA8, NES_SOUND }, { 0x331F1, 0x0B18, NES_SOUND }, { 0x34EA9, 0x0B9C, NES_SOUND }, { 0x35A45, 0x0C6B, NES_SOUND },
+ { 0x366B0, 0x0E56, NES_SOUND }, { 0x38001, 0x0C70, NES_SOUND }, { 0x38C71, 0x0DEC, NES_SOUND }, { 0x39A5D, 0x0B77, NES_SOUND }, { 0x37506, 0x042F, NES_SOUND },
+ { 0x3A5D4, 0x0AC5, NES_SOUND }, { 0x3B099, 0x0BE4, NES_SOUND }
+};
+static const ScummNESFile::Resource res_sounds_esp[82] = {
+ { 0x13F63, 0x000A, NES_SOUND }, { 0x2F671, 0x0832, NES_SOUND }, { 0x2F671, 0x0832, NES_SOUND }, { 0x2F671, 0x0832, NES_SOUND }, { 0x2F671, 0x0832, NES_SOUND },
+ { 0x2F671, 0x0832, NES_SOUND }, { 0x13F6D, 0x0011, NES_SOUND }, { 0x1FEED, 0x0073, NES_SOUND }, { 0x17F6F, 0x0011, NES_SOUND }, { 0x1BF64, 0x0011, NES_SOUND },
+ { 0x27F19, 0x0056, NES_SOUND }, { 0x1FF60, 0x001F, NES_SOUND }, { 0x27F6F, 0x0011, NES_SOUND }, { 0x1BF75, 0x000A, NES_SOUND }, { 0x2BE6F, 0x000A, NES_SOUND },
+ { 0x2BE79, 0x0019, NES_SOUND }, { 0x2BE92, 0x004B, NES_SOUND }, { 0x2BEDD, 0x000A, NES_SOUND }, { 0x2BEE7, 0x000F, NES_SOUND }, { 0x2BEF6, 0x001D, NES_SOUND },
+ { 0x2BF13, 0x0045, NES_SOUND }, { 0x2BF58, 0x000F, NES_SOUND }, { 0x2FEA3, 0x001B, NES_SOUND }, { 0x2FEBE, 0x0033, NES_SOUND }, { 0x2BF67, 0x0011, NES_SOUND },
+ { 0x2FEF1, 0x000F, NES_SOUND }, { 0x2FF00, 0x0075, NES_SOUND }, { 0x30ECA, 0x0014, NES_SOUND }, { 0x13F63, 0x000A, NES_SOUND }, { 0x30EDE, 0x00FF, NES_SOUND },
+ { 0x30FDD, 0x000F, NES_SOUND }, { 0x30FEC, 0x000F, NES_SOUND }, { 0x30FFB, 0x0092, NES_SOUND }, { 0x30FFB, 0x0092, NES_SOUND }, { 0x3108D, 0x002D, NES_SOUND },
+ { 0x310BA, 0x00F8, NES_SOUND }, { 0x311B2, 0x0016, NES_SOUND }, { 0x311C8, 0x0011, NES_SOUND }, { 0x311D9, 0x004B, NES_SOUND }, { 0x31224, 0x0011, NES_SOUND },
+ { 0x31235, 0x003B, NES_SOUND }, { 0x31270, 0x008A, NES_SOUND }, { 0x312FA, 0x0011, NES_SOUND }, { 0x3130B, 0x000F, NES_SOUND }, { 0x3131A, 0x00A2, NES_SOUND },
+ { 0x313BC, 0x00D3, NES_SOUND }, { 0x3148F, 0x0097, NES_SOUND }, { 0x2FEF1, 0x000F, NES_SOUND }, { 0x3131A, 0x00A2, NES_SOUND }, { 0x31526, 0x05D1, NES_SOUND },
+ { 0x31526, 0x05D1, NES_SOUND }, { 0x31AF7, 0x0011, NES_SOUND }, { 0x13F63, 0x000A, NES_SOUND }, { 0x2FF00, 0x0075, NES_SOUND }, { 0x1FF60, 0x001F, NES_SOUND },
+ { 0x31B08, 0x098E, NES_SOUND }, { 0x311D9, 0x004B, NES_SOUND }, { 0x32496, 0x0011, NES_SOUND }, { 0x2F671, 0x0832, NES_SOUND }, { 0x324A7, 0x000F, NES_SOUND },
+ { 0x324B6, 0x002F, NES_SOUND }, { 0x324E5, 0x001D, NES_SOUND }, { 0x32502, 0x0018, NES_SOUND }, { 0x3251A, 0x0016, NES_SOUND }, { 0x32530, 0x001B, NES_SOUND },
+ { 0x3254B, 0x0088, NES_SOUND }, { 0x325D3, 0x0065, NES_SOUND }, { 0x32638, 0x0065, NES_SOUND }, { 0x3269D, 0x0073, NES_SOUND }, { 0x32710, 0x00F9, NES_SOUND },
+ { 0x32809, 0x049E, NES_SOUND }, { 0x32CA7, 0x0EA8, NES_SOUND }, { 0x34001, 0x0B18, NES_SOUND }, { 0x34B19, 0x0B9C, NES_SOUND }, { 0x356B5, 0x0C6B, NES_SOUND },
+ { 0x36320, 0x0E56, NES_SOUND }, { 0x37176, 0x0C70, NES_SOUND }, { 0x38001, 0x0DEC, NES_SOUND }, { 0x38DED, 0x0B77, NES_SOUND }, { 0x33B4F, 0x042F, NES_SOUND },
+ { 0x39964, 0x0AC5, NES_SOUND }, { 0x3A429, 0x0BE4, NES_SOUND }
+};
+
+static const ScummNESFile::Resource *res_sounds[ScummNESFile::kROMsetNum] = {
+ res_sounds_usa,
+ res_sounds_eur,
+ res_sounds_swe,
+ res_sounds_fra,
+ res_sounds_ger,
+ res_sounds_esp,
+};
+
+static const ScummNESFile::Resource res_costumes_usa[25] = {
+ { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME },
+ { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x13FAB, 0x004B, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME },
+ { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x17F5A, 0x0036, NES_COSTUME }, { 0x17F90, 0x003A, NES_COSTUME }, { 0x17F90, 0x003A, NES_COSTUME },
+ { 0x17F05, 0x0055, NES_COSTUME }, { 0x1BF87, 0x003B, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x23FA9, 0x0045, NES_COSTUME }, { 0x1FFBD, 0x0040, NES_COSTUME },
+ { 0x1BFC2, 0x003C, NES_COSTUME }, { 0x17F90, 0x003A, NES_COSTUME }, { 0x17F90, 0x003A, NES_COSTUME }, { 0x17F05, 0x0055, NES_COSTUME }, { 0x13FAB, 0x004B, NES_COSTUME }
+};
+static const ScummNESFile::Resource res_costumes_eur[25] = {
+ { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME },
+ { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0FEA2, 0x004B, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME },
+ { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0FEED, 0x0036, NES_COSTUME }, { 0x0FF23, 0x003A, NES_COSTUME }, { 0x0FF23, 0x003A, NES_COSTUME },
+ { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x13F13, 0x003B, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x23F2F, 0x0045, NES_COSTUME }, { 0x1FF3E, 0x0040, NES_COSTUME },
+ { 0x27E8F, 0x003C, NES_COSTUME }, { 0x0FF23, 0x003A, NES_COSTUME }, { 0x0FF23, 0x003A, NES_COSTUME }, { 0x0BEFF, 0x0055, NES_COSTUME }, { 0x0FEA2, 0x004B, NES_COSTUME }
+};
+static const ScummNESFile::Resource res_costumes_swe[25] = {
+ { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME },
+ { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x17E9A, 0x004B, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME },
+ { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x0FF4A, 0x0036, NES_COSTUME }, { 0x17EE5, 0x003A, NES_COSTUME }, { 0x17EE5, 0x003A, NES_COSTUME },
+ { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x17F1F, 0x003B, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x1BE94, 0x0045, NES_COSTUME }, { 0x1BED9, 0x0040, NES_COSTUME },
+ { 0x1BF19, 0x003C, NES_COSTUME }, { 0x17EE5, 0x003A, NES_COSTUME }, { 0x17EE5, 0x003A, NES_COSTUME }, { 0x0FEF5, 0x0055, NES_COSTUME }, { 0x17E9A, 0x004B, NES_COSTUME }
+};
+static const ScummNESFile::Resource res_costumes_fra[25] = {
+ { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME },
+ { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x13E77, 0x004B, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME },
+ { 0x0BF17, 0x0055, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x07F3E, 0x0036, NES_COSTUME }, { 0x13EC2, 0x003A, NES_COSTUME }, { 0x13EC2, 0x003A, NES_COSTUME },
+ { 0x0BF17, 0x0055, NES_COSTUME }, { 0x13EFC, 0x003B, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x13F37, 0x0045, NES_COSTUME }, { 0x17E94, 0x0040, NES_COSTUME },
+ { 0x17ED4, 0x003C, NES_COSTUME }, { 0x13EC2, 0x003A, NES_COSTUME }, { 0x13EC2, 0x003A, NES_COSTUME }, { 0x0BF17, 0x0055, NES_COSTUME }, { 0x13E77, 0x004B, NES_COSTUME }
+};
+static const ScummNESFile::Resource res_costumes_ger[25] = {
+ { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME },
+ { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x17E6C, 0x004B, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME },
+ { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x0FF40, 0x0036, NES_COSTUME }, { 0x17EB7, 0x003A, NES_COSTUME }, { 0x17EB7, 0x003A, NES_COSTUME },
+ { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x17EF1, 0x003B, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x17F2C, 0x0045, NES_COSTUME }, { 0x1FEFD, 0x0040, NES_COSTUME },
+ { 0x1FF3D, 0x003C, NES_COSTUME }, { 0x17EB7, 0x003A, NES_COSTUME }, { 0x17EB7, 0x003A, NES_COSTUME }, { 0x0FEEB, 0x0055, NES_COSTUME }, { 0x17E6C, 0x004B, NES_COSTUME }
+};
+static const ScummNESFile::Resource res_costumes_esp[25] = {
+ { 0x0FEF1, 0x0055, NES_COSTUME }, { 0x0FEF1, 0x0055, NES_COSTUME }, { 0x0FEF1, 0x0055, NES_COSTUME }, { 0x0FEF1, 0x0055, NES_COSTUME }, { 0x0FEF1, 0x0055, NES_COSTUME },
+ { 0x0FEF1, 0x0055, NES_COSTUME }, { 0x0FEF1, 0x0055, NES_COSTUME }, { 0x0FEF1, 0x0055, NES_COSTUME }, { 0x13EA3, 0x004B, NES_COSTUME }, { 0x0FEF1, 0x0055, NES_COSTUME },
+ { 0x0FEF1, 0x0055, NES_COSTUME }, { 0x0FEF1, 0x0055, NES_COSTUME }, { 0x0FF46, 0x0036, NES_COSTUME }, { 0x13EEE, 0x003A, NES_COSTUME }, { 0x13EEE, 0x003A, NES_COSTUME },
+ { 0x0FEF1, 0x0055, NES_COSTUME }, { 0x13F28, 0x003B, NES_COSTUME }, { 0x0FEF1, 0x0055, NES_COSTUME }, { 0x17F2A, 0x0045, NES_COSTUME }, { 0x1FE71, 0x0040, NES_COSTUME },
+ { 0x1FEB1, 0x003C, NES_COSTUME }, { 0x13EEE, 0x003A, NES_COSTUME }, { 0x13EEE, 0x003A, NES_COSTUME }, { 0x0FEF1, 0x0055, NES_COSTUME }, { 0x13EA3, 0x004B, NES_COSTUME }
+};
+
+static const ScummNESFile::Resource *res_costumes[ScummNESFile::kROMsetNum] = {
+ res_costumes_usa,
+ res_costumes_eur,
+ res_costumes_swe,
+ res_costumes_fra,
+ res_costumes_ger,
+ res_costumes_esp,
+};
+
+static const ScummNESFile::Resource res_globdata_usa[1] = { { 0x2CA11, 0x0307, NES_GLOBDATA } };
+static const ScummNESFile::Resource res_globdata_eur[1] = { { 0x2CA11, 0x0307, NES_GLOBDATA } };
+static const ScummNESFile::Resource res_globdata_swe[1] = { { 0x2C001, 0x0307, NES_GLOBDATA } };
+static const ScummNESFile::Resource res_globdata_fra[1] = { { 0x2C628, 0x0307, NES_GLOBDATA } };
+static const ScummNESFile::Resource res_globdata_ger[1] = { { 0x2C4EE, 0x0307, NES_GLOBDATA } };
+static const ScummNESFile::Resource res_globdata_esp[1] = { { 0x2C001, 0x0307, NES_GLOBDATA } };
+
+static const ScummNESFile::Resource *res_globdata[ScummNESFile::kROMsetNum] = {
+ res_globdata_usa,
+ res_globdata_eur,
+ res_globdata_swe,
+ res_globdata_fra,
+ res_globdata_ger,
+ res_globdata_esp,
+};
+
+// sprite palette data
+static const ScummNESFile::Resource res_sprpals_usa[2] = { { 0x0BFC1, 0x0010, NES_SPRPALS }, { 0x0BFD1, 0x0010, NES_SPRPALS } };
+static const ScummNESFile::Resource res_sprpals_eur[2] = { { 0x07F61, 0x0010, NES_SPRPALS }, { 0x0BEB2, 0x0010, NES_SPRPALS } };
+static const ScummNESFile::Resource res_sprpals_swe[2] = { { 0x07F55, 0x0010, NES_SPRPALS }, { 0x07F65, 0x0010, NES_SPRPALS } };
+static const ScummNESFile::Resource res_sprpals_fra[2] = { { 0x07ED8, 0x0010, NES_SPRPALS }, { 0x07EE8, 0x0010, NES_SPRPALS } };
+static const ScummNESFile::Resource res_sprpals_ger[2] = { { 0x07F6B, 0x0010, NES_SPRPALS }, { 0x0BF17, 0x0010, NES_SPRPALS } };
+static const ScummNESFile::Resource res_sprpals_esp[2] = { { 0x0BF15, 0x0010, NES_SPRPALS }, { 0x0BF25, 0x0010, NES_SPRPALS } };
+
+static const ScummNESFile::Resource *res_sprpals[ScummNESFile::kROMsetNum] = {
+ res_sprpals_usa,
+ res_sprpals_eur,
+ res_sprpals_swe,
+ res_sprpals_fra,
+ res_sprpals_ger,
+ res_sprpals_esp,
+};
+
+// associates costume IDs with sprite sets (indexes into SPRLENS/SPROFFS)
+static const ScummNESFile::Resource res_sprdesc_usa[2] = { { 0x0FFB7, 0x0031, NES_SPRDESC }, { 0x0BFE1, 0x0009, NES_SPRDESC } };
+static const ScummNESFile::Resource res_sprdesc_eur[2] = { { 0x0BEC2, 0x0031, NES_SPRDESC }, { 0x07F71, 0x0009, NES_SPRDESC } };
+static const ScummNESFile::Resource res_sprdesc_swe[2] = { { 0x0BF1B, 0x0031, NES_SPRDESC }, { 0x07F75, 0x0009, NES_SPRDESC } };
+static const ScummNESFile::Resource res_sprdesc_fra[2] = { { 0x07EF8, 0x0031, NES_SPRDESC }, { 0x07F29, 0x0009, NES_SPRDESC } };
+static const ScummNESFile::Resource res_sprdesc_ger[2] = { { 0x0BF27, 0x0031, NES_SPRDESC }, { 0x0BF58, 0x0009, NES_SPRDESC } };
+static const ScummNESFile::Resource res_sprdesc_esp[2] = { { 0x0BF35, 0x0031, NES_SPRDESC }, { 0x0BF66, 0x0009, NES_SPRDESC } };
+
+static const ScummNESFile::Resource *res_sprdesc[ScummNESFile::kROMsetNum] = {
+ res_sprdesc_usa,
+ res_sprdesc_eur,
+ res_sprdesc_swe,
+ res_sprdesc_fra,
+ res_sprdesc_ger,
+ res_sprdesc_esp,
+};
+
+// number of sprites in each set (indicates length within SPRDATA)
+static const ScummNESFile::Resource res_sprlens_usa[2] = { { 0x0FEA2, 0x0115, NES_SPRLENS }, { 0x07FF5, 0x0006, NES_SPRLENS } };
+static const ScummNESFile::Resource res_sprlens_eur[2] = { { 0x1BE32, 0x0115, NES_SPRLENS }, { 0x07F5B, 0x0006, NES_SPRLENS } };
+static const ScummNESFile::Resource res_sprlens_swe[2] = { { 0x13E6A, 0x0115, NES_SPRLENS }, { 0x07F4F, 0x0006, NES_SPRLENS } };
+static const ScummNESFile::Resource res_sprlens_fra[2] = { { 0x0FE61, 0x0115, NES_SPRLENS }, { 0x07ED2, 0x0006, NES_SPRLENS } };
+static const ScummNESFile::Resource res_sprlens_ger[2] = { { 0x2BE1A, 0x0115, NES_SPRLENS }, { 0x07F65, 0x0006, NES_SPRLENS } };
+static const ScummNESFile::Resource res_sprlens_esp[2] = { { 0x2EFE1, 0x0115, NES_SPRLENS }, { 0x07F7A, 0x0006, NES_SPRLENS } };
+
+static const ScummNESFile::Resource *res_sprlens[ScummNESFile::kROMsetNum] = {
+ res_sprlens_usa,
+ res_sprlens_eur,
+ res_sprlens_swe,
+ res_sprlens_fra,
+ res_sprlens_ger,
+ res_sprlens_esp,
+};
+
+// offset of each sprite set (indexes into SPRDATA)
+static const ScummNESFile::Resource res_sproffs_usa[2] = { { 0x2BDC5, 0x022A, NES_SPROFFS }, { 0x0BFEA, 0x000C, NES_SPROFFS } };
+static const ScummNESFile::Resource res_sproffs_eur[2] = { { 0x2FD42, 0x022A, NES_SPROFFS }, { 0x0BEF3, 0x000C, NES_SPROFFS } };
+static const ScummNESFile::Resource res_sproffs_swe[2] = { { 0x2BCE0, 0x022A, NES_SPROFFS }, { 0x0BF4C, 0x000C, NES_SPROFFS } };
+static const ScummNESFile::Resource res_sproffs_fra[2] = { { 0x2F959, 0x022A, NES_SPROFFS }, { 0x07F32, 0x000C, NES_SPROFFS } };
+static const ScummNESFile::Resource res_sproffs_ger[2] = { { 0x2F81F, 0x022A, NES_SPROFFS }, { 0x0BF61, 0x000C, NES_SPROFFS } };
+static const ScummNESFile::Resource res_sproffs_esp[2] = { { 0x2F447, 0x022A, NES_SPROFFS }, { 0x0BF6F, 0x000C, NES_SPROFFS } };
+
+static const ScummNESFile::Resource *res_sproffs[ScummNESFile::kROMsetNum] = {
+ res_sproffs_usa,
+ res_sproffs_eur,
+ res_sproffs_swe,
+ res_sproffs_fra,
+ res_sproffs_ger,
+ res_sproffs_esp,
+};
+
+// sprite data sets (packed NES sprite data)
+static const ScummNESFile::Resource res_sprdata_usa[2] = { { 0x2CE11, 0x2BE0, NES_SPRDATA }, { 0x07F6B, 0x008A, NES_SPRDATA } };
+static const ScummNESFile::Resource res_sprdata_eur[2] = { { 0x2CE11, 0x2BE0, NES_SPRDATA }, { 0x0BE28, 0x008A, NES_SPRDATA } };
+static const ScummNESFile::Resource res_sprdata_swe[2] = { { 0x2C401, 0x2BE0, NES_SPRDATA }, { 0x0FE6B, 0x008A, NES_SPRDATA } };
+static const ScummNESFile::Resource res_sprdata_fra[2] = { { 0x2CA28, 0x2BE0, NES_SPRDATA }, { 0x07E48, 0x008A, NES_SPRDATA } };
+static const ScummNESFile::Resource res_sprdata_ger[2] = { { 0x2C8EE, 0x2BE0, NES_SPRDATA }, { 0x0FE61, 0x008A, NES_SPRDATA } };
+static const ScummNESFile::Resource res_sprdata_esp[2] = { { 0x2C401, 0x2BE0, NES_SPRDATA }, { 0x0FE67, 0x008A, NES_SPRDATA } };
+static const ScummNESFile::Resource *res_sprdata[ScummNESFile::kROMsetNum] = {
+ res_sprdata_usa,
+ res_sprdata_eur,
+ res_sprdata_swe,
+ res_sprdata_fra,
+ res_sprdata_ger,
+ res_sprdata_esp,
+};
+
+static const ScummNESFile::Resource res_charset_usa[1] = { { 0x3F6EE, 0x0090, NES_CHARSET } };
+static const ScummNESFile::Resource res_charset_eur[1] = { { 0x3F724, 0x0090, NES_CHARSET } };
+static const ScummNESFile::Resource res_charset_swe[1] = { { 0x3F739, 0x0090, NES_CHARSET } };
+static const ScummNESFile::Resource res_charset_fra[1] = { { 0x3F739, 0x0090, NES_CHARSET } };
+static const ScummNESFile::Resource res_charset_ger[1] = { { 0x3F739, 0x0090, NES_CHARSET } };
+static const ScummNESFile::Resource res_charset_esp[1] = { { 0x3F739, 0x0090, NES_CHARSET } };
+
+static const ScummNESFile::Resource *res_charset[ScummNESFile::kROMsetNum] = {
+ res_charset_usa,
+ res_charset_eur,
+ res_charset_swe,
+ res_charset_fra,
+ res_charset_ger,
+ res_charset_esp,
+};
+
+static const ScummNESFile::Resource res_preplist_usa[1] = { { 0x3FB5A, 0x000E, NES_PREPLIST } };
+static const ScummNESFile::Resource res_preplist_eur[1] = { { 0x3FB90, 0x000E, NES_PREPLIST } };
+static const ScummNESFile::Resource res_preplist_swe[1] = { { 0x3FBA9, 0x000E, NES_PREPLIST } };
+static const ScummNESFile::Resource res_preplist_fra[1] = { { 0x3FBAF, 0x0010, NES_PREPLIST } };
+static const ScummNESFile::Resource res_preplist_ger[1] = { { 0x3FBAB, 0x000F, NES_PREPLIST } };
+static const ScummNESFile::Resource res_preplist_esp[1] = { { 0x3FBAE, 0x000F, NES_PREPLIST } };
+
+static const ScummNESFile::Resource *res_preplist[ScummNESFile::kROMsetNum] = {
+ res_preplist_usa,
+ res_preplist_eur,
+ res_preplist_swe,
+ res_preplist_fra,
+ res_preplist_ger,
+ res_preplist_esp,
+};
+
+static uint16 write_byte(Common::WriteStream *out, byte val) {
+ val ^= 0xFF;
+ if (out != 0)
+ out->writeByte(val);
+ return 1;
+}
+
+static uint16 write_word(Common::WriteStream *out, uint16 val) {
+ val ^= 0xFFFF;
+ if (out != 0)
+ out->writeUint16LE(val);
+ return 2;
+}
+
+byte ScummNESFile::fileReadByte() {
+ byte b = 0;
+ File::read(&b, 1);
+ return b;
+}
+
+uint16 ScummNESFile::fileReadUint16LE() {
+ uint16 a = fileReadByte();
+ uint16 b = fileReadByte();
+ return a | (b << 8);
+}
+
+uint16 ScummNESFile::extractResource(Common::WriteStream *output, const Resource *res) {
+ uint16 len, i, j;
+ byte val;
+ byte cnt;
+ uint16 reslen = 0;
+
+ if (res == NULL)
+ error("extract_resource - no resource specified");
+
+ if ((res->offset == 0) && (res->length == 0))
+ return 0; /* there are 8 scripts that are zero bytes long, so we should skip them */
+
+ File::seek(res->offset,SEEK_SET);
+
+ switch (res->type) {
+ case NES_GLOBDATA:
+ len = res->length;
+
+ for (i = 0; i < len; i++)
+ reslen += write_byte(output, fileReadByte());
+
+ break;
+
+ case NES_ROOMGFX:
+ case NES_COSTUMEGFX:
+ reslen += write_word(output, (uint16)(res->length + 2));
+ len = fileReadByte();
+ reslen += write_byte(output, (byte)len);
+
+ if (!len)
+ len = 256;
+ len = len << 4;
+
+ for (i = 0; i < len;) {
+ reslen += write_byte(output, cnt = fileReadByte());
+ for (j = 0; j < (cnt & 0x7F); j++, i++)
+ if ((cnt & 0x80) || (j == 0))
+ reslen += write_byte(output, fileReadByte());
+ }
+
+ if (File::pos() - res->offset != res->length)
+ error("extract_resource - length mismatch while extracting graphics resource (was %04X, should be %04X)", File::pos() - res->offset, res->length);
+
+ break;
+
+ case NES_ROOM:
+ case NES_SCRIPT:
+ len = fileReadUint16LE();
+
+ if (len != res->length)
+ error("extract_resource - length mismatch while extracting room/script resource (was %04X, should be %04X)", len, res->length);
+
+ File::seek(-2, SEEK_CUR);
+
+ for (i = 0; i < len; i++)
+ reslen += write_byte(output, fileReadByte());
+
+ break;
+
+ case NES_SOUND:
+ len = res->length + 2;
+ val = fileReadByte();
+ cnt = fileReadByte();
+
+ if ((val == 2) && (cnt == 100)) {
+ reslen += write_word(output, len);
+ reslen += write_byte(output, val);
+ reslen += write_byte(output, cnt);
+
+ cnt = fileReadByte();
+ reslen += write_byte(output, cnt);
+ for (i = 0; i < cnt; i++)
+ reslen += write_byte(output, fileReadByte());
+ for (i = 0; i < cnt; i++)
+ reslen += write_byte(output, fileReadByte());
+
+ while (1) {
+ reslen += write_byte(output, val = fileReadByte());
+ if (val >= 0xFE)
+ break;
+ }
+ } else if (((val == 0) || (val == 1) || (val == 4)) && (cnt == 10)) {
+ reslen += write_word(output, len);
+ reslen += write_byte(output, val);
+ reslen += write_byte(output, cnt);
+ while (1) {
+ reslen += write_byte(output, val = fileReadByte());
+
+ if (val >= 0xFE)
+ break;
+
+ if (val >= 0x10)
+ reslen += write_byte(output, fileReadByte());
+ else {
+ reslen += write_byte(output, fileReadByte());
+ reslen += write_byte(output, fileReadByte());
+ reslen += write_byte(output, fileReadByte());
+ reslen += write_byte(output, fileReadByte());
+ }
+ }
+ } else
+ error("extract_resource - unknown sound type %d/%d detected",val,cnt);
+
+ if (File::pos() - res->offset != res->length)
+ error("extract_resource - length mismatch while extracting sound resource (was %04X, should be %04X)", File::pos() - res->offset, res->length);
+
+ break;
+
+ case NES_COSTUME:
+ case NES_SPRPALS:
+ case NES_SPRDESC:
+ case NES_SPRLENS:
+ case NES_SPROFFS:
+ case NES_SPRDATA:
+ case NES_CHARSET:
+ len = res->length;
+ reslen += write_word(output, (uint16)(len + 2));
+
+ for (i = 0; i < len; i++)
+ reslen += write_byte(output, fileReadByte());
+
+ break;
+
+ case NES_PREPLIST:
+ len = res->length;
+ reslen += write_word(output, 0x002A);
+
+ reslen += write_byte(output, ' ');
+ for (i = 1; i < 8; i++)
+ reslen += write_byte(output, 0);
+
+ for (j = 0; j < 4; j++) {
+ reslen += write_byte(output,' ');
+ for (i = 1; (val = fileReadByte()); i++)
+ reslen += write_byte(output, val);
+ for (; i < 8; i++)
+ reslen += write_byte(output, 0);
+ }
+ break;
+
+ default:
+ error("extract_resource - unknown resource type %d specified!", res->type);
+ }
+
+ return reslen;
+}
+
+struct ScummNESFile::LFLEntry {
+ const Resource **type;
+ int index;
+};
+
+// based on structure of Classic PC Maniac Mansion LFL files
+// (roomgfx resources are arranged in order, one per file,
+// after the room blocks)
+static const ScummNESFile::LFLEntry lfl_01[] = { {res_rooms, 1}, {res_roomgfx, 1}, {res_scripts, 57}, {res_scripts, 61}, {res_scripts, 76}, {res_scripts, 105}, {res_scripts, 111}, {res_sounds, 5}, {res_scripts, 132}, {res_scripts, 148}, {res_scripts, 155}, {res_scripts, 156}, {res_sounds, 39}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_02[] = { {res_rooms, 2}, {res_roomgfx, 2}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_03[] = { {res_rooms, 3}, {res_roomgfx, 3}, {res_scripts, 21}, {res_sounds, 26}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_04[] = { {res_rooms, 4}, {res_roomgfx, 4}, {res_scripts, 46}, {res_scripts, 56}, {res_scripts, 137}, {res_scripts, 146}, {res_sounds, 12}, {res_sounds, 11}, {res_sounds, 13}, {res_sounds, 42}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_05[] = { {res_rooms, 5}, {res_roomgfx, 5}, {res_scripts, 30}, {res_scripts, 31}, {res_scripts, 32}, {res_scripts, 33}, {res_scripts, 34}, {res_scripts, 35}, {res_sounds, 22}, {res_sounds, 23}, {res_sounds, 24}, {res_sounds, 21}, {res_sounds, 46}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_06[] = { {res_rooms, 6}, {res_roomgfx, 6}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_07[] = { {res_rooms, 7}, {res_roomgfx, 7}, {res_scripts, 17}, {res_scripts, 58}, {res_scripts, 59}, {res_scripts, 60}, {res_scripts, 74}, {res_scripts, 81}, {res_scripts, 82}, {res_scripts, 150}, {res_sounds, 14}, {res_sounds, 15}, {res_sounds, 16}, {res_sounds, 17}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_08[] = { {res_rooms, 8}, {res_roomgfx, 8}, {res_scripts, 7}, {res_scripts, 12}, {res_scripts, 13}, {res_scripts, 47}, {res_scripts, 48}, {res_scripts, 49}, {res_scripts, 154}, {res_sounds, 32}, {res_sounds, 33}, {res_sounds, 36}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_09[] = { {res_rooms, 9}, {res_roomgfx, 9}, {res_scripts, 10}, {res_scripts, 11}, {res_scripts, 45}, {res_scripts, 55}, {res_scripts, 84}, {res_scripts, 85}, {res_scripts, 86}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_10[] = { {res_rooms, 10}, {res_roomgfx, 10}, {res_scripts, 24}, {res_scripts, 149}, {res_sounds, 28}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_11[] = { {res_rooms, 11}, {res_roomgfx, 11}, {res_scripts, 166}, {res_scripts, 167}, {res_scripts, 168}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_12[] = { {res_rooms, 12}, {res_roomgfx, 12}, {res_scripts, 51}, {res_scripts, 103}, {res_scripts, 104}, {res_scripts, 161}, {res_sounds, 63}, {res_costumes, 14}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_13[] = { {res_rooms, 13}, {res_roomgfx, 13}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_14[] = { {res_rooms, 14}, {res_roomgfx, 14}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_15[] = { {res_rooms, 15}, {res_roomgfx, 15}, {res_sounds, 27}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_16[] = { {res_rooms, 16}, {res_roomgfx, 16}, {res_scripts, 14}, {res_scripts, 121}, {res_scripts, 122}, {res_sounds, 40}, {res_sounds, 64}, {res_sounds, 68}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_17[] = { {res_rooms, 17}, {res_roomgfx, 17}, {res_scripts, 20}, {res_scripts, 100}, {res_sounds, 25}, {res_sounds, 44}, {res_sounds, 2}, {res_sounds, 50}, {res_sounds, 52}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_18[] = { {res_rooms, 18}, {res_roomgfx, 18}, {res_scripts, 25}, {res_scripts, 26}, {res_scripts, 27}, {res_scripts, 28}, {res_scripts, 64}, {res_scripts, 65}, {res_scripts, 66}, {res_scripts, 67}, {res_scripts, 68}, {res_scripts, 69}, {res_scripts, 70}, {res_scripts, 71}, {res_scripts, 73}, {res_scripts, 101}, {res_sounds, 35}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_19[] = { {res_rooms, 19}, {res_roomgfx, 19}, {res_scripts, 36}, {res_scripts, 37}, {res_scripts, 38}, {res_scripts, 39}, {res_scripts, 40}, {res_scripts, 152}, {res_scripts, 153}, {res_costumes, 10}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_20[] = { {res_rooms, 20}, {res_roomgfx, 20}, {res_scripts, 107}, {res_scripts, 108}, {res_scripts, 109}, {res_scripts, 110}, {res_scripts, 159}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_21[] = { {res_rooms, 21}, {res_roomgfx, 21}, {res_scripts, 41}, {res_scripts, 42}, {res_scripts, 43}, {res_scripts, 53}, {res_scripts, 136}, {res_sounds, 29}, {res_sounds, 20}, {res_sounds, 37}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_22[] = { {res_rooms, 22}, {res_roomgfx, 22}, {res_scripts, 15}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_23[] = { {res_rooms, 23}, {res_roomgfx, 23}, {res_scripts, 77}, {res_scripts, 79}, {res_scripts, 80}, {res_scripts, 83}, {res_sounds, 41}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_24[] = { {res_rooms, 24}, {res_roomgfx, 24}, {res_scripts, 18}, {res_scripts, 19}, {res_scripts, 78}, {res_sounds, 7}, {res_sounds, 3}, {res_sounds, 18}, {res_sounds, 34}, {res_costumes, 12}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_25[] = { {res_rooms, 25}, {res_roomgfx, 25}, {res_scripts, 29}, {res_sounds, 30}, {res_sounds, 31}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_26[] = { {res_rooms, 26}, {res_roomgfx, 26}, {res_scripts, 87}, {res_scripts, 88}, {res_scripts, 89}, {res_scripts, 90}, {res_scripts, 91}, {res_scripts, 92}, {res_scripts, 93}, {res_scripts, 94}, {res_scripts, 95}, {res_scripts, 96}, {res_scripts, 97}, {res_scripts, 98}, {res_scripts, 116}, {res_scripts, 151}, {res_scripts, 174}, {res_costumes, 11}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_27[] = { {res_rooms, 27}, {res_roomgfx, 27}, {res_scripts, 16}, {res_scripts, 52}, {res_scripts, 54}, {res_scripts, 113}, {res_sounds, 45}, {res_costumes, 19}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_28[] = { {res_rooms, 28}, {res_roomgfx, 28}, {res_scripts, 22}, {res_scripts, 23}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_29[] = { {res_rooms, 29}, {res_roomgfx, 29}, {res_scripts, 75}, {res_sounds, 43}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_30[] = { {res_rooms, 30}, {res_roomgfx, 30}, {res_scripts, 63}, {res_sounds, 0}, {res_scripts, 123}, {res_scripts, 125}, {res_scripts, 126}, {res_scripts, 127}, {res_scripts, 129}, {res_sounds, 55}, {res_sounds, 59}, {res_sounds, 60}, {res_costumes, 8}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_31[] = { {res_rooms, 31}, {res_roomgfx, 31}, {res_scripts, 99}, {res_scripts, 115}, {res_scripts, 117}, {res_scripts, 119}, {res_scripts, 147}, {res_scripts, 157}, {res_scripts, 158}, {res_scripts, 160}, {res_costumes, 13}, {res_costumes, 9}, {res_costumes, 23}, {res_costumes, 24}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_32[] = { {res_rooms, 32}, {res_roomgfx, 32}, {res_costumes, 15}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_33[] = { {res_rooms, 33}, {res_roomgfx, 33}, {res_scripts, 120}, {res_scripts, 135}, {res_sounds, 56}, {res_sounds, 57}, {res_sounds, 58}, {res_sounds, 1}, {res_costumes, 22}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_34[] = { {res_rooms, 34}, {res_roomgfx, 34}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_35[] = { {res_rooms, 35}, {res_roomgfx, 35}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_36[] = { {res_rooms, 36}, {res_roomgfx, 36}, {res_sounds, 10}, {res_sounds, 4}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_37[] = { {res_rooms, 37}, {res_roomgfx, 37}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_38[] = { {res_rooms, 38}, {res_roomgfx, 38}, {res_scripts, 138}, {res_scripts, 139}, {res_scripts, 140}, {res_scripts, 141}, {res_scripts, 142}, {res_scripts, 143}, {res_scripts, 144}, {res_scripts, 145}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_39[] = { {res_rooms, 39}, {res_roomgfx, 39}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_40[] = { {res_rooms, 40}, {res_roomgfx, 0}, {res_scripts, 112}, {res_costumes, 17}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_41[] = { {res_rooms, 41}, {res_scripts, 106}, {res_sounds, 47}, {res_sounds, 48}, {res_sounds, 53}, {res_sounds, 49}, {res_sounds, 51}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_42[] = { {res_rooms, 42}, {res_scripts, 124}, {res_costumes, 18}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_43[] = { {res_rooms, 43}, {res_scripts, 44}, {res_sounds, 19}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_44[] = { {res_rooms, 44}, {res_scripts, 102}, {res_sounds, 6}, {res_sounds, 38}, {res_sounds, 8}, {res_sounds, 9}, {res_costumes, 1}, {res_costumes, 2}, {res_costumes, 5}, {res_costumes, 6}, {res_costumes, 3}, {res_costumes, 4}, {res_costumes, 7}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_45[] = { {res_rooms, 45}, {res_scripts, 1}, {res_scripts, 2}, {res_scripts, 3}, {res_scripts, 4}, {res_scripts, 5}, {res_scripts, 9}, {res_scripts, 114}, {res_scripts, 131}, {res_scripts, 164}, {res_scripts, 165}, {res_scripts, 169}, {res_scripts, 170}, {res_scripts, 171}, {res_scripts, 172}, {res_scripts, 173}, {res_scripts, 175}, {res_sounds, 54}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_46[] = { {res_rooms, 46}, {res_scripts, 130}, {res_sounds, 65}, {res_costumes, 0}, {res_costumes, 21}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_47[] = { {res_rooms, 47}, {res_scripts, 62}, {res_sounds, 69}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_48[] = { {res_rooms, 48}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_49[] = { {res_rooms, 49}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_50[] = { {res_rooms, 50}, {res_scripts, 133}, {res_scripts, 163}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_51[] = { {res_rooms, 51}, {res_scripts, 118}, {res_scripts, 128}, {res_sounds, 61}, {res_sounds, 62}, {res_sounds, 67}, {res_sounds, 66}, {res_costumes, 16}, {res_costumes, 20}, {NULL, 0} };
+static const ScummNESFile::LFLEntry lfl_52[] = { {res_rooms, 52}, {NULL, 0} };
+// remaining 'standard' resources (not used by any of the original LFL files)
+static const ScummNESFile::LFLEntry lfl_53[] = { {res_rooms, 53}, {res_scripts, 177}, {res_scripts, 178}, {res_sounds, 70}, {res_sounds, 71}, {res_sounds, 72}, {res_sounds, 73}, {res_sounds, 74}, {res_sounds, 75}, {res_sounds, 76}, {res_sounds, 77}, {res_sounds, 78}, {res_sounds, 79}, {res_sounds, 80}, {res_sounds, 81}, {NULL, 0} };
+// all 'non-standard' resources (the costume-related stuff)
+static const ScummNESFile::LFLEntry lfl_54[] = { {res_rooms, 54}, {res_sprdesc, 0}, {res_sprdesc, 1}, {res_sprlens, 0}, {res_sprlens, 1}, {res_sproffs, 0}, {res_sproffs, 1}, {res_sprdata, 0}, {res_sprdata, 1}, {res_costumegfx, 0}, {res_costumegfx, 1}, {res_sprpals, 0}, {res_sprpals, 1}, {res_charset, 0}, {res_preplist, 0}, {NULL, 0} };
+
+struct ScummNESFile::LFL {
+ int num;
+ const ScummNESFile::LFLEntry *entries;
+};
+
+static const ScummNESFile::LFL lfls[] = {
+ { 1, lfl_01 },
+ { 2, lfl_02 },
+ { 3, lfl_03 },
+ { 4, lfl_04 },
+ { 5, lfl_05 },
+ { 6, lfl_06 },
+ { 7, lfl_07 },
+ { 8, lfl_08 },
+ { 9, lfl_09 },
+ { 10, lfl_10 },
+ { 11, lfl_11 },
+ { 12, lfl_12 },
+ { 13, lfl_13 },
+ { 14, lfl_14 },
+ { 15, lfl_15 },
+ { 16, lfl_16 },
+ { 17, lfl_17 },
+ { 18, lfl_18 },
+ { 19, lfl_19 },
+ { 20, lfl_20 },
+ { 21, lfl_21 },
+ { 22, lfl_22 },
+ { 23, lfl_23 },
+ { 24, lfl_24 },
+ { 25, lfl_25 },
+ { 26, lfl_26 },
+ { 27, lfl_27 },
+ { 28, lfl_28 },
+ { 29, lfl_29 },
+ { 30, lfl_30 },
+ { 31, lfl_31 },
+ { 32, lfl_32 },
+ { 33, lfl_33 },
+ { 34, lfl_34 },
+ { 35, lfl_35 },
+ { 36, lfl_36 },
+ { 37, lfl_37 },
+ { 38, lfl_38 },
+ { 39, lfl_39 },
+ { 40, lfl_40 },
+ { 41, lfl_41 },
+ { 42, lfl_42 },
+ { 43, lfl_43 },
+ { 44, lfl_44 },
+ { 45, lfl_45 },
+ { 46, lfl_46 },
+ { 47, lfl_47 },
+ { 48, lfl_48 },
+ { 49, lfl_49 },
+ { 50, lfl_50 },
+ { 51, lfl_51 },
+ { 52, lfl_52 },
+ { 53, lfl_53 },
+ { 54, lfl_54 },
+ { -1, NULL }
+};
+
+#include "common/pack-start.h" // START STRUCT PACKING
+
+struct _lfl_index {
+ byte room_lfl[55];
+ uint16 room_addr[55];
+ byte costume_lfl[80];
+ uint16 costume_addr[80];
+ byte script_lfl[200];
+ uint16 script_addr[200];
+ byte sound_lfl[100];
+ uint16 sound_addr[100];
+} PACKED_STRUCT;
+
+#include "common/pack-end.h" // END STRUCT PACKING
+
+_lfl_index lfl_index;
+
+bool ScummNESFile::generateResource(int res) {
+ const LFL *lfl = &lfls[res - 1];
+ int j;
+ int bufsize = 2;
+
+ for (j = 0; lfl->entries[j].type != NULL; j++)
+ bufsize += extractResource(0, &lfl->entries[j].type[_ROMset][lfl->entries[j].index]);
+
+ free(_buf);
+ _buf = (byte *)calloc(1, bufsize);
+
+ Common::MemoryWriteStream out(_buf, bufsize);
+
+ for (j = 0; lfl->entries[j].type != NULL; j++) {
+ const Resource *entry = &lfl->entries[j].type[_ROMset][lfl->entries[j].index];
+ extractResource(&out, entry);
+ }
+ write_byte(&out, 0xD1);
+ write_byte(&out, 0xF5);
+
+ if (_stream)
+ delete _stream;
+
+ _stream = new Common::MemoryReadStream(_buf, bufsize);
+
+ return true;
+}
+
+bool ScummNESFile::generateIndex() {
+ int i, j;
+
+ for (i = 0; lfls[i].num != -1; i++) {
+ const LFL *lfl = &lfls[i];
+ uint16 respos = 0;
+
+ for (j = 0; lfl->entries[j].type != NULL; j++) {
+ const LFLEntry *entry = &lfl->entries[j];
+
+ switch (entry->type[_ROMset][entry->index].type) {
+ case NES_ROOM:
+ lfl_index.room_lfl[entry->index] = lfl->num;
+ lfl_index.room_addr[entry->index] = TO_LE_16(respos);
+ break;
+ case NES_COSTUME:
+ lfl_index.costume_lfl[entry->index] = lfl->num;
+ lfl_index.costume_addr[entry->index] = TO_LE_16(respos);
+ break;
+ case NES_SPRDESC:
+ lfl_index.costume_lfl[entry->index + 25] = lfl->num;
+ lfl_index.costume_addr[entry->index + 25] = TO_LE_16(respos);
+ break;
+ case NES_SPRLENS:
+ lfl_index.costume_lfl[entry->index + 27] = lfl->num;
+ lfl_index.costume_addr[entry->index + 27] = TO_LE_16(respos);
+ break;
+ case NES_SPROFFS:
+ lfl_index.costume_lfl[entry->index + 29] = lfl->num;
+ lfl_index.costume_addr[entry->index + 29] = TO_LE_16(respos);
+ break;
+ case NES_SPRDATA:
+ lfl_index.costume_lfl[entry->index + 31] = lfl->num;
+ lfl_index.costume_addr[entry->index + 31] = TO_LE_16(respos);
+ break;
+ case NES_COSTUMEGFX:
+ lfl_index.costume_lfl[entry->index + 33] = lfl->num;
+ lfl_index.costume_addr[entry->index + 33] = TO_LE_16(respos);
+ break;
+ case NES_SPRPALS:
+ lfl_index.costume_lfl[entry->index + 35] = lfl->num;
+ lfl_index.costume_addr[entry->index + 35] = TO_LE_16(respos);
+ break;
+ case NES_ROOMGFX:
+ lfl_index.costume_lfl[entry->index + 37] = lfl->num;
+ lfl_index.costume_addr[entry->index + 37] = TO_LE_16(respos);
+ break;
+ case NES_SCRIPT:
+ lfl_index.script_lfl[entry->index] = lfl->num;
+ lfl_index.script_addr[entry->index] = TO_LE_16(respos);
+ break;
+ case NES_SOUND:
+ lfl_index.sound_lfl[entry->index] = lfl->num;
+ lfl_index.sound_addr[entry->index] = TO_LE_16(respos);
+ break;
+ case NES_CHARSET:
+ lfl_index.costume_lfl[77] = lfl->num;
+ lfl_index.costume_addr[77] = TO_LE_16(respos);
+ break;
+ case NES_PREPLIST:
+ lfl_index.costume_lfl[78] = lfl->num;
+ lfl_index.costume_addr[78] = TO_LE_16(respos);
+ break;
+ default:
+ error("Unindexed entry found!");
+ break;
+ }
+ respos += extractResource(0, &entry->type[_ROMset][entry->index]);
+ }
+ }
+
+ int bufsize = 2;
+
+ bufsize += 775;
+ bufsize += sizeof(lfl_index);
+
+ free(_buf);
+ _buf = (byte *)calloc(1, bufsize);
+
+ Common::MemoryWriteStream out(_buf, bufsize);
+
+ write_byte(&out, 0x43);
+ write_byte(&out, 0x46);
+
+ extractResource(&out, &res_globdata[_ROMset][0]);
+
+ for (i = 0; i < (int)sizeof(lfl_index); i++)
+ write_byte(&out, ((byte *)&lfl_index)[i]);
+
+ if (_stream)
+ delete _stream;
+
+ _stream = new Common::MemoryReadStream(_buf, bufsize);
+
+ return true;
+}
+
+bool ScummNESFile::open(const Common::String &filename, AccessMode mode) {
+
+ if (_ROMset == kROMsetNum) {
+ char md5str[32+1];
+ if (Common::md5_file_string(filename.c_str(), md5str)) {
+
+ if (!strcmp(md5str, "3905799e081b80a61d4460b7b733c206")) {
+ _ROMset = kROMsetUSA;
+ debug(1, "ROM contents verified as Maniac Mansion (USA)");
+ } else if (!strcmp(md5str, "d8d07efcb88f396bee0b402b10c3b1c9")) {
+ _ROMset = kROMsetEurope;
+ debug(1, "ROM contents verified as Maniac Mansion (Europe)");
+ } else if (!strcmp(md5str, "22d07d6c386c9c25aca5dac2a0c0d94b")) {
+ _ROMset = kROMsetSweden;
+ debug(1, "ROM contents verified as Maniac Mansion (Sweden)");
+ } else if (!strcmp(md5str, "81bbfa181184cb494e7a81dcfa94fbd9")) {
+ _ROMset = kROMsetFrance;
+ debug(2, "ROM contents verified as Maniac Mansion (France)");
+ } else if (!strcmp(md5str, "257f8c14d8c584f7ddd601bcb00920c7")) {
+ _ROMset = kROMsetGermany;
+ debug(2, "ROM contents verified as Maniac Mansion (Germany)");
+ } else if (!strcmp(md5str, "f163cf53f7850e43fb482471e5c52e1a")) {
+ _ROMset = kROMsetSpain;
+ debug(2, "ROM contents verified as Maniac Mansion (Spain)");
+ } else {
+ error("Unsupported Maniac Mansion ROM, md5: %s", md5str);
+ return false;
+ }
+ } else {
+ return false;
+ }
+ }
+
+ if (File::open(filename, mode)) {
+ if (_stream)
+ delete _stream;
+ _stream = 0;
+
+ free(_buf);
+ _buf = 0;
+
+ return true;
+ } else {
+ return false;
+ }
+}
+
+void ScummNESFile::close() {
+ if (_stream)
+ delete _stream;
+ _stream = 0;
+
+ free(_buf);
+ _buf = 0;
+
+ File::close();
+}
+
+bool ScummNESFile::openSubFile(const Common::String &filename) {
+ assert(isOpen());
+
+ const char *ext = strrchr(filename.c_str(), '.');
+ char resNum[3];
+ int res;
+
+ // We always have file name in form of XX.lfl
+ resNum[0] = ext[-2];
+ resNum[1] = ext[-1];
+ resNum[2] = 0;
+
+ res = atoi(resNum);
+
+ if (res == 0) {
+ return generateIndex();
+ } else {
+ return generateResource(res);
+ }
+}
+
+
+} // End of namespace Scumm
diff --git a/engines/scumm/file_nes.h b/engines/scumm/file_nes.h
new file mode 100644
index 0000000000..d601c2c496
--- /dev/null
+++ b/engines/scumm/file_nes.h
@@ -0,0 +1,81 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCUMM_FILE_NES_H
+#define SCUMM_FILE_NES_H
+
+#include "common/file.h"
+
+#include "scumm/file.h"
+
+namespace Scumm {
+
+class ScummNESFile : public BaseScummFile {
+public:
+ enum ROMset {
+ kROMsetUSA,
+ kROMsetEurope,
+ kROMsetSweden,
+ kROMsetFrance,
+ kROMsetGermany,
+ kROMsetSpain,
+ kROMsetNum
+ };
+
+ struct Resource;
+ struct LFLEntry;
+ struct LFL;
+
+private:
+ Common::MemoryReadStream *_stream;
+ ROMset _ROMset;
+ byte *_buf;
+
+ bool generateIndex();
+ bool generateResource(int res);
+ uint16 extractResource(Common::WriteStream *out, const Resource *res);
+
+ byte fileReadByte();
+ uint16 fileReadUint16LE();
+
+public:
+ ScummNESFile();
+ void setEnc(byte value);
+
+ bool open(const Common::String &filename, AccessMode mode = kFileReadMode);
+ bool openSubFile(const Common::String &filename);
+
+ void close();
+ bool eof() { return _stream->eos(); }
+ uint32 pos() { return _stream->pos(); }
+ uint32 size() { return _stream->size(); }
+ void seek(int32 offs, int whence = SEEK_SET) { _stream->seek(offs, whence); }
+ uint32 read(void *dataPtr, uint32 dataSize) { return _stream->read(dataPtr, dataSize); }
+ uint32 write(const void *dataPtr, uint32 dataSize);
+};
+
+} // End of namespace Scumm
+
+#endif
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index c1e06609b9..8d111492a2 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -51,6 +51,7 @@ static void copy8Col(byte *dst, int dstPitch, const byte *src, int height);
static void clear8Col(byte *dst, int dstPitch, int height);
static void ditherHerc(byte *src, byte *hercbuf, int srcPitch, int *x, int *y, int *width, int *height);
+static void scale2x(byte *dst, int dstPitch, const byte *src, int srcPitch, int w, int h);
struct StripTable {
int offsets[160];
@@ -90,9 +91,6 @@ struct TransitionEffect {
byte stripTable[16]; // ditto
};
-#ifdef PALMOS_68K
-static const TransitionEffect *transitionEffects;
-#else
static const TransitionEffect transitionEffects[6] = {
// Iris effect (looks like an opening/closing camera iris)
{
@@ -197,7 +195,6 @@ static const TransitionEffect transitionEffects[6] = {
}
};
-#endif
Gdi::Gdi(ScummEngine *vm) : _vm(vm) {
@@ -322,7 +319,7 @@ void ScummEngine::initScreens(int b, int h) {
void ScummEngine::initVirtScreen(VirtScreenNumber slot, int top, int width, int height, bool twobufs,
bool scrollable) {
- VirtScreen *vs = &virtscr[slot];
+ VirtScreen *vs = &_virtscr[slot];
int size;
assert(height >= 0);
@@ -378,7 +375,7 @@ void ScummEngine::initVirtScreen(VirtScreenNumber slot, int top, int width, int
}
VirtScreen *ScummEngine::findVirtScreen(int y) {
- VirtScreen *vs = virtscr;
+ VirtScreen *vs = _virtscr;
int i;
for (i = 0; i < 3; i++, vs++) {
@@ -390,7 +387,7 @@ VirtScreen *ScummEngine::findVirtScreen(int y) {
}
void ScummEngine::markRectAsDirty(VirtScreenNumber virt, int left, int right, int top, int bottom, int dirtybit) {
- VirtScreen *vs = &virtscr[virt];
+ VirtScreen *vs = &_virtscr[virt];
int lp, rp;
if (left > right || top > bottom)
@@ -456,7 +453,7 @@ void ScummEngine::drawDirtyScreenParts() {
// Update game area ("stage")
if (camera._last.x != camera._cur.x || (_game.version >= 7 && (camera._cur.y != camera._last.y))) {
// Camera moved: redraw everything
- VirtScreen *vs = &virtscr[kMainVirtScreen];
+ VirtScreen *vs = &_virtscr[kMainVirtScreen];
drawStripToScreen(vs, 0, vs->w, 0, vs->h);
vs->setDirtyRange(vs->h, 0);
} else {
@@ -501,7 +498,7 @@ void ScummEngine_v6::drawDirtyScreenParts() {
* a full blit is done, otherwise only the visible dirty areas are updated.
*/
void ScummEngine::updateDirtyScreen(VirtScreenNumber slot) {
- VirtScreen *vs = &virtscr[slot];
+ VirtScreen *vs = &_virtscr[slot];
// Do nothing for unused virtual screens
if (vs->h == 0)
@@ -745,7 +742,7 @@ void ditherHerc(byte *src, byte *hercbuf, int srcPitch, int *x, int *y, int *wid
*height = dsty - *y;
}
-void ScummEngine::scale2x(byte *dst, int dstPitch, const byte *src, int srcPitch, int w, int h) {
+void scale2x(byte *dst, int dstPitch, const byte *src, int srcPitch, int w, int h) {
byte *dstL1 = dst;
byte *dstL2 = dst + dstPitch;
@@ -779,7 +776,7 @@ void ScummEngine::initBGBuffers(int height) {
// Resize main virtual screen in V7 games. This is necessary
// because in V7, rooms may be higher than one screen, so we have
// to accomodate for that.
- initVirtScreen(kMainVirtScreen, virtscr[0].topline, _screenWidth, height, true, true);
+ initVirtScreen(kMainVirtScreen, _virtscr[kMainVirtScreen].topline, _screenWidth, height, true, true);
}
if (_game.heversion >= 70)
@@ -903,7 +900,7 @@ void ScummEngine_v71he::redrawBGAreas() {
byte *room = getResourceAddress(rtRoomImage, _roomResource) + _IM00_offs;
if (_fullRedraw) {
_bgNeedsRedraw = false;
- _gdi->drawBMAPBg(room, &virtscr[0]);
+ _gdi->drawBMAPBg(room, &_virtscr[kMainVirtScreen]);
}
drawRoomObjects(0);
@@ -929,7 +926,7 @@ void ScummEngine::redrawBGStrip(int start, int num) {
else
room = getResourceAddress(rtRoom, _roomResource);
- _gdi->drawBitmap(room + _IM00_offs, &virtscr[0], s, 0, _roomWidth, virtscr[0].h, s, num, 0);
+ _gdi->drawBitmap(room + _IM00_offs, &_virtscr[kMainVirtScreen], s, 0, _roomWidth, _virtscr[kMainVirtScreen].h, s, num, 0);
}
void ScummEngine::restoreBackground(Common::Rect rect, byte backColor) {
@@ -987,7 +984,7 @@ void ScummEngine::restoreCharsetBg() {
// restoreBackground(), but was changed to only restore those parts which are
// currently covered by the charset mask.
- VirtScreen *vs = &virtscr[_charset->_textScreenID];
+ VirtScreen *vs = &_virtscr[_charset->_textScreenID];
if (!vs->h)
return;
@@ -1022,7 +1019,7 @@ void ScummEngine::clearTextSurface() {
}
byte *ScummEngine::getMaskBuffer(int x, int y, int z) {
- return _gdi->getMaskBuffer((x + virtscr[0].xstart) / 8, y, z);
+ return _gdi->getMaskBuffer((x + _virtscr[kMainVirtScreen].xstart) / 8, y, z);
}
byte *Gdi::getMaskBuffer(int x, int y, int z) {
@@ -1223,7 +1220,7 @@ void ScummEngine_v5::clearFlashlight() {
void ScummEngine_v5::drawFlashlight() {
int i, j, x, y;
- VirtScreen *vs = &virtscr[kMainVirtScreen];
+ VirtScreen *vs = &_virtscr[kMainVirtScreen];
// Remove the flash light first if it was previously drawn
if (_flashlight.isDrawn) {
@@ -1923,7 +1920,7 @@ void Gdi::drawBMAPObject(const byte *ptr, VirtScreen *vs, int obj, int x, int y,
if (code == 8 || code == 9) {
Common::Rect rScreen(0, 0, vs->w, vs->h);
- byte *dst = (byte *)_vm->virtscr[0].backBuf + scrX;
+ byte *dst = (byte *)_vm->_virtscr[kMainVirtScreen].backBuf + scrX;
Wiz::copyWizImage(dst, bmap_ptr, vs->w, vs->h, x - scrX, y, w, h, &rScreen);
}
@@ -1943,7 +1940,7 @@ void Gdi::drawBMAPObject(const byte *ptr, VirtScreen *vs, int obj, int x, int y,
void ScummEngine_v70he::restoreBackgroundHE(Common::Rect rect, int dirtybit) {
byte *src, *dst;
- VirtScreen *vs = &virtscr[0];
+ VirtScreen *vs = &_virtscr[kMainVirtScreen];
if (rect.top > vs->h || rect.bottom < 0)
return;
@@ -1969,12 +1966,12 @@ void ScummEngine_v70he::restoreBackgroundHE(Common::Rect rect, int dirtybit) {
if (rw == 0 || rh == 0)
return;
- src = virtscr[0].getBackPixels(rect.left, rect.top);
- dst = virtscr[0].getPixels(rect.left, rect.top);
+ src = _virtscr[kMainVirtScreen].getBackPixels(rect.left, rect.top);
+ dst = _virtscr[kMainVirtScreen].getPixels(rect.left, rect.top);
assert(rw <= _screenWidth && rw > 0);
assert(rh <= _screenHeight && rh > 0);
- blit(dst, virtscr[0].pitch, src, virtscr[0].pitch, rw, rh);
+ blit(dst, _virtscr[kMainVirtScreen].pitch, src, _virtscr[kMainVirtScreen].pitch, rw, rh);
markRectAsDirty(kMainVirtScreen, rect, dirtybit);
}
#endif
@@ -1983,7 +1980,7 @@ void ScummEngine_v70he::restoreBackgroundHE(Common::Rect rect, int dirtybit) {
* Reset the background behind an actor or blast object.
*/
void Gdi::resetBackground(int top, int bottom, int strip) {
- VirtScreen *vs = &_vm->virtscr[0];
+ VirtScreen *vs = &_vm->_virtscr[kMainVirtScreen];
byte *backbuff_ptr, *bgbak_ptr;
int numLinesToProcess;
@@ -3162,7 +3159,7 @@ void ScummEngine::fadeIn(int effect) {
// that broke the FOA intro. Probably other things as well.
//
// Hopefully it's safe to do it at this point, at least.
- virtscr[0].setDirtyRange(0, 0);
+ _virtscr[kMainVirtScreen].setDirtyRange(0, 0);
transitionEffect(effect - 1);
break;
case 128:
@@ -3180,7 +3177,7 @@ void ScummEngine::fadeIn(int effect) {
dissolveEffect(1, 1);
break;
case 135:
- dissolveEffect(1, virtscr[0].h);
+ dissolveEffect(1, _virtscr[kMainVirtScreen].h);
break;
default:
error("Unknown screen effect, %d", effect);
@@ -3189,7 +3186,7 @@ void ScummEngine::fadeIn(int effect) {
}
void ScummEngine::fadeOut(int effect) {
- VirtScreen *vs = &virtscr[0];
+ VirtScreen *vs = &_virtscr[kMainVirtScreen];
vs->setDirtyRange(0, 0);
if (_game.version < 7)
@@ -3226,7 +3223,7 @@ void ScummEngine::fadeOut(int effect) {
dissolveEffect(1, 1);
break;
case 135:
- dissolveEffect(1, virtscr[0].h);
+ dissolveEffect(1, _virtscr[kMainVirtScreen].h);
break;
default:
error("fadeOut: default case %d", effect);
@@ -3256,7 +3253,7 @@ void ScummEngine::transitionEffect(int a) {
int i, j;
int bottom;
int l, t, r, b;
- const int height = MIN((int)virtscr[0].h, _screenHeight);
+ const int height = MIN((int)_virtscr[kMainVirtScreen].h, _screenHeight);
const int delay = (VAR_FADE_DELAY != 0xFF) ? VAR(VAR_FADE_DELAY) * kFadeDelay : kPictureDelay;
for (i = 0; i < 16; i++) {
@@ -3278,8 +3275,8 @@ void ScummEngine::transitionEffect(int a) {
if (t == b) {
while (l <= r) {
if (l >= 0 && l < _gdi->_numStrips && t < bottom) {
- virtscr[0].tdirty[l] = _screenTop + t * 8;
- virtscr[0].bdirty[l] = _screenTop + (b + 1) * 8;
+ _virtscr[kMainVirtScreen].tdirty[l] = _screenTop + t * 8;
+ _virtscr[kMainVirtScreen].bdirty[l] = _screenTop + (b + 1) * 8;
}
l++;
}
@@ -3290,8 +3287,8 @@ void ScummEngine::transitionEffect(int a) {
b = bottom;
if (t < 0)
t = 0;
- virtscr[0].tdirty[l] = _screenTop + t * 8;
- virtscr[0].bdirty[l] = _screenTop + (b + 1) * 8;
+ _virtscr[kMainVirtScreen].tdirty[l] = _screenTop + t * 8;
+ _virtscr[kMainVirtScreen].bdirty[l] = _screenTop + (b + 1) * 8;
}
updateDirtyScreen(kMainVirtScreen);
}
@@ -3314,16 +3311,7 @@ void ScummEngine::transitionEffect(int a) {
* dissolveEffect(virtsrc[0].width, 1) produces a line-by-line dissolve
*/
void ScummEngine::dissolveEffect(int width, int height) {
-#ifdef PALMOS_68K
- // Remove this dissolve effect for now on PalmOS since it is a bit
- // too slow using 68k emulation
- if (width == 1 && height == 1) {
- waitForTimer(30);
- return;
- }
-#endif
-
- VirtScreen *vs = &virtscr[0];
+ VirtScreen *vs = &_virtscr[kMainVirtScreen];
int *offsets;
int blits_before_refresh, blits;
int x, y;
@@ -3432,7 +3420,7 @@ void ScummEngine::dissolveEffect(int width, int height) {
}
void ScummEngine::scrollEffect(int dir) {
- VirtScreen *vs = &virtscr[0];
+ VirtScreen *vs = &_virtscr[kMainVirtScreen];
int x, y;
int step;
@@ -3557,15 +3545,3 @@ void ScummEngine::unkScreenEffect6() {
} // End of namespace Scumm
-#ifdef PALMOS_68K
-#include "scumm_globals.h"
-
-_GINIT(Gfx)
-_GSETPTR(Scumm::transitionEffects, GBVARS_TRANSITIONEFFECTS_INDEX, Scumm::TransitionEffect, GBVARS_SCUMM)
-_GEND
-
-_GRELEASE(Gfx)
-_GRELEASEPTR(GBVARS_TRANSITIONEFFECTS_INDEX, GBVARS_SCUMM)
-_GEND
-
-#endif
diff --git a/engines/scumm/gfx.h b/engines/scumm/gfx.h
index fb8da562c8..4e92fad0fd 100644
--- a/engines/scumm/gfx.h
+++ b/engines/scumm/gfx.h
@@ -84,7 +84,7 @@ enum VirtScreenNumber {
struct VirtScreen : Graphics::Surface {
/**
* The unique id of this screen (corresponds to its position in the
- * ScummEngine:virtscr array).
+ * ScummEngine:_virtscr array).
*/
VirtScreenNumber number;
diff --git a/engines/scumm/he/animation_he.cpp b/engines/scumm/he/animation_he.cpp
index 3bc2f3e5d7..3c7d742ba2 100644
--- a/engines/scumm/he/animation_he.cpp
+++ b/engines/scumm/he/animation_he.cpp
@@ -89,7 +89,7 @@ void MoviePlayer::handleNextFrame() {
return;
}
- VirtScreen *pvs = &_vm->virtscr[kMainVirtScreen];
+ VirtScreen *pvs = &_vm->_virtscr[kMainVirtScreen];
decodeNextFrame();
diff --git a/engines/scumm/he/floodfill_he.cpp b/engines/scumm/he/floodfill_he.cpp
index 1fdd11fce8..ea2043d69f 100644
--- a/engines/scumm/he/floodfill_he.cpp
+++ b/engines/scumm/he/floodfill_he.cpp
@@ -179,7 +179,7 @@ skip:
void floodFill(FloodFillParameters *ffp, ScummEngine_v90he *vm) {
uint8 *dst;
- VirtScreen *vs = &vm->virtscr[kMainVirtScreen];
+ VirtScreen *vs = &vm->_virtscr[kMainVirtScreen];
if (ffp->flags & 0x8000) {
dst = vs->getBackPixels(0, vs->topline);
} else {
diff --git a/engines/scumm/he/script_v60he.cpp b/engines/scumm/he/script_v60he.cpp
index baee2f3e49..0b9c94fe18 100644
--- a/engines/scumm/he/script_v60he.cpp
+++ b/engines/scumm/he/script_v60he.cpp
@@ -801,7 +801,7 @@ void ScummEngine_v60he::o60_kernelSetFunctions() {
void ScummEngine_v60he::virtScreenLoad(int resIdx, int x1, int y1, int x2, int y2) {
vsUnpackCtx ctx;
memset(&ctx, 0, sizeof(ctx));
- VirtScreen &vs = virtscr[kMainVirtScreen];
+ VirtScreen &vs = _virtscr[kMainVirtScreen];
ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, resIdx);
virtScreenLoadUnpack(&ctx, ah->data);
@@ -875,7 +875,7 @@ void ScummEngine_v60he::o60_kernelGetFunctions() {
int ScummEngine_v60he::virtScreenSave(byte *dst, int x1, int y1, int x2, int y2) {
int packedSize = 0;
- VirtScreen &vs = virtscr[kMainVirtScreen];
+ VirtScreen &vs = _virtscr[kMainVirtScreen];
for (int j = y1; j <= y2; ++j) {
uint8 *p = vs.getBackPixels(x1, j - vs.topline);
diff --git a/engines/scumm/he/sprite_he.cpp b/engines/scumm/he/sprite_he.cpp
index 8e6f3ce4c2..15698dedba 100644
--- a/engines/scumm/he/sprite_he.cpp
+++ b/engines/scumm/he/sprite_he.cpp
@@ -1120,7 +1120,7 @@ void Sprite::resetBackground() {
}
void Sprite::setRedrawFlags(bool checkZOrder) {
- VirtScreen *vs = &_vm->virtscr[kMainVirtScreen];
+ VirtScreen *vs = &_vm->_virtscr[kMainVirtScreen];
for (int i = 0; i < _numSpritesToProcess; ++i) {
SpriteInfo *spi = _activeSpritesTable[i];
if (!(spi->flags & kSFNeedRedraw)) {
diff --git a/engines/scumm/he/wiz_he.cpp b/engines/scumm/he/wiz_he.cpp
index 549e4480f6..a99f3b1ad5 100644
--- a/engines/scumm/he/wiz_he.cpp
+++ b/engines/scumm/he/wiz_he.cpp
@@ -1009,7 +1009,7 @@ static int wizPackType0(uint8 *dst, const uint8 *src, int srcPitch, const Common
void Wiz::captureWizImage(int resNum, const Common::Rect& r, bool backBuffer, int compType) {
debug(5, "ScummEngine_v72he::captureWizImage(%d, %d, [%d,%d,%d,%d])", resNum, compType, r.left, r.top, r.right, r.bottom);
uint8 *src = NULL;
- VirtScreen *pvs = &_vm->virtscr[kMainVirtScreen];
+ VirtScreen *pvs = &_vm->_virtscr[kMainVirtScreen];
if (backBuffer) {
src = pvs->getBackPixels(0, 0);
} else {
@@ -1182,7 +1182,7 @@ uint8 *Wiz::drawWizImage(int resNum, int state, int x1, int y1, int zorder, int
assert(dst);
getWizImageDim(dstResNum, 0, cw, ch);
} else {
- VirtScreen *pvs = &_vm->virtscr[kMainVirtScreen];
+ VirtScreen *pvs = &_vm->_virtscr[kMainVirtScreen];
if (flags & kWIFMarkBufferDirty) {
dst = pvs->getPixels(0, pvs->topline);
} else {
@@ -1377,7 +1377,7 @@ void Wiz::drawWizPolygonTransform(int resNum, int state, Common::Point *wp, int
if (srcWizBuf) {
uint8 *dst;
int32 dstw, dsth, dstpitch, wizW, wizH;
- VirtScreen *pvs = &_vm->virtscr[kMainVirtScreen];
+ VirtScreen *pvs = &_vm->_virtscr[kMainVirtScreen];
int transColor = (_vm->VAR_WIZ_TCOLOR != 0xFF) ? _vm->VAR(_vm->VAR_WIZ_TCOLOR) : 5;
if (dstResNum) {
diff --git a/engines/scumm/imuse_digi/dimuse.h b/engines/scumm/imuse_digi/dimuse.h
index dca9baac60..caff9958f3 100644
--- a/engines/scumm/imuse_digi/dimuse.h
+++ b/engines/scumm/imuse_digi/dimuse.h
@@ -237,16 +237,6 @@ struct imuseFtSeqTable {
byte volume;
};
-#ifdef PALMOS_68K
-extern const imuseRoomMap *_digStateMusicMap;
-extern const imuseDigTable *_digStateMusicTable;
-extern const imuseDigTable *_digSeqMusicTable;
-extern const imuseComiTable *_comiStateMusicTable;
-extern const imuseComiTable *_comiSeqMusicTable;
-extern const imuseFtStateTable *_ftStateMusicTable;
-extern const imuseFtSeqTable *_ftSeqMusicTable;
-extern const imuseFtNames *_ftSeqNames;
-#else
extern const imuseRoomMap _digStateMusicMap[];
extern const imuseDigTable _digStateMusicTable[];
extern const imuseDigTable _digSeqMusicTable[];
@@ -255,7 +245,6 @@ extern const imuseComiTable _comiSeqMusicTable[];
extern const imuseFtStateTable _ftStateMusicTable[];
extern const imuseFtSeqTable _ftSeqMusicTable[];
extern const imuseFtNames _ftSeqNames[];
-#endif
} // End of namespace Scumm
diff --git a/engines/scumm/imuse_digi/dimuse_codecs.cpp b/engines/scumm/imuse_digi/dimuse_codecs.cpp
index 17082f5256..b79c7111f9 100644
--- a/engines/scumm/imuse_digi/dimuse_codecs.cpp
+++ b/engines/scumm/imuse_digi/dimuse_codecs.cpp
@@ -62,9 +62,6 @@ uint32 decode12BitsSample(const byte *src, byte **dst, uint32 size) {
static byte _imcTableEntryBitCount[89];
-#ifdef PALMOS_68K
-static const int16 *imcTable;
-#else
static const int16 imcTable[89] = {
7, 8, 9, 10, 11, 12, 13, 14,
16, 17, 19, 21, 23, 25, 28, 31,
@@ -79,7 +76,6 @@ static const int16 imcTable[89] = {
15289,16818,18500,20350,22385,24623,27086,29794,
32767
};
-#endif
static const byte imxOtherTable[6][64] = {
{
@@ -651,16 +647,3 @@ int32 decompressCodec(int32 codec, byte *compInput, byte *compOutput, int32 inpu
} // End of namespace BundleCodecs
} // End of namespace Scumm
-
-#ifdef PALMOS_68K
-#include "scumm_globals.h"
-
-_GINIT(DimuseCodecs)
-_GSETPTR(Scumm::BundleCodecs::imcTable, GBVARS_IMCTABLE_INDEX, int16, GBVARS_SCUMM)
-_GEND
-
-_GRELEASE(DimuseCodecs)
-_GRELEASEPTR(GBVARS_IMCTABLE_INDEX, GBVARS_SCUMM)
-_GEND
-
-#endif
diff --git a/engines/scumm/imuse_digi/dimuse_tables.cpp b/engines/scumm/imuse_digi/dimuse_tables.cpp
index 0b014b5f5e..9c56063557 100644
--- a/engines/scumm/imuse_digi/dimuse_tables.cpp
+++ b/engines/scumm/imuse_digi/dimuse_tables.cpp
@@ -27,16 +27,6 @@
namespace Scumm {
-#ifdef PALMOS_68K
-const imuseRoomMap *_digStateMusicMap;
-const imuseDigTable *_digStateMusicTable;
-const imuseDigTable *_digSeqMusicTable;
-const imuseComiTable *_comiStateMusicTable;
-const imuseComiTable *_comiSeqMusicTable;
-const imuseFtStateTable *_ftStateMusicTable;
-const imuseFtSeqTable *_ftSeqMusicTable;
-const imuseFtNames *_ftSeqNames;
-#else
const imuseRoomMap _digStateMusicMap[] = {
{0, 0, 0, 0, 0, 0 },
{1, 0, 0, 0, 0, 0 },
@@ -852,33 +842,5 @@ const imuseFtSeqTable _ftSeqMusicTable[] = {
{"legavox", 2, 127},
{"chances", 2, 90 },
};
-#endif
} // End of namespace Scumm
-
-#ifdef PALMOS_68K
-#include "scumm_globals.h"
-
-_GINIT(DimuseTables)
-_GSETPTR(Scumm::_digStateMusicMap, GBVARS_DIGSTATEMUSICMAP_INDEX, Scumm::imuseRoomMap , GBVARS_SCUMM)
-_GSETPTR(Scumm::_digStateMusicTable, GBVARS_DIGSTATEMUSICTABLE_INDEX, Scumm::imuseDigTable , GBVARS_SCUMM)
-_GSETPTR(Scumm::_digSeqMusicTable, GBVARS_DIGSEQMUSICTABLE_INDEX, Scumm::imuseDigTable , GBVARS_SCUMM)
-_GSETPTR(Scumm::_comiStateMusicTable, GBVARS_COMISTATEMUSICTABLE_INDEX, Scumm::imuseComiTable , GBVARS_SCUMM)
-_GSETPTR(Scumm::_comiSeqMusicTable, GBVARS_COMISEQMUSICTABLE_INDEX, Scumm::imuseComiTable , GBVARS_SCUMM)
-_GSETPTR(Scumm::_ftStateMusicTable, GBVARS_FTSTATEMUSICTABLE_INDEX, Scumm::imuseFtStateTable, GBVARS_SCUMM)
-_GSETPTR(Scumm::_ftSeqMusicTable, GBVARS_FTSEQMUSICTABLE_INDEX, Scumm::imuseFtSeqTable , GBVARS_SCUMM)
-_GSETPTR(Scumm::_ftSeqNames, GBVARS_FTSEQNAMES_INDEX, Scumm::imuseFtNames , GBVARS_SCUMM)
-_GEND
-
-_GRELEASE(DimuseTables)
-_GRELEASEPTR(GBVARS_DIGSTATEMUSICMAP_INDEX , GBVARS_SCUMM)
-_GRELEASEPTR(GBVARS_DIGSTATEMUSICTABLE_INDEX , GBVARS_SCUMM)
-_GRELEASEPTR(GBVARS_DIGSEQMUSICTABLE_INDEX , GBVARS_SCUMM)
-_GRELEASEPTR(GBVARS_COMISTATEMUSICTABLE_INDEX , GBVARS_SCUMM)
-_GRELEASEPTR(GBVARS_COMISEQMUSICTABLE_INDEX , GBVARS_SCUMM)
-_GRELEASEPTR(GBVARS_FTSTATEMUSICTABLE_INDEX , GBVARS_SCUMM)
-_GRELEASEPTR(GBVARS_FTSEQMUSICTABLE_INDEX , GBVARS_SCUMM)
-_GRELEASEPTR(GBVARS_FTSEQNAMES_INDEX , GBVARS_SCUMM)
-_GEND
-
-#endif
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp
index 6647e9fe8d..94fafc78de 100644
--- a/engines/scumm/input.cpp
+++ b/engines/scumm/input.cpp
@@ -249,14 +249,15 @@ void ScummEngine::processInput() {
if (_mouse.y > _screenHeight-1)
_mouse.y = _screenHeight-1;
- _virtualMouse.x = _mouse.x + virtscr[0].xstart;
- _virtualMouse.y = _mouse.y - virtscr[0].topline;
+ VirtScreen *vs = &_virtscr[kMainVirtScreen];
+ _virtualMouse.x = _mouse.x + vs->xstart;
+ _virtualMouse.y = _mouse.y - vs->topline;
if (_game.version >= 7)
_virtualMouse.y += _screenTop;
if (_virtualMouse.y < 0)
_virtualMouse.y = -1;
- if (_virtualMouse.y >= virtscr[0].h)
+ if (_virtualMouse.y >= vs->h)
_virtualMouse.y = -1;
//
diff --git a/engines/scumm/insane/insane.cpp b/engines/scumm/insane/insane.cpp
index 252407913e..af09daff96 100644
--- a/engines/scumm/insane/insane.cpp
+++ b/engines/scumm/insane/insane.cpp
@@ -1169,8 +1169,6 @@ int Insane::smlayer_loadCostume(int id, int phase) {
_vm->ensureResourceLoaded(rtCostume, resid);
_vm->_res->setResourceCounter(rtCostume, resid, 1);
- // smlayer_lock(rtCostume, resid); // FIXME
-
if (phase == 1) {
_objArray1Idx2++;
_objArray1[_objArray1Idx2] = id;
diff --git a/engines/scumm/insane/insane_scenes.cpp b/engines/scumm/insane/insane_scenes.cpp
index 5843e85f0f..0cf6623664 100644
--- a/engines/scumm/insane/insane_scenes.cpp
+++ b/engines/scumm/insane/insane_scenes.cpp
@@ -171,7 +171,7 @@ void Insane::runScene(int arraynum) {
writeArray(339, _enemy[EN_VULTF2].isEmpty);
writeArray(340, _enemy[EN_VULTM2].isEmpty);
}
- // insane_unlock(); // FIXME
+
_vm->_sound->stopAllSounds(); // IMUSE_StopAllSounds();
}
@@ -328,8 +328,7 @@ int Insane::loadSceneData(int scene, int flag, int phase) {
int retvalue = 1;
debugC(DEBUG_INSANE, "Insane::loadSceneData(%d, %d, %d)", scene, flag, phase);
- //if (phase == 1) /// FIXME
- // insane_unlock();
+
switch (scene) {
case 1:
smlayer_loadSound(88, flag, phase);
diff --git a/engines/scumm/module.mk b/engines/scumm/module.mk
index a340f564b3..2d70b167ea 100644
--- a/engines/scumm/module.mk
+++ b/engines/scumm/module.mk
@@ -14,6 +14,7 @@ MODULE_OBJS := \
detection.o \
dialogs.o \
file.o \
+ file_nes.o \
gfx.o \
he/script_v60he.o \
he/sound_he.o \
diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp
index a88c56bc5a..128270538d 100644
--- a/engines/scumm/object.cpp
+++ b/engines/scumm/object.cpp
@@ -156,11 +156,14 @@ void ScummEngine::setOwnerOf(int obj, int owner) {
}
void ScummEngine::clearOwnerOf(int obj) {
- int i, j;
+ int i;
uint16 *a;
+ // Stop the associated object script code (else crashes might occurs)
stopObjectScript(obj);
+ // If the object is "owned" by a the current room, we scan the
+ // object list and (only if it's a floating object) nuke it.
if (getOwner(obj) == OF_OWNER_ROOM) {
for (i = 0; i < _numLocalObjects; i++) {
if (_objs[i].obj_nr == obj && _objs[i].fl_object_index) {
@@ -170,26 +173,28 @@ void ScummEngine::clearOwnerOf(int obj) {
_objs[i].fl_object_index = 0;
}
}
- return;
- }
-
- for (i = 0; i < _numInventory; i++) {
- if (_inventory[i] == obj) {
- j = whereIsObject(obj);
- if (j == WIO_INVENTORY) {
+ } else {
+
+ // Alternatively, scan the inventory to see if the object is in there...
+ for (i = 0; i < _numInventory; i++) {
+ if (_inventory[i] == obj) {
+ assert(WIO_INVENTORY == whereIsObject(obj));
+ // Found the object! Nuke it from the inventory.
_res->nukeResource(rtInventory, i);
_inventory[i] = 0;
- }
- a = _inventory;
- for (i = 0; i < _numInventory - 1; i++, a++) {
- if (!a[0] && a[1]) {
- a[0] = a[1];
- a[1] = 0;
- _res->address[rtInventory][i] = _res->address[rtInventory][i + 1];
- _res->address[rtInventory][i + 1] = NULL;
+
+ // Now fill up the gap removing the object from the inventory created.
+ a = _inventory;
+ for (i = 0; i < _numInventory - 1; i++, a++) {
+ if (!_inventory[i] && _inventory[i+1]) {
+ _inventory[i] = _inventory[i+1];
+ _inventory[i+1] = 0;
+ _res->address[rtInventory][i] = _res->address[rtInventory][i + 1];
+ _res->address[rtInventory][i + 1] = NULL;
+ }
}
+ break;
}
- return;
}
}
}
@@ -583,11 +588,7 @@ void ScummEngine::drawObject(int obj, int arg) {
return;
ptr = getOBIMFromObjectData(od);
-
- if (_game.features & GF_OLD_BUNDLE)
- ptr += 0;
- else
- ptr = getObjectImage(ptr, getState(od.obj_nr));
+ ptr = getObjectImage(ptr, getState(od.obj_nr));
if (!ptr)
return;
@@ -619,10 +620,10 @@ void ScummEngine::drawObject(int obj, int arg) {
#ifndef DISABLE_HE
if (_game.heversion >= 70 && findResource(MKID_BE('SMAP'), ptr) == NULL)
- _gdi->drawBMAPObject(ptr, &virtscr[0], obj, od.x_pos, od.y_pos, od.width, od.height);
+ _gdi->drawBMAPObject(ptr, &_virtscr[kMainVirtScreen], obj, od.x_pos, od.y_pos, od.width, od.height);
else
#endif
- _gdi->drawBitmap(ptr, &virtscr[0], x, ypos, width * 8, height, x - xpos, numstrip, flags);
+ _gdi->drawBitmap(ptr, &_virtscr[kMainVirtScreen], x, ypos, width * 8, height, x - xpos, numstrip, flags);
}
}
@@ -1394,7 +1395,9 @@ void ScummEngine::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id,
if (id2 == (uint16)id) {
if (findWhat & foCodeHeader) {
fo->obcd = obcdptr;
- fo->cdhd = (const CodeHeader *)(obcdptr + 10); // TODO - FIXME
+ // We assume that the code header starts at a fixed offset.
+ // A bit hackish, but works reasonably well.
+ fo->cdhd = (const CodeHeader *)(obcdptr + 10);
}
if (findWhat & foImageHeader) {
fo->obim = obimptr;
@@ -1626,7 +1629,7 @@ void ScummEngine_v6::drawBlastObject(BlastObject *eo) {
int objnum;
BompDrawData bdd;
- vs = &virtscr[0];
+ vs = &_virtscr[kMainVirtScreen];
assertRange(30, eo->number, _numGlobalObjects - 1, "blast object");
@@ -1704,7 +1707,7 @@ void ScummEngine_v6::removeBlastObjects() {
}
void ScummEngine_v6::removeBlastObject(BlastObject *eo) {
- VirtScreen *vs = &virtscr[0];
+ VirtScreen *vs = &_virtscr[kMainVirtScreen];
Common::Rect r;
int left_strip, right_strip;
diff --git a/engines/scumm/player_v2.cpp b/engines/scumm/player_v2.cpp
index ae7985011b..82bb2cb4ec 100644
--- a/engines/scumm/player_v2.cpp
+++ b/engines/scumm/player_v2.cpp
@@ -44,16 +44,6 @@ namespace Scumm {
#define FB_WNOISE 0x12000 /* feedback for white noise */
#define FB_PNOISE 0x08000 /* feedback for periodic noise */
-#ifdef PALMOS_68K
-const uint8 *note_lengths;
-static const uint16 *hull_offsets;
-static const int16 *hulls;
-static const uint16 *freqmod_lengths;
-static const uint16 *freqmod_offsets;
-static const int8 *freqmod_table;
-static const uint16 *spk_freq_table;
-static const uint16 *pcjr_freq_table;
-#else
const uint8 note_lengths[] = {
0,
0, 0, 2,
@@ -341,7 +331,6 @@ static const uint16 pcjr_freq_table[12] = {
65472, 61760, 58304, 55040, 52032, 49024,
46272, 43648, 41216, 38912, 36736, 34624
};
-#endif
Player_V2::Player_V2(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr) {
@@ -977,30 +966,3 @@ void Player_V2::mutex_down() {
}
} // End of namespace Scumm
-
-#ifdef PALMOS_68K
-#include "scumm_globals.h"
-
-_GINIT(PlayerV2)
-_GSETPTR(Scumm::note_lengths, GBVARS_NOTELENGTHS_INDEX, uint8, GBVARS_SCUMM)
-_GSETPTR(Scumm::hull_offsets, GBVARS_HULLOFFSETS_INDEX, uint16, GBVARS_SCUMM)
-_GSETPTR(Scumm::hulls, GBVARS_HULLS_INDEX, int16, GBVARS_SCUMM)
-_GSETPTR(Scumm::freqmod_lengths, GBVARS_FREQMODLENGTHS_INDEX, uint16, GBVARS_SCUMM)
-_GSETPTR(Scumm::freqmod_offsets, GBVARS_FREQMODOFFSETS_INDEX, uint16, GBVARS_SCUMM)
-_GSETPTR(Scumm::freqmod_table, GBVARS_FREQMODTABLE_INDEX, int8, GBVARS_SCUMM)
-_GSETPTR(Scumm::spk_freq_table, GBVARS_SPKFREQTABLE_INDEX, uint16, GBVARS_SCUMM)
-_GSETPTR(Scumm::pcjr_freq_table, GBVARS_PCJRFREQTABLE_INDEX, uint16, GBVARS_SCUMM)
-_GEND
-
-_GRELEASE(PlayerV2)
-_GRELEASEPTR(GBVARS_NOTELENGTHS_INDEX, GBVARS_SCUMM)
-_GRELEASEPTR(GBVARS_HULLOFFSETS_INDEX, GBVARS_SCUMM)
-_GRELEASEPTR(GBVARS_HULLS_INDEX, GBVARS_SCUMM)
-_GRELEASEPTR(GBVARS_FREQMODLENGTHS_INDEX, GBVARS_SCUMM)
-_GRELEASEPTR(GBVARS_FREQMODOFFSETS_INDEX, GBVARS_SCUMM)
-_GRELEASEPTR(GBVARS_FREQMODTABLE_INDEX, GBVARS_SCUMM)
-_GRELEASEPTR(GBVARS_SPKFREQTABLE_INDEX, GBVARS_SCUMM)
-_GRELEASEPTR(GBVARS_PCJRFREQTABLE_INDEX, GBVARS_SCUMM)
-_GEND
-
-#endif
diff --git a/engines/scumm/player_v2a.cpp b/engines/scumm/player_v2a.cpp
index 7096021be9..ceabbc7d95 100644
--- a/engines/scumm/player_v2a.cpp
+++ b/engines/scumm/player_v2a.cpp
@@ -32,20 +32,15 @@ namespace Scumm {
#define BASE_FREQUENCY 3579545
-#ifdef PALMOS_68K
-static uint32 *CRCtable = NULL;
-#else
static uint32 CRCtable[256];
-#endif
-static void InitCRC (void)
-{
+
+static void InitCRC (void) {
const uint32 poly = 0xEDB88320;
int i, j;
uint32 n;
- for (i = 0; i < 256; i++)
- {
+ for (i = 0; i < 256; i++) {
n = i;
for (j = 0; j < 8; j++)
n = (n & 1) ? ((n >> 1) ^ poly) : (n >> 1);
@@ -53,8 +48,7 @@ static void InitCRC (void)
}
}
-static uint32 GetCRC (byte *data, int len)
-{
+static uint32 GetCRC (byte *data, int len) {
uint32 CRC = 0xFFFFFFFF;
int i;
for (i = 0; i < len; i++)
@@ -1116,8 +1110,7 @@ public:
}
virtual bool update() {
assert(_id);
- if (_curfreq >= _freq2)
- {
+ if (_curfreq >= _freq2) {
_mod->setChannelFreq(_id, BASE_FREQUENCY / _curfreq);
_curfreq -= _bendrate;
if (--_bendctr)
@@ -1125,9 +1118,7 @@ public:
_bendrate--;
if (_bendrate < 2)
_bendrate = 2;
- }
- else
- {
+ } else {
if (!--_holdctr)
return false;
}
@@ -1163,15 +1154,12 @@ public:
}
virtual bool update() {
assert(_id);
- if (!_loop)
- {
+ if (!_loop) {
_vol--;
if (_vol)
_mod->setChannelVol(_id, _vol);
else return false;
- }
- else if (!--_loop)
- {
+ } else if (!--_loop) {
_mod->stopChannel(_id);
char *tmp_data = (char *)malloc(_size2);
memcpy(tmp_data, _data + _offset2, _size2);
@@ -1309,9 +1297,6 @@ Player_V2A::Player_V2A(ScummEngine *scumm, Audio::Mixer *mixer) {
int i;
_vm = scumm;
-#ifdef PALMOS_68K
- if (!CRCtable) CRCtable = (uint32 *)calloc(256, sizeof(uint32));
-#endif
InitCRC();
for (i = 0; i < V2A_MAXSLOTS; i++) {
@@ -1325,9 +1310,6 @@ Player_V2A::Player_V2A(ScummEngine *scumm, Audio::Mixer *mixer) {
Player_V2A::~Player_V2A() {
delete _mod;
-#ifdef PALMOS_68K
- free(CRCtable);
-#endif
}
void Player_V2A::setMusicVolume (int vol) {
diff --git a/engines/scumm/resource.cpp b/engines/scumm/resource.cpp
index 88df9da6c7..d96ecc58f6 100644
--- a/engines/scumm/resource.cpp
+++ b/engines/scumm/resource.cpp
@@ -597,7 +597,7 @@ void ScummEngine::ensureResourceLoaded(int type, int i) {
i = _resourceMapper[i & 0x7F];
}
- // FIXME - TODO: This check used to be "i==0". However, that causes
+ // FIXME: This check used to be "i==0". However, that causes
// problems when using this function to ensure charset 0 is loaded.
// This is done for many games, e.g. Zak256 or Indy3 (EGA and VGA).
// For now we restrict the check to anything which is not a charset.
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index 3f638946c4..0e485e226a 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -344,7 +344,7 @@ bool ScummEngine::loadState(int slot, bool compat) {
// Restore the virtual screens and force a fade to black.
initScreens(0, _screenHeight);
- VirtScreen *vs = &virtscr[kMainVirtScreen];
+ VirtScreen *vs = &_virtscr[kMainVirtScreen];
memset(vs->getPixels(0, 0), 0, vs->pitch * vs->h);
vs->setDirtyRange(0, vs->h);
updateDirtyScreen(kMainVirtScreen);
diff --git a/engines/scumm/script_v0.cpp b/engines/scumm/script_v0.cpp
index 62e5cee03b..143e926604 100644
--- a/engines/scumm/script_v0.cpp
+++ b/engines/scumm/script_v0.cpp
@@ -527,9 +527,9 @@ void ScummEngine_v0::drawSentence() {
}
_string[2].charset = 1;
- _string[2].ypos = virtscr[kVerbVirtScreen].topline;
+ _string[2].ypos = _virtscr[kVerbVirtScreen].topline;
_string[2].xpos = 0;
- _string[2].right = virtscr[kVerbVirtScreen].w - 1;
+ _string[2].right = _virtscr[kVerbVirtScreen].w - 1;
_string[2].color = 16;
byte string[80];
@@ -550,10 +550,10 @@ void ScummEngine_v0::drawSentence() {
}
string[i] = 0;
- sentenceline.top = virtscr[kVerbVirtScreen].topline;
- sentenceline.bottom = virtscr[kVerbVirtScreen].topline + 8;
+ sentenceline.top = _virtscr[kVerbVirtScreen].topline;
+ sentenceline.bottom = _virtscr[kVerbVirtScreen].topline + 8;
sentenceline.left = 0;
- sentenceline.right = virtscr[kVerbVirtScreen].w - 1;
+ sentenceline.right = _virtscr[kVerbVirtScreen].w - 1;
restoreBackground(sentenceline);
drawString(2, (byte*)string);
diff --git a/engines/scumm/script_v2.cpp b/engines/scumm/script_v2.cpp
index 767d9495cc..532acc98a3 100644
--- a/engines/scumm/script_v2.cpp
+++ b/engines/scumm/script_v2.cpp
@@ -1053,9 +1053,9 @@ void ScummEngine_v2::o2_drawSentence() {
}
_string[2].charset = 1;
- _string[2].ypos = virtscr[kVerbVirtScreen].topline;
+ _string[2].ypos = _virtscr[kVerbVirtScreen].topline;
_string[2].xpos = 0;
- _string[2].right = virtscr[kVerbVirtScreen].w - 1;
+ _string[2].right = _virtscr[kVerbVirtScreen].w - 1;
if (_game.platform == Common::kPlatformNES) {
_string[2].xpos = 16;
_string[2].color = 0;
@@ -1087,15 +1087,15 @@ void ScummEngine_v2::o2_drawSentence() {
string[i] = 0;
if (_game.platform == Common::kPlatformNES) {
- sentenceline.top = virtscr[kVerbVirtScreen].topline;
- sentenceline.bottom = virtscr[kVerbVirtScreen].topline + 16;
+ sentenceline.top = _virtscr[kVerbVirtScreen].topline;
+ sentenceline.bottom = _virtscr[kVerbVirtScreen].topline + 16;
sentenceline.left = 16;
- sentenceline.right = virtscr[kVerbVirtScreen].w - 1;
+ sentenceline.right = _virtscr[kVerbVirtScreen].w - 1;
} else {
- sentenceline.top = virtscr[kVerbVirtScreen].topline;
- sentenceline.bottom = virtscr[kVerbVirtScreen].topline + 8;
+ sentenceline.top = _virtscr[kVerbVirtScreen].topline;
+ sentenceline.bottom = _virtscr[kVerbVirtScreen].topline + 8;
sentenceline.left = 0;
- sentenceline.right = virtscr[kVerbVirtScreen].w - 1;
+ sentenceline.right = _virtscr[kVerbVirtScreen].w - 1;
}
restoreBackground(sentenceline);
@@ -1590,9 +1590,9 @@ void ScummEngine_v2::setUserState(byte state) {
// Hide all verbs and inventory
Common::Rect rect;
- rect.top = virtscr[kVerbVirtScreen].topline;
- rect.bottom = virtscr[kVerbVirtScreen].topline + 8 * 88;
- rect.right = virtscr[kVerbVirtScreen].w - 1;
+ rect.top = _virtscr[kVerbVirtScreen].topline;
+ rect.bottom = _virtscr[kVerbVirtScreen].topline + 8 * 88;
+ rect.right = _virtscr[kVerbVirtScreen].w - 1;
if (_game.platform == Common::kPlatformNES) {
rect.left = 16;
} else {
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp
index c4f7937aa4..3cd71bac08 100644
--- a/engines/scumm/script_v5.cpp
+++ b/engines/scumm/script_v5.cpp
@@ -2929,8 +2929,8 @@ void ScummEngine_v5::o5_oldRoomEffect() {
// For now, we force a redraw of the screen background. This
// way the Zak end credits seem to work mostly correct.
- VirtScreen *vs = &virtscr[0];
- restoreBackground(Common::Rect(0,vs->topline, vs->w, vs->topline + vs->h));
+ VirtScreen *vs = &_virtscr[kMainVirtScreen];
+ restoreBackground(Common::Rect(0, vs->topline, vs->w, vs->topline + vs->h));
vs->setDirtyRange(0, vs->h);
updateDirtyScreen(kMainVirtScreen);
diff --git a/engines/scumm/script_v6.cpp b/engines/scumm/script_v6.cpp
index 7e0d705377..e436489f25 100644
--- a/engines/scumm/script_v6.cpp
+++ b/engines/scumm/script_v6.cpp
@@ -2715,7 +2715,7 @@ void ScummEngine_v6::o6_kernelGetFunctions() {
int i;
int slot;
Actor *a;
- VirtScreen *vs = &virtscr[0];
+ VirtScreen *vs = &_virtscr[kMainVirtScreen];
getStackList(args, ARRAYSIZE(args));
diff --git a/engines/scumm/scumm-md5.h b/engines/scumm/scumm-md5.h
index 4f6b2477c6..69d2bea3e0 100644
--- a/engines/scumm/scumm-md5.h
+++ b/engines/scumm/scumm-md5.h
@@ -1,5 +1,5 @@
/*
- This file was generated by the md5table tool on Fri Jul 20 21:25:14 2007
+ This file was generated by the md5table tool on Mon Aug 13 12:40:13 2007
DO NOT EDIT MANUALLY!
*/
@@ -104,9 +104,9 @@ static const MD5Table md5table[] = {
{ "2232b0b9411575b1f9961713ebc9de61", "balloon", "HE 80", "", -1, Common::ES_ESP, Common::kPlatformWindows },
{ "225e18566e810c634bf7de63e7568e3e", "mustard", "", "", -1, Common::EN_USA, Common::kPlatformUnknown },
{ "22c9eb04455440131ffc157aeb8d40a8", "fbear", "HE 70", "Demo", -1, Common::EN_ANY, Common::kPlatformWindows },
- { "22d07d6c386c9c25aca5dac2a0c0d94b", "maniac", "NES", "", -1, Common::SE_SWE, Common::kPlatformNES },
+ { "22d07d6c386c9c25aca5dac2a0c0d94b", "maniac", "NES", "", 262144, Common::SE_SWE, Common::kPlatformNES },
{ "22f4ea88a09da12df9308ba30bcb7d0f", "loom", "EGA", "EGA", -1, Common::EN_ANY, Common::kPlatformPC },
- { "257f8c14d8c584f7ddd601bcb00920c7", "maniac", "NES", "", -1, Common::DE_DEU, Common::kPlatformNES },
+ { "257f8c14d8c584f7ddd601bcb00920c7", "maniac", "NES", "", 262144, Common::DE_DEU, Common::kPlatformNES },
{ "2723fea3dae0cb47768c424b145ae0e7", "tentacle", "", "Floppy", 7932, Common::EN_ANY, Common::kPlatformPC },
{ "27b3a4224ad63d5b04627595c1c1a025", "zak", "V2", "V2", -1, Common::IT_ITA, Common::kPlatformAmiga },
{ "28d24a33448fab6795850bc9f159a4a2", "atlantis", "", "Demo", 11170, Common::JA_JPN, Common::kPlatformFMTowns },
@@ -147,7 +147,7 @@ static const MD5Table md5table[] = {
{ "37ff1b308999c4cca7319edfcc1280a0", "puttputt", "HE 70", "Demo", 8269, Common::EN_ANY, Common::kPlatformWindows },
{ "3824e60cdf639d22f6df92a03dc4b131", "fbear", "HE 61", "", 7732, Common::EN_ANY, Common::kPlatformPC },
{ "387a544b8b10b26912d8413bab63a853", "monkey2", "", "Demo", -1, Common::EN_ANY, Common::kPlatformPC },
- { "3905799e081b80a61d4460b7b733c206", "maniac", "NES", "", -1, Common::EN_GRB, Common::kPlatformNES },
+ { "3905799e081b80a61d4460b7b733c206", "maniac", "NES", "", 262144, Common::EN_GRB, Common::kPlatformNES },
{ "3938ee1aa4433fca9d9308c9891172b1", "zak", "FM-TOWNS", "Demo", -1, Common::EN_ANY, Common::kPlatformFMTowns },
{ "399b217b0c8d65d0398076da486363a9", "indy3", "VGA", "VGA", 6295, Common::DE_DEU, Common::kPlatformPC },
{ "39cb9dec16fa16f38d79acd80effb059", "loom", "EGA", "EGA", -1, Common::FR_FRA, Common::kPlatformAmiga },
@@ -312,7 +312,7 @@ static const MD5Table md5table[] = {
{ "7f945525abcd48015adf1632637a44a1", "pajama", "", "Demo", -1, Common::FR_FRA, Common::kPlatformUnknown },
{ "7fc6cdb46b4c9d384c52327f4bca6416", "football", "", "", -1, Common::EN_ANY, Common::kPlatformUnknown },
{ "810a9da887aefa597b0cf3c77d262897", "BluesABCTime", "", "Demo", -1, Common::EN_ANY, Common::kPlatformUnknown },
- { "81bbfa181184cb494e7a81dcfa94fbd9", "maniac", "NES", "", -1, Common::FR_FRA, Common::kPlatformNES },
+ { "81bbfa181184cb494e7a81dcfa94fbd9", "maniac", "NES", "", 262144, Common::FR_FRA, Common::kPlatformNES },
{ "8299d9b8a1b0e7b881bae7a9971dc5e2", "zak", "V2", "Demo", 1916, Common::EN_ANY, Common::kPlatformAtariST },
{ "8368f552b1e3eba559f8d559bcc4cadb", "freddi3", "", "", -1, Common::UNK_LANG, Common::kPlatformUnknown },
{ "83cedbe26aa8b58988e984e3d34cac8e", "freddi3", "HE 99", "", -1, Common::DE_DEU, Common::kPlatformUnknown },
@@ -414,6 +414,7 @@ static const MD5Table md5table[] = {
{ "b5298a5c15ffbe8b381d51ea4e26d35c", "freddi4", "HE 99", "", -1, Common::DE_DEU, Common::kPlatformUnknown },
{ "b597e0403cc0002f69170e6caba7edd9", "indy3", "EGA", "EGA Demo", 5361, Common::EN_ANY, Common::kPlatformPC },
{ "b628506f7def772e40de0aa5440fb8e1", "activity", "HE 70", "", -1, Common::EN_ANY, Common::kPlatformWindows },
+ { "b7d37d6b786b5a22deea3b038eca96ca", "maniac", "NES", "extracted", 2082, Common::ES_ESP, Common::kPlatformNES },
{ "b886b0a5d909c7158a914e1d7c1c6c65", "loom", "EGA", "EGA", -1, Common::FR_FRA, Common::kPlatformPC },
{ "b8955d7d23b4972229060d1592489fef", "freddicove", "HE 100", "", -1, Common::NL_NLD, Common::kPlatformUnknown },
{ "b9ba19ce376efc69be78ef3baef8d2b9", "monkey", "CD", "", -1, Common::EN_ANY, Common::kPlatformMacintosh },
@@ -426,6 +427,7 @@ static const MD5Table md5table[] = {
{ "bf8b52fdd9a69c67f34e8e9fec72661c", "farm", "HE 71", "Demo", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "bfdf584b01503f0762baded581f6a0a2", "SoccerMLS", "", "", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "c0039ad982999c92d0de81910d640fa0", "freddi", "HE 71", "", -1, Common::NL_NLD, Common::kPlatformWindows },
+ { "c0d5c89550381ac433624fedad5e1100", "loom", "PC-Engine", "", -1, Common::JA_JPN, Common::kPlatformPCEngine },
{ "c13225cb1bbd3bc9fe578301696d8021", "monkey", "SEGA", "", -1, Common::EN_ANY, Common::kPlatformSegaCD },
{ "c24c490373aeb48fbd54caa8e7ae376d", "loom", "No Adlib", "EGA", -1, Common::DE_DEU, Common::kPlatformAtariST },
{ "c25755b08a8d0d47695e05f1e2111bfc", "freddi4", "", "Demo", -1, Common::EN_USA, Common::kPlatformUnknown },
@@ -488,7 +490,7 @@ static const MD5Table md5table[] = {
{ "d7b247c26bf1f01f8f7daf142be84de3", "balloon", "HE 99", "Updated", -1, Common::EN_ANY, Common::kPlatformWindows },
{ "d831f7c048574dd9d5d85db2a1468099", "maniac", "C64", "", -1, Common::EN_ANY, Common::kPlatformC64 },
{ "d8323015ecb8b10bf53474f6e6b0ae33", "dig", "", "", 16304, Common::UNK_LANG, Common::kPlatformUnknown },
- { "d8d07efcb88f396bee0b402b10c3b1c9", "maniac", "NES", "", -1, Common::EN_USA, Common::kPlatformNES },
+ { "d8d07efcb88f396bee0b402b10c3b1c9", "maniac", "NES", "", 262144, Common::EN_USA, Common::kPlatformNES },
{ "d917f311a448e3cc7239c31bddb00dd2", "samnmax", "", "CD", 9080, Common::EN_ANY, Common::kPlatformUnknown },
{ "d9d0dd93d16ab4dec55cabc2b86bbd17", "samnmax", "", "Demo", 6478, Common::EN_ANY, Common::kPlatformPC },
{ "da09e666fc8f5b78d7b0ac65d1a3b56e", "monkey2", "", "", 11135, Common::EN_ANY, Common::kPlatformFMTowns },
@@ -537,6 +539,7 @@ static const MD5Table md5table[] = {
{ "f049e38c1f8302b5db6170f1872af89a", "monkey", "CD", "CD", 8955, Common::ES_ESP, Common::kPlatformPC },
{ "f06e66fd45b2f8b0f4a2833ff4476050", "fbpack", "", "", -1, Common::HB_ISR, Common::kPlatformPC },
{ "f08145577e4f13584cc90b3d6e9caa55", "pajama3", "", "Demo", -1, Common::NL_NLD, Common::kPlatformUnknown },
+ { "f163cf53f7850e43fb482471e5c52e1a", "maniac", "NES", "", 262144, Common::ES_ESP, Common::kPlatformNES },
{ "f1b0e0d587b85052de5534a3847e68fe", "water", "HE 99", "Updated", -1, Common::EN_ANY, Common::kPlatformUnknown },
{ "f237bf8a5ef9af78b2a6a4f3901da341", "pajama", "", "Demo", 18354, Common::EN_ANY, Common::kPlatformUnknown },
{ "f27b1ba0eadaf2a6617b2b58192d1dbf", "samnmax", "", "Floppy", -1, Common::DE_DEU, Common::kPlatformPC },
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index e54060c9e1..60911a97dd 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -41,6 +41,7 @@
#include "scumm/debugger.h"
#include "scumm/dialogs.h"
#include "scumm/file.h"
+#include "scumm/file_nes.h"
#include "scumm/imuse/imuse.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/smush/smush_mixer.h"
@@ -227,7 +228,7 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
_roomWidth = 0;
_screenHeight = 0;
_screenWidth = 0;
- memset(virtscr, 0, sizeof(virtscr));
+ memset(_virtscr, 0, sizeof(_virtscr));
memset(&camera, 0, sizeof(CameraData));
memset(_colorCycle, 0, sizeof(_colorCycle));
memset(_colorUsedByCycle, 0, sizeof(_colorUsedByCycle));
@@ -1196,12 +1197,7 @@ void ScummEngine::setupScumm() {
}
int maxHeapThreshold = -1;
-#ifdef PALMOS_68K
- if (_game.features & GF_NEW_COSTUMES)
- maxHeapThreshold = gVars->memory[kMemScummNewCostGames];
- else
- maxHeapThreshold = gVars->memory[kMemScummOldCostGames];
-#else
+
if (_game.features & GF_NEW_COSTUMES) {
// Since the new costumes are very big, we increase the heap limit, to avoid having
// to constantly reload stuff from the data files.
@@ -1209,7 +1205,7 @@ void ScummEngine::setupScumm() {
} else {
maxHeapThreshold = 550000;
}
-#endif
+
_res->setHeapThreshold(400000, maxHeapThreshold);
#if (defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__))
@@ -1381,7 +1377,7 @@ void ScummEngine::resetScumm() {
}
camera._follows = 0;
- virtscr[0].xstart = 0;
+ _virtscr[0].xstart = 0;
_mouse.x = 104;
_mouse.y = 56;
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index 18c2275029..2a155c7e02 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -917,7 +917,7 @@ protected:
public:
int _roomHeight, _roomWidth;
int _screenHeight, _screenWidth;
- VirtScreen virtscr[4]; // Virtual screen areas
+ VirtScreen _virtscr[4]; // Virtual screen areas
CameraData camera; // 'Camera' - viewport
int _screenStartStrip, _screenEndStrip;
@@ -1031,7 +1031,6 @@ protected:
void updateDirtyScreen(VirtScreenNumber slot);
void drawStripToScreen(VirtScreen *vs, int x, int w, int t, int b);
void ditherCGA(byte *dst, int dstPitch, int x, int y, int width, int height) const;
- void scale2x(byte *dst, int dstPitch, const byte *src, int srcPitch, int w, int h);
public:
VirtScreen *findVirtScreen(int y);
diff --git a/engines/scumm/smush/codec47.cpp b/engines/scumm/smush/codec47.cpp
index 6904e96c11..739c7308d3 100644
--- a/engines/scumm/smush/codec47.cpp
+++ b/engines/scumm/smush/codec47.cpp
@@ -88,9 +88,6 @@ static const int8 codec47_table_big2[] = {
0, 0, 0, 0, 1, 3, 4, 6, 7, 7, 7, 7, 6, 4, 3, 1,
};
-#ifdef PALMOS_68K
-static const int8 *codec47_table;
-#else
static const int8 codec47_table[] = {
0, 0, -1, -43, 6, -43, -9, -42, 13, -41,
-16, -40, 19, -39, -23, -36, 26, -34, -2, -33,
@@ -144,7 +141,6 @@ static const int8 codec47_table[] = {
23, 36, -19, 39, 16, 40, -13, 41, 9, 42,
-6, 43, 1, 43, 0, 0, 0, 0, 0, 0
};
-#endif
void Codec47Decoder::makeTablesInterpolation(int param) {
int32 variable1, variable2;
@@ -617,16 +613,3 @@ bool Codec47Decoder::decode(byte *dst, const byte *src) {
}
} // End of namespace Scumm
-
-#ifdef PALMOS_68K
-#include "scumm_globals.h"
-
-_GINIT(Codec47)
-_GSETPTR(Scumm::codec47_table, GBVARS_CODEC47TABLE_INDEX, int8, GBVARS_SCUMM)
-_GEND
-
-_GRELEASE(Codec47)
-_GRELEASEPTR(GBVARS_CODEC47TABLE_INDEX, GBVARS_SCUMM)
-_GEND
-
-#endif
diff --git a/engines/scumm/smush/smush_player.cpp b/engines/scumm/smush/smush_player.cpp
index ce39302e25..612f2771db 100644
--- a/engines/scumm/smush/smush_player.cpp
+++ b/engines/scumm/smush/smush_player.cpp
@@ -265,6 +265,8 @@ SmushPlayer::~SmushPlayer() {
}
void SmushPlayer::init(int32 speed) {
+ VirtScreen *vs = &_vm->_virtscr[kMainVirtScreen];
+
_frame = 0;
_speed = speed;
_endOfFile = false;
@@ -273,7 +275,7 @@ void SmushPlayer::init(int32 speed) {
_vm->_smushActive = true;
_vm->setDirtyColors(0, 255);
- _dst = _vm->virtscr[0].getPixels(0, 0);
+ _dst = vs->getPixels(0, 0);
// HACK HACK HACK: This is an *evil* trick, beware!
// We do this to fix bug #1037052. A proper solution would change all the
@@ -281,10 +283,10 @@ void SmushPlayer::init(int32 speed) {
// However, since a lot of the SMUSH code currently assumes the screen
// width and pitch to be equal, this will require lots of changes. So
// we resort to this hackish solution for now.
- _origPitch = _vm->virtscr[0].pitch;
+ _origPitch = vs->pitch;
_origNumStrips = _vm->_gdi->_numStrips;
- _vm->virtscr[0].pitch = _vm->virtscr[0].w;
- _vm->_gdi->_numStrips = _vm->virtscr[0].w / 8;
+ vs->pitch = vs->w;
+ _vm->_gdi->_numStrips = vs->w / 8;
_vm->_mixer->stopHandle(_compressedFileSoundHandle);
_vm->_mixer->stopHandle(_IACTchannel);
@@ -319,7 +321,7 @@ void SmushPlayer::release() {
// HACK HACK HACK: This is an *evil* trick, beware! See above for
// some explanation.
- _vm->virtscr[0].pitch = _origPitch;
+ _vm->_virtscr[kMainVirtScreen].pitch = _origPitch;
_vm->_gdi->_numStrips = _origNumStrips;
delete _codec37;
diff --git a/engines/scumm/string.cpp b/engines/scumm/string.cpp
index 32fdf0e04e..83b4e90cf6 100644
--- a/engines/scumm/string.cpp
+++ b/engines/scumm/string.cpp
@@ -456,7 +456,7 @@ void ScummEngine::CHARSET_1() {
if (a && _string[0].overhead) {
int s;
- _string[0].xpos = a->getPos().x - virtscr[0].xstart;
+ _string[0].xpos = a->getPos().x - _virtscr[kMainVirtScreen].xstart;
_string[0].ypos = a->getPos().y - a->getElevation() - _screenTop;
if (_game.version <= 5) {
@@ -586,7 +586,7 @@ void ScummEngine::CHARSET_1() {
_nextTop += _charset->getFontHeight();
}
if (_game.version > 3) {
- // FIXME - is this really needed?
+ // FIXME: is this really needed?
_charset->_disableOffsX = true;
}
continue;
@@ -678,7 +678,7 @@ void ScummEngine_v8::CHARSET_1() {
if (a && _string[0].overhead) {
int s;
- _string[0].xpos = a->getPos().x - virtscr[0].xstart;
+ _string[0].xpos = a->getPos().x - _virtscr[kMainVirtScreen].xstart;
s = a->_scalex * a->_talkPosX / 255;
_string[0].xpos += (a->_talkPosX - s) / 2 + s;
diff --git a/engines/scumm/thumbnail.cpp b/engines/scumm/thumbnail.cpp
index 01255f1c1d..360d0de932 100644
--- a/engines/scumm/thumbnail.cpp
+++ b/engines/scumm/thumbnail.cpp
@@ -99,7 +99,7 @@ Graphics::Surface *ScummEngine::loadThumbnail(Common::InSaveFile *file) {
void ScummEngine::saveThumbnail(Common::OutSaveFile *file) {
Graphics::Surface thumb;
-#if !defined(PALMOS_68K) || !defined(__DS__)
+#if !defined(__DS__)
if (!createThumbnailFromScreen(&thumb))
#endif
thumb.create(kThumbnailWidth, kThumbnailHeight2, sizeof(uint16));
diff --git a/engines/scumm/verbs.cpp b/engines/scumm/verbs.cpp
index 56ee454240..3c5713d241 100644
--- a/engines/scumm/verbs.cpp
+++ b/engines/scumm/verbs.cpp
@@ -86,7 +86,7 @@ static const VerbSettings v0VerbTable_German[] = {
};
void ScummEngine_v0::resetVerbs() {
- VirtScreen *virt = &virtscr[kVerbVirtScreen];
+ VirtScreen *virt = &_virtscr[kVerbVirtScreen];
VerbSlot *vs;
int i;
@@ -121,7 +121,7 @@ void ScummEngine_v0::resetVerbs() {
}
void ScummEngine_v0::setNewKidVerbs() {
- VirtScreen *virt = &virtscr[kVerbVirtScreen];
+ VirtScreen *virt = &_virtscr[kVerbVirtScreen];
VerbSlot *vs;
int i;
@@ -283,7 +283,7 @@ void ScummEngine_v2::initNESMouseOver() {
}
void ScummEngine_v2::checkV2MouseOver(Common::Point pos) {
- VirtScreen *vs = &virtscr[kVerbVirtScreen];
+ VirtScreen *vs = &_virtscr[kVerbVirtScreen];
Common::Rect rect;
byte *ptr, *dst;
int i, x, y, new_box = -1;
@@ -346,7 +346,7 @@ void ScummEngine_v2::checkV2Inventory(int x, int y) {
int inventoryArea = (_game.platform == Common::kPlatformNES) ? 48: 32;
int object = 0;
- y -= virtscr[kVerbVirtScreen].topline;
+ y -= _virtscr[kVerbVirtScreen].topline;
if ((y < inventoryArea) || !(_mouseAndKeyboardStat & MBS_LEFT_CLICK))
return;
@@ -391,7 +391,7 @@ void ScummEngine_v2::checkV2Inventory(int x, int y) {
}
void ScummEngine_v2::redrawV2Inventory() {
- VirtScreen *vs = &virtscr[kVerbVirtScreen];
+ VirtScreen *vs = &_virtscr[kVerbVirtScreen];
int i;
int max_inv;
Common::Rect inventoryBox;
@@ -405,7 +405,7 @@ void ScummEngine_v2::redrawV2Inventory() {
// Clear on all invocations
inventoryBox.top = vs->topline + inventoryArea;
- inventoryBox.bottom = vs->topline + virtscr[kVerbVirtScreen].h;
+ inventoryBox.bottom = vs->topline + vs->h;
inventoryBox.left = 0;
inventoryBox.right = vs->w;
restoreBackground(inventoryBox);
@@ -1014,8 +1014,8 @@ void ScummEngine::setVerbObject(uint room, uint object, uint verb) {
} else if (_game.features & GF_SMALL_HEADER) {
for (i = (_numLocalObjects-1); i > 0; i--) {
if (_objs[i].obj_nr == object) {
- // FIXME - the only thing we need from the OBCD is the image size!
- // So we could use almost the same code (save for offsets)
+ // FIXME: the only thing we need from the OBCD is the image size!
+ // So we could use almost the same code (except for offsets)
// as in the GF_OLD_BUNDLE code. But of course that would break save games
// unless we insert special conversion code... <sigh>
findObjectInRoom(&foir, foImageHeader, object, room);