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Diffstat (limited to 'engines/sherlock/image_file.cpp')
-rw-r--r--engines/sherlock/image_file.cpp40
1 files changed, 38 insertions, 2 deletions
diff --git a/engines/sherlock/image_file.cpp b/engines/sherlock/image_file.cpp
index 342e5ee4e3..61ed1374e9 100644
--- a/engines/sherlock/image_file.cpp
+++ b/engines/sherlock/image_file.cpp
@@ -490,8 +490,44 @@ void ImageFile3DO::load3DOCelFile(Common::SeekableReadStream &stream) {
assert(dataSize >= 4 + (plutCount * 2)); // security check
assert(plutCount <= 256); // security check
- for (uint32 plutColor = 0; plutColor < plutCount; plutColor++) {
- plutRGBlookupTable.pixelColor[plutColor] = stream.readUint16BE();
+ assert(plutCount <= 32); // PLUT should never contain more than 32 entries
+
+ for (uint32 plutColorNr = 0; plutColorNr < plutCount; plutColorNr++) {
+ plutRGBlookupTable.pixelColor[plutColorNr] = stream.readUint16BE();
+ }
+
+ if (ccbPRE0_bitsPerPixel == 8) {
+ // In case we are getting 8-bits per pixel, we calculate the shades accordingly
+ // I'm not 100% sure if the calculation is correct. It's difficult to find information
+ // on this topic.
+ // The map uses this type of cel
+ assert(plutCount == 32); // And we expect 32 entries inside PLUT chunk
+
+ uint16 plutColorRGB = 0;
+ for (uint32 plutColorNr = 0; plutColorNr < plutCount; plutColorNr++) {
+ plutColorRGB = plutRGBlookupTable.pixelColor[plutColorNr];
+
+ // Extract RGB values
+ byte plutColorRed = (plutColorRGB >> 10) & 0x1F;
+ byte plutColorGreen = (plutColorRGB >> 5) & 0x1F;
+ byte plutColorBlue = plutColorRGB & 0x1F;
+
+ byte shadeMultiplier = 2;
+ for (uint32 plutShadeNr = 1; plutShadeNr < 8; plutShadeNr++) {
+ uint16 shadedColorRGB;
+ byte shadedColorRed = (plutColorRed * shadeMultiplier) >> 3;
+ byte shadedColorGreen = (plutColorGreen * shadeMultiplier) >> 3;
+ byte shadedColorBlue = (plutColorBlue * shadeMultiplier) >> 3;
+
+ shadedColorRed = CLIP<byte>(shadedColorRed, 0, 0x1F);
+ shadedColorGreen = CLIP<byte>(shadedColorGreen, 0, 0x1F);
+ shadedColorBlue = CLIP<byte>(shadedColorBlue, 0, 0x1F);
+ shadedColorRGB = (shadedColorRed << 10) | (shadedColorGreen << 5) | shadedColorBlue;
+
+ plutRGBlookupTable.pixelColor[plutColorNr + (plutShadeNr << 5)] = shadedColorRGB;
+ shadeMultiplier++;
+ }
+ }
}
break;