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Diffstat (limited to 'engines/sherlock/scalpel/scalpel_user_interface.cpp')
-rw-r--r--engines/sherlock/scalpel/scalpel_user_interface.cpp45
1 files changed, 26 insertions, 19 deletions
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp
index be8f1aaa0c..79d74ba999 100644
--- a/engines/sherlock/scalpel/scalpel_user_interface.cpp
+++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp
@@ -67,8 +67,6 @@ const int INVENTORY_POINTS[8][3] = {
const char COMMANDS[13] = "LMTPOCIUGJFS";
const char COMMANDS_3DO[13] = "LMTPOCIUGSFF";
const char INVENTORY_COMMANDS[9] = { "ELUG-+,." };
-const char *const PRESS_KEY_FOR_MORE = "Press any Key for More.";
-const char *const PRESS_KEY_TO_CONTINUE = "Press any Key to Continue.";
const int UI_OFFSET_3DO = 16; // (320 - 288) / 2
/*----------------------------------------------------------------*/
@@ -777,7 +775,7 @@ void ScalpelUserInterface::doEnvControl() {
} else if ((found == 1 && events._released) || _key == 'L') {
saves._envMode = SAVEMODE_LOAD;
if (_selector != -1) {
- saves.loadGame(_selector + 1);
+ saves.loadGame(_selector);
}
} else if ((found == 2 && events._released) || _key == 'S') {
saves._envMode = SAVEMODE_SAVE;
@@ -786,7 +784,7 @@ void ScalpelUserInterface::doEnvControl() {
_oldSelector = _selector;
if (saves.promptForDescription(_selector)) {
- saves.saveGame(_selector + 1, saves._savegames[_selector]);
+ saves.saveGame(_selector, saves._savegames[_selector]);
banishWindow(1);
_windowBounds.top = CONTROLS_Y1;
@@ -950,14 +948,14 @@ void ScalpelUserInterface::doEnvControl() {
if (_selector != -1) {
// Are we already in Load mode?
if (saves._envMode == SAVEMODE_LOAD) {
- saves.loadGame(_selector + 1);
+ saves.loadGame(_selector);
} else if (saves._envMode == SAVEMODE_SAVE || saves.isSlotEmpty(_selector)) {
// We're already in save mode, or pointing to an empty save slot
if (saves.checkGameOnScreen(_selector))
_oldSelector = _selector;
if (saves.promptForDescription(_selector)) {
- saves.saveGame(_selector + 1, saves._savegames[_selector]);
+ saves.saveGame(_selector, saves._savegames[_selector]);
banishWindow();
_windowBounds.top = CONTROLS_Y1;
_key = _oldKey = -1;
@@ -1300,9 +1298,11 @@ void ScalpelUserInterface::doMainControl() {
// Keyboard control
_keyboardInput = true;
- if (_keyPress >= 'A' && _keyPress <= 'Z') {
- const char *c = strchr(commands, _keyPress);
- _temp = !c ? 12 : c - commands;
+ char key = toupper(_keyPress);
+ const char *c = strchr(commands, key);
+ if (c) {
+ _temp = c - commands;
+ _key = key;
} else {
_temp = 12;
}
@@ -1808,6 +1808,7 @@ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool first
ScalpelInventory &inv = *(ScalpelInventory *)_vm->_inventory;
ScalpelScreen &screen = *(ScalpelScreen *)_vm->_screen;
Talk &talk = *_vm->_talk;
+ FixedText &fixedText = *_vm->_fixedText;
if (str.hasPrefix("_")) {
_lookScriptFlag = true;
@@ -1938,20 +1939,26 @@ void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool first
// Handle display depending on whether all the message was shown
if (!endOfStr) {
+ Common::String fixedText_PressKeyForMore = fixedText.getText(kFixedText_PressKey_ForMore);
+ Common::String fixedText_PressKeyForMoreHotkey = fixedText.getText(kFixedText_PressKey_ForMoreHotkey);
+ int fixedText_PressKeyForMoreLen = screen.stringWidth(fixedText_PressKeyForMore);
+
screen.makeButton(Common::Rect(46, CONTROLS_Y, 272, CONTROLS_Y + 10),
- (SHERLOCK_SCREEN_WIDTH - screen.stringWidth(PRESS_KEY_FOR_MORE)) / 2,
- PRESS_KEY_FOR_MORE);
- screen.gPrint(Common::Point((SHERLOCK_SCREEN_WIDTH -
- screen.stringWidth(PRESS_KEY_FOR_MORE)) / 2, CONTROLS_Y),
- COMMAND_FOREGROUND, "P");
+ (SHERLOCK_SCREEN_WIDTH - fixedText_PressKeyForMoreLen) / 2,
+ fixedText_PressKeyForMore);
+ screen.gPrint(Common::Point((SHERLOCK_SCREEN_WIDTH - fixedText_PressKeyForMoreLen) / 2, CONTROLS_Y),
+ COMMAND_FOREGROUND, "%s", fixedText_PressKeyForMoreHotkey.c_str());
_descStr = msgP;
} else {
+ Common::String fixedText_PressKeyToContinue = fixedText.getText(kFixedText_PressKey_ToContinue);
+ Common::String fixedText_PressKeyToContinueHotkey = fixedText.getText(kFixedText_PressKey_ToContinueHotkey);
+ int fixedText_PressKeyToContinueLen = screen.stringWidth(fixedText_PressKeyToContinue);
+
screen.makeButton(Common::Rect(46, CONTROLS_Y, 272, CONTROLS_Y + 10),
- (SHERLOCK_SCREEN_WIDTH - screen.stringWidth(PRESS_KEY_TO_CONTINUE)) / 2,
- PRESS_KEY_TO_CONTINUE);
- screen.gPrint(Common::Point((SHERLOCK_SCREEN_WIDTH -
- screen.stringWidth(PRESS_KEY_TO_CONTINUE)) / 2, CONTROLS_Y),
- COMMAND_FOREGROUND, "P");
+ (SHERLOCK_SCREEN_WIDTH - fixedText_PressKeyToContinueLen) / 2,
+ fixedText_PressKeyToContinue);
+ screen.gPrint(Common::Point((SHERLOCK_SCREEN_WIDTH - fixedText_PressKeyToContinueLen) / 2, CONTROLS_Y),
+ COMMAND_FOREGROUND, "%s", fixedText_PressKeyToContinueHotkey.c_str());
_descStr = "";
}