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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/people.h"
+
+namespace Sherlock {
+
+// Characer animation sequences
+static const uint8 CHARACTER_SEQUENCES[MAX_HOLMES_SEQUENCE][MAX_FRAME] = {
+ { 29, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Right
+ { 22, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Down
+ { 29, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Left
+ { 15, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Up
+ { 42, 1, 2, 3, 4, 5, 0 }, // Goto Stand Right
+ { 47, 1, 2, 3, 4, 5, 0 }, // Goto Stand Down
+ { 42, 1, 2, 3, 4, 5, 0 }, // Goto Stand Left
+ { 36, 1, 0 }, // Goto Stand Up
+ { 8, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Up Right
+ { 1, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Down Right
+ { 8, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Up Left
+ { 1, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Down Left
+ { 37, 1, 2, 3, 4, 5, 0 }, // Goto Stand Up Right
+ { 37, 1, 2, 3, 4, 5, 0 }, // Goto Stand Up Left
+ { 52, 1, 2, 3, 4, 0 }, // Goto Stand Down Right
+ { 52, 1, 2, 3, 4, 0 } // Goto Stand Down Left
+};
+
+
+People::People(SherlockEngine *vm) : _vm(vm) {
+}
+
+void People::reset() {
+ Sprite &p = _data[PLAYER];
+
+ p._description = "Sherlock Holmes!";
+ p._type = CHARACTER;
+ p._position = Common::Point(10000, 11000);
+ p._sequenceNumber = STOP_DOWNRIGHT;
+ p._sequences = &CHARACTER_SEQUENCES;
+ p._spriteFrame = nullptr;
+ p._frameNumber = 1;
+ p._movement = Common::Point(0, 0);
+ p._oldPosition = Common::Point(0, 0);
+ p._oldSize = Common::Point(0, 0);
+ p._misc = 0;
+ p._walkCount = 0;
+ p._pickUp = "";
+ p._allow = 0;
+ p._noShapeSize = Common::Point(0, 0);
+ p._goto = Common::Point(0, 0);
+ p._status = 0;
+}
+
+} // End of namespace Sherlock