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Diffstat (limited to 'engines/sherlock/scalpel/scalpel.cpp')
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp501
1 files changed, 381 insertions, 120 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index c3915a1cf2..b17f38b218 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -21,16 +21,18 @@
*/
#include "engines/util.h"
+#include "gui/saveload.h"
+#include "common/translation.h"
#include "sherlock/scalpel/scalpel.h"
#include "sherlock/scalpel/scalpel_fixed_text.h"
#include "sherlock/scalpel/scalpel_map.h"
#include "sherlock/scalpel/scalpel_people.h"
#include "sherlock/scalpel/scalpel_scene.h"
+#include "sherlock/scalpel/scalpel_screen.h"
#include "sherlock/scalpel/tsage/logo.h"
#include "sherlock/sherlock.h"
#include "sherlock/music.h"
#include "sherlock/animation.h"
-// for 3DO
#include "sherlock/scalpel/3do/movie_decoder.h"
namespace Sherlock {
@@ -100,103 +102,177 @@ static const byte MAP_SEQUENCES[3][MAX_FRAME] = {
struct PeopleData {
const char *portrait;
- const char *name;
+ int fixedTextId;
byte stillSequences[MAX_TALK_SEQUENCES];
byte talkSequences[MAX_TALK_SEQUENCES];
};
const PeopleData PEOPLE_DATA[MAX_PEOPLE] = {
- { "HOLM", "Sherlock Holmes", { 1, 0, 0 }, { 1, 0, 0 } },
- { "WATS", "Dr. Watson", { 6, 0, 0 }, { 5, 5, 6, 7, 8, 7, 8, 6, 0, 0 } },
- { "LEST", "Inspector Lestrade", { 4, 0, 0 }, { 2, 0, 0 } },
- { "CON1", "Constable O'Brien", { 2, 0, 0 }, { 1, 0, 0 } },
- { "CON2", "Constable Lewis", { 2, 0, 0 }, { 1, 0, 0 } },
- { "SHEI", "Sheila Parker", { 2, 0, 0 }, { 2, 3, 0, 0 } },
- { "HENR", "Henry Carruthers", { 3, 0, 0 }, { 3, 0, 0 } },
- { "LESL", "Lesley", { 9, 0, 0 }, { 1, 2, 3, 2, 1, 2, 3, 0, 0 } },
- { "USH1", "An Usher", { 13, 0, 0 }, { 13, 14, 0, 0 } },
- { "USH2", "An Usher", { 2, 0, 0 }, { 2, 0, 0 } },
- { "FRED", "Fredrick Epstein", { 4, 0, 0 }, { 1, 2, 3, 4, 3, 4, 3, 2, 0, 0 } },
- { "WORT", "Mrs. Worthington", { 9, 0, 0 }, { 8, 0, 0 } },
- { "COAC", "The Coach", { 2, 0, 0 }, { 1, 2, 3, 4, 5, 4, 3, 2, 0, 0 } },
- { "PLAY", "A Player", { 8, 0, 0 }, { 7, 8, 0, 0 } },
- { "WBOY", "Tim", { 13, 0, 0 }, { 12, 13, 0, 0 } },
- { "JAME", "James Sanders", { 6, 0, 0 }, { 3, 4, 0, 0 } },
- { "BELL", "Belle", { 1, 0, 0 }, { 4, 5, 0, 0 } },
- { "GIRL", "Cleaning Girl", { 20, 0, 0 }, { 14, 15, 16, 17, 18, 19, 20, 20, 20, 0, 0 } },
- { "EPST", "Fredrick Epstein", { 17, 0, 0 }, { 16, 17, 18, 18, 18, 17, 17, 0, 0 } },
- { "WIGG", "Wiggins", { 3, 0, 0 }, { 2, 3, 0, 0 } },
- { "PAUL", "Paul", { 2, 0, 0 }, { 1, 2, 0, 0 } },
- { "BART", "The Bartender", { 1, 0, 0 }, { 1, 0, 0 } },
- { "DIRT", "A Dirty Drunk", { 1, 0, 0 }, { 1, 0, 0 } },
- { "SHOU", "A Shouting Drunk", { 1, 0, 0 }, { 1, 0, 0 } },
- { "STAG", "A Staggering Drunk", { 1, 0, 0 }, { 1, 0, 0 } },
- { "BOUN", "The Bouncer", { 1, 0, 0 }, { 1, 0, 0 } },
- { "SAND", "James Sanders", { 6, 0, 0 }, { 5, 6, 0, 0 } },
- { "CORO", "The Coroner", { 6, 0, 0 }, { 4, 5, 0, 0 } },
- { "EQUE", "Reginald Snipes", { 1, 0, 0 }, { 1, 0, 0 } },
- { "GEOR", "George Blackwood", { 1, 0, 0 }, { 1, 0, 0 } },
- { "LARS", "Lars", { 7, 0, 0 }, { 5, 6, 0, 0 } },
- { "PARK", "Sheila Parker", { 1, 0, 0 }, { 1, 0, 0 } },
- { "CHEM", "The Chemist", { 8, 0, 0 }, { 8, 9, 0, 0 } },
- { "GREG", "Inspector Gregson", { 6, 0, 0 }, { 5, 6, 0, 0 } },
- { "LAWY", "Jacob Farthington", { 1, 0, 0 }, { 1, 0, 0 } },
- { "MYCR", "Mycroft", { 1, 0, 0 }, { 1, 0, 0 } },
- { "SHER", "Old Sherman", { 7, 0, 0 }, { 7, 8, 0, 0 } },
- { "CHMB", "Richard", { 1, 0, 0 }, { 1, 0, 0 } },
- { "BARM", "The Barman", { 1, 0, 0 }, { 1, 0, 0 } },
- { "DAND", "A Dandy Player", { 1, 0, 0 }, { 1, 0, 0 } },
- { "ROUG", "A Rough-looking Player", { 1, 0, 0 }, { 1, 0, 0 } },
- { "SPEC", "A Spectator", { 1, 0, 0 }, { 1, 0, 0 } },
- { "HUNT", "Robert Hunt", { 1, 0, 0 }, { 1, 0, 0 } },
- { "VIOL", "Violet", { 3, 0, 0 }, { 3, 4, 0, 0 } },
- { "PETT", "Pettigrew", { 1, 0, 0 }, { 1, 0, 0 } },
- { "APPL", "Augie", { 8, 0, 0 }, { 14, 15, 0, 0 } },
- { "ANNA", "Anna Carroway", { 16, 0, 0 }, { 3, 4, 5, 6, 0, 0 } },
- { "GUAR", "A Guard", { 1, 0, 0 }, { 4, 5, 6, 0, 0 } },
- { "ANTO", "Antonio Caruso", { 8, 0, 0 }, { 7, 8, 0, 0 } },
- { "TOBY", "Toby the Dog", { 1, 0, 0 }, { 1, 0, 0 } },
- { "KING", "Simon Kingsley", { 13, 0, 0 }, { 13, 14, 0, 0 } },
- { "ALFR", "Alfred", { 2, 0, 0 }, { 2, 3, 0, 0 } },
- { "LADY", "Lady Brumwell", { 1, 0, 0 }, { 3, 4, 0, 0 } },
- { "ROSA", "Madame Rosa", { 1, 0, 0 }, { 1, 30, 0, 0 } },
- { "LADB", "Lady Brumwell", { 1, 0, 0 }, { 3, 4, 0, 0 } },
- { "MOOR", "Joseph Moorehead", { 1, 0, 0 }, { 1, 0, 0 } },
- { "BEAL", "Mrs. Beale", { 5, 0, 0 }, { 14, 15, 16, 17, 18, 19, 20, 0, 0 } },
- { "LION", "Felix", { 1, 0, 0 }, { 1, 0, 0 } },
- { "HOLL", "Hollingston", { 1, 0, 0 }, { 1, 0, 0 } },
- { "CALL", "Constable Callaghan", { 1, 0, 0 }, { 1, 0, 0 } },
- { "JERE", "Sergeant Duncan", { 2, 0, 0 }, { 1, 1, 2, 2, 0, 0 } },
- { "LORD", "Lord Brumwell", { 1, 0, 0 }, { 9, 10, 0, 0 } },
- { "NIGE", "Nigel Jaimeson", { 1, 0, 0 }, { 1, 2, 0, 138, 3, 4, 0, 138, 0, 0 } },
- { "JONA", "Jonas", { 1, 0, 0 }, { 1, 8, 0, 0 } },
- { "DUGA", "Constable Dugan", { 1, 0, 0 }, { 1, 0, 0 } },
- { "INSP", "Inspector Lestrade", { 4, 0, 0 }, { 2, 0, 0 } }
+ { "HOLM", kFixedText_People_SherlockHolmes, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "WATS", kFixedText_People_DrWatson, { 6, 0, 0 }, { 5, 5, 6, 7, 8, 7, 8, 6, 0, 0 } },
+ { "LEST", kFixedText_People_InspectorLestrade, { 4, 0, 0 }, { 2, 0, 0 } },
+ { "CON1", kFixedText_People_ConstableOBrien, { 2, 0, 0 }, { 1, 0, 0 } },
+ { "CON2", kFixedText_People_ConstableLewis, { 2, 0, 0 }, { 1, 0, 0 } },
+ { "SHEI", kFixedText_People_SheilaParker, { 2, 0, 0 }, { 2, 3, 0, 0 } },
+ { "HENR", kFixedText_People_HenryCarruthers, { 3, 0, 0 }, { 3, 0, 0 } },
+ { "LESL", kFixedText_People_Lesley, { 9, 0, 0 }, { 1, 2, 3, 2, 1, 2, 3, 0, 0 } },
+ { "USH1", kFixedText_People_AnUsher, { 13, 0, 0 }, { 13, 14, 0, 0 } },
+ { "USH2", kFixedText_People_AnUsher, { 2, 0, 0 }, { 2, 0, 0 } },
+ { "FRED", kFixedText_People_FredrickEpstein, { 4, 0, 0 }, { 1, 2, 3, 4, 3, 4, 3, 2, 0, 0 } },
+ { "WORT", kFixedText_People_MrsWorthington, { 9, 0, 0 }, { 8, 0, 0 } },
+ { "COAC", kFixedText_People_TheCoach, { 2, 0, 0 }, { 1, 2, 3, 4, 5, 4, 3, 2, 0, 0 } },
+ { "PLAY", kFixedText_People_APlayer, { 8, 0, 0 }, { 7, 8, 0, 0 } },
+ { "WBOY", kFixedText_People_Tim, { 13, 0, 0 }, { 12, 13, 0, 0 } },
+ { "JAME", kFixedText_People_JamesSanders, { 6, 0, 0 }, { 3, 4, 0, 0 } },
+ { "BELL", kFixedText_People_Belle, { 1, 0, 0 }, { 4, 5, 0, 0 } },
+ { "GIRL", kFixedText_People_CleaningGirl, { 20, 0, 0 }, { 14, 15, 16, 17, 18, 19, 20, 20, 20, 0, 0 } },
+ { "EPST", kFixedText_People_FredrickEpstein, { 17, 0, 0 }, { 16, 17, 18, 18, 18, 17, 17, 0, 0 } },
+ { "WIGG", kFixedText_People_Wiggins, { 3, 0, 0 }, { 2, 3, 0, 0 } },
+ { "PAUL", kFixedText_People_Paul, { 2, 0, 0 }, { 1, 2, 0, 0 } },
+ { "BART", kFixedText_People_TheBartender, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "DIRT", kFixedText_People_ADirtyDrunk, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "SHOU", kFixedText_People_AShoutingDrunk, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "STAG", kFixedText_People_AStaggeringDrunk, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "BOUN", kFixedText_People_TheBouncer, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "SAND", kFixedText_People_JamesSanders, { 6, 0, 0 }, { 5, 6, 0, 0 } },
+ { "CORO", kFixedText_People_TheCoroner, { 6, 0, 0 }, { 4, 5, 0, 0 } },
+ { "EQUE", kFixedText_People_ReginaldSnipes, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "GEOR", kFixedText_People_GeorgeBlackwood, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "LARS", kFixedText_People_Lars, { 7, 0, 0 }, { 5, 6, 0, 0 } },
+ { "PARK", kFixedText_People_SheilaParker, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "CHEM", kFixedText_People_TheChemist, { 8, 0, 0 }, { 8, 9, 0, 0 } },
+ { "GREG", kFixedText_People_InspectorGregson, { 6, 0, 0 }, { 5, 6, 0, 0 } },
+ { "LAWY", kFixedText_People_JacobFarthington, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "MYCR", kFixedText_People_Mycroft, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "SHER", kFixedText_People_OldSherman, { 7, 0, 0 }, { 7, 8, 0, 0 } },
+ { "CHMB", kFixedText_People_Richard, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "BARM", kFixedText_People_TheBarman, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "DAND", kFixedText_People_ADandyPlayer, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "ROUG", kFixedText_People_ARoughlookingPlayer, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "SPEC", kFixedText_People_ASpectator, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "HUNT", kFixedText_People_RobertHunt, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "VIOL", kFixedText_People_Violet, { 3, 0, 0 }, { 3, 4, 0, 0 } },
+ { "PETT", kFixedText_People_Pettigrew, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "APPL", kFixedText_People_Augie, { 8, 0, 0 }, { 14, 15, 0, 0 } },
+ { "ANNA", kFixedText_People_AnnaCarroway, { 16, 0, 0 }, { 3, 4, 5, 6, 0, 0 } },
+ { "GUAR", kFixedText_People_AGuard, { 1, 0, 0 }, { 4, 5, 6, 0, 0 } },
+ { "ANTO", kFixedText_People_AntonioCaruso, { 8, 0, 0 }, { 7, 8, 0, 0 } },
+ { "TOBY", kFixedText_People_TobyTheDog, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "KING", kFixedText_People_SimonKingsley, { 13, 0, 0 }, { 13, 14, 0, 0 } },
+ { "ALFR", kFixedText_People_Alfred, { 2, 0, 0 }, { 2, 3, 0, 0 } },
+ { "LADY", kFixedText_People_LadyBrumwell, { 1, 0, 0 }, { 3, 4, 0, 0 } },
+ { "ROSA", kFixedText_People_MadameRosa, { 1, 0, 0 }, { 1, 30, 0, 0 } },
+ { "LADB", kFixedText_People_LadyBrumwell, { 1, 0, 0 }, { 3, 4, 0, 0 } },
+ { "MOOR", kFixedText_People_JosephMoorehead, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "BEAL", kFixedText_People_MrsBeale, { 5, 0, 0 }, { 14, 15, 16, 17, 18, 19, 20, 0, 0 } },
+ { "LION", kFixedText_People_Felix, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "HOLL", kFixedText_People_Hollingston, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "CALL", kFixedText_People_ConstableCallaghan, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "JERE", kFixedText_People_SergeantDuncan, { 2, 0, 0 }, { 1, 1, 2, 2, 0, 0 } },
+ { "LORD", kFixedText_People_LordBrumwell, { 1, 0, 0 }, { 9, 10, 0, 0 } },
+ { "NIGE", kFixedText_People_NigelJaimeson, { 1, 0, 0 }, { 1, 2, 0, 138, 3, 4, 0, 138, 0, 0 } },
+ { "JONA", kFixedText_People_Jonas, { 1, 0, 0 }, { 1, 8, 0, 0 } },
+ { "DUGA", kFixedText_People_ConstableDugan, { 1, 0, 0 }, { 1, 0, 0 } },
+ { "INSP", kFixedText_People_InspectorLestrade, { 4, 0, 0 }, { 2, 0, 0 } }
};
+uint INFO_BLACK;
+uint BORDER_COLOR;
+uint COMMAND_BACKGROUND;
+uint BUTTON_BACKGROUND;
+uint TALK_FOREGROUND;
+uint TALK_NULL;
+uint BUTTON_TOP;
+uint BUTTON_MIDDLE;
+uint BUTTON_BOTTOM;
+uint COMMAND_FOREGROUND;
+uint COMMAND_HIGHLIGHTED;
+uint COMMAND_NULL;
+uint INFO_FOREGROUND;
+uint INFO_BACKGROUND;
+uint INV_FOREGROUND;
+uint INV_BACKGROUND;
+uint PEN_COLOR;
+
/*----------------------------------------------------------------*/
+#define FROM_RGB(r, g, b) pixelFormatRGB565.RGBToColor(r, g, b)
+
ScalpelEngine::ScalpelEngine(OSystem *syst, const SherlockGameDescription *gameDesc) :
SherlockEngine(syst, gameDesc) {
_darts = nullptr;
_mapResult = 0;
+
+ if (getPlatform() == Common::kPlatform3DO) {
+ const Graphics::PixelFormat pixelFormatRGB565 = Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
+ INFO_BLACK = FROM_RGB(0, 0, 0);
+ BORDER_COLOR = FROM_RGB(0x6d, 0x38, 0x10);
+ COMMAND_BACKGROUND = FROM_RGB(0x38, 0x38, 0xce);
+ BUTTON_BACKGROUND = FROM_RGB(0x95, 0x5d, 0x24);
+ TALK_FOREGROUND = FROM_RGB(0xff, 0x55, 0x55);
+ TALK_NULL = FROM_RGB(0xce, 0xc6, 0xc2);
+ BUTTON_TOP = FROM_RGB(0xbe, 0x85, 0x3c);
+ BUTTON_MIDDLE = FROM_RGB(0x9d, 0x40, 0);
+ BUTTON_BOTTOM = FROM_RGB(0x69, 0x24, 0);
+ COMMAND_FOREGROUND = FROM_RGB(0xFF, 0xFF, 0xFF);
+ COMMAND_HIGHLIGHTED = FROM_RGB(0x55, 0xff, 0x55);
+ COMMAND_NULL = FROM_RGB(0x69, 0x24, 0);
+ INFO_FOREGROUND = FROM_RGB(0x55, 0xff, 0xff);
+ INFO_BACKGROUND = FROM_RGB(0, 0, 0x48);
+ INV_FOREGROUND = FROM_RGB(0xff, 0xff, 0x55);
+ INV_BACKGROUND = FROM_RGB(0, 0, 0x48);
+ PEN_COLOR = FROM_RGB(0x50, 0x18, 0);
+ } else {
+ INFO_BLACK = 1;
+ BORDER_COLOR = 237;
+ COMMAND_BACKGROUND = 4;
+ BUTTON_BACKGROUND = 235;
+ TALK_FOREGROUND = 12;
+ TALK_NULL = 16;
+ BUTTON_TOP = 233;
+ BUTTON_MIDDLE = 244;
+ BUTTON_BOTTOM = 248;
+ COMMAND_FOREGROUND = 15;
+ COMMAND_HIGHLIGHTED = 10;
+ COMMAND_NULL = 248;
+ INFO_FOREGROUND = 11;
+ INFO_BACKGROUND = 1;
+ INV_FOREGROUND = 14;
+ INV_BACKGROUND = 1;
+ PEN_COLOR = 250;
+ }
}
ScalpelEngine::~ScalpelEngine() {
delete _darts;
}
-void ScalpelEngine::initialize() {
- // 3DO actually uses RGB555, but some platforms of ours only support RGB565, so we use that
-
- if (getPlatform() == Common::kPlatform3DO) {
- const Graphics::PixelFormat pixelFormatRGB565 = Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
- // 320x200 16-bit RGB565 for 3DO support
- initGraphics(320, 200, false, &pixelFormatRGB565);
- } else {
+void ScalpelEngine::setupGraphics() {
+ if (getPlatform() != Common::kPlatform3DO) {
// 320x200 palettized
initGraphics(320, 200, false);
+ } else {
+ // 3DO actually uses RGB555, but some platforms of ours only support RGB565, so we use that
+ const Graphics::PixelFormat pixelFormatRGB565 = Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
+
+ // First try for a 640x400 mode
+ g_system->beginGFXTransaction();
+ initCommonGFX(true);
+ g_system->initSize(640, 400, &pixelFormatRGB565);
+ OSystem::TransactionError gfxError = g_system->endGFXTransaction();
+
+ if (gfxError == OSystem::kTransactionSuccess) {
+ _isScreenDoubled = true;
+ } else {
+ // System doesn't support it, so fall back on 320x200 mode
+ initGraphics(320, 200, false, &pixelFormatRGB565);
+ }
}
+}
+
+void ScalpelEngine::initialize() {
+ // Setup graphics mode
+ setupGraphics();
// Let the base engine intialize
SherlockEngine::initialize();
@@ -219,9 +295,14 @@ void ScalpelEngine::initialize() {
loadInventory();
// Set up list of people
- for (int idx = 0; idx < MAX_PEOPLE; ++idx)
- _people->_characters.push_back(PersonData(PEOPLE_DATA[idx].name, PEOPLE_DATA[idx].portrait,
+ ScalpelFixedText &fixedText = *(ScalpelFixedText *)_fixedText;
+ const char *peopleNamePtr = nullptr;
+
+ for (int idx = 0; idx < MAX_PEOPLE; ++idx) {
+ peopleNamePtr = fixedText.getText(PEOPLE_DATA[idx].fixedTextId);
+ _people->_characters.push_back(PersonData(peopleNamePtr, PEOPLE_DATA[idx].portrait,
PEOPLE_DATA[idx].stillSequences, PEOPLE_DATA[idx].talkSequences));
+ }
_animation->setPrologueNames(&PROLOGUE_NAMES[0], PROLOGUE_NAMES_COUNT);
_animation->setPrologueFrames(&PROLOGUE_FRAMES[0][0], 6, 9);
@@ -599,7 +680,7 @@ bool ScalpelEngine::show3DOSplash() {
if (finished) {
// EA logo movie
- Scalpel3DOMoviePlay("EAlogo.stream", Common::Point(20, 0));
+ play3doMovie("EAlogo.stream", Common::Point(20, 0));
}
// Always clear screen
@@ -608,23 +689,25 @@ bool ScalpelEngine::show3DOSplash() {
}
bool ScalpelEngine::showCityCutscene3DO() {
+ Scalpel3DOScreen &screen = *(Scalpel3DOScreen *)_screen;
_animation->_soundLibraryFilename = "TITLE.SND";
- _screen->clear();
+ screen.clear();
bool finished = _events->delay(2500, true);
- // rain.aiff seems to be playing in an endless loop until
- // sherlock logo fades away TODO
-
if (finished) {
finished = _events->delay(2500, true);
// Play intro music
_music->loadSong("prolog");
+ // Loop rain.aiff until the Sherlock logo fades away.
+ // TODO: The volume is just a guess.
+ _sound->playAiff("prologue/sounds/rain.aiff", 15, true);
+
// Fade screen to grey
- _screen->_backBuffer1.fill(0xCE59); // RGB565: 25, 50, 25 (grey)
- _screen->fadeIntoScreen3DO(2);
+ screen._backBuffer1.fill(0xCE59); // RGB565: 25, 50, 25 (grey)
+ screen.fadeIntoScreen3DO(2);
}
if (finished) {
@@ -632,33 +715,33 @@ bool ScalpelEngine::showCityCutscene3DO() {
}
if (finished) {
- _screen->_backBuffer1.fill(0); // fill backbuffer with black to avoid issues during fade from white
+ screen._backBuffer1.fill(0); // fill backbuffer with black to avoid issues during fade from white
finished = _animation->play3DO("26open1", true, 1, true, 2);
}
if (finished) {
- _screen->_backBuffer1.blitFrom(*_screen); // save into backbuffer 1, used for fade
- _screen->_backBuffer2.blitFrom(*_screen); // save into backbuffer 2, for restoring later
+ screen._backBuffer2.blitFrom(screen._backBuffer1);
// "London, England"
ImageFile3DO titleImage_London("title2a.cel", kImageFile3DOType_Cel);
- _screen->_backBuffer1.transBlitFrom(titleImage_London[0]._frame, Common::Point(30, 50));
+ screen._backBuffer1.transBlitFrom(titleImage_London[0]._frame, Common::Point(30, 50));
- _screen->fadeIntoScreen3DO(1);
+ screen.fadeIntoScreen3DO(1);
finished = _events->delay(1500, true);
if (finished) {
// "November, 1888"
ImageFile3DO titleImage_November("title2b.cel", kImageFile3DOType_Cel);
- _screen->_backBuffer1.transBlitFrom(titleImage_November[0]._frame, Common::Point(100, 100));
+ screen._backBuffer1.transBlitFrom(titleImage_November[0]._frame, Common::Point(100, 100));
- _screen->fadeIntoScreen3DO(1);
+ screen.fadeIntoScreen3DO(1);
finished = _music->waitUntilMSec(14700, 0, 0, 5000);
}
if (finished) {
// Restore screen
- _screen->blitFrom(_screen->_backBuffer2);
+ _screen->_backBuffer1.blitFrom(screen._backBuffer2);
+ _screen->blitFrom(screen._backBuffer1);
}
}
@@ -666,21 +749,19 @@ bool ScalpelEngine::showCityCutscene3DO() {
finished = _animation->play3DO("26open2", true, 1, false, 2);
if (finished) {
- _screen->_backBuffer1.blitFrom(*_screen); // save into backbuffer 1, used for fade
-
// "Sherlock Holmes" (title)
ImageFile3DO titleImage_SherlockHolmesTitle("title1ab.cel", kImageFile3DOType_Cel);
- _screen->_backBuffer1.transBlitFrom(titleImage_SherlockHolmesTitle[0]._frame, Common::Point(34, 5));
+ screen._backBuffer1.transBlitFrom(titleImage_SherlockHolmesTitle[0]._frame, Common::Point(34, 5));
// Blend in
- _screen->fadeIntoScreen3DO(2);
+ screen.fadeIntoScreen3DO(2);
finished = _events->delay(500, true);
// Title should fade in, Copyright should be displayed a bit after that
if (finished) {
ImageFile3DO titleImage_Copyright("title1c.cel", kImageFile3DOType_Cel);
- _screen->transBlitFrom(titleImage_Copyright[0]._frame, Common::Point(20, 190));
+ screen.transBlitFrom(titleImage_Copyright[0]._frame, Common::Point(20, 190));
finished = _events->delay(3500, true);
}
}
@@ -688,29 +769,32 @@ bool ScalpelEngine::showCityCutscene3DO() {
if (finished)
finished = _music->waitUntilMSec(33600, 0, 0, 2000);
+ _sound->stopAiff();
+
if (finished) {
// Fade to black
- _screen->_backBuffer1.clear();
- _screen->fadeIntoScreen3DO(3);
+ screen._backBuffer1.clear();
+ screen.fadeIntoScreen3DO(3);
}
if (finished) {
// "In the alley behind the Regency Theatre..."
ImageFile3DO titleImage_InTheAlley("title1d.cel", kImageFile3DOType_Cel);
- _screen->_backBuffer1.transBlitFrom(titleImage_InTheAlley[0]._frame, Common::Point(72, 51));
+ screen._backBuffer1.transBlitFrom(titleImage_InTheAlley[0]._frame, Common::Point(72, 51));
// Fade in
- _screen->fadeIntoScreen3DO(4);
+ screen.fadeIntoScreen3DO(4);
finished = _music->waitUntilMSec(39900, 0, 0, 2500);
// Fade out
- _screen->_backBuffer1.clear();
- _screen->fadeIntoScreen3DO(4);
+ screen._backBuffer1.clear();
+ screen.fadeIntoScreen3DO(4);
}
return finished;
}
bool ScalpelEngine::showAlleyCutscene3DO() {
+ Scalpel3DOScreen &screen = *(Scalpel3DOScreen *)_screen;
bool finished = _music->waitUntilMSec(43500, 0, 0, 1000);
if (finished)
@@ -718,8 +802,8 @@ bool ScalpelEngine::showAlleyCutscene3DO() {
if (finished) {
// Fade out...
- _screen->_backBuffer1.clear();
- _screen->fadeIntoScreen3DO(3);
+ screen._backBuffer1.clear();
+ screen.fadeIntoScreen3DO(3);
finished = _music->waitUntilMSec(67100, 0, 0, 1000); // 66700
}
@@ -734,8 +818,8 @@ bool ScalpelEngine::showAlleyCutscene3DO() {
// Show screaming victim
ImageFile3DO titleImage_ScreamingVictim("scream.cel", kImageFile3DOType_Cel);
- _screen->clear();
- _screen->transBlitFrom(titleImage_ScreamingVictim[0]._frame, Common::Point(0, 0));
+ screen.clear();
+ screen.transBlitFrom(titleImage_ScreamingVictim[0]._frame, Common::Point(0, 0));
// Play "scream.aiff"
if (_sound->_voices)
@@ -746,8 +830,8 @@ bool ScalpelEngine::showAlleyCutscene3DO() {
if (finished) {
// Fade out
- _screen->_backBuffer1.clear();
- _screen->fadeIntoScreen3DO(5);
+ screen._backBuffer1.clear();
+ screen.fadeIntoScreen3DO(5);
finished = _music->waitUntilMSec(84400, 0, 0, 2000);
}
@@ -757,17 +841,17 @@ bool ScalpelEngine::showAlleyCutscene3DO() {
if (finished) {
// Fade out
- _screen->_backBuffer1.clear();
- _screen->fadeIntoScreen3DO(5);
+ screen._backBuffer1.clear();
+ screen.fadeIntoScreen3DO(5);
}
if (finished) {
// "Early the following morning on Baker Street..."
ImageFile3DO titleImage_EarlyTheFollowingMorning("title3.cel", kImageFile3DOType_Cel);
- _screen->_backBuffer1.transBlitFrom(titleImage_EarlyTheFollowingMorning[0]._frame, Common::Point(35, 51));
+ screen._backBuffer1.transBlitFrom(titleImage_EarlyTheFollowingMorning[0]._frame, Common::Point(35, 51));
// Fade in
- _screen->fadeIntoScreen3DO(4);
+ screen.fadeIntoScreen3DO(4);
finished = _music->waitUntilMSec(96700, 0, 0, 3000);
}
@@ -775,12 +859,13 @@ bool ScalpelEngine::showAlleyCutscene3DO() {
}
bool ScalpelEngine::showStreetCutscene3DO() {
+ Scalpel3DOScreen &screen = *(Scalpel3DOScreen *)_screen;
bool finished = true;
if (finished) {
// fade out "Early the following morning..."
- _screen->_backBuffer1.clear();
- _screen->fadeIntoScreen3DO(4);
+ screen._backBuffer1.clear();
+ screen.fadeIntoScreen3DO(4);
// wait for music a bit
finished = _music->waitUntilMSec(100300, 0, 0, 1000);
@@ -799,8 +884,8 @@ bool ScalpelEngine::showStreetCutscene3DO() {
if (finished) {
// Fade out
- _screen->_backBuffer1.clear();
- _screen->fadeIntoScreen3DO(4);
+ screen._backBuffer1.clear();
+ screen.fadeIntoScreen3DO(4);
}
return finished;
@@ -852,7 +937,7 @@ bool ScalpelEngine::showOfficeCutscene3DO() {
// TODO: Brighten the image, possibly by doing a partial fade
// to white.
- _screen->_backBuffer1.blitFrom(*_screen);
+ _screen->_backBuffer2.blitFrom(_screen->_backBuffer1);
for (int nr = 1; finished && nr <= 4; nr++) {
char filename[15];
@@ -860,7 +945,7 @@ bool ScalpelEngine::showOfficeCutscene3DO() {
ImageFile3DO *creditsImage = new ImageFile3DO(filename, kImageFile3DOType_Cel);
ImageFrame *creditsFrame = &(*creditsImage)[0];
for (int i = 0; finished && i < 200 + creditsFrame->_height; i++) {
- _screen->blitFrom(_screen->_backBuffer1);
+ _screen->blitFrom(_screen->_backBuffer2);
_screen->transBlitFrom(creditsFrame->_frame, Common::Point((320 - creditsFrame->_width) / 2, 200 - i));
if (!_events->delay(70, true))
finished = false;
@@ -1159,6 +1244,182 @@ void ScalpelEngine::flushBrumwellMirror() {
_screen->slamArea(137, 18, 47, 56);
}
+
+void ScalpelEngine::showScummVMSaveDialog() {
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
+
+ int slot = dialog->runModalWithCurrentTarget();
+ if (slot >= 0) {
+ Common::String desc = dialog->getResultString();
+
+ saveGameState(slot, desc);
+ }
+
+ delete dialog;
+}
+
+void ScalpelEngine::showScummVMRestoreDialog() {
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
+
+ int slot = dialog->runModalWithCurrentTarget();
+ if (slot >= 0) {
+ loadGameState(slot);
+ }
+
+ delete dialog;
+}
+
+bool ScalpelEngine::play3doMovie(const Common::String &filename, const Common::Point &pos, bool isPortrait) {
+ Scalpel3DOScreen &screen = *(Scalpel3DOScreen *)_screen;
+ Scalpel3DOMovieDecoder *videoDecoder = new Scalpel3DOMovieDecoder();
+ Graphics::Surface tempSurface;
+
+ Common::Point framePos(pos.x, pos.y);
+ ImageFile3DO *frameImageFile = nullptr;
+ ImageFrame *frameImage = nullptr;
+ bool frameShown = false;
+
+ if (!videoDecoder->loadFile(filename)) {
+ warning("Scalpel3DOMoviePlay: could not open '%s'", filename.c_str());
+ return false;
+ }
+
+ bool halfSize = isPortrait && !_isScreenDoubled;
+ if (isPortrait) {
+ // only for portrait videos, not for EA intro logo and such
+ if ((framePos.x >= 8) && (framePos.y >= 8)) { // safety check
+ framePos.x -= 8;
+ framePos.y -= 8; // frame is 8 pixels on left + top, and 7 pixels on right + bottom
+ }
+
+ frameImageFile = new ImageFile3DO("vidframe.cel", kImageFile3DOType_Cel);
+ frameImage = &(*frameImageFile)[0];
+ }
+
+ bool skipVideo = false;
+ //byte bytesPerPixel = videoDecoder->getPixelFormat().bytesPerPixel;
+ uint16 width = videoDecoder->getWidth();
+ uint16 height = videoDecoder->getHeight();
+ //uint16 pitch = videoDecoder->getWidth() * bytesPerPixel;
+
+ _events->clearEvents();
+ videoDecoder->start();
+
+ // If we're to show the movie at half-size, we'll need a temporary intermediate surface
+ if (halfSize)
+ tempSurface.create(width / 2, height / 2, _screen->getPixelFormat());
+
+ while (!shouldQuit() && !videoDecoder->endOfVideo() && !skipVideo) {
+ if (videoDecoder->needsUpdate()) {
+ const Graphics::Surface *frame = videoDecoder->decodeNextFrame();
+
+ if (frame) {
+ if (halfSize) {
+ // movies are 152 x 200
+
+ // Downscale, but calculate average color out of 4 pixels and put that average into the target pixel
+ // TODO: 3DO actually did pixel weighting, exact details about this are unknown
+ // It's also unknown what 3DO exactly did for interpolation
+ // and it's also unknown atm if the CinePak videos contained pixel weighting information
+
+ if ((height & 1) || (width & 1)) {
+ error("Scalpel3DOMoviePlay: critical error, half-size requested on video with uneven height/width");
+ }
+
+ for (int downscaleY = 0; downscaleY < height / 2; downscaleY++) {
+ const uint16 *downscaleSource1Ptr = (const uint16 *)frame->getBasePtr(0, downscaleY * 2);
+ const uint16 *downscaleSource2Ptr = (const uint16 *)frame->getBasePtr(0, (downscaleY * 2) + 1);
+ uint16 *downscaleTargetPtr = (uint16 *)tempSurface.getBasePtr(0, downscaleY);
+
+ for (int downscaleX = 0; downscaleX < width / 2; downscaleX++) {
+ // get 4 pixel colors
+ uint16 downscaleColor = *downscaleSource1Ptr;
+ uint32 downscaleRed = downscaleColor >> 11; // 5 bits
+ uint32 downscaleGreen = (downscaleColor >> 5) & 0x3f; // 6 bits
+ uint32 downscaleBlue = downscaleColor & 0x1f;
+
+ downscaleSource1Ptr++;
+ downscaleColor = *downscaleSource1Ptr;
+ downscaleRed += downscaleColor >> 11;
+ downscaleGreen += (downscaleColor >> 5) & 0x3f;
+ downscaleBlue += downscaleColor & 0x1f;
+
+ downscaleColor = *downscaleSource2Ptr;
+ downscaleRed += downscaleColor >> 11;
+ downscaleGreen += (downscaleColor >> 5) & 0x3f;
+ downscaleBlue += downscaleColor & 0x1f;
+
+ downscaleSource2Ptr++;
+ downscaleColor = *downscaleSource2Ptr;
+ downscaleRed += downscaleColor >> 11;
+ downscaleGreen += (downscaleColor >> 5) & 0x3f;
+ downscaleBlue += downscaleColor & 0x1f;
+
+ // Divide colors by 4, so that we get the average
+ downscaleRed = downscaleRed >> 2;
+ downscaleGreen = downscaleGreen >> 2;
+ downscaleBlue = downscaleBlue >> 2;
+
+ // write new color to target pixel
+ downscaleColor = (downscaleRed << 11) | (downscaleGreen << 5) | downscaleBlue;
+ *downscaleTargetPtr = downscaleColor;
+
+ downscaleSource1Ptr++;
+ downscaleSource2Ptr++;
+ downscaleTargetPtr++;
+ }
+ }
+
+ // Point the drawing frame to the temporary surface
+ frame = &tempSurface;
+ }
+
+ if (isPortrait && !frameShown) {
+ // Draw the frame (not the frame of the video, but a frame around the video) itself
+ _screen->transBlitFrom(frameImage->_frame, framePos);
+ frameShown = true;
+ }
+
+ if (isPortrait && !halfSize) {
+ screen.rawBlitFrom(*frame, Common::Point(pos.x * 2, pos.y * 2));
+ } else {
+ _screen->blitFrom(*frame, pos);
+ }
+
+ _screen->update();
+ }
+ }
+
+ _events->pollEventsAndWait();
+ _events->setButtonState();
+
+ if (_events->kbHit()) {
+ Common::KeyState keyState = _events->getKey();
+ if (keyState.keycode == Common::KEYCODE_ESCAPE)
+ skipVideo = true;
+ } else if (_events->_pressed) {
+ skipVideo = true;
+ }
+ }
+
+ if (halfSize)
+ tempSurface.free();
+
+ videoDecoder->close();
+ delete videoDecoder;
+
+ if (isPortrait) {
+ delete frameImageFile;
+ }
+
+ // Restore scene
+ screen._backBuffer1.blitFrom(screen._backBuffer2);
+ _scene->updateBackground();
+ screen.slamArea(0, 0, screen.w(), CONTROLS_Y);
+
+ return !skipVideo;
+}
+
} // End of namespace Scalpel
} // End of namespace Sherlock