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Diffstat (limited to 'engines/sherlock/image_file.cpp')
-rw-r--r-- | engines/sherlock/image_file.cpp | 1010 |
1 files changed, 1010 insertions, 0 deletions
diff --git a/engines/sherlock/image_file.cpp b/engines/sherlock/image_file.cpp new file mode 100644 index 0000000000..78284e416d --- /dev/null +++ b/engines/sherlock/image_file.cpp @@ -0,0 +1,1010 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/image_file.h" +#include "sherlock/screen.h" +#include "sherlock/sherlock.h" +#include "common/debug.h" +#include "common/memstream.h" + +namespace Sherlock { + +SherlockEngine *ImageFile::_vm; + +void ImageFile::setVm(SherlockEngine *vm) { + _vm = vm; +} + +ImageFile::ImageFile() { +} + +ImageFile::ImageFile(const Common::String &name, bool skipPal, bool animImages) { + Common::SeekableReadStream *stream = _vm->_res->load(name); + + Common::fill(&_palette[0], &_palette[PALETTE_SIZE], 0); + load(*stream, skipPal, animImages); + + delete stream; +} + +ImageFile::ImageFile(Common::SeekableReadStream &stream, bool skipPal) { + Common::fill(&_palette[0], &_palette[PALETTE_SIZE], 0); + load(stream, skipPal, false); +} + +ImageFile::~ImageFile() { + for (uint idx = 0; idx < size(); ++idx) + (*this)[idx]._frame.free(); +} + +void ImageFile::load(Common::SeekableReadStream &stream, bool skipPalette, bool animImages) { + loadPalette(stream); + + int streamSize = stream.size(); + while (stream.pos() < streamSize) { + ImageFrame frame; + frame._width = stream.readUint16LE() + 1; + frame._height = stream.readUint16LE() + 1; + frame._paletteBase = stream.readByte(); + + if (animImages) { + // Animation cutscene image files use a 16-bit x offset + frame._offset.x = stream.readUint16LE(); + frame._rleEncoded = (frame._offset.x & 0xff) == 1; + frame._offset.y = stream.readByte(); + } else { + // Standard image files have a separate byte for the RLE flag, and an 8-bit X offset + frame._rleEncoded = stream.readByte() == 1; + frame._offset.x = stream.readByte(); + frame._offset.y = stream.readByte(); + } + + frame._rleEncoded = !skipPalette && frame._rleEncoded; + + if (frame._paletteBase) { + // Nibble packed frame data + frame._size = (frame._width * frame._height) / 2; + } else if (frame._rleEncoded) { + // This size includes the header size, which we subtract + frame._size = stream.readUint16LE() - 11; + frame._rleMarker = stream.readByte(); + } else { + // Uncompressed data + frame._size = frame._width * frame._height; + } + + // Load data for frame and decompress it + byte *data = new byte[frame._size]; + stream.read(data, frame._size); + decompressFrame(frame, data); + delete[] data; + + push_back(frame); + } +} + +void ImageFile::loadPalette(Common::SeekableReadStream &stream) { + // Check for palette + uint16 width = stream.readUint16LE() + 1; + uint16 height = stream.readUint16LE() + 1; + byte paletteBase = stream.readByte(); + byte rleEncoded = stream.readByte(); + byte offsetX = stream.readByte(); + byte offsetY = stream.readByte(); + uint32 palSignature = 0; + + if ((width == 390) && (height == 2) && (!paletteBase) && (!rleEncoded) && (!offsetX) && (!offsetY)) { + // We check for these specific values + // We can't do "width * height", because at least the first German+Spanish menu bar is 60 x 13 + // which is 780, which is the size of the palette. We obviously don't want to detect it as palette. + + // As another security measure, we also check for the signature text + palSignature = stream.readUint32BE(); + if (palSignature != MKTAG('V', 'G', 'A', ' ')) { + // signature mismatch, rewind + stream.seek(-12, SEEK_CUR); + return; + } + // Found palette, so read it in + stream.seek(8, SEEK_CUR); // Skip over the rest of the signature text "VGA palette" + for (int idx = 0; idx < PALETTE_SIZE; ++idx) + _palette[idx] = VGA_COLOR_TRANS(stream.readByte()); + } else { + // Not a palette, so rewind to start of frame data for normal frame processing + stream.seek(-8, SEEK_CUR); + } +} + +void ImageFile::decompressFrame(ImageFrame &frame, const byte *src) { + frame._frame.create(frame._width, frame._height, Graphics::PixelFormat::createFormatCLUT8()); + byte *dest = (byte *)frame._frame.getPixels(); + Common::fill(dest, dest + frame._width * frame._height, 0xff); + + if (frame._paletteBase) { + // Nibble-packed + for (uint idx = 0; idx < frame._size; ++idx, ++src) { + *dest++ = *src & 0xF; + *dest++ = (*src >> 4); + } + } else if (frame._rleEncoded && _vm->getGameID() == GType_RoseTattoo) { + // Rose Tattoo run length encoding doesn't use the RLE marker byte + for (int yp = 0; yp < frame._height; ++yp) { + int xSize = frame._width; + while (xSize > 0) { + // Skip a given number of pixels + byte skip = *src++; + dest += skip; + xSize -= skip; + if (!xSize) + break; + + // Get a run length, and copy the following number of pixels + int rleCount = *src++; + xSize -= rleCount; + while (rleCount-- > 0) + *dest++ = *src++; + } + assert(xSize == 0); + } + } else if (frame._rleEncoded) { + // RLE encoded + int frameSize = frame._width * frame._height; + while (frameSize > 0) { + if (*src == frame._rleMarker) { + byte rleColor = src[1]; + byte rleCount = src[2]; + src += 3; + frameSize -= rleCount; + while (rleCount--) + *dest++ = rleColor; + } else { + *dest++ = *src++; + --frameSize; + } + } + assert(frameSize == 0); + } else { + // Uncompressed frame + Common::copy(src, src + frame._width * frame._height, dest); + } +} + +/*----------------------------------------------------------------*/ + +int ImageFrame::sDrawXSize(int scaleVal) const { + int width = _width; + int scale = scaleVal == 0 ? 1 : scaleVal; + + if (scaleVal >= SCALE_THRESHOLD) + --width; + + int result = width * SCALE_THRESHOLD / scale; + if (scaleVal >= SCALE_THRESHOLD) + ++result; + + return result; +} + +int ImageFrame::sDrawYSize(int scaleVal) const { + int height = _height; + int scale = scaleVal == 0 ? 1 : scaleVal; + + if (scaleVal >= SCALE_THRESHOLD) + --height; + + int result = height * SCALE_THRESHOLD / scale; + if (scaleVal >= SCALE_THRESHOLD) + ++result; + + return result; +} + +int ImageFrame::sDrawXOffset(int scaleVal) const { + int width = _offset.x; + int scale = scaleVal == 0 ? 1 : scaleVal; + + if (scaleVal >= SCALE_THRESHOLD) + --width; + + int result = width * SCALE_THRESHOLD / scale; + if (scaleVal >= SCALE_THRESHOLD) + ++result; + + return result; +} + +int ImageFrame::sDrawYOffset(int scaleVal) const { + int height = _offset.y; + int scale = scaleVal == 0 ? 1 : scaleVal; + + if (scaleVal >= SCALE_THRESHOLD) + --height; + + int result = height * SCALE_THRESHOLD / scale; + if (scaleVal >= SCALE_THRESHOLD) + ++result; + + return result; +} + +// ******************************************************* + +/*----------------------------------------------------------------*/ + +SherlockEngine *ImageFile3DO::_vm; + +void ImageFile3DO::setVm(SherlockEngine *vm) { + _vm = vm; +} + +ImageFile3DO::ImageFile3DO(const Common::String &name, ImageFile3DOType imageFile3DOType) { +#if 0 + Common::File *dataStream = new Common::File(); + + if (!dataStream->open(name)) { + error("unable to open %s\n", name.c_str()); + } +#endif + Common::SeekableReadStream *dataStream = _vm->_res->load(name); + + switch(imageFile3DOType) { + case kImageFile3DOType_Animation: + loadAnimationFile(*dataStream); + break; + case kImageFile3DOType_Cel: + case kImageFile3DOType_CelAnimation: + load3DOCelFile(*dataStream); + break; + case kImageFile3DOType_RoomFormat: + load3DOCelRoomData(*dataStream); + break; + case kImageFile3DOType_Font: + loadFont(*dataStream); + break; + default: + error("unknown Imagefile-3DO-Type"); + break; + } + + delete dataStream; +} + +ImageFile3DO::ImageFile3DO(Common::SeekableReadStream &stream, bool isRoomData) { + if (!isRoomData) { + load(stream, isRoomData); + } else { + load3DOCelRoomData(stream); + } +} + +ImageFile3DO::~ImageFile3DO() { + // already done in ImageFile destructor + //for (uint idx = 0; idx < size(); ++idx) + // (*this)[idx]._frame.free(); +} + +void ImageFile3DO::load(Common::SeekableReadStream &stream, bool isRoomData) { + uint32 headerId = 0; + + if (isRoomData) { + load3DOCelRoomData(stream); + return; + } + + headerId = stream.readUint32BE(); + assert(!stream.eos()); + + // Seek back to the start + stream.seek(-4, SEEK_CUR); + + // Identify type of file + switch (headerId) { + case MKTAG('C', 'C', 'B', ' '): + case MKTAG('A', 'N', 'I', 'M'): + case MKTAG('O', 'F', 'S', 'T'): // 3DOSplash.cel + // 3DO .cel (title1a.cel, etc.) or animation file (walk.anim) + load3DOCelFile(stream); + break; + + default: + // Sherlock animation file (.3da files) + loadAnimationFile(stream); + break; + } +} + +// 3DO uses RGB555, we use RGB565 internally so that more platforms are able to run us +inline uint16 ImageFile3DO::convertPixel(uint16 pixel3DO) { + byte red = (pixel3DO >> 10) & 0x1F; + byte green = (pixel3DO >> 5) & 0x1F; + byte blue = pixel3DO & 0x1F; + + return ((red << 11) | (green << 6) | (blue)); +} + +void ImageFile3DO::loadAnimationFile(Common::SeekableReadStream &stream) { + uint32 streamLeft = stream.size() - stream.pos(); + uint32 celDataSize = 0; + + while (streamLeft > 0) { + ImageFrame frame; + + // We expect a basic header of 8 bytes + if (streamLeft < 8) + error("load3DOAnimationFile: expected animation header, not enough bytes"); + + celDataSize = stream.readUint16BE(); + + frame._width = stream.readUint16BE() + 1; // 2 bytes BE width + frame._height = stream.readByte() + 1; // 1 byte BE height + frame._paletteBase = 0; + + frame._rleEncoded = true; // always compressed + if (frame._width & 0x8000) { + frame._width &= 0x7FFF; + celDataSize += 0x10000; + } + + frame._offset.x = stream.readUint16BE(); + frame._offset.y = stream.readByte(); + frame._size = 0; + // Got header + streamLeft -= 8; + + // cel data follows + if (streamLeft < celDataSize) + error("load3DOAnimationFile: expected cel data, not enough bytes"); + + // + // Load data for frame and decompress it + byte *data = new byte[celDataSize]; + stream.read(data, celDataSize); + streamLeft -= celDataSize; + + // always 16 bits per pixel (RGB555) + decompress3DOCelFrame(frame, data, celDataSize, 16, NULL); + + delete[] data; + + push_back(frame); + } +} + +static byte imagefile3DO_cel_bitsPerPixelLookupTable[8] = { + 0, 1, 2, 4, 6, 8, 16, 0 +}; + +// Reads a 3DO .cel/.anim file +void ImageFile3DO::load3DOCelFile(Common::SeekableReadStream &stream) { + int32 streamSize = stream.size(); + int32 chunkStartPos = 0; + uint32 chunkTag = 0; + uint32 chunkSize = 0; + byte *chunkDataPtr = NULL; + + // ANIM chunk (animation header for animation files) + bool animFound = false; + uint32 animVersion = 0; + uint32 animType = 0; + uint32 animFrameCount = 1; // we expect 1 frame without an ANIM header + // CCB chunk (cel control block) + bool ccbFound = false; + uint32 ccbVersion = 0; + uint32 ccbFlags = 0; + bool ccbFlags_compressed = false; + uint16 ccbPPMP0 = 0; + uint16 ccbPPMP1 = 0; + uint32 ccbPRE0 = 0; + uint16 ccbPRE0_height = 0; + byte ccbPRE0_bitsPerPixel = 0; + uint32 ccbPRE1 = 0; + uint16 ccbPRE1_width = 0; + uint32 ccbWidth = 0; + uint32 ccbHeight = 0; + // pixel lookup table + bool plutFound = false; + uint32 plutCount = 0; + ImageFile3DOPixelLookupTable plutRGBlookupTable; + + memset(&plutRGBlookupTable, 0, sizeof(plutRGBlookupTable)); + + while (!stream.err() && (stream.pos() < streamSize)) { + chunkStartPos = stream.pos(); + chunkTag = stream.readUint32BE(); + chunkSize = stream.readUint32BE(); + + if (stream.eos() || stream.err()) + break; + + if (chunkSize < 8) + error("load3DOCelFile: Invalid chunk size"); + + uint32 dataSize = chunkSize - 8; + + switch (chunkTag) { + case MKTAG('A', 'N', 'I', 'M'): + // animation header + assert(dataSize >= 24); + + if (animFound) + error("load3DOCelFile: multiple ANIM chunks not supported"); + + animFound = true; + animVersion = stream.readUint32BE(); + animType = stream.readUint32BE(); + animFrameCount = stream.readUint32BE(); + // UINT32 - framerate (0x2000 in walk.anim???) + // UINT32 - starting frame (0 for walk.anim) + // UINT32 - number of loops (0 for walk.anim) + + if (animVersion != 0) + error("load3DOCelFile: Unsupported animation file version"); + if (animType != 1) + error("load3DOCelFile: Only single CCB animation files are supported"); + break; + + case MKTAG('C', 'C', 'B', ' '): + // CEL control block + assert(dataSize >= 72); + + if (ccbFound) + error("load3DOCelFile: multiple CCB chunks not supported"); + + ccbFound = true; + ccbVersion = stream.readUint32BE(); + ccbFlags = stream.readUint32BE(); + stream.skip(3 * 4); // skip over 3 pointer fields, which are used in memory only by 3DO hardware + stream.skip(8 * 4); // skip over 8 offset fields + ccbPPMP0 = stream.readUint16BE(); + ccbPPMP1 = stream.readUint16BE(); + ccbPRE0 = stream.readUint32BE(); + ccbPRE1 = stream.readUint32BE(); + ccbWidth = stream.readUint32BE(); + ccbHeight = stream.readUint32BE(); + + if (ccbVersion != 0) + error("load3DOCelFile: Unsupported CCB version"); + + if (ccbFlags & 0x200) // bit 9 + ccbFlags_compressed = true; + + // bit 5 of ccbFlags defines how RGB-black (0, 0, 0) will get treated + // = false -> RGB-black is treated as transparent + // = true -> RGB-black is treated as actual black + // atm we are always treating it as transparent + // it seems this bit is not set for any data of Sherlock Holmes + + // PRE0 first 3 bits define how many bits per encoded pixel are used + ccbPRE0_bitsPerPixel = imagefile3DO_cel_bitsPerPixelLookupTable[ccbPRE0 & 0x07]; + if (!ccbPRE0_bitsPerPixel) + error("load3DOCelFile: Invalid CCB PRE0 bits per pixel"); + + ccbPRE0_height = ((ccbPRE0 >> 6) & 0x03FF) + 1; + ccbPRE1_width = (ccbPRE1 & 0x03FF) + 1; + assert(ccbPRE0_height == ccbHeight); + assert(ccbPRE1_width == ccbWidth); + break; + + case MKTAG('P', 'L', 'U', 'T'): + // pixel lookup table + // optional, not required for at least 16-bit pixel data + assert(dataSize >= 6); + + if (!ccbFound) + error("load3DOCelFile: PLUT chunk found without CCB chunk"); + if (plutFound) + error("load3DOCelFile: multiple PLUT chunks currently not supported"); + + plutFound = true; + plutCount = stream.readUint32BE(); + // table follows, each entry is 16bit RGB555 + assert(dataSize >= 4 + (plutCount * 2)); // security check + assert(plutCount <= 256); // security check + + assert(plutCount <= 32); // PLUT should never contain more than 32 entries + + for (uint32 plutColorNr = 0; plutColorNr < plutCount; plutColorNr++) { + plutRGBlookupTable.pixelColor[plutColorNr] = stream.readUint16BE(); + } + + if (ccbPRE0_bitsPerPixel == 8) { + // In case we are getting 8-bits per pixel, we calculate the shades accordingly + // I'm not 100% sure if the calculation is correct. It's difficult to find information + // on this topic. + // The map uses this type of cel + assert(plutCount == 32); // And we expect 32 entries inside PLUT chunk + + uint16 plutColorRGB = 0; + for (uint32 plutColorNr = 0; plutColorNr < plutCount; plutColorNr++) { + plutColorRGB = plutRGBlookupTable.pixelColor[plutColorNr]; + + // Extract RGB values + byte plutColorRed = (plutColorRGB >> 10) & 0x1F; + byte plutColorGreen = (plutColorRGB >> 5) & 0x1F; + byte plutColorBlue = plutColorRGB & 0x1F; + + byte shadeMultiplier = 2; + for (uint32 plutShadeNr = 1; plutShadeNr < 8; plutShadeNr++) { + uint16 shadedColorRGB; + byte shadedColorRed = (plutColorRed * shadeMultiplier) >> 3; + byte shadedColorGreen = (plutColorGreen * shadeMultiplier) >> 3; + byte shadedColorBlue = (plutColorBlue * shadeMultiplier) >> 3; + + shadedColorRed = CLIP<byte>(shadedColorRed, 0, 0x1F); + shadedColorGreen = CLIP<byte>(shadedColorGreen, 0, 0x1F); + shadedColorBlue = CLIP<byte>(shadedColorBlue, 0, 0x1F); + shadedColorRGB = (shadedColorRed << 10) | (shadedColorGreen << 5) | shadedColorBlue; + + plutRGBlookupTable.pixelColor[plutColorNr + (plutShadeNr << 5)] = shadedColorRGB; + shadeMultiplier++; + } + } + } + break; + + case MKTAG('X', 'T', 'R', 'A'): + // Unknown contents, occurs right before PDAT + break; + + case MKTAG('P', 'D', 'A', 'T'): { + // pixel data for one frame + // may be compressed or uncompressed pixels + + if (ccbPRE0_bitsPerPixel != 16) { + // We require a pixel lookup table in case bits-per-pixel is lower than 16 + if (!plutFound) + error("load3DOCelFile: bits per pixel < 16, but no pixel lookup table was found"); + } else { + // But we don't like it in case bits-per-pixel is 16 and we find one + if (plutFound) + error("load3DOCelFile: bits per pixel == 16, but pixel lookup table was found as well"); + } + // read data into memory + chunkDataPtr = new byte[dataSize]; + + stream.read(chunkDataPtr, dataSize); + + // Set up frame + ImageFrame imageFrame; + + imageFrame._width = ccbWidth; + imageFrame._height = ccbHeight; + imageFrame._paletteBase = 0; + imageFrame._offset.x = 0; + imageFrame._offset.y = 0; + imageFrame._rleEncoded = ccbFlags_compressed; + imageFrame._size = 0; + + // Decompress/copy this frame + if (!plutFound) { + decompress3DOCelFrame(imageFrame, chunkDataPtr, dataSize, ccbPRE0_bitsPerPixel, NULL); + } else { + decompress3DOCelFrame(imageFrame, chunkDataPtr, dataSize, ccbPRE0_bitsPerPixel, &plutRGBlookupTable); + } + + delete[] chunkDataPtr; + + push_back(imageFrame); + break; + } + + case MKTAG('O', 'F', 'S', 'T'): // 3DOSplash.cel + // unknown contents + break; + + default: + error("Unsupported '%s' chunk in 3DO cel file", tag2str(chunkTag)); + } + + // Seek to end of chunk + stream.seek(chunkStartPos + chunkSize); + } +} + +// Reads 3DO .cel data (room file format) +void ImageFile3DO::load3DOCelRoomData(Common::SeekableReadStream &stream) { + uint32 streamLeft = stream.size() - stream.pos(); + uint16 roomDataHeader_size = 0; + byte roomDataHeader_offsetX = 0; + byte roomDataHeader_offsetY = 0; + + // CCB chunk (cel control block) + uint32 ccbFlags = 0; + bool ccbFlags_compressed = false; + uint16 ccbPPMP0 = 0; + uint16 ccbPPMP1 = 0; + uint32 ccbPRE0 = 0; + uint16 ccbPRE0_height = 0; + byte ccbPRE0_bitsPerPixel = 0; + uint32 ccbPRE1 = 0; + uint16 ccbPRE1_width = 0; + uint32 ccbWidth = 0; + uint32 ccbHeight = 0; + // cel data + uint32 celDataSize = 0; + + while (streamLeft > 0) { + // We expect at least 8 bytes basic header + if (streamLeft < 8) + error("load3DOCelRoomData: expected room data header, not enough bytes"); + + // 3DO sherlock holmes room data header + stream.skip(4); // Possibly UINT16 width, UINT16 height?!?! + roomDataHeader_size = stream.readUint16BE(); + roomDataHeader_offsetX = stream.readByte(); + roomDataHeader_offsetY = stream.readByte(); + streamLeft -= 8; + + // We expect the header size specified in the basic header to be at least a raw CCB + if (roomDataHeader_size < 68) + error("load3DOCelRoomData: header size is too small"); + // Check, that enough bytes for CCB are available + if (streamLeft < 68) + error("load3DOCelRoomData: expected raw cel control block, not enough bytes"); + + // 3DO raw cel control block + ccbFlags = stream.readUint32BE(); + stream.skip(3 * 4); // skip over 3 pointer fields, which are used in memory only by 3DO hardware + stream.skip(8 * 4); // skip over 8 offset fields + ccbPPMP0 = stream.readUint16BE(); + ccbPPMP1 = stream.readUint16BE(); + ccbPRE0 = stream.readUint32BE(); + ccbPRE1 = stream.readUint32BE(); + ccbWidth = stream.readUint32BE(); + ccbHeight = stream.readUint32BE(); + + if (ccbFlags & 0x200) // bit 9 + ccbFlags_compressed = true; + + // PRE0 first 3 bits define how many bits per encoded pixel are used + ccbPRE0_bitsPerPixel = imagefile3DO_cel_bitsPerPixelLookupTable[ccbPRE0 & 0x07]; + if (!ccbPRE0_bitsPerPixel) + error("load3DOCelRoomData: Invalid CCB PRE0 bits per pixel"); + + ccbPRE0_height = ((ccbPRE0 >> 6) & 0x03FF) + 1; + ccbPRE1_width = (ccbPRE1 & 0x03FF) + 1; + assert(ccbPRE0_height == ccbHeight); + assert(ccbPRE1_width == ccbWidth); + + if (ccbPRE0_bitsPerPixel != 16) { + // We currently support 16-bits per pixel in here + error("load3DOCelRoomData: bits per pixel < 16?!?!?"); + } + // Got the raw CCB + streamLeft -= 68; + + // cel data follows + // size field does not include the 8 byte header + celDataSize = roomDataHeader_size - 68; + + if (streamLeft < celDataSize) + error("load3DOCelRoomData: expected cel data, not enough bytes"); + + // read data into memory + byte *celDataPtr = new byte[celDataSize]; + + stream.read(celDataPtr, celDataSize); + streamLeft -= celDataSize; + + // Set up frame + { + ImageFrame imageFrame; + + imageFrame._width = ccbWidth; + imageFrame._height = ccbHeight; + imageFrame._paletteBase = 0; + imageFrame._offset.x = roomDataHeader_offsetX; + imageFrame._offset.y = roomDataHeader_offsetY; + imageFrame._rleEncoded = ccbFlags_compressed; + imageFrame._size = 0; + + // Decompress/copy this frame + decompress3DOCelFrame(imageFrame, celDataPtr, celDataSize, ccbPRE0_bitsPerPixel, NULL); + + delete[] celDataPtr; + + push_back(imageFrame); + } + } +} + +static uint16 imagefile3DO_cel_bitsMask[17] = { + 0, + 0x0001, 0x0003, 0x0007, 0x000F, 0x001F, 0x003F, 0x007F, 0x00FF, + 0x01FF, 0x03FF, 0x07FF, 0x0FFF, 0x1FFF, 0x3FFF, 0x7FFF, 0xFFFF +}; + +// gets [bitCount] bits from dataPtr, going from MSB to LSB +inline uint16 ImageFile3DO::celGetBits(const byte *&dataPtr, byte bitCount, byte &dataBitsLeft) { + byte resultBitsLeft = bitCount; + uint16 result = 0; + byte currentByte = *dataPtr; + + // Get bits of current byte + while (resultBitsLeft) { + if (resultBitsLeft < dataBitsLeft) { + // we need less than we have left + result |= (currentByte >> (dataBitsLeft - resultBitsLeft)) & imagefile3DO_cel_bitsMask[resultBitsLeft]; + dataBitsLeft -= resultBitsLeft; + resultBitsLeft = 0; + + } else { + // we need as much as we have left or more + resultBitsLeft -= dataBitsLeft; + result |= (currentByte & imagefile3DO_cel_bitsMask[dataBitsLeft]) << resultBitsLeft; + + // Go to next byte + dataPtr++; + dataBitsLeft = 8; + if (resultBitsLeft) { + currentByte = *dataPtr; + } + } + } + return result; +} + +// decompress/copy 3DO cel data +void ImageFile3DO::decompress3DOCelFrame(ImageFrame &frame, const byte *dataPtr, uint32 dataSize, byte bitsPerPixel, ImageFile3DOPixelLookupTable *pixelLookupTable) { + frame._frame.create(frame._width, frame._height, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); + uint16 *dest = (uint16 *)frame._frame.getPixels(); + Common::fill(dest, dest + frame._width * frame._height, 0); + + int frameHeightLeft = frame._height; + int frameWidthLeft = frame._width; + uint16 pixelCount = 0; + uint16 pixel = 0; + + const byte *srcLineStart = dataPtr; + const byte *srcLineData = dataPtr; + byte srcLineDataBitsLeft = 0; + uint16 lineDWordSize = 0; + uint16 lineByteSize = 0; + + if (bitsPerPixel == 16) { + // Must not use pixel lookup table on 16-bits-per-pixel data + assert(!pixelLookupTable); + } + + if (frame._rleEncoded) { + // compressed + byte compressionType = 0; + byte compressionPixels = 0; + + while (frameHeightLeft > 0) { + frameWidthLeft = frame._width; + + if (bitsPerPixel >= 8) { + lineDWordSize = READ_BE_UINT16(srcLineStart); + srcLineData = srcLineStart + 2; + } else { + lineDWordSize = *srcLineStart; + srcLineData = srcLineStart + 1; + } + srcLineDataBitsLeft = 8; + + lineDWordSize += 2; + lineByteSize = lineDWordSize * 4; // calculate compressed data size in bytes for current line + + // debug + //warning("offset %d: decoding line, size %d, bytesize %d", srcSeeker - src, dwordSize, lineByteSize); + + while (frameWidthLeft > 0) { + // get 2 bits -> compressionType + // get 6 bits -> pixel count (0 = 1 pixel) + compressionType = celGetBits(srcLineData, 2, srcLineDataBitsLeft); + // 6 bits == length (0 = 1 pixel) + compressionPixels = celGetBits(srcLineData, 6, srcLineDataBitsLeft) + 1; + + if (!compressionType) // end of line + break; + + switch(compressionType) { + case 1: // simple copy + for (pixelCount = 0; pixelCount < compressionPixels; pixelCount++) { + pixel = celGetBits(srcLineData, bitsPerPixel, srcLineDataBitsLeft); + if (pixelLookupTable) { + pixel = pixelLookupTable->pixelColor[pixel]; + } + *dest++ = convertPixel(pixel); + } + break; + case 2: // transparent + for (pixelCount = 0; pixelCount < compressionPixels; pixelCount++) { + *dest++ = 0; + } + break; + case 3: // duplicate pixels + pixel = celGetBits(srcLineData, bitsPerPixel, srcLineDataBitsLeft); + if (pixelLookupTable) { + pixel = pixelLookupTable->pixelColor[pixel]; + } + pixel = convertPixel(pixel); + for (pixelCount = 0; pixelCount < compressionPixels; pixelCount++) { + *dest++ = pixel; + } + break; + default: + break; + } + frameWidthLeft -= compressionPixels; + } + + assert(frameWidthLeft >= 0); + + if (frameWidthLeft > 0) { + // still pixels left? skip them + dest += frameWidthLeft; + } + + frameHeightLeft--; + + // Seek to next line start + srcLineStart += lineByteSize; + } + } else { + // uncompressed + srcLineDataBitsLeft = 8; + lineDWordSize = ((frame._width * bitsPerPixel) + 31) >> 5; + lineByteSize = lineDWordSize * 4; + uint32 totalExpectedSize = lineByteSize * frame._height; + + assert(totalExpectedSize <= dataSize); // security check + + while (frameHeightLeft > 0) { + srcLineData = srcLineStart; + frameWidthLeft = frame._width; + + while (frameWidthLeft > 0) { + pixel = celGetBits(srcLineData, bitsPerPixel, srcLineDataBitsLeft); + if (pixelLookupTable) { + pixel = pixelLookupTable->pixelColor[pixel]; + } + *dest++ = convertPixel(pixel); + + frameWidthLeft--; + } + frameHeightLeft--; + + // Seek to next line start + srcLineStart += lineByteSize; + } + } +} + +// Reads Sherlock Holmes 3DO font file +void ImageFile3DO::loadFont(Common::SeekableReadStream &stream) { + uint32 streamSize = stream.size(); + uint32 header_offsetWidthTable = 0; + uint32 header_offsetBitsTable = 0; + uint32 header_fontHeight = 0; + uint32 header_bytesPerLine = 0; + uint32 header_maxChar = 0; + uint32 header_charCount = 0; + + byte *widthTablePtr = NULL; + uint32 bitsTableSize = 0; + byte *bitsTablePtr = NULL; + + stream.skip(2); // Unknown bytes + stream.skip(2); // Unknown bytes (0x000E) + header_offsetWidthTable = stream.readUint32BE(); + header_offsetBitsTable = stream.readUint32BE(); + stream.skip(4); // Unknown bytes (0x00000004) + header_fontHeight = stream.readUint32BE(); + header_bytesPerLine = stream.readUint32BE(); + header_maxChar = stream.readUint32BE(); + + assert(header_maxChar <= 255); + header_charCount = header_maxChar + 1; + + // Allocate memory for width table + widthTablePtr = new byte[header_charCount]; + + stream.seek(header_offsetWidthTable); + stream.read(widthTablePtr, header_charCount); + + // Allocate memory for the bits + assert(header_offsetBitsTable < streamSize); // Security check + bitsTableSize = streamSize - header_offsetBitsTable; + bitsTablePtr = new byte[bitsTableSize]; + stream.read(bitsTablePtr, bitsTableSize); + + // Now extract all characters + uint16 curChar = 0; + const byte *curBitsLinePtr = bitsTablePtr; + const byte *curBitsPtr = NULL; + byte curBitsLeft = 0; + uint32 curCharHeightLeft = 0; + uint32 curCharWidthLeft = 0; + byte curBits = 0; + byte curBitsReversed = 0; + byte curPosX = 0; + + assert(bitsTableSize >= (header_maxChar * header_fontHeight * header_bytesPerLine)); // Security + + // first frame needs to be "!" (33 decimal) + // our font code is subtracting 33 from the actual character code + curBitsLinePtr += (33 * (header_fontHeight * header_bytesPerLine)); + + for (curChar = 33; curChar < header_charCount; curChar++) { + // create frame + { + ImageFrame imageFrame; + + imageFrame._width = widthTablePtr[curChar]; + imageFrame._height = header_fontHeight; + imageFrame._paletteBase = 0; + imageFrame._offset.x = 0; + imageFrame._offset.y = 0; + imageFrame._rleEncoded = false; + imageFrame._size = 0; + + // Extract pixels + imageFrame._frame.create(imageFrame._width, imageFrame._height, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); + uint16 *dest = (uint16 *)imageFrame._frame.getPixels(); + Common::fill(dest, dest + imageFrame._width * imageFrame._height, 0); + + curCharHeightLeft = header_fontHeight; + while (curCharHeightLeft) { + curCharWidthLeft = widthTablePtr[curChar]; + curBitsPtr = curBitsLinePtr; + curBitsLeft = 8; + curPosX = 0; + + while (curCharWidthLeft) { + if (!(curPosX & 1)) { + curBits = *curBitsPtr >> 4; + } else { + curBits = *curBitsPtr & 0x0F; + curBitsPtr++; + } + // doing this properly is complicated + // the 3DO has built-in anti-aliasing + // this here at least results in somewhat readable text + // TODO: make it better + if (curBits) { + curBitsReversed = (curBits >> 3) | ((curBits & 0x04) >> 1) | ((curBits & 0x02) << 1) | ((curBits & 0x01) << 3); + curBits = 20 - curBits; + } + + byte curIntensity = curBits; + *dest = (curIntensity << 11) | (curIntensity << 6) | curIntensity; + dest++; + + curCharWidthLeft--; + curPosX++; + } + + curCharHeightLeft--; + curBitsLinePtr += header_bytesPerLine; + } + + push_back(imageFrame); + } + } + + delete[] bitsTablePtr; + delete[] widthTablePtr; +} + +} // End of namespace Sherlock |