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-rw-r--r--engines/sherlock/objects.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/sherlock/objects.h b/engines/sherlock/objects.h
index 996054be43..38b02aeae8 100644
--- a/engines/sherlock/objects.h
+++ b/engines/sherlock/objects.h
@@ -208,6 +208,8 @@ public:
byte *_sequences; // Holds animation sequences
ImageFile *_images; // Sprite images
ImageFrame *_imageFrame; // Pointer to shape in the images
+ int _sequenceNumber; // Sequence being used
+ int _startSeq; // Frame sequence starts at
int _walkCount; // Walk counter
int _allow; // Allowed UI commands
int _frameNumber; // Frame number in rame sequence to draw
@@ -283,13 +285,11 @@ public:
Common::String _pickUp; // Message for if you can't pick up object
WalkSequences _walkSequences; // Holds animation sequences
- int _sequenceNumber; // Sequence being used
Common::Point _noShapeSize; // Size of a NO_SHAPE
int _status; // Status: open/closed, moved/not moved
int8 _misc; // Miscellaneous use
// Rose Tattoo fields
- int _startSeq; // Frame sequence starts at
ImageFrame *_stopFrames[8]; // Stop/rest frame for each direction
ImageFile *_altImages; // Images used for alternate NPC sequences
int _altSeq; // Which of the sequences the alt graphics apply to (0: main, 1=NPC seq)
@@ -365,7 +365,6 @@ class Object: public BaseObject {
public:
Common::String _name; // Name
Common::String _examine; // Examine in-depth description
- int _sequenceNumber;
int _sequenceOffset;
int _pickup;
int _defaultCommand; // Default right-click command