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path: root/engines/sherlock/scalpel/scalpel_inventory.cpp
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Diffstat (limited to 'engines/sherlock/scalpel/scalpel_inventory.cpp')
-rw-r--r--engines/sherlock/scalpel/scalpel_inventory.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/sherlock/scalpel/scalpel_inventory.cpp b/engines/sherlock/scalpel/scalpel_inventory.cpp
index e19a43238c..6cce32fe53 100644
--- a/engines/sherlock/scalpel/scalpel_inventory.cpp
+++ b/engines/sherlock/scalpel/scalpel_inventory.cpp
@@ -67,21 +67,21 @@ void ScalpelInventory::drawInventory(InvNewMode mode) {
Common::String fixedText_Give = fixedText.getText(kFixedText_Inventory_Give);
screen.makeButton(Common::Rect(INVENTORY_POINTS[0][0], CONTROLS_Y1, INVENTORY_POINTS[0][1],
- CONTROLS_Y1 + 10), INVENTORY_POINTS[0][2] - screen.stringWidth(fixedText_Exit) / 2, fixedText_Exit);
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[0][2], fixedText_Exit);
screen.makeButton(Common::Rect(INVENTORY_POINTS[1][0], CONTROLS_Y1, INVENTORY_POINTS[1][1],
- CONTROLS_Y1 + 10), INVENTORY_POINTS[1][2] - screen.stringWidth(fixedText_Look) / 2, fixedText_Look);
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[1][2], fixedText_Look);
screen.makeButton(Common::Rect(INVENTORY_POINTS[2][0], CONTROLS_Y1, INVENTORY_POINTS[2][1],
- CONTROLS_Y1 + 10), INVENTORY_POINTS[2][2] - screen.stringWidth(fixedText_Use) / 2, fixedText_Use);
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[2][2], fixedText_Use);
screen.makeButton(Common::Rect(INVENTORY_POINTS[3][0], CONTROLS_Y1, INVENTORY_POINTS[3][1],
- CONTROLS_Y1 + 10), INVENTORY_POINTS[3][2] - screen.stringWidth(fixedText_Give) / 2, fixedText_Give);
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[3][2], fixedText_Give);
screen.makeButton(Common::Rect(INVENTORY_POINTS[4][0], CONTROLS_Y1, INVENTORY_POINTS[4][1],
- CONTROLS_Y1 + 10), INVENTORY_POINTS[4][2], "^^"); // 2 arrows pointing to the left
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[4][2] + 8, "^^"); // 2 arrows pointing to the left
screen.makeButton(Common::Rect(INVENTORY_POINTS[5][0], CONTROLS_Y1, INVENTORY_POINTS[5][1],
- CONTROLS_Y1 + 10), INVENTORY_POINTS[5][2], "^"); // 1 arrow pointing to the left
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[5][2] + 4, "^"); // 1 arrow pointing to the left
screen.makeButton(Common::Rect(INVENTORY_POINTS[6][0], CONTROLS_Y1, INVENTORY_POINTS[6][1],
- CONTROLS_Y1 + 10), INVENTORY_POINTS[6][2], "_"); // 1 arrow pointing to the right
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[6][2] + 4, "_"); // 1 arrow pointing to the right
screen.makeButton(Common::Rect(INVENTORY_POINTS[7][0], CONTROLS_Y1, INVENTORY_POINTS[7][1],
- CONTROLS_Y1 + 10), INVENTORY_POINTS[7][2], "__"); // 2 arrows pointing to the right
+ CONTROLS_Y1 + 10), INVENTORY_POINTS[7][2] + 8, "__"); // 2 arrows pointing to the right
if (tempMode == INVENTORY_DONT_DISPLAY)
mode = LOOK_INVENTORY_MODE;