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Diffstat (limited to 'engines/sherlock/inventory.h')
-rw-r--r-- | engines/sherlock/inventory.h | 29 |
1 files changed, 2 insertions, 27 deletions
diff --git a/engines/sherlock/inventory.h b/engines/sherlock/inventory.h index 019f5ed6c9..20eb6c067b 100644 --- a/engines/sherlock/inventory.h +++ b/engines/sherlock/inventory.h @@ -77,7 +77,7 @@ struct InventoryItem { }; class Inventory : public Common::Array<InventoryItem> { -private: +protected: SherlockEngine *_vm; Common::StringArray _names; @@ -97,6 +97,7 @@ public: */ void freeGraphics(); public: + static Inventory *init(SherlockEngine *vm); Inventory(SherlockEngine *vm); ~Inventory(); @@ -123,32 +124,6 @@ public: int findInv(const Common::String &name); /** - * Display the character's inventory. The slamIt parameter specifies: - */ - void putInv(InvSlamMode slamIt); - - /** - * Put the game into inventory mode and open the interface window. - */ - void drawInventory(InvNewMode flag); - - /** - * Prints the line of inventory commands at the top of an inventory window with - * the correct highlighting - */ - void invCommands(bool slamIt); - - /** - * Set the highlighting color of a given inventory item - */ - void highlight(int index, byte color); - - /** - * Support method for refreshing the display of the inventory - */ - void refreshInv(); - - /** * Adds a shape from the scene to the player's inventory */ int putNameInInventory(const Common::String &name); |