diff options
Diffstat (limited to 'engines/sherlock/scalpel/scalpel.cpp')
-rw-r--r-- | engines/sherlock/scalpel/scalpel.cpp | 76 |
1 files changed, 40 insertions, 36 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp index aef9dfd4f2..7b64ca379b 100644 --- a/engines/sherlock/scalpel/scalpel.cpp +++ b/engines/sherlock/scalpel/scalpel.cpp @@ -28,6 +28,7 @@ #include "sherlock/scalpel/scalpel_map.h" #include "sherlock/scalpel/scalpel_people.h" #include "sherlock/scalpel/scalpel_scene.h" +#include "sherlock/scalpel/scalpel_screen.h" #include "sherlock/scalpel/tsage/logo.h" #include "sherlock/sherlock.h" #include "sherlock/music.h" @@ -251,8 +252,8 @@ void ScalpelEngine::initialize() { if (getPlatform() == Common::kPlatform3DO) { const Graphics::PixelFormat pixelFormatRGB565 = Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0); - // 320x200 16-bit RGB565 for 3DO support - initGraphics(320, 200, false, &pixelFormatRGB565); + // 16-bit RGB565 for 3DO support + initGraphics(640, 400, true, &pixelFormatRGB565); } else { // 320x200 palettized initGraphics(320, 200, false); @@ -668,9 +669,10 @@ bool ScalpelEngine::show3DOSplash() { } bool ScalpelEngine::showCityCutscene3DO() { + Scalpel3DOScreen &screen = *(Scalpel3DOScreen *)_screen; _animation->_soundLibraryFilename = "TITLE.SND"; - _screen->clear(); + screen.clear(); bool finished = _events->delay(2500, true); // rain.aiff seems to be playing in an endless loop until @@ -683,8 +685,8 @@ bool ScalpelEngine::showCityCutscene3DO() { _music->loadSong("prolog"); // Fade screen to grey - _screen->_backBuffer1.fill(0xCE59); // RGB565: 25, 50, 25 (grey) - _screen->fadeIntoScreen3DO(2); + screen._backBuffer1.fill(0xCE59); // RGB565: 25, 50, 25 (grey) + screen.fadeIntoScreen3DO(2); } if (finished) { @@ -692,27 +694,27 @@ bool ScalpelEngine::showCityCutscene3DO() { } if (finished) { - _screen->_backBuffer1.fill(0); // fill backbuffer with black to avoid issues during fade from white + screen._backBuffer1.fill(0); // fill backbuffer with black to avoid issues during fade from white finished = _animation->play3DO("26open1", true, 1, true, 2); } if (finished) { - _screen->_backBuffer1.blitFrom(*_screen); // save into backbuffer 1, used for fade - _screen->_backBuffer2.blitFrom(*_screen); // save into backbuffer 2, for restoring later + screen._backBuffer1.blitFrom(*_screen); // save into backbuffer 1, used for fade + screen._backBuffer2.blitFrom(*_screen); // save into backbuffer 2, for restoring later // "London, England" ImageFile3DO titleImage_London("title2a.cel", kImageFile3DOType_Cel); - _screen->_backBuffer1.transBlitFrom(titleImage_London[0]._frame, Common::Point(30, 50)); + screen._backBuffer1.transBlitFrom(titleImage_London[0]._frame, Common::Point(30, 50)); - _screen->fadeIntoScreen3DO(1); + screen.fadeIntoScreen3DO(1); finished = _events->delay(1500, true); if (finished) { // "November, 1888" ImageFile3DO titleImage_November("title2b.cel", kImageFile3DOType_Cel); - _screen->_backBuffer1.transBlitFrom(titleImage_November[0]._frame, Common::Point(100, 100)); + screen._backBuffer1.transBlitFrom(titleImage_November[0]._frame, Common::Point(100, 100)); - _screen->fadeIntoScreen3DO(1); + screen.fadeIntoScreen3DO(1); finished = _music->waitUntilMSec(14700, 0, 0, 5000); } @@ -726,21 +728,21 @@ bool ScalpelEngine::showCityCutscene3DO() { finished = _animation->play3DO("26open2", true, 1, false, 2); if (finished) { - _screen->_backBuffer1.blitFrom(*_screen); // save into backbuffer 1, used for fade + screen._backBuffer1.blitFrom(screen); // save into backbuffer 1, used for fade // "Sherlock Holmes" (title) ImageFile3DO titleImage_SherlockHolmesTitle("title1ab.cel", kImageFile3DOType_Cel); - _screen->_backBuffer1.transBlitFrom(titleImage_SherlockHolmesTitle[0]._frame, Common::Point(34, 5)); + screen._backBuffer1.transBlitFrom(titleImage_SherlockHolmesTitle[0]._frame, Common::Point(34, 5)); // Blend in - _screen->fadeIntoScreen3DO(2); + screen.fadeIntoScreen3DO(2); finished = _events->delay(500, true); // Title should fade in, Copyright should be displayed a bit after that if (finished) { ImageFile3DO titleImage_Copyright("title1c.cel", kImageFile3DOType_Cel); - _screen->transBlitFrom(titleImage_Copyright[0]._frame, Common::Point(20, 190)); + screen.transBlitFrom(titleImage_Copyright[0]._frame, Common::Point(20, 190)); finished = _events->delay(3500, true); } } @@ -750,27 +752,28 @@ bool ScalpelEngine::showCityCutscene3DO() { if (finished) { // Fade to black - _screen->_backBuffer1.clear(); - _screen->fadeIntoScreen3DO(3); + screen._backBuffer1.clear(); + screen.fadeIntoScreen3DO(3); } if (finished) { // "In the alley behind the Regency Theatre..." ImageFile3DO titleImage_InTheAlley("title1d.cel", kImageFile3DOType_Cel); - _screen->_backBuffer1.transBlitFrom(titleImage_InTheAlley[0]._frame, Common::Point(72, 51)); + screen._backBuffer1.transBlitFrom(titleImage_InTheAlley[0]._frame, Common::Point(72, 51)); // Fade in - _screen->fadeIntoScreen3DO(4); + screen.fadeIntoScreen3DO(4); finished = _music->waitUntilMSec(39900, 0, 0, 2500); // Fade out - _screen->_backBuffer1.clear(); - _screen->fadeIntoScreen3DO(4); + screen._backBuffer1.clear(); + screen.fadeIntoScreen3DO(4); } return finished; } bool ScalpelEngine::showAlleyCutscene3DO() { + Scalpel3DOScreen &screen = *(Scalpel3DOScreen *)_screen; bool finished = _music->waitUntilMSec(43500, 0, 0, 1000); if (finished) @@ -778,8 +781,8 @@ bool ScalpelEngine::showAlleyCutscene3DO() { if (finished) { // Fade out... - _screen->_backBuffer1.clear(); - _screen->fadeIntoScreen3DO(3); + screen._backBuffer1.clear(); + screen.fadeIntoScreen3DO(3); finished = _music->waitUntilMSec(67100, 0, 0, 1000); // 66700 } @@ -794,8 +797,8 @@ bool ScalpelEngine::showAlleyCutscene3DO() { // Show screaming victim ImageFile3DO titleImage_ScreamingVictim("scream.cel", kImageFile3DOType_Cel); - _screen->clear(); - _screen->transBlitFrom(titleImage_ScreamingVictim[0]._frame, Common::Point(0, 0)); + screen.clear(); + screen.transBlitFrom(titleImage_ScreamingVictim[0]._frame, Common::Point(0, 0)); // Play "scream.aiff" if (_sound->_voices) @@ -806,8 +809,8 @@ bool ScalpelEngine::showAlleyCutscene3DO() { if (finished) { // Fade out - _screen->_backBuffer1.clear(); - _screen->fadeIntoScreen3DO(5); + screen._backBuffer1.clear(); + screen.fadeIntoScreen3DO(5); finished = _music->waitUntilMSec(84400, 0, 0, 2000); } @@ -817,17 +820,17 @@ bool ScalpelEngine::showAlleyCutscene3DO() { if (finished) { // Fade out - _screen->_backBuffer1.clear(); - _screen->fadeIntoScreen3DO(5); + screen._backBuffer1.clear(); + screen.fadeIntoScreen3DO(5); } if (finished) { // "Early the following morning on Baker Street..." ImageFile3DO titleImage_EarlyTheFollowingMorning("title3.cel", kImageFile3DOType_Cel); - _screen->_backBuffer1.transBlitFrom(titleImage_EarlyTheFollowingMorning[0]._frame, Common::Point(35, 51)); + screen._backBuffer1.transBlitFrom(titleImage_EarlyTheFollowingMorning[0]._frame, Common::Point(35, 51)); // Fade in - _screen->fadeIntoScreen3DO(4); + screen.fadeIntoScreen3DO(4); finished = _music->waitUntilMSec(96700, 0, 0, 3000); } @@ -835,12 +838,13 @@ bool ScalpelEngine::showAlleyCutscene3DO() { } bool ScalpelEngine::showStreetCutscene3DO() { + Scalpel3DOScreen &screen = *(Scalpel3DOScreen *)_screen; bool finished = true; if (finished) { // fade out "Early the following morning..." - _screen->_backBuffer1.clear(); - _screen->fadeIntoScreen3DO(4); + screen._backBuffer1.clear(); + screen.fadeIntoScreen3DO(4); // wait for music a bit finished = _music->waitUntilMSec(100300, 0, 0, 1000); @@ -859,8 +863,8 @@ bool ScalpelEngine::showStreetCutscene3DO() { if (finished) { // Fade out - _screen->_backBuffer1.clear(); - _screen->fadeIntoScreen3DO(4); + screen._backBuffer1.clear(); + screen.fadeIntoScreen3DO(4); } return finished; |