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Diffstat (limited to 'engines/sherlock/animation.h')
-rw-r--r-- | engines/sherlock/animation.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/engines/sherlock/animation.h b/engines/sherlock/animation.h new file mode 100644 index 0000000000..b7811d3fa8 --- /dev/null +++ b/engines/sherlock/animation.h @@ -0,0 +1,83 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_ANIMATION_H +#define SHERLOCK_ANIMATION_H + +#include "common/scummsys.h" +#include "common/str.h" +#include "common/array.h" + +namespace Sherlock { + +#define FRAMES_END 32000 + +class SherlockEngine; + +class Animation { +private: + SherlockEngine *_vm; + + Common::Array<const char *> _prologueNames; + Common::Array<Common::Array<int> > _prologueFrames; + Common::Array<const char *> _titleNames; + Common::Array<Common::Array<int> > _titleFrames; + + /** + * Checks for whether an animation is being played that has associated sound + */ + const int *checkForSoundFrames(const Common::String &filename); +public: + Common::String _soundLibraryFilename; + Common::String _gfxLibraryFilename; +public: + Animation(SherlockEngine *vm); + + /** + * Load the prologue name array + */ + void setPrologueNames(const char *const *names, int count); + + /** + * Load the prologue frame array + */ + void setPrologueFrames(const int *frames, int count, int maxFrames); + + /** + * Load the title name array + */ + void setTitleNames(const char *const *names, int count); + + /** + * Load the title frame array + */ + void setTitleFrames(const int *frames, int count, int maxFrames); + + /** + * Play a full-screen animation + */ + bool play(const Common::String &filename, int minDelay, int fade, bool setPalette, int speed); +}; + +} // End of namespace Sherlock + +#endif |