diff options
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/he/logic/moonbase_logic.cpp | 2 | ||||
-rw-r--r-- | engines/scumm/he/moonbase/ai_defenseunit.cpp | 16 | ||||
-rw-r--r-- | engines/scumm/he/moonbase/ai_main.cpp | 6 | ||||
-rw-r--r-- | engines/scumm/he/moonbase/ai_main.h | 8 | ||||
-rw-r--r-- | engines/scumm/he/moonbase/ai_targetacquisition.cpp | 28 | ||||
-rw-r--r-- | engines/scumm/he/moonbase/moonbase.cpp | 12 | ||||
-rw-r--r-- | engines/scumm/he/moonbase/moonbase.h | 4 |
7 files changed, 37 insertions, 39 deletions
diff --git a/engines/scumm/he/logic/moonbase_logic.cpp b/engines/scumm/he/logic/moonbase_logic.cpp index 0d1c3c5a78..ce5009f72e 100644 --- a/engines/scumm/he/logic/moonbase_logic.cpp +++ b/engines/scumm/he/logic/moonbase_logic.cpp @@ -232,7 +232,7 @@ int LogicHEmoonbase::op_ai_master_control_program(int op, int numArgs, int32 *ar void LogicHEmoonbase::op_ai_reset(int op, int numArgs, int32 *args) { warning("op_ai_reset())"); - _vm->_moonbase->_ai->resetAI(_vm); + _vm->_moonbase->_ai->resetAI(); } void LogicHEmoonbase::op_ai_set_type(int op, int numArgs, int32 *args) { diff --git a/engines/scumm/he/moonbase/ai_defenseunit.cpp b/engines/scumm/he/moonbase/ai_defenseunit.cpp index ad9792d0b9..37ce303bc5 100644 --- a/engines/scumm/he/moonbase/ai_defenseunit.cpp +++ b/engines/scumm/he/moonbase/ai_defenseunit.cpp @@ -133,13 +133,13 @@ int AntiAirUnit::selectWeapon(int index) { case 2: if (getState() == DUS_OFF) { if (_ai->getPlayerEnergy() > 6) { - if (!_vm->_rnd.getRandomNumber(3)) { + if (!_ai->_vm->_rnd.getRandomNumber(3)) { return ITEM_VIRUS; } } if (_ai->getPlayerEnergy() > 2) { - if (!_vm->_rnd.getRandomNumber(1)) { + if (!_ai->_vm->_rnd.getRandomNumber(1)) { return ITEM_SPIKE; } } @@ -358,19 +358,19 @@ int HubUnit::selectWeapon(int index) { } if (energy > 2) { - if (!_vm->_rnd.getRandomNumber(3)) { + if (!_ai->_vm->_rnd.getRandomNumber(3)) { return ITEM_SPIKE; } - if (!_vm->_rnd.getRandomNumber(4)) { + if (!_ai->_vm->_rnd.getRandomNumber(4)) { return ITEM_GUIDED; } - if (!_vm->_rnd.getRandomNumber(4)) { + if (!_ai->_vm->_rnd.getRandomNumber(4)) { return ITEM_MINE; } - if (!_vm->_rnd.getRandomNumber(9)) { + if (!_ai->_vm->_rnd.getRandomNumber(9)) { return ITEM_EMP; } } @@ -506,7 +506,7 @@ int EnergyUnit::selectWeapon(int index) { } if (energy > 2) { - if (!_vm->_rnd.getRandomNumber(3)) { + if (!_ai->_vm->_rnd.getRandomNumber(3)) { return ITEM_EMP; } } @@ -617,7 +617,7 @@ int CrawlerUnit::selectWeapon(int index) { } if (energy > 2) { - if (_vm->_rnd.getRandomNumber(1)) { + if (_ai->_vm->_rnd.getRandomNumber(1)) { return ITEM_MINE; } else { return ITEM_TIME_EXPIRED; diff --git a/engines/scumm/he/moonbase/ai_main.cpp b/engines/scumm/he/moonbase/ai_main.cpp index d7e86d52fb..326da21b5d 100644 --- a/engines/scumm/he/moonbase/ai_main.cpp +++ b/engines/scumm/he/moonbase/ai_main.cpp @@ -31,8 +31,6 @@ namespace Scumm { -ScummEngine_v90he *_vm; - enum { F_GET_SCUMM_DATA = 0, F_GET_WORLD_DIST = 1, @@ -166,9 +164,7 @@ int *storedLaunchAction[5] = {NULL}; const int32 *MCP_params; -void AI::resetAI(ScummEngine_v90he *vm) { - _vm = vm; - +void AI::resetAI() { AIstate = STATE_CHOOSE_BEHAVIOR; warning("----------------------> Resetting AI"); diff --git a/engines/scumm/he/moonbase/ai_main.h b/engines/scumm/he/moonbase/ai_main.h index 7bd9a8f550..619ff1610a 100644 --- a/engines/scumm/he/moonbase/ai_main.h +++ b/engines/scumm/he/moonbase/ai_main.h @@ -30,8 +30,6 @@ namespace Scumm { class ScummEngine_v90he; -extern ScummEngine_v90he *_vm; - enum { TERRAIN_TYPE_GOOD = 0, TERRAIN_TYPE_SLOPE = 1, @@ -85,7 +83,9 @@ enum { class AI { public: - void resetAI(ScummEngine_v90he *vm); + AI(ScummEngine_v90he *vm) : _vm(vm) {} + + void resetAI(); void cleanUpAI(); void setAIType(const int paramCount, const int32 *params); int masterControlProgram(const int paramCount, const int32 *params); @@ -190,6 +190,8 @@ private: public: Common::Array<int> lastXCoord[5]; Common::Array<int> lastYCoord[5]; + + ScummEngine_v90he *_vm; }; } // End of namespace Scumm diff --git a/engines/scumm/he/moonbase/ai_targetacquisition.cpp b/engines/scumm/he/moonbase/ai_targetacquisition.cpp index d91660c693..938a02dba3 100644 --- a/engines/scumm/he/moonbase/ai_targetacquisition.cpp +++ b/engines/scumm/he/moonbase/ai_targetacquisition.cpp @@ -46,7 +46,7 @@ void Sortie::setEnemyDefenses(int enemyDefensesScummArray, int defendX, int defe int currentPlayer = _ai->getCurrentPlayer(); for (int i = 0; i < 200; i++) { - int thisElement = _vm->_moonbase->readFromArray(enemyDefensesScummArray, 0, i); + int thisElement = _ai->_vm->_moonbase->readFromArray(enemyDefensesScummArray, 0, i); if (thisElement) { if (_ai->getBuildingOwner(thisElement)) { @@ -223,7 +223,7 @@ IContainedObject *Sortie::createChildObj(int index, int &completionFlag) { if ((AAcounter != 3) && (currentWeapon->getTypeID() == ITEM_CLUSTER)) thisDamage = 0; - if (!_vm->_rnd.getRandomNumber(4)) + if (!_ai->_vm->_rnd.getRandomNumber(4)) currentWeapon->setTypeID(ITEM_MINE); (*i)->setDamage(thisDamage); @@ -331,7 +331,7 @@ int Defender::calculateDefenseUnitPosition(int targetX, int targetY, int index) int hubIndex = 0; for (int i = 0; i < 200; i++) { - int thisUnit = _vm->_moonbase->readFromArray(unitsArray, 0, i); + int thisUnit = _ai->_vm->_moonbase->readFromArray(unitsArray, 0, i); if (thisUnit) { if (((_ai->getBuildingType(thisUnit) == BUILDING_MAIN_BASE) || (_ai->getBuildingType(thisUnit) == BUILDING_OFFENSIVE_LAUNCHER)) && (_ai->getBuildingOwner(thisUnit) == currentPlayer)) { @@ -361,7 +361,7 @@ int Defender::calculateDefenseUnitPosition(int targetX, int targetY, int index) } } - _vm->_moonbase->deallocateArray(unitsArray); + _ai->_vm->_moonbase->deallocateArray(unitsArray); //Check if repair is needed int targetUnit = _ai->getClosestUnit(targetX + 5, targetY, 15, currentPlayer, 1, 0, 0, 0); @@ -374,7 +374,7 @@ int Defender::calculateDefenseUnitPosition(int targetX, int targetY, int index) int defCount = 0; for (int i = 0; i < 200; i++) { - int thisUnit = _vm->_moonbase->readFromArray(unitsArray, 0, i); + int thisUnit = _ai->_vm->_moonbase->readFromArray(unitsArray, 0, i); if (thisUnit) { if (((_ai->getBuildingType(thisUnit) == BUILDING_SHIELD) || (_ai->getBuildingType(thisUnit) == BUILDING_ANTI_AIR)) && (_ai->getBuildingOwner(thisUnit) == currentPlayer) && (_ai->getBuildingState(thisUnit) == 0)) { @@ -384,7 +384,7 @@ int Defender::calculateDefenseUnitPosition(int targetX, int targetY, int index) } } - _vm->_moonbase->deallocateArray(unitsArray); + _ai->_vm->_moonbase->deallocateArray(unitsArray); if (defCount) { //repair @@ -428,8 +428,8 @@ int Defender::calculateDefenseUnitPosition(int targetX, int targetY, int index) //Number of random chances to land for (int j = 0; j < 3; j++) { //Pick random angle and dist within semicircle (-90 to +90) and (40 to 150) - int randAngle = directAngleToHub + _vm->_rnd.getRandomNumber(179) - 90; - int randDist = _vm->_rnd.getRandomNumber(109) + 40; + int randAngle = directAngleToHub + _ai->_vm->_rnd.getRandomNumber(179) - 90; + int randDist = _ai->_vm->_rnd.getRandomNumber(109) + 40; int x = targetX + randDist * cos(_ai->degToRad(randAngle)); int y = targetY + randDist * sin(_ai->degToRad(randAngle)); @@ -459,7 +459,7 @@ int Defender::calculateDefenseUnitPosition(int targetX, int targetY, int index) int shieldCount = 0; for (int k = 0; k < 200; k++) { - int thisUnit = _vm->_moonbase->readFromArray(unitsArray2, 0, k); + int thisUnit = _ai->_vm->_moonbase->readFromArray(unitsArray2, 0, k); if (thisUnit) { if ((_ai->getBuildingType(thisUnit) == BUILDING_SHIELD) && (_ai->getBuildingOwner(thisUnit) == currentPlayer)) @@ -472,7 +472,7 @@ int Defender::calculateDefenseUnitPosition(int targetX, int targetY, int index) } } - if ((_vm->_rnd.getRandomNumber((int)pow(3.0f, shieldCount + 1) - 1) == 0) && (_ai->getPlayerEnergy() > 6)) + if ((_ai->_vm->_rnd.getRandomNumber((int)pow(3.0f, shieldCount + 1) - 1) == 0) && (_ai->getPlayerEnergy() > 6)) setUnit(ITEM_SHIELD); else setUnit(ITEM_ANTIAIR); @@ -480,7 +480,7 @@ int Defender::calculateDefenseUnitPosition(int targetX, int targetY, int index) setPower(power); setAngle(angle); - _vm->_moonbase->deallocateArray(unitsArray2); + _ai->_vm->_moonbase->deallocateArray(unitsArray2); return 1; } @@ -527,14 +527,14 @@ int Defender::calculateDefenseUnitPosition(int targetX, int targetY, int index) if (hubIndex == 0) return -3; do { - int sourceHub = hubArray[_vm->_rnd.getRandomNumber(hubIndex - 1)]; + int sourceHub = hubArray[_ai->_vm->_rnd.getRandomNumber(hubIndex - 1)]; setSourceX(_ai->getHubX(sourceHub)); setSourceY(_ai->getHubY(sourceHub)); setSourceUnit(sourceHub); setUnit(ITEM_HUB); - setPower(_vm->_rnd.getRandomNumber(299) + 200); - setAngle(_vm->_rnd.getRandomNumber(359)); + setPower(_ai->_vm->_rnd.getRandomNumber(299) + 200); + setAngle(_ai->_vm->_rnd.getRandomNumber(359)); count++; if (count > (NUM_HUBS * 3)) break; diff --git a/engines/scumm/he/moonbase/moonbase.cpp b/engines/scumm/he/moonbase/moonbase.cpp index be845c7cd3..d61aa18344 100644 --- a/engines/scumm/he/moonbase/moonbase.cpp +++ b/engines/scumm/he/moonbase/moonbase.cpp @@ -26,10 +26,10 @@ namespace Scumm { -Moonbase::Moonbase(ScummEngine_v71he *vm) : _vm(vm) { +Moonbase::Moonbase(ScummEngine_v90he *vm) : _vm(vm) { initFOW(); - _ai = new AI; + _ai = new AI(_vm); } Moonbase::~Moonbase() { @@ -37,15 +37,15 @@ Moonbase::~Moonbase() { } int Moonbase::readFromArray(int array, int y, int x) { - _vm->VAR(((ScummEngine_v90he *)_vm)->VAR_U32_ARRAY_UNK) = array; + _vm->VAR(_vm->VAR_U32_ARRAY_UNK) = array; - return _vm->readArray(((ScummEngine_v90he *)_vm)->VAR_U32_ARRAY_UNK, y, x); + return _vm->readArray(_vm->VAR_U32_ARRAY_UNK, y, x); } void Moonbase::deallocateArray(int array) { - _vm->VAR(((ScummEngine_v90he *)_vm)->VAR_U32_ARRAY_UNK) = array; + _vm->VAR(_vm->VAR_U32_ARRAY_UNK) = array; - return _vm->nukeArray(((ScummEngine_v90he *)_vm)->VAR_U32_ARRAY_UNK); + return _vm->nukeArray(_vm->VAR_U32_ARRAY_UNK); } int Moonbase::callScummFunction(int scriptNumber, int paramCount,...) { diff --git a/engines/scumm/he/moonbase/moonbase.h b/engines/scumm/he/moonbase/moonbase.h index 1150fec470..cdb70ad19b 100644 --- a/engines/scumm/he/moonbase/moonbase.h +++ b/engines/scumm/he/moonbase/moonbase.h @@ -33,7 +33,7 @@ class AI; class Moonbase { public: - Moonbase(ScummEngine_v71he *vm); + Moonbase(ScummEngine_v90he *vm); ~Moonbase(); int readFromArray(int array, int y, int x); @@ -71,7 +71,7 @@ public: AI *_ai; private: - ScummEngine_v71he *_vm; + ScummEngine_v90he *_vm; int _fowFrameBaseNumber; int _fowAnimationFrames; |