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Diffstat (limited to 'engines/sherlock/scalpel/scalpel_talk.cpp')
-rw-r--r--engines/sherlock/scalpel/scalpel_talk.cpp296
1 files changed, 234 insertions, 62 deletions
diff --git a/engines/sherlock/scalpel/scalpel_talk.cpp b/engines/sherlock/scalpel/scalpel_talk.cpp
index f9a10ebc70..ff38c07537 100644
--- a/engines/sherlock/scalpel/scalpel_talk.cpp
+++ b/engines/sherlock/scalpel/scalpel_talk.cpp
@@ -22,6 +22,7 @@
#include "sherlock/scalpel/scalpel_talk.h"
#include "sherlock/scalpel/scalpel_fixed_text.h"
+#include "sherlock/scalpel/scalpel_journal.h"
#include "sherlock/scalpel/scalpel_map.h"
#include "sherlock/scalpel/scalpel_people.h"
#include "sherlock/scalpel/scalpel_scene.h"
@@ -169,26 +170,44 @@ ScalpelTalk::ScalpelTalk(SherlockEngine *vm) : Talk(vm) {
_opcodes = opcodes;
}
+ _fixedTextWindowExit = FIXED(Window_Exit);
+ _fixedTextWindowUp = FIXED(Window_Up);
+ _fixedTextWindowDown = FIXED(Window_Down);
+
+ _hotkeyWindowExit = toupper(_fixedTextWindowExit[0]);
+ _hotkeyWindowUp = toupper(_fixedTextWindowUp[0]);
+ _hotkeyWindowDown = toupper(_fixedTextWindowDown[0]);
+}
+
+void ScalpelTalk::talkTo(const Common::String filename) {
+ ScalpelUserInterface &ui = *(ScalpelUserInterface *)_vm->_ui;
+
+ Talk::talkTo(filename);
+
+ if (filename == "Tube59c") {
+ // WORKAROUND: Original game bug causes the results of testing the powdery substance
+ // to disappear too quickly. Introduce a delay to allow it to be properly displayed
+ ui._menuCounter = 30;
+ }
}
void ScalpelTalk::talkInterface(const byte *&str) {
- FixedText &fixedText = *_vm->_fixedText;
People &people = *_vm->_people;
ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
UserInterface &ui = *_vm->_ui;
+ if (_vm->getLanguage() == Common::DE_DEU)
+ skipBadText(str);
+
// If the window isn't yet open, draw the window before printing starts
if (!ui._windowOpen && _noTextYet) {
_noTextYet = false;
drawInterface();
if (_talkTo != -1) {
- Common::String fixedText_Exit = fixedText.getText(kFixedText_Window_Exit);
- Common::String fixedText_Up = fixedText.getText(kFixedText_Window_Up);
- Common::String fixedText_Down = fixedText.getText(kFixedText_Window_Down);
- screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, fixedText_Exit);
- screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, fixedText_Up);
- screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, fixedText_Down);
+ screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowExit);
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowUp);
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowDown);
}
}
@@ -199,8 +218,7 @@ void ScalpelTalk::talkInterface(const byte *&str) {
if (ui._windowOpen) {
screen.print(Common::Point(16, _yp), TALK_FOREGROUND, "%s",
people._characters[_speaker & 127]._name);
- }
- else {
+ } else {
screen.gPrint(Common::Point(16, _yp - 1), TALK_FOREGROUND, "%s",
people._characters[_speaker & 127]._name);
_openTalkWindow = true;
@@ -222,8 +240,7 @@ void ScalpelTalk::talkInterface(const byte *&str) {
--idx;
--_charCount;
}
- }
- else {
+ } else {
_endStr = true;
}
@@ -242,17 +259,14 @@ void ScalpelTalk::talkInterface(const byte *&str) {
if (_speaker != -1) {
if (ui._windowOpen) {
screen.print(Common::Point(16, _yp), COMMAND_FOREGROUND, "%s", lineStr.c_str());
- }
- else {
+ } else {
screen.gPrint(Common::Point(16, _yp - 1), COMMAND_FOREGROUND, "%s", lineStr.c_str());
_openTalkWindow = true;
}
- }
- else {
+ } else {
if (ui._windowOpen) {
screen.print(Common::Point(16, _yp), COMMAND_FOREGROUND, "%s", lineStr.c_str());
- }
- else {
+ } else {
screen.gPrint(Common::Point(16, _yp - 1), COMMAND_FOREGROUND, "%s", lineStr.c_str());
_openTalkWindow = true;
}
@@ -262,7 +276,7 @@ void ScalpelTalk::talkInterface(const byte *&str) {
str += idx;
// If line wrap occurred, then move to after the separating space between the words
- if ((!isOpcode(str[0])) && str[0] != '{')
+ if (str[0] && (!isOpcode(str[0])) && str[0] != '{')
++str;
_yp += 9;
@@ -487,11 +501,10 @@ OpcodeReturn ScalpelTalk::cmdSfxCommand(const byte *&str) {
if (sound._voices) {
for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
tempString += str[idx];
- sound.playSound(tempString, WAIT_RETURN_IMMEDIATELY);
+ sound.playSpeech(tempString);
// Set voices to wait for more
sound._voices = 2;
- sound._speechOn = (*sound._soundIsOn);
}
_wait = 1;
@@ -502,7 +515,6 @@ OpcodeReturn ScalpelTalk::cmdSfxCommand(const byte *&str) {
OpcodeReturn ScalpelTalk::cmdSummonWindow(const byte *&str) {
Events &events = *_vm->_events;
- FixedText &fixedText = *_vm->_fixedText;
ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
drawInterface();
@@ -511,17 +523,19 @@ OpcodeReturn ScalpelTalk::cmdSummonWindow(const byte *&str) {
_noTextYet = false;
if (_speaker != -1) {
- Common::String fixedText_Exit = fixedText.getText(kFixedText_Window_Exit);
- Common::String fixedText_Up = fixedText.getText(kFixedText_Window_Up);
- Common::String fixedText_Down = fixedText.getText(kFixedText_Window_Down);
- screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, fixedText_Exit);
- screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, fixedText_Up);
- screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, fixedText_Down);
+ screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowExit);
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowUp);
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowDown);
}
return RET_SUCCESS;
}
+void ScalpelTalk::loadTalkFile(const Common::String &filename) {
+ Talk::loadTalkFile(filename);
+ _3doSpeechIndex = 0;
+}
+
void ScalpelTalk::talkWait(const byte *&str) {
UserInterface &ui = *_vm->_ui;
bool pauseFlag = _pauseFlag;
@@ -537,12 +551,54 @@ void ScalpelTalk::talkWait(const byte *&str) {
}
}
-void ScalpelTalk::talk3DOMovieTrigger(int subIndex) {
+void ScalpelTalk::nothingToSay() {
+ error("Character had no talk options available");
+}
+
+void ScalpelTalk::switchSpeaker() {
+}
+
+int ScalpelTalk::waitForMore(int delay) {
+ Events &events = *_vm->_events;
+
if (!IS_3DO) {
- // No 3DO? No movie!
- return;
+ return Talk::waitForMore(delay);
+ }
+
+ // Hide the cursor
+ events.hideCursor();
+ events.wait(1);
+
+ switchSpeaker();
+
+ // Play the video
+ talk3DOMovieTrigger(_3doSpeechIndex++);
+
+ // Adjust _talkStealth mode:
+ // mode 1 - It was by a pause without stealth being on before the pause, so reset back to 0
+ // mode 3 - It was set by a pause with stealth being on before the pause, to set it to active
+ // mode 0/2 (Inactive/active) No change
+ switch (_talkStealth) {
+ case 1:
+ _talkStealth = 0;
+ break;
+ case 2:
+ _talkStealth = 2;
+ break;
+ default:
+ break;
}
+ events.showCursor();
+ events._pressed = events._released = false;
+
+ return 254;
+}
+
+bool ScalpelTalk::talk3DOMovieTrigger(int subIndex) {
+ ScalpelEngine &vm = *(ScalpelEngine *)_vm;
+ Screen &screen = *_vm->_screen;
+
// Find out a few things that we need
int userSelector = _vm->_ui->_selector;
int scriptSelector = _scriptSelect;
@@ -556,15 +612,14 @@ void ScalpelTalk::talk3DOMovieTrigger(int subIndex) {
if (scriptSelector >= 0) {
// Script-selected dialog
selector = scriptSelector;
- subIndex--; // for scripts we adjust subIndex, b/c we won't get called from doTalkControl()
} else {
- warning("talk3DOMovieTrigger: unable to find selector");
- return;
+ warning("talk3DOMovieTrigger: unable to find selector");
+ return true;
}
}
// Make a quick update, so that current text is shown on screen
- _vm->_screen->update();
+ screen.update();
// Figure out that movie filename
Common::String movieFilename;
@@ -586,16 +641,50 @@ void ScalpelTalk::talk3DOMovieTrigger(int subIndex) {
warning("selector: %d", selector);
warning("subindex: %d", subIndex);
- Scalpel3DOMoviePlay(movieFilename.c_str(), Common::Point(5, 5));
+ bool result = vm.play3doMovie(movieFilename, get3doPortraitPosition(), true);
// Restore screen HACK
_vm->_screen->makeAllDirty();
+
+ return result;
+}
+
+Common::Point ScalpelTalk::get3doPortraitPosition() const {
+ // TODO: This current method is only an assumption of how the original figured
+ // out where to place each character's portrait movie.
+ People &people = *_vm->_people;
+ Scene &scene = *_vm->_scene;
+ const int PORTRAIT_W = 100;
+ const int PORTRAIT_H = 76;
+
+ if (_speaker == -1)
+ return Common::Point();
+
+ // Get the position of the character
+ Common::Point pt;
+ if (_speaker == HOLMES) {
+ pt = Common::Point(people[HOLMES]._position.x / FIXED_INT_MULTIPLIER,
+ people[HOLMES]._position.y / FIXED_INT_MULTIPLIER);
+ } else {
+ int objNum = people.findSpeaker(_speaker);
+ if (objNum == -1)
+ return Common::Point();
+
+ pt = scene._bgShapes[objNum]._position;
+ }
+
+ // Adjust the top-left so the center of the portrait will be on the character,
+ // but ensure the portrait will be entirely on-screen
+ pt -= Common::Point(PORTRAIT_W / 2, PORTRAIT_H / 2);
+ pt.x = CLIP((int)pt.x, 10, SHERLOCK_SCREEN_WIDTH - 10 - PORTRAIT_W);
+ pt.y = CLIP((int)pt.y, 10, CONTROLS_Y - PORTRAIT_H - 10);
+
+ return pt;
}
void ScalpelTalk::drawInterface() {
- FixedText &fixedText = *_vm->_fixedText;
ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
- Surface &bb = *screen._backBuffer;
+ Surface &bb = *screen.getBackBuffer();
bb.fillRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y1 + 10), BORDER_COLOR);
bb.fillRect(Common::Rect(0, CONTROLS_Y + 10, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
@@ -607,26 +696,25 @@ void ScalpelTalk::drawInterface() {
SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);
if (_talkTo != -1) {
- Common::String fixedText_Exit = fixedText.getText(kFixedText_Window_Exit);
- Common::String fixedText_Up = fixedText.getText(kFixedText_Window_Up);
- Common::String fixedText_Down = fixedText.getText(kFixedText_Window_Down);
+ Common::String fixedText_Exit = FIXED(Window_Exit);
+ Common::String fixedText_Up = FIXED(Window_Up);
+ Common::String fixedText_Down = FIXED(Window_Down);
screen.makeButton(Common::Rect(99, CONTROLS_Y, 139, CONTROLS_Y + 10),
- 119 - screen.stringWidth(fixedText_Exit) / 2, fixedText_Exit);
+ 119, fixedText_Exit);
screen.makeButton(Common::Rect(140, CONTROLS_Y, 180, CONTROLS_Y + 10),
- 159 - screen.stringWidth(fixedText_Up) / 2, fixedText_Up);
+ 159, fixedText_Up);
screen.makeButton(Common::Rect(181, CONTROLS_Y, 221, CONTROLS_Y + 10),
- 200 - screen.stringWidth(fixedText_Down) / 2, fixedText_Down);
+ 200, fixedText_Down);
} else {
- int strWidth = screen.stringWidth(Scalpel::PRESS_KEY_TO_CONTINUE);
+ Common::String fixedText_PressKeyToContinue = FIXED(PressKey_ToContinue);
+
screen.makeButton(Common::Rect(46, CONTROLS_Y, 273, CONTROLS_Y + 10),
- 160 - strWidth / 2, Scalpel::PRESS_KEY_TO_CONTINUE);
- screen.gPrint(Common::Point(160 - strWidth / 2, CONTROLS_Y), COMMAND_FOREGROUND, "P");
+ 160, fixedText_PressKeyToContinue);
}
}
bool ScalpelTalk::displayTalk(bool slamIt) {
- FixedText &fixedText = *_vm->_fixedText;
ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
int yp = CONTROLS_Y + 14;
int lineY = -1;
@@ -644,22 +732,20 @@ bool ScalpelTalk::displayTalk(bool slamIt) {
}
// Display the up arrow and enable Up button if the first option is scrolled off-screen
- Common::String fixedText_Up = fixedText.getText(kFixedText_Window_Up);
- Common::String fixedText_Down = fixedText.getText(kFixedText_Window_Down);
if (_moreTalkUp) {
if (slamIt) {
screen.print(Common::Point(5, CONTROLS_Y + 13), INV_FOREGROUND, "~");
- screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, true, fixedText_Up);
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, true, _fixedTextWindowUp);
} else {
screen.gPrint(Common::Point(5, CONTROLS_Y + 12), INV_FOREGROUND, "~");
- screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, false, fixedText_Up);
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, false, _fixedTextWindowUp);
}
} else {
if (slamIt) {
- screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, true, fixedText_Up);
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, true, _fixedTextWindowUp);
screen.vgaBar(Common::Rect(5, CONTROLS_Y + 11, 15, CONTROLS_Y + 22), INV_BACKGROUND);
} else {
- screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, fixedText_Up);
+ screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowUp);
screen._backBuffer1.fillRect(Common::Rect(5, CONTROLS_Y + 11,
15, CONTROLS_Y + 22), INV_BACKGROUND);
}
@@ -694,17 +780,17 @@ bool ScalpelTalk::displayTalk(bool slamIt) {
if (slamIt) {
screen.print(Common::Point(5, 190), INV_FOREGROUND, "|");
- screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, true, fixedText_Down);
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, true, _fixedTextWindowDown);
} else {
screen.gPrint(Common::Point(5, 189), INV_FOREGROUND, "|");
- screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, false, fixedText_Down);
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, false, _fixedTextWindowDown);
}
} else {
if (slamIt) {
- screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, true, fixedText_Down);
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, true, _fixedTextWindowDown);
screen.vgaBar(Common::Rect(5, 189, 16, 199), INV_BACKGROUND);
} else {
- screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, fixedText_Down);
+ screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, false, _fixedTextWindowDown);
screen._backBuffer1.fillRect(Common::Rect(5, 189, 16, 199), INV_BACKGROUND);
}
}
@@ -801,15 +887,14 @@ int ScalpelTalk::talkLine(int lineNum, int stateNum, byte color, int lineY, bool
}
void ScalpelTalk::showTalk() {
- FixedText &fixedText = *_vm->_fixedText;
+ People &people = *_vm->_people;
ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
ScalpelUserInterface &ui = *(ScalpelUserInterface *)_vm->_ui;
- Common::String fixedText_Exit = fixedText.getText(kFixedText_Window_Exit);
byte color = ui._endKeyActive ? COMMAND_FOREGROUND : COMMAND_NULL;
clearSequences();
pushSequence(_talkTo);
- setStillSeq(_talkTo);
+ people.setListenSequence(_talkTo);
ui._selector = ui._oldSelector = -1;
@@ -824,9 +909,9 @@ void ScalpelTalk::showTalk() {
// If the window is already open, simply draw. Otherwise, do it
// to the back buffer and then summon the window
if (ui._windowOpen) {
- screen.buttonPrint(Common::Point(119, CONTROLS_Y), color, true, fixedText_Exit);
+ screen.buttonPrint(Common::Point(119, CONTROLS_Y), color, true, _fixedTextWindowExit);
} else {
- screen.buttonPrint(Common::Point(119, CONTROLS_Y), color, false, fixedText_Exit);
+ screen.buttonPrint(Common::Point(119, CONTROLS_Y), color, false, _fixedTextWindowExit);
if (!ui._slideWindows) {
screen.slamRect(Common::Rect(0, CONTROLS_Y,
@@ -839,6 +924,93 @@ void ScalpelTalk::showTalk() {
}
}
+OpcodeReturn ScalpelTalk::cmdCallTalkFile(const byte *&str) {
+ Common::String tempString;
+
+ ++str;
+ for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
+ tempString += str[idx];
+ str += 8;
+
+ int scriptCurrentIndex = str - _scriptStart;
+
+ // Save the current script position and new talk file
+ if (_scriptStack.size() < 9) {
+ ScriptStackEntry rec1;
+ rec1._name = _scriptName;
+ rec1._currentIndex = scriptCurrentIndex;
+ rec1._select = _scriptSelect;
+ _scriptStack.push(rec1);
+
+ // Push the new talk file onto the stack
+ ScriptStackEntry rec2;
+ rec2._name = tempString;
+ rec2._currentIndex = 0;
+ rec2._select = 100;
+ _scriptStack.push(rec2);
+ } else {
+ error("Script stack overflow");
+ }
+
+ _scriptMoreFlag = 1;
+ _endStr = true;
+ _wait = 0;
+
+ return RET_SUCCESS;
+}
+
+void ScalpelTalk::pushSequenceEntry(Object *obj) {
+ Scene &scene = *_vm->_scene;
+ SequenceEntry seqEntry;
+ seqEntry._objNum = scene._bgShapes.indexOf(*obj);
+
+ if (seqEntry._objNum != -1) {
+ for (uint idx = 0; idx < MAX_TALK_SEQUENCES; ++idx)
+ seqEntry._sequences.push_back(obj->_sequences[idx]);
+
+ seqEntry._frameNumber = obj->_frameNumber;
+ seqEntry._seqTo = obj->_seqTo;
+ }
+
+ _sequenceStack.push(seqEntry);
+ if (_scriptStack.size() >= 5)
+ error("script stack overflow");
+}
+
+void ScalpelTalk::pullSequence(int slot) {
+ Scene &scene = *_vm->_scene;
+
+ if (_sequenceStack.empty())
+ return;
+
+ SequenceEntry seq = _sequenceStack.pop();
+ if (seq._objNum != -1) {
+ Object &obj = scene._bgShapes[seq._objNum];
+
+ if (obj._seqSize < MAX_TALK_SEQUENCES) {
+ warning("Tried to restore too few frames");
+ } else {
+ for (int idx = 0; idx < MAX_TALK_SEQUENCES; ++idx)
+ obj._sequences[idx] = seq._sequences[idx];
+
+ obj._frameNumber = seq._frameNumber;
+ obj._seqTo = seq._seqTo;
+ }
+ }
+}
+
+void ScalpelTalk::clearSequences() {
+ _sequenceStack.clear();
+}
+
+void ScalpelTalk::skipBadText(const byte *&msgP) {
+ // WORKAROUND: Skip over bad text in the original game
+ const char *BAD_PHRASE1 = "Change Speaker to Sherlock Holmes ";
+
+ if (!strncmp((const char *)msgP, BAD_PHRASE1, strlen(BAD_PHRASE1)))
+ msgP += strlen(BAD_PHRASE1);
+}
+
} // End of namespace Scalpel
} // End of namespace Sherlock