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-rw-r--r--engines/scumm/actor.cpp2
-rw-r--r--engines/scumm/bomp.cpp2
-rw-r--r--engines/scumm/charset.cpp2
-rw-r--r--engines/scumm/cursor.cpp2
-rw-r--r--engines/scumm/gfx.cpp14
-rw-r--r--engines/scumm/he/floodfill_he.cpp16
-rw-r--r--engines/scumm/he/resource_he.cpp2
-rw-r--r--engines/scumm/he/resource_he.h2
-rw-r--r--engines/scumm/he/script_v60he.cpp18
-rw-r--r--engines/scumm/he/script_v72he.cpp8
-rw-r--r--engines/scumm/he/wiz_he.cpp98
-rw-r--r--engines/scumm/help.cpp2
-rw-r--r--engines/scumm/insane/insane.h2
-rw-r--r--engines/scumm/insane/insane_enemy.cpp2
-rw-r--r--engines/scumm/insane/insane_iact.cpp2
-rw-r--r--engines/scumm/insane/insane_scenes.cpp4
-rw-r--r--engines/scumm/saveload.cpp22
-rw-r--r--engines/scumm/script_v2.cpp2
-rw-r--r--engines/scumm/script_v5.cpp10
-rw-r--r--engines/scumm/script_v6.cpp6
-rw-r--r--engines/scumm/script_v8.cpp6
-rw-r--r--engines/scumm/scumm.cpp4
-rw-r--r--engines/scumm/smush/codec37.cpp2
-rw-r--r--engines/scumm/smush/codec47ARM.s2
-rw-r--r--engines/scumm/vars.cpp2
-rw-r--r--engines/scumm/verbs.cpp4
26 files changed, 119 insertions, 119 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index 9f65bfbf94..8882abfeb4 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -2112,7 +2112,7 @@ const byte *Actor::getActorName() {
if (_vm->_game.version == 0) {
ptr = (const byte *)v0ActorNames[_number - 1];
} else {
- ptr = _vm->getResourceAddress(rtActorName, _number);
+ ptr = _vm->getResourceAddress(rtActorName, _number);
}
if (ptr == NULL) {
diff --git a/engines/scumm/bomp.cpp b/engines/scumm/bomp.cpp
index ecd6f16923..ddb6264ccc 100644
--- a/engines/scumm/bomp.cpp
+++ b/engines/scumm/bomp.cpp
@@ -138,7 +138,7 @@ void bompApplyShadow0(const byte *shadowPalette, const byte *line_buffer, byte *
byte tmp = *line_buffer++;
if (tmp != transparency) {
if (HE7Check)
- *dst = shadowPalette[tmp];
+ *dst = shadowPalette[tmp];
else
*dst = tmp;
}
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp
index 207c3a51a4..f427594d54 100644
--- a/engines/scumm/charset.cpp
+++ b/engines/scumm/charset.cpp
@@ -251,7 +251,7 @@ byte *ScummEngine::get2byteCharPtr(int idx) {
default:
idx = 0;
}
- return _2byteFontPtr + ((_2byteWidth + 7) / 8) * _2byteHeight * idx;
+ return _2byteFontPtr + ((_2byteWidth + 7) / 8) * _2byteHeight * idx;
}
diff --git a/engines/scumm/cursor.cpp b/engines/scumm/cursor.cpp
index 0d0e7b054b..367247544b 100644
--- a/engines/scumm/cursor.cpp
+++ b/engines/scumm/cursor.cpp
@@ -228,7 +228,7 @@ void ScummEngine_v6::setCursorFromImg(uint img, uint room, uint imgindex) {
} else {
if (_game.heversion == 0) {
setCursorHotspot(READ_LE_UINT16(&imhd->old.hotspot[0].x),
- READ_LE_UINT16(&imhd->old.hotspot[0].y));
+ READ_LE_UINT16(&imhd->old.hotspot[0].y));
}
w = READ_LE_UINT16(&foir.cdhd->v6.w) / 8;
h = READ_LE_UINT16(&foir.cdhd->v6.h) / 8;
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index f28cbb3548..e6663af855 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -3174,7 +3174,7 @@ void ScummEngine::fadeIn(int effect) {
//
// Hopefully it's safe to do it at this point, at least.
_virtscr[kMainVirtScreen].setDirtyRange(0, 0);
- transitionEffect(effect - 1);
+ transitionEffect(effect - 1);
break;
case 128:
unkScreenEffect6();
@@ -3206,11 +3206,11 @@ void ScummEngine::fadeOut(int effect) {
if (_game.version < 7)
camera._last.x = camera._cur.x;
- // TheDig can disable fadeIn(), and may call fadeOut() several times
- // successively. Disabling the _screenEffectFlag check forces the screen
- // to get cleared. This fixes glitches, at least, in the first cutscenes
- // when bypassed of FT and TheDig.
- if ((_game.version == 7 || _screenEffectFlag) && effect != 0) {
+ // TheDig can disable fadeIn(), and may call fadeOut() several times
+ // successively. Disabling the _screenEffectFlag check forces the screen
+ // to get cleared. This fixes glitches, at least, in the first cutscenes
+ // when bypassed of FT and TheDig.
+ if ((_game.version == 7 || _screenEffectFlag) && effect != 0) {
// Fill screen 0 with black
memset(vs->getPixels(0, 0), 0, vs->pitch * vs->h);
@@ -3301,7 +3301,7 @@ void ScummEngine::transitionEffect(int a) {
b = bottom;
if (t < 0)
t = 0;
- _virtscr[kMainVirtScreen].tdirty[l] = _screenTop + t * 8;
+ _virtscr[kMainVirtScreen].tdirty[l] = _screenTop + t * 8;
_virtscr[kMainVirtScreen].bdirty[l] = _screenTop + (b + 1) * 8;
}
updateDirtyScreen(kMainVirtScreen);
diff --git a/engines/scumm/he/floodfill_he.cpp b/engines/scumm/he/floodfill_he.cpp
index 4fdfe139fc..d3578e2189 100644
--- a/engines/scumm/he/floodfill_he.cpp
+++ b/engines/scumm/he/floodfill_he.cpp
@@ -110,15 +110,15 @@ static void floodFillProcess(int x, int y, FloodFillState *ffs, FloodFillPixelCh
Common::Rect r;
int x_start;
FloodFillLine *fflCur = --(*fillLineCur);
- int dy = fflCur->inc;
- int x_end = fflCur->x2;
- int x1 = fflCur->x1;
- int x2 = fflCur->x1 + 1;
+ int dy = fflCur->inc;
+ int x_end = fflCur->x2;
+ int x1 = fflCur->x1;
+ int x2 = fflCur->x1 + 1;
r.bottom = r.top = y = fflCur->y + fflCur->inc;
- r.left = x2;
- r.right = x1;
- x = x1;
- while (ffs->srcBox.left <= x) {
+ r.left = x2;
+ r.right = x1;
+ x = x1;
+ while (ffs->srcBox.left <= x) {
if (!(*pixelCheckCallback)(x, y, ffs)) {
break;
}
diff --git a/engines/scumm/he/resource_he.cpp b/engines/scumm/he/resource_he.cpp
index 0715bf756b..75da8cd04a 100644
--- a/engines/scumm/he/resource_he.cpp
+++ b/engines/scumm/he/resource_he.cpp
@@ -429,7 +429,7 @@ byte *Win32ResExtractor::extract_group_icon_cursor_resource(WinLibrary *fi, WinR
/* get_resource_entry has printed error */
return NULL;
}
- if (size == 0) {
+ if (size == 0) {
skipped++;
continue;
}
diff --git a/engines/scumm/he/resource_he.h b/engines/scumm/he/resource_he.h
index 08f9a8108a..a3237e7b3b 100644
--- a/engines/scumm/he/resource_he.h
+++ b/engines/scumm/he/resource_he.h
@@ -46,7 +46,7 @@ namespace Scumm {
#define PE_HEADER(module) \
((Win32ImageNTHeaders*)((byte *)(module) + \
- (((DOSImageHeader*)(module))->lfanew)))
+ (((DOSImageHeader*)(module))->lfanew)))
#define PE_SECTIONS(module) \
((Win32ImageSectionHeader *)((byte *) &PE_HEADER(module)->optional_header + \
diff --git a/engines/scumm/he/script_v60he.cpp b/engines/scumm/he/script_v60he.cpp
index 91312a4cfa..836f99b193 100644
--- a/engines/scumm/he/script_v60he.cpp
+++ b/engines/scumm/he/script_v60he.cpp
@@ -847,16 +847,16 @@ uint8 virtScreenLoadUnpack(vsUnpackCtx *ctx, byte *data) {
ctx->size = a;
a = (a >> 1) + 1;
} else {
- a = ctx->size;
+ a = ctx->size;
}
- if (ctx->type == 2) {
- ctx->b = *(ctx->ptr)++;
- }
- ctx->size = a - 1;
- if (ctx->size == 0) {
- ctx->type = 0;
- }
- decByte = ctx->b;
+ if (ctx->type == 2) {
+ ctx->b = *(ctx->ptr)++;
+ }
+ ctx->size = a - 1;
+ if (ctx->size == 0) {
+ ctx->type = 0;
+ }
+ decByte = ctx->b;
}
return decByte;
}
diff --git a/engines/scumm/he/script_v72he.cpp b/engines/scumm/he/script_v72he.cpp
index c03be592d6..8cc87d74b6 100644
--- a/engines/scumm/he/script_v72he.cpp
+++ b/engines/scumm/he/script_v72he.cpp
@@ -1958,10 +1958,10 @@ void ScummEngine_v72he::redimArray(int arrayId, int newDim2start, int newDim2end
void ScummEngine_v72he::checkArrayLimits(int array, int dim2start, int dim2end, int dim1start, int dim1end) {
if (dim1end < dim1start) {
error("Across max %d smaller than min %d", dim1end, dim1start);
- }
- if (dim2end < dim2start) {
- error("Down max %d smaller than min %d", dim2end, dim2start);
- }
+ }
+ if (dim2end < dim2start) {
+ error("Down max %d smaller than min %d", dim2end, dim2start);
+ }
ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, readVar(array));
assert(ah);
if ((int)FROM_LE_32(ah->dim2start) > dim2start || (int)FROM_LE_32(ah->dim2end) < dim2end || (int)FROM_LE_32(ah->dim1start) > dim1start || (int)FROM_LE_32(ah->dim1end) < dim1end) {
diff --git a/engines/scumm/he/wiz_he.cpp b/engines/scumm/he/wiz_he.cpp
index 644fad7883..df472307eb 100644
--- a/engines/scumm/he/wiz_he.cpp
+++ b/engines/scumm/he/wiz_he.cpp
@@ -267,8 +267,8 @@ void Wiz::copyAuxImage(uint8 *dst1, uint8 *dst2, const uint8 *src, int dstw, int
uint8 *dst2Ptr = dst2 + dstRect.left + dstRect.top * dstw;
const uint8 *dataPtr = src;
- while (rh--) {
- uint16 off = READ_LE_UINT16(dataPtr); dataPtr += 2;
+ while (rh--) {
+ uint16 off = READ_LE_UINT16(dataPtr); dataPtr += 2;
const uint8 *dataPtrNext = off + dataPtr;
uint8 *dst1PtrNext = dst1Ptr + dstw;
uint8 *dst2PtrNext = dst2Ptr + dstw;
@@ -1302,40 +1302,40 @@ struct PolygonDrawData {
int32 tx_acc = tp1->x << 16;
int32 sx_acc = sp1->x << 16;
int32 sy_acc = sp1->y << 16;
- uint16 dy = ABS(tp2->y - tp1->y) + 1;
- int32 tx_step = ((tp2->x - tp1->x) << 16) / dy;
- int32 sx_step = ((sp2->x - sp1->x) << 16) / dy;
- int32 sy_step = ((sp2->y - sp1->y) << 16) / dy;
-
- int y = tp1->y - mat[0].y;
- while (dy--) {
- assert(y >= 0 && y < pAreasNum);
- PolygonArea *ppa = &pa[y];
- int32 ttx = tx_acc >> 16;
- int32 tsx = sx_acc >> 16;
- int32 tsy = sy_acc >> 16;
-
- if (ppa->xmin > ttx) {
- ppa->xmin = ttx;
- ppa->x1 = tsx;
- ppa->y1 = tsy;
+ uint16 dy = ABS(tp2->y - tp1->y) + 1;
+ int32 tx_step = ((tp2->x - tp1->x) << 16) / dy;
+ int32 sx_step = ((sp2->x - sp1->x) << 16) / dy;
+ int32 sy_step = ((sp2->y - sp1->y) << 16) / dy;
+
+ int y = tp1->y - mat[0].y;
+ while (dy--) {
+ assert(y >= 0 && y < pAreasNum);
+ PolygonArea *ppa = &pa[y];
+ int32 ttx = tx_acc >> 16;
+ int32 tsx = sx_acc >> 16;
+ int32 tsy = sy_acc >> 16;
+
+ if (ppa->xmin > ttx) {
+ ppa->xmin = ttx;
+ ppa->x1 = tsx;
+ ppa->y1 = tsy;
}
- if (ppa->xmax < ttx) {
- ppa->xmax = ttx;
- ppa->x2 = tsx;
- ppa->y2 = tsy;
+ if (ppa->xmax < ttx) {
+ ppa->xmax = ttx;
+ ppa->x2 = tsx;
+ ppa->y2 = tsy;
}
- tx_acc += tx_step;
- sx_acc += sx_step;
- sy_acc += sy_step;
+ tx_acc += tx_step;
+ sx_acc += sx_step;
+ sy_acc += sy_step;
- if (tp2->y <= tp1->y) {
- --y;
- } else {
- ++y;
- }
- }
+ if (tp2->y <= tp1->y) {
+ --y;
+ } else {
+ ++y;
+ }
+ }
}
};
@@ -1411,26 +1411,26 @@ void Wiz::drawWizPolygonTransform(int resNum, int state, Common::Point *wp, int
bbox[3].x = 0;
bbox[3].y = wizH - 1;
- int16 xmin_p, xmax_p, ymin_p, ymax_p;
- xmin_p = ymin_p = (int16)0x7FFF;
- xmax_p = ymax_p = (int16)0x8000;
+ int16 xmin_p, xmax_p, ymin_p, ymax_p;
+ xmin_p = ymin_p = (int16)0x7FFF;
+ xmax_p = ymax_p = (int16)0x8000;
- for (i = 0; i < 4; ++i) {
- xmin_p = MIN(wp[i].x, xmin_p);
- xmax_p = MAX(wp[i].x, xmax_p);
- ymin_p = MIN(wp[i].y, ymin_p);
- ymax_p = MAX(wp[i].y, ymax_p);
- }
+ for (i = 0; i < 4; ++i) {
+ xmin_p = MIN(wp[i].x, xmin_p);
+ xmax_p = MAX(wp[i].x, xmax_p);
+ ymin_p = MIN(wp[i].y, ymin_p);
+ ymax_p = MAX(wp[i].y, ymax_p);
+ }
- int16 xmin_b, xmax_b, ymin_b, ymax_b;
- xmin_b = ymin_b = (int16)0x7FFF;
- xmax_b = ymax_b = (int16)0x8000;
+ int16 xmin_b, xmax_b, ymin_b, ymax_b;
+ xmin_b = ymin_b = (int16)0x7FFF;
+ xmax_b = ymax_b = (int16)0x8000;
for (i = 0; i < 4; ++i) {
- xmin_b = MIN(bbox[i].x, xmin_b);
- xmax_b = MAX(bbox[i].x, xmax_b);
- ymin_b = MIN(bbox[i].y, ymin_b);
- ymax_b = MAX(bbox[i].y, ymax_b);
+ xmin_b = MIN(bbox[i].x, xmin_b);
+ xmax_b = MAX(bbox[i].x, xmax_b);
+ ymin_b = MIN(bbox[i].y, ymin_b);
+ ymax_b = MAX(bbox[i].y, ymax_b);
}
PolygonDrawData pdd(ymax_p - ymin_p + 1);
@@ -1872,7 +1872,7 @@ void Wiz::processWizImage(const WizParameters *params) {
displayWizComplexImage(params);
break;
case 2:
- captureWizImage(params->img.resNum, params->box, (params->img.flags & kWIFBlitToFrontVideoBuffer) != 0, params->compType);
+ captureWizImage(params->img.resNum, params->box, (params->img.flags & kWIFBlitToFrontVideoBuffer) != 0, params->compType);
break;
case 3:
if (params->processFlags & kWPFUseFile) {
diff --git a/engines/scumm/help.cpp b/engines/scumm/help.cpp
index 4752cfa43a..d9bdf51d19 100644
--- a/engines/scumm/help.cpp
+++ b/engines/scumm/help.cpp
@@ -46,7 +46,7 @@ int ScummHelp::numPages(byte gameId) {
case GID_MONKEY:
case GID_MONKEY2:
case GID_INDY4:
- case GID_TENTACLE:
+ case GID_TENTACLE:
case GID_SAMNMAX:
case GID_DIG:
case GID_FT:
diff --git a/engines/scumm/insane/insane.h b/engines/scumm/insane/insane.h
index 6ec5bd4f2a..761ca8b96c 100644
--- a/engines/scumm/insane/insane.h
+++ b/engines/scumm/insane/insane.h
@@ -81,7 +81,7 @@ class Insane {
bool _insaneIsRunning;
int32 _numberArray;
- int32 _emulTimerId;
+ int32 _emulTimerId;
int32 _emulateInterrupt;
int32 _flag1d;
int32 _mainTimerId;
diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp
index 4577512387..6f8bb1f0ca 100644
--- a/engines/scumm/insane/insane_enemy.cpp
+++ b/engines/scumm/insane/insane_enemy.cpp
@@ -1009,7 +1009,7 @@ int32 Insane::enemy5initializer(int32 actor1, int32 actor2, int32 probability) {
int i;
for (i = 0; i < 9; i++)
- _enemyState[EN_VULTF2][i] = 0;
+ _enemyState[EN_VULTF2][i] = 0;
for (i = 0; i < 9; i++)
_enHdlVar[EN_VULTF2][i] = 0;
diff --git a/engines/scumm/insane/insane_iact.cpp b/engines/scumm/insane/insane_iact.cpp
index b94dee6678..c7f0c7220b 100644
--- a/engines/scumm/insane/insane_iact.cpp
+++ b/engines/scumm/insane/insane_iact.cpp
@@ -525,7 +525,7 @@ void Insane::iactScene17(byte *renderBitmap, int32 codecparam, int32 setupsan12,
void Insane::iactScene21(byte *renderBitmap, int32 codecparam, int32 setupsan12,
int32 setupsan13, Chunk &b, int32 size, int32 flags,
- int16 par1, int16 par2, int16 par3, int16 par4) {
+ int16 par1, int16 par2, int16 par3, int16 par4) {
// void implementation
}
diff --git a/engines/scumm/insane/insane_scenes.cpp b/engines/scumm/insane/insane_scenes.cpp
index c7610da062..95741e145c 100644
--- a/engines/scumm/insane/insane_scenes.cpp
+++ b/engines/scumm/insane/insane_scenes.cpp
@@ -1257,7 +1257,7 @@ void Insane::postCase8(byte *renderBitmap, int32 codecparam, int32 setupsan12,
}
}
}
- }
+ }
_roadBranch = false;
_roadStop = false;
@@ -1318,7 +1318,7 @@ void Insane::postCase10(byte *renderBitmap, int32 codecparam, int32 setupsan12,
break;
}
}
- }
+ }
_roadBranch = false;
_roadStop = false;
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index fac3ad9975..bb05859c24 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -945,7 +945,7 @@ void ScummEngine::saveOrLoad(Serializer *s) {
if (memcmp(md5Backup, _gameMD5, 16) != 0) {
warning("Game was saved with different gamedata - you may encounter problems");
debug(1, "You have %s and save is %s.", md5str2, md5str1);
- memcpy(_gameMD5, md5Backup, 16);
+ memcpy(_gameMD5, md5Backup, 16);
}
}
@@ -1068,16 +1068,16 @@ void ScummEngine::saveOrLoad(Serializer *s) {
// Old, fragile resource save/load system. Doesn't save resources
// with index 0, and breaks whenever we change the limit on a given
// resource type.
- for (type = rtFirst; type <= rtLast; type++)
- if (_res->mode[type] != 1 && type != rtTemp && type != rtBuffer) {
- // For V1-V5 games, there used to be no object name resources.
- // At some point this changed. But since old savegames rely on
- // unchanged resource counts, we have to hard code the following check
- if (_game.version < 6 && type == rtObjectName)
- continue;
- for (idx = 1; idx < _res->num[type]; idx++)
- saveLoadResource(s, type, idx);
- }
+ for (type = rtFirst; type <= rtLast; type++)
+ if (_res->mode[type] != 1 && type != rtTemp && type != rtBuffer) {
+ // For V1-V5 games, there used to be no object name resources.
+ // At some point this changed. But since old savegames rely on
+ // unchanged resource counts, we have to hard code the following check
+ if (_game.version < 6 && type == rtObjectName)
+ continue;
+ for (idx = 1; idx < _res->num[type]; idx++)
+ saveLoadResource(s, type, idx);
+ }
}
diff --git a/engines/scumm/script_v2.cpp b/engines/scumm/script_v2.cpp
index 8f4f5e3d97..1506e7b411 100644
--- a/engines/scumm/script_v2.cpp
+++ b/engines/scumm/script_v2.cpp
@@ -692,7 +692,7 @@ void ScummEngine_v2::o2_actorOps() {
a = derefActor(act, "actorOps");
switch (_opcode) {
- case 1: // SO_SOUND
+ case 1: // SO_SOUND
a->_sound[0] = arg;
break;
case 2: // SO_PALETTE
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp
index cdd3e94215..d54ec4b45a 100644
--- a/engines/scumm/script_v5.cpp
+++ b/engines/scumm/script_v5.cpp
@@ -2529,7 +2529,7 @@ void ScummEngine_v5::o5_verbOps() {
vs->curRect.top += 8;
break;
}
- } else if (_game.id == GID_LOOM && _game.version == 4) {
+ } else if (_game.id == GID_LOOM && _game.version == 4) {
// FIXME: hack loom notes into right spot
if ((verb >= 90) && (verb <= 97)) { // Notes
switch (verb) {
@@ -2878,10 +2878,10 @@ void ScummEngine_v5::decodeParseString() {
}
- // In SCUMM V1-V3, there were no 'default' values for the text slot
- // values. Hence to achieve correct behaviour, we have to keep the
- // 'default' values in sync with the active values.
- //
+ // In SCUMM V1-V3, there were no 'default' values for the text slot
+ // values. Hence to achieve correct behaviour, we have to keep the
+ // 'default' values in sync with the active values.
+ //
// Note: This is needed for Indy3 (Grail Diary). It's also needed
// for Loom, or the lines Bobbin speaks during the intro are put
// at position 0,0.
diff --git a/engines/scumm/script_v6.cpp b/engines/scumm/script_v6.cpp
index 2d195026ef..420ee6a739 100644
--- a/engines/scumm/script_v6.cpp
+++ b/engines/scumm/script_v6.cpp
@@ -987,7 +987,7 @@ void ScummEngine_v6::o6_cursorCommand() {
case 0x97: // SO_USERPUT_SOFT_OFF
_userPut--;
break;
- case 0x99: // SO_CURSOR_IMAGE Set cursor image
+ case 0x99: // SO_CURSOR_IMAGE Set cursor image
{
int room, obj;
if (_game.heversion >= 70) {
@@ -2246,8 +2246,8 @@ void ScummEngine_v6::o6_wait() {
// For now, if the value passed in is divisible by 45, assume it is an
// angle, and use _curActor as the actor to wait for.
offs = fetchScriptWordSigned();
- actnum = pop();
- if (actnum % 45 == 0) {
+ actnum = pop();
+ if (actnum % 45 == 0) {
actnum = _curActor;
}
a = derefActor(actnum, "o6_wait:232b");
diff --git a/engines/scumm/script_v8.cpp b/engines/scumm/script_v8.cpp
index 0fdde28124..b97626d3d9 100644
--- a/engines/scumm/script_v8.cpp
+++ b/engines/scumm/script_v8.cpp
@@ -726,14 +726,14 @@ void ScummEngine_v8::o8_cursorCommand() {
case 0xE6: // SO_CURSOR_TRANSPARENT Set cursor transparent color
setCursorTransparency(pop());
break;
- case 0xE7: // SO_CHARSET_SET
+ case 0xE7: // SO_CHARSET_SET
_string[0]._default.charset = pop();
break;
case 0xE8: // SO_CHARSET_COLOR
getStackList(args, ARRAYSIZE(args));
// This opcode does nothing (confirmed with disasm)
break;
- case 0xE9: // SO_CURSOR_PUT
+ case 0xE9: // SO_CURSOR_PUT
{
int y = pop();
int x = pop();
@@ -1388,7 +1388,7 @@ void ScummEngine_v8::o8_kernelGetFunctions() {
push(ConfMan.getBool("object_labels"));
else if (!strcmp(str, "Saveload Page"))
push(14);
- else // Use defaults
+ else // Use defaults
push(-1);
debugC(DEBUG_GENERAL,"o8_kernelGetFunctions: readRegistryValue(%s)", str);
}
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 3a1d04a5a8..50978f817d 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -956,7 +956,7 @@ int ScummEngine::init() {
#endif
- // The kGenUnchanged method is only used for 'container files', i.e. files
+ // The kGenUnchanged method is only used for 'container files', i.e. files
// that contain the real game files bundled together in an archive format.
// This is the case of the NES, C64 and Mac versions of certain games.
// Note: All of these can also occur in 'extracted' form, in which case they
@@ -1862,7 +1862,7 @@ load_game:
else if (_game.version == 4) // 256 color CD version
var = 150;
else
- var = 100;
+ var = 100;
byte restoreScript = (_game.platform == Common::kPlatformFMTowns) ? 17 : 18;
// if verbs should be shown restore them
if (VAR(var) == 2)
diff --git a/engines/scumm/smush/codec37.cpp b/engines/scumm/smush/codec37.cpp
index 22ba1b443d..0c1db13a26 100644
--- a/engines/scumm/smush/codec37.cpp
+++ b/engines/scumm/smush/codec37.cpp
@@ -295,7 +295,7 @@ void Codec37Decoder::maketable(int pitch, int index) {
#define LITERAL_4X1(src, dst, pitch) \
do { \
- int x; \
+ int x; \
DECLARE_LITERAL_TEMP(t); \
for (x=0; x<4; x++) { \
READ_LITERAL_PIXEL(src, t); \
diff --git a/engines/scumm/smush/codec47ARM.s b/engines/scumm/smush/codec47ARM.s
index dd4377bff6..81bfdb2d22 100644
--- a/engines/scumm/smush/codec47ARM.s
+++ b/engines/scumm/smush/codec47ARM.s
@@ -75,7 +75,7 @@ level1codeFD:
LDR r8,[r13,#48] @ r8 = _tableBig (48 = (9+1+2)*4)
@ stall
ADD r12,r6,r6,LSL #1 @ r12= tmp*3
- ADD r6,r6,r12,LSL #5 @ r6 = tmp*97
+ ADD r6,r6,r12,LSL #5 @ r6 = tmp*97
ADD r8,r8,r6,LSL #2 @ r8 = _tableBig + tmp*388
LDRB r9,[r8,#384] @ r9 = l = tmp_ptr[384]
LDRB r6,[r1],#1 @ r6 = val = *_d_src++
diff --git a/engines/scumm/vars.cpp b/engines/scumm/vars.cpp
index b8cf665023..6e40b58ae8 100644
--- a/engines/scumm/vars.cpp
+++ b/engines/scumm/vars.cpp
@@ -656,7 +656,7 @@ void ScummEngine_v80he::resetScummVars() {
VAR(VAR_PLATFORM_VERSION) = 70;
} else {
VAR(VAR_PLATFORM) = 1;
- VAR(VAR_PLATFORM_VERSION) = 40; // 31 is Windows 3.1, 40 is Windows 95+
+ VAR(VAR_PLATFORM_VERSION) = 40; // 31 is Windows 3.1, 40 is Windows 95+
}
VAR(VAR_COLOR_DEPTH) = 256;
}
diff --git a/engines/scumm/verbs.cpp b/engines/scumm/verbs.cpp
index 0648b7a641..eece5a6d24 100644
--- a/engines/scumm/verbs.cpp
+++ b/engines/scumm/verbs.cpp
@@ -357,8 +357,8 @@ void ScummEngine_v2::checkV2Inventory(int x, int y) {
_inventoryOffset -= 2;
redrawV2Inventory();
}
- } else if (_mouseOverBoxesV2[kInventoryDownArrow].rect.contains(x, y)) {
- if (_inventoryOffset + 4 < getInventoryCount(_scummVars[VAR_EGO])) {
+ } else if (_mouseOverBoxesV2[kInventoryDownArrow].rect.contains(x, y)) {
+ if (_inventoryOffset + 4 < getInventoryCount(_scummVars[VAR_EGO])) {
_inventoryOffset += 2;
redrawV2Inventory();
}