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-rw-r--r--engines/sherlock/scalpel/scalpel_inventory.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/scalpel_inventory.h b/engines/sherlock/scalpel/scalpel_inventory.h
index afafb0b94a..49d055593a 100644
--- a/engines/sherlock/scalpel/scalpel_inventory.h
+++ b/engines/sherlock/scalpel/scalpel_inventory.h
@@ -34,6 +34,18 @@ public:
ScalpelInventory(SherlockEngine *vm);
~ScalpelInventory();
+ Common::String _fixedTextExit;
+ Common::String _fixedTextLook;
+ Common::String _fixedTextUse;
+ Common::String _fixedTextGive;
+
+ byte _hotkeyExit;
+ byte _hotkeyLook;
+ byte _hotkeyUse;
+ byte _hotkeyGive;
+
+ byte _hotkeysIndexed[8];
+
/**
* Put the game into inventory mode and open the interface window.
*/
@@ -65,6 +77,11 @@ public:
* and then calls loadGraphics to load the associated graphics
*/
virtual void loadInv();
+
+ /**
+ * Identifies a button number according to the key, that the user pressed
+ */
+ int identifyUserButton(int key);
};
} // End of namespace Scalpel