diff options
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_debugger.cpp')
-rw-r--r-- | engines/sherlock/scalpel/scalpel_debugger.cpp | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel_debugger.cpp b/engines/sherlock/scalpel/scalpel_debugger.cpp new file mode 100644 index 0000000000..02b39ade9b --- /dev/null +++ b/engines/sherlock/scalpel/scalpel_debugger.cpp @@ -0,0 +1,90 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/scalpel/scalpel_debugger.h" +#include "sherlock/sherlock.h" +#include "audio/audiostream.h" +#include "audio/mixer.h" +#include "audio/decoders/aiff.h" + +namespace Sherlock { + +namespace Scalpel { + +ScalpelDebugger::ScalpelDebugger(SherlockEngine *vm) : Debugger(vm) { + registerCmd("3do_playmovie", WRAP_METHOD(ScalpelDebugger, cmd3DO_PlayMovie)); + registerCmd("3do_playaudio", WRAP_METHOD(ScalpelDebugger, cmd3DO_PlayAudio)); +} + +bool ScalpelDebugger::cmd3DO_PlayMovie(int argc, const char **argv) { + if (argc != 2) { + debugPrintf("Format: 3do_playmovie <3do-movie-file>\n"); + return true; + } + + // play gets postponed until debugger is closed + Common::String filename = argv[1]; + _3doPlayMovieFile = filename; + + return cmdExit(0, 0); +} + +bool ScalpelDebugger::cmd3DO_PlayAudio(int argc, const char **argv) { + if (argc != 2) { + debugPrintf("Format: 3do_playaudio <3do-audio-file>\n"); + return true; + } + + Common::File *file = new Common::File(); + if (!file->open(argv[1])) { + debugPrintf("can not open specified audio file\n"); + return true; + } + + Audio::AudioStream *testStream; + Audio::SoundHandle testHandle; + + // Try to load the given file as AIFF/AIFC + testStream = Audio::makeAIFFStream(file, DisposeAfterUse::YES); + + if (testStream) { + g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &testHandle, testStream); + _vm->_events->clearEvents(); + + while ((!_vm->shouldQuit()) && g_system->getMixer()->isSoundHandleActive(testHandle)) { + _vm->_events->pollEvents(); + g_system->delayMillis(10); + if (_vm->_events->kbHit()) { + break; + } + } + + debugPrintf("playing completed\n"); + g_system->getMixer()->stopHandle(testHandle); + } + + return true; +} + +} // End of namespace Scalpel + +} // End of namespace Sherlock |