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-rw-r--r--engines/scumm/he/logic/football.cpp97
1 files changed, 91 insertions, 6 deletions
diff --git a/engines/scumm/he/logic/football.cpp b/engines/scumm/he/logic/football.cpp
index bed3f6b569..ea990ca86b 100644
--- a/engines/scumm/he/logic/football.cpp
+++ b/engines/scumm/he/logic/football.cpp
@@ -297,6 +297,15 @@ private:
int initScreenTranslations();
int getPlaybookFiles(int32 *args);
int largestFreeBlock();
+
+ float _var0;
+ float _var1;
+ float _var2;
+ float _var3;
+ float _var4;
+ float _angle;
+ int32 _maxX;
+ int32 _minX;
};
int32 LogicHEfootball2002::dispatch(int op, int numArgs, int32 *args) {
@@ -325,8 +334,16 @@ int32 LogicHEfootball2002::dispatch(int op, int numArgs, int32 *args) {
res = 1;
break;
+ case 1030:
+ // Get Computer Name (online play only)
+ break;
+
+ case 1515:
+ // Initialize Session (online play only)
+ break;
+
case 1516:
- // Start auto LAN game
+ // Start auto LAN game (online play only)
break;
default:
@@ -338,13 +355,74 @@ int32 LogicHEfootball2002::dispatch(int op, int numArgs, int32 *args) {
}
int LogicHEfootball2002::translateWorldToScreen(int32 *args) {
- // TODO: Implement modified 2002 version
- return LogicHEfootball::translateWorldToScreen(args);
+ // While this performs the same task as football's 1006 opcode,
+ // the implementation is different. Note that this is also the
+ // same as basketball's 1006 opcode with different constants!
+
+ double v9;
+ if (args[1] >= _minX) {
+ if (args[1] < _maxX) {
+ v9 = (sqrt(_var1 + args[1]) - sqrt(_var1)) / sqrt(_var0);
+ } else {
+ double v10 = sqrt(_var0 * (_maxX + _var1));
+ v9 = 1.0 / (v10 + v10) * (args[1] - _maxX) + 451.0;
+ }
+ } else {
+ double v8 = sqrt(_var0 * (_minX + _var1));
+ v9 = 1.0 / (v8 + v8) * (args[1] - _minX) - 29.0;
+ }
+
+ double v11 = tan(_angle);
+ double v12, v13;
+
+ if (v9 >= -29.0) {
+ if (v9 >= 451.0) {
+ v12 = 1517.0 - (451.0 / v11 + 451.0 / v11);
+ v13 = tan(1.570796326794895 - _angle) * 451.0;
+ } else {
+ v12 = 1517.0 - (v9 / v11 + v9 / v11);
+ v13 = tan(1.570796326794895 - _angle) * v9;
+ }
+ } else {
+ v12 = 1517.0 - (-29.0 / v11 + -29.0 / v11);
+ v13 = tan(1.570796326794895 - _angle) * -29.0;
+ }
+
+ writeScummVar(108, scummRound(v12 * args[0] / 12200.0 + v13 + 41.0));
+ writeScummVar(109, scummRound(611.0 - v9 - v12 * args[2] / 12200.0));
+
+ return 1;
}
int LogicHEfootball2002::translateScreenToWorld(int32 *args) {
- // TODO: Implement modified 2002 version
- return LogicHEfootball::translateScreenToWorld(args);
+ // While this performs the same task as football's 1010 opcode,
+ // the implementation is different. Note that this is also the
+ // same as basketball's 1010 opcode with different constants!
+
+ double v15 = 611.0 - args[1];
+ double v5 = tan(_angle);
+ double v4, v6, v7;
+
+ if (v15 >= -29.0) {
+ if (v15 >= 451.0) {
+ v4 = (_var2 * 902.0 + _var3) * (v15 - 451.0) + _maxX;
+ v6 = 1517.0 - (451.0 / v5 + 451.0 / v5);
+ v7 = tan(1.570796326794895 - _angle) * 451.0;
+ } else {
+ v4 = (v15 * _var2 + _var3) * v15 + _var4;
+ v6 = 1517.0 - (v15 / v5 + v15 / v5);
+ v7 = tan(1.570796326794895 - _angle) * v15;
+ }
+ } else {
+ v4 = (_var3 - _var2 * 58.0) * (v15 - -29.0) + _minX;
+ v6 = 1517.0 - (-29.0 / v5 + -29.0 / v5);
+ v7 = tan(1.570796326794895 - _angle) * -29.0;
+ }
+
+ writeScummVar(108, scummRound((args[0] - (v7 + 41.0)) * (12200.0 / v6)));
+ writeScummVar(109, scummRound(v4));
+
+ return 1;
}
int LogicHEfootball2002::getDayOfWeek() {
@@ -358,7 +436,14 @@ int LogicHEfootball2002::getDayOfWeek() {
}
int LogicHEfootball2002::initScreenTranslations() {
- // TODO: Set values used by translateWorldToScreen/translateScreenToWorld
+ // Set values used by translateWorldToScreen/translateScreenToWorld
+ _var0 = _var2 = 0.0029172597f;
+ _var1 = 4896.3755f;
+ _var3 = 7.5588355f;
+ _var4 = 0.0f;
+ _angle = (float)atan(2.899280575539569);
+ _maxX = 4002;
+ _minX = -217;
return 1;
}