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Diffstat (limited to 'engines/sherlock/people.cpp')
-rw-r--r-- | engines/sherlock/people.cpp | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/engines/sherlock/people.cpp b/engines/sherlock/people.cpp new file mode 100644 index 0000000000..53ccaf5baf --- /dev/null +++ b/engines/sherlock/people.cpp @@ -0,0 +1,73 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/people.h" + +namespace Sherlock { + +// Characer animation sequences +static const uint8 CHARACTER_SEQUENCES[MAX_HOLMES_SEQUENCE][MAX_FRAME] = { + { 29, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Right + { 22, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Down + { 29, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Left + { 15, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Up + { 42, 1, 2, 3, 4, 5, 0 }, // Goto Stand Right + { 47, 1, 2, 3, 4, 5, 0 }, // Goto Stand Down + { 42, 1, 2, 3, 4, 5, 0 }, // Goto Stand Left + { 36, 1, 0 }, // Goto Stand Up + { 8, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Up Right + { 1, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Down Right + { 8, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Up Left + { 1, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Down Left + { 37, 1, 2, 3, 4, 5, 0 }, // Goto Stand Up Right + { 37, 1, 2, 3, 4, 5, 0 }, // Goto Stand Up Left + { 52, 1, 2, 3, 4, 0 }, // Goto Stand Down Right + { 52, 1, 2, 3, 4, 0 } // Goto Stand Down Left +}; + + +People::People(SherlockEngine *vm) : _vm(vm) { +} + +void People::reset() { + Sprite &p = _data[PLAYER]; + + p._description = "Sherlock Holmes!"; + p._type = CHARACTER; + p._position = Common::Point(10000, 11000); + p._sequenceNumber = STOP_DOWNRIGHT; + p._sequences = &CHARACTER_SEQUENCES; + p._spriteFrame = nullptr; + p._frameNumber = 1; + p._movement = Common::Point(0, 0); + p._oldPosition = Common::Point(0, 0); + p._oldSize = Common::Point(0, 0); + p._misc = 0; + p._walkCount = 0; + p._pickUp = ""; + p._allow = 0; + p._noShapeSize = Common::Point(0, 0); + p._goto = Common::Point(0, 0); + p._status = 0; +} + +} // End of namespace Sherlock |