diff options
Diffstat (limited to 'engines/sherlock/scalpel/scalpel_user_interface.cpp')
-rw-r--r-- | engines/sherlock/scalpel/scalpel_user_interface.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp index 6534f61a87..8dae24ecd4 100644 --- a/engines/sherlock/scalpel/scalpel_user_interface.cpp +++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp @@ -1968,7 +1968,7 @@ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool first return; } - Surface &bb = *screen._backBuffer; + Surface &bb = *screen.getBackBuffer(); if (firstTime) { // Only draw the border on the first call _infoFlag = true; @@ -2073,7 +2073,7 @@ void ScalpelUserInterface::summonWindow(const Surface &bgSurface, bool slideUp) if (slideUp) { // Gradually slide up the display of the window for (int idx = 1; idx <= bgSurface.height(); idx += 2) { - screen._backBuffer->SHblitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - idx), + screen.getBackBuffer()->SHblitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - idx), Common::Rect(0, 0, bgSurface.width(), idx)); screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - idx, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); @@ -2083,7 +2083,7 @@ void ScalpelUserInterface::summonWindow(const Surface &bgSurface, bool slideUp) } else { // Gradually slide down the display of the window for (int idx = 1; idx <= bgSurface.height(); idx += 2) { - screen._backBuffer->SHblitFrom(bgSurface, + screen.getBackBuffer()->SHblitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.height()), Common::Rect(0, bgSurface.height() - idx, bgSurface.width(), bgSurface.height())); screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.height(), @@ -2094,7 +2094,7 @@ void ScalpelUserInterface::summonWindow(const Surface &bgSurface, bool slideUp) } // Final display of the entire window - screen._backBuffer->SHblitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.height()), + screen.getBackBuffer()->SHblitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.height()), Common::Rect(0, 0, bgSurface.width(), bgSurface.height())); screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.height(), bgSurface.width(), bgSurface.height()); |