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-rw-r--r--engines/scumm/cursor.cpp1
-rw-r--r--engines/scumm/gfx.cpp2
2 files changed, 1 insertions, 2 deletions
diff --git a/engines/scumm/cursor.cpp b/engines/scumm/cursor.cpp
index 7380cfe2ea..820605924c 100644
--- a/engines/scumm/cursor.cpp
+++ b/engines/scumm/cursor.cpp
@@ -385,7 +385,6 @@ void ScummEngine_v5::redefineBuiltinCursorFromChar(int index, int chr) {
s.pitch = s.w;
// s.h = 17 for FM-TOWNS Loom Japanese. Fixes bug #1166917
assert(s.w <= 16 && s.h <= 17);
- s.bytesPerPixel = 1;
s.format = Graphics::PixelFormat::createFormatCLUT8();
_charset->drawChar(chr, s, 0, 0);
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index 876d6bf8ff..0472e16928 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -387,7 +387,7 @@ void ScummEngine::initVirtScreen(VirtScreenNumber slot, int top, int width, int
vs->backBuf = NULL;
// TODO: This should really rather setup the correct format instead of
// only setting the bytes per pixel.
- vs->bytesPerPixel = vs->format.bytesPerPixel = (_game.features & GF_16BIT_COLOR) ? 2 : 1;
+ vs->format.bytesPerPixel = (_game.features & GF_16BIT_COLOR) ? 2 : 1;
vs->pitch = width * vs->format.bytesPerPixel;
if (_game.version >= 7) {