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Diffstat (limited to 'engines/sherlock/events.cpp')
-rw-r--r--engines/sherlock/events.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/engines/sherlock/events.cpp b/engines/sherlock/events.cpp
index c6a223b6d9..6cfee5d822 100644
--- a/engines/sherlock/events.cpp
+++ b/engines/sherlock/events.cpp
@@ -143,7 +143,7 @@ void Events::setCursor(CursorId cursorId, const Common::Point &cursorPos, const
// Form a single surface containing both frames
Surface s(r.width(), r.height());
- s.fill(TRANSPARENCY);
+ s.clear(TRANSPARENCY);
// Draw the passed image
Common::Point drawPos;
@@ -151,11 +151,11 @@ void Events::setCursor(CursorId cursorId, const Common::Point &cursorPos, const
drawPos.x = -cursorPt.x;
if (cursorPt.y < 0)
drawPos.y = -cursorPt.y;
- s.blitFrom(surface, Common::Point(drawPos.x, drawPos.y));
+ s.SHblitFrom(surface, Common::Point(drawPos.x, drawPos.y));
// Draw the cursor image
drawPos = Common::Point(MAX(cursorPt.x, (int16)0), MAX(cursorPt.y, (int16)0));
- s.transBlitFrom(cursorImg, Common::Point(drawPos.x, drawPos.y));
+ s.SHtransBlitFrom(cursorImg, Common::Point(drawPos.x, drawPos.y));
// Set up hotspot position for cursor, adjusting for cursor image's position within the surface
Common::Point hotspot;
@@ -163,7 +163,7 @@ void Events::setCursor(CursorId cursorId, const Common::Point &cursorPos, const
hotspot = Common::Point(8, 8);
hotspot += drawPos;
// Set the cursor
- setCursor(s.getRawSurface(), hotspot.x, hotspot.y);
+ setCursor(s, hotspot.x, hotspot.y);
}
void Events::animateCursorIfNeeded() {
@@ -263,6 +263,10 @@ void Events::setFrameRate(int newRate) {
_frameRate = newRate;
}
+void Events::toggleSpeed() {
+ _frameRate = (_frameRate == GAME_FRAME_RATE) ? GAME_FRAME_RATE * 2 : GAME_FRAME_RATE;
+}
+
bool Events::checkForNextFrameCounter() {
// Check for next game frame
uint32 milli = g_system->getMillis();
@@ -346,7 +350,8 @@ bool Events::delay(uint32 time, bool interruptable) {
g_system->delayMillis(time);
bool result = !(interruptable && (kbHit() || _pressed || _vm->shouldQuit()));
- clearEvents();
+ if (interruptable)
+ clearEvents();
return result;
} else {
// For long periods go into a loop where we delay by 10ms at a time and then