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-rw-r--r--engines/sherlock/scalpel/scalpel.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index e698ac6ae2..73ee33b9e1 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -21,6 +21,8 @@
*/
#include "engines/util.h"
+#include "gui/saveload.h"
+#include "common/translation.h"
#include "sherlock/scalpel/scalpel.h"
#include "sherlock/scalpel/scalpel_fixed_text.h"
#include "sherlock/scalpel/scalpel_map.h"
@@ -1218,6 +1220,27 @@ void ScalpelEngine::flushBrumwellMirror() {
_screen->slamArea(137, 18, 47, 56);
}
+
+void ScalpelEngine::showScummVMSaveDialog() {
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
+
+ int slot = dialog->runModalWithCurrentTarget();
+ if (slot >= 0) {
+ Common::String desc = dialog->getResultString();
+
+ saveGameState(slot, desc);
+ }
+}
+
+void ScalpelEngine::showScummVMRestoreDialog() {
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
+
+ int slot = dialog->runModalWithCurrentTarget();
+ if (slot >= 0) {
+ loadGameState(slot);
+ }
+}
+
} // End of namespace Scalpel
} // End of namespace Sherlock