diff options
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/he/logic/football.cpp | 97 |
1 files changed, 91 insertions, 6 deletions
diff --git a/engines/scumm/he/logic/football.cpp b/engines/scumm/he/logic/football.cpp index bed3f6b569..ea990ca86b 100644 --- a/engines/scumm/he/logic/football.cpp +++ b/engines/scumm/he/logic/football.cpp @@ -297,6 +297,15 @@ private: int initScreenTranslations(); int getPlaybookFiles(int32 *args); int largestFreeBlock(); + + float _var0; + float _var1; + float _var2; + float _var3; + float _var4; + float _angle; + int32 _maxX; + int32 _minX; }; int32 LogicHEfootball2002::dispatch(int op, int numArgs, int32 *args) { @@ -325,8 +334,16 @@ int32 LogicHEfootball2002::dispatch(int op, int numArgs, int32 *args) { res = 1; break; + case 1030: + // Get Computer Name (online play only) + break; + + case 1515: + // Initialize Session (online play only) + break; + case 1516: - // Start auto LAN game + // Start auto LAN game (online play only) break; default: @@ -338,13 +355,74 @@ int32 LogicHEfootball2002::dispatch(int op, int numArgs, int32 *args) { } int LogicHEfootball2002::translateWorldToScreen(int32 *args) { - // TODO: Implement modified 2002 version - return LogicHEfootball::translateWorldToScreen(args); + // While this performs the same task as football's 1006 opcode, + // the implementation is different. Note that this is also the + // same as basketball's 1006 opcode with different constants! + + double v9; + if (args[1] >= _minX) { + if (args[1] < _maxX) { + v9 = (sqrt(_var1 + args[1]) - sqrt(_var1)) / sqrt(_var0); + } else { + double v10 = sqrt(_var0 * (_maxX + _var1)); + v9 = 1.0 / (v10 + v10) * (args[1] - _maxX) + 451.0; + } + } else { + double v8 = sqrt(_var0 * (_minX + _var1)); + v9 = 1.0 / (v8 + v8) * (args[1] - _minX) - 29.0; + } + + double v11 = tan(_angle); + double v12, v13; + + if (v9 >= -29.0) { + if (v9 >= 451.0) { + v12 = 1517.0 - (451.0 / v11 + 451.0 / v11); + v13 = tan(1.570796326794895 - _angle) * 451.0; + } else { + v12 = 1517.0 - (v9 / v11 + v9 / v11); + v13 = tan(1.570796326794895 - _angle) * v9; + } + } else { + v12 = 1517.0 - (-29.0 / v11 + -29.0 / v11); + v13 = tan(1.570796326794895 - _angle) * -29.0; + } + + writeScummVar(108, scummRound(v12 * args[0] / 12200.0 + v13 + 41.0)); + writeScummVar(109, scummRound(611.0 - v9 - v12 * args[2] / 12200.0)); + + return 1; } int LogicHEfootball2002::translateScreenToWorld(int32 *args) { - // TODO: Implement modified 2002 version - return LogicHEfootball::translateScreenToWorld(args); + // While this performs the same task as football's 1010 opcode, + // the implementation is different. Note that this is also the + // same as basketball's 1010 opcode with different constants! + + double v15 = 611.0 - args[1]; + double v5 = tan(_angle); + double v4, v6, v7; + + if (v15 >= -29.0) { + if (v15 >= 451.0) { + v4 = (_var2 * 902.0 + _var3) * (v15 - 451.0) + _maxX; + v6 = 1517.0 - (451.0 / v5 + 451.0 / v5); + v7 = tan(1.570796326794895 - _angle) * 451.0; + } else { + v4 = (v15 * _var2 + _var3) * v15 + _var4; + v6 = 1517.0 - (v15 / v5 + v15 / v5); + v7 = tan(1.570796326794895 - _angle) * v15; + } + } else { + v4 = (_var3 - _var2 * 58.0) * (v15 - -29.0) + _minX; + v6 = 1517.0 - (-29.0 / v5 + -29.0 / v5); + v7 = tan(1.570796326794895 - _angle) * -29.0; + } + + writeScummVar(108, scummRound((args[0] - (v7 + 41.0)) * (12200.0 / v6))); + writeScummVar(109, scummRound(v4)); + + return 1; } int LogicHEfootball2002::getDayOfWeek() { @@ -358,7 +436,14 @@ int LogicHEfootball2002::getDayOfWeek() { } int LogicHEfootball2002::initScreenTranslations() { - // TODO: Set values used by translateWorldToScreen/translateScreenToWorld + // Set values used by translateWorldToScreen/translateScreenToWorld + _var0 = _var2 = 0.0029172597f; + _var1 = 4896.3755f; + _var3 = 7.5588355f; + _var4 = 0.0f; + _angle = (float)atan(2.899280575539569); + _maxX = 4002; + _minX = -217; return 1; } |