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Diffstat (limited to 'engines/sherlock/scalpel/settings.cpp')
-rw-r--r-- | engines/sherlock/scalpel/settings.cpp | 341 |
1 files changed, 341 insertions, 0 deletions
diff --git a/engines/sherlock/scalpel/settings.cpp b/engines/sherlock/scalpel/settings.cpp new file mode 100644 index 0000000000..aa8033d25e --- /dev/null +++ b/engines/sherlock/scalpel/settings.cpp @@ -0,0 +1,341 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/sherlock.h" +#include "sherlock/scalpel/settings.h" +#include "sherlock/scalpel/scalpel_user_interface.h" + +namespace Sherlock { + +namespace Scalpel { + +static const int SETUP_POINTS[12][4] = { + { 4, 154, 101, 53 }, // Exit + { 4, 165, 101, 53 }, // Music Toggle + { 219, 165, 316, 268 }, // Voice Toggle + { 103, 165, 217, 160 }, // Sound Effects Toggle + { 219, 154, 316, 268 }, // Help Button Left/Right + { 103, 154, 217, 160 }, // New Font Style + { 4, 187, 101, 53 }, // Joystick Toggle + { 103, 187, 217, 160 }, // Calibrate Joystick + { 219, 176, 316, 268 }, // Fade Style + { 103, 176, 217, 160 }, // Window Open Style + { 4, 176, 101, 53 }, // Portraits Toggle + { 219, 187, 316, 268 } // _key Pad Accel. Toggle +}; + +static const char *const SETUP_STRS0[2] = { "off", "on" }; +static const char *const SETUP_STRS1[2] = { "Directly", "by Pixel" }; +static const char *const SETUP_STRS2[2] = { "Left", "Right" }; +static const char *const SETUP_STRS3[2] = { "Appear", "Slide" }; +static const char *const SETUP_STRS5[2] = { "Left", "Right" }; +static const char *const SETUP_NAMES[12] = { + "Exit", "M", "V", "S", "B", "New Font Style", "J", "Calibrate Joystick", "F", "W", "P", "K" +}; + +/*----------------------------------------------------------------*/ + +void Settings::drawInteface(bool flag) { + People &people = *_vm->_people; + Screen &screen = *_vm->_screen; + Sound &sound = *_vm->_sound; + Music &music = *_vm->_music; + UserInterface &ui = *_vm->_ui; + Common::String tempStr; + + if (!flag) { + screen._backBuffer1.fillRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y1 + 1), BORDER_COLOR); + screen._backBuffer1.fillRect(Common::Rect(0, CONTROLS_Y1 + 1, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR); + screen._backBuffer1.fillRect(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y1 + 1, SHERLOCK_SCREEN_WIDTH, + SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR); + screen._backBuffer1.hLine(0, SHERLOCK_SCREEN_HEIGHT - 1, SHERLOCK_SCREEN_WIDTH - 1, BORDER_COLOR); + screen._backBuffer1.fillRect(Common::Rect(2, CONTROLS_Y1 + 1, SHERLOCK_SCREEN_WIDTH - 2, + SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND); + } + + screen.makeButton(Common::Rect(SETUP_POINTS[0][0], SETUP_POINTS[0][1], SETUP_POINTS[0][2], SETUP_POINTS[0][1] + 10), + SETUP_POINTS[0][3] - screen.stringWidth("Exit") / 2, "Exit"); + + tempStr = Common::String::format("Music %s", SETUP_STRS0[music._musicOn]); + screen.makeButton(Common::Rect(SETUP_POINTS[1][0], SETUP_POINTS[1][1], SETUP_POINTS[1][2], SETUP_POINTS[1][1] + 10), + SETUP_POINTS[1][3] - screen.stringWidth(tempStr) / 2, tempStr); + + tempStr = Common::String::format("Voices %s", SETUP_STRS0[sound._voices]); + screen.makeButton(Common::Rect(SETUP_POINTS[2][0], SETUP_POINTS[2][1], SETUP_POINTS[2][2], SETUP_POINTS[2][1] + 10), + SETUP_POINTS[2][3] - screen.stringWidth(tempStr) / 2, tempStr); + + tempStr = Common::String::format("Sound Effects %s", SETUP_STRS0[sound._digitized]); + screen.makeButton(Common::Rect(SETUP_POINTS[3][0], SETUP_POINTS[3][1], SETUP_POINTS[3][2], SETUP_POINTS[3][1] + 10), + SETUP_POINTS[3][3] - screen.stringWidth(tempStr) / 2, tempStr); + + tempStr = Common::String::format("Auto Help %s", SETUP_STRS5[ui._helpStyle]); + screen.makeButton(Common::Rect(SETUP_POINTS[4][0], SETUP_POINTS[4][1], SETUP_POINTS[4][2], SETUP_POINTS[4][1] + 10), + SETUP_POINTS[4][3] - screen.stringWidth(tempStr) / 2, tempStr); + screen.makeButton(Common::Rect(SETUP_POINTS[5][0], SETUP_POINTS[5][1], SETUP_POINTS[5][2], SETUP_POINTS[5][1] + 10), + SETUP_POINTS[5][3] - screen.stringWidth("New Font Style") / 2, "New Font Style"); + + // WORKAROUND: We don't support the joystick in ScummVM, so draw the next two buttons as disabled + tempStr = "Joystick Off"; + screen.makeButton(Common::Rect(SETUP_POINTS[6][0], SETUP_POINTS[6][1], SETUP_POINTS[6][2], SETUP_POINTS[6][1] + 10), + SETUP_POINTS[6][3] - screen.stringWidth(tempStr) / 2, tempStr); + screen.buttonPrint(Common::Point(SETUP_POINTS[6][3], SETUP_POINTS[6][1]), COMMAND_NULL, false, tempStr); + + tempStr = "Calibrate Joystick"; + screen.makeButton(Common::Rect(SETUP_POINTS[7][0], SETUP_POINTS[7][1], SETUP_POINTS[7][2], SETUP_POINTS[7][1] + 10), + SETUP_POINTS[7][3] - screen.stringWidth(tempStr) / 2, tempStr); + screen.buttonPrint(Common::Point(SETUP_POINTS[7][3], SETUP_POINTS[7][1]), COMMAND_NULL, false, tempStr); + + tempStr = Common::String::format("Fade %s", screen._fadeStyle ? "by Pixel" : "Directly"); + screen.makeButton(Common::Rect(SETUP_POINTS[8][0], SETUP_POINTS[8][1], SETUP_POINTS[8][2], SETUP_POINTS[8][1] + 10), + SETUP_POINTS[8][3] - screen.stringWidth(tempStr) / 2, tempStr); + + tempStr = Common::String::format("Windows %s", ui._slideWindows ? "Slide" : "Appear"); + screen.makeButton(Common::Rect(SETUP_POINTS[9][0], SETUP_POINTS[9][1], SETUP_POINTS[9][2], SETUP_POINTS[9][1] + 10), + SETUP_POINTS[9][3] - screen.stringWidth(tempStr) / 2, tempStr); + + tempStr = Common::String::format("Portraits %s", SETUP_STRS0[people._portraitsOn]); + screen.makeButton(Common::Rect(SETUP_POINTS[10][0], SETUP_POINTS[10][1], SETUP_POINTS[10][2], SETUP_POINTS[10][1] + 10), + SETUP_POINTS[10][3] - screen.stringWidth(tempStr) / 2, tempStr); + + tempStr = "Key Pad Slow"; + screen.makeButton(Common::Rect(SETUP_POINTS[11][0], SETUP_POINTS[11][1], SETUP_POINTS[11][2], SETUP_POINTS[11][1] + 10), + SETUP_POINTS[11][3] - screen.stringWidth(tempStr) / 2, tempStr); + screen.buttonPrint(Common::Point(SETUP_POINTS[11][3], SETUP_POINTS[11][1]), COMMAND_NULL, false, tempStr); + + // Show the window immediately, or slide it on-screen + if (!flag) { + if (!ui._slideWindows) { + screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); + } else { + ui.summonWindow(true, CONTROLS_Y1); + } + + ui._windowOpen = true; + } else { + screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); + } +} + +int Settings::drawButtons(const Common::Point &pt, int _key) { + Events &events = *_vm->_events; + People &people = *_vm->_people; + Screen &screen = *_vm->_screen; + Music &music = *_vm->_music; + Sound &sound = *_vm->_sound; + UserInterface &ui = *_vm->_ui; + int found = -1; + byte color; + Common::String tempStr; + + for (int idx = 0; idx < 12; ++idx) { + if ((pt.x > SETUP_POINTS[idx][0] && pt.x < SETUP_POINTS[idx][2] && pt.y > SETUP_POINTS[idx][1] + && pt.y < (SETUP_POINTS[idx][1] + 10) && (events._pressed || events._released)) + || (_key == SETUP_NAMES[idx][0])) { + found = idx; + color = COMMAND_HIGHLIGHTED; + } else { + color = COMMAND_FOREGROUND; + } + + // Print the button text + switch (idx) { + case 1: + tempStr = Common::String::format("Music %s", SETUP_STRS0[music._musicOn]); + screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr); + break; + case 2: + tempStr = Common::String::format("Voices %s", SETUP_STRS0[sound._voices]); + screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr); + break; + case 3: + tempStr = Common::String::format("Sound Effects %s", SETUP_STRS0[sound._digitized]); + screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr); + break; + case 4: + tempStr = Common::String::format("Auto Help %s", SETUP_STRS2[ui._helpStyle]); + screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr); + break; + case 6: + tempStr = "Joystick Off"; + screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), COMMAND_NULL, true, tempStr); + break; + case 7: + tempStr = "Calibrate Joystick"; + screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), COMMAND_NULL, true, tempStr); + break; + case 8: + tempStr = Common::String::format("Fade %s", SETUP_STRS1[screen._fadeStyle]); + screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr); + break; + case 9: + tempStr = Common::String::format("Windows %s", SETUP_STRS3[ui._slideWindows]); + screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr); + break; + case 10: + tempStr = Common::String::format("Portraits %s", SETUP_STRS0[people._portraitsOn]); + screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr); + break; + case 11: + tempStr = "Key Pad Slow"; + screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), COMMAND_NULL, true, tempStr); + break; + default: + screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, SETUP_NAMES[idx]); + break; + } + } + + return found; +} + +void Settings::show(SherlockEngine *vm) { + Events &events = *vm->_events; + People &people = *vm->_people; + Scene &scene = *vm->_scene; + Screen &screen = *vm->_screen; + Sound &sound = *vm->_sound; + Music &music = *vm->_music; + Talk &talk = *vm->_talk; + ScalpelUserInterface &ui = *(ScalpelUserInterface *)vm->_ui; + bool updateConfig = false; + + assert(vm->getGameID() == GType_SerratedScalpel); + Settings settings(vm); + settings.drawInteface(false); + + do { + if (ui._menuCounter) + ui.whileMenuCounter(); + + int found = -1; + ui._key = -1; + + scene.doBgAnim(); + if (talk._talkToAbort) + return; + + events.setButtonState(); + Common::Point pt = events.mousePos(); + + if (events._pressed || events._released || events.kbHit()) { + ui.clearInfo(); + ui._key = -1; + + if (events.kbHit()) { + Common::KeyState keyState = events.getKey(); + ui._key = toupper(keyState.keycode); + + if (ui._key == Common::KEYCODE_RETURN || ui._key == Common::KEYCODE_SPACE) { + events._pressed = false; + events._oldButtons = 0; + ui._keyPress = '\0'; + events._released = true; + } + } + + // Handle highlighting button under mouse + found = settings.drawButtons(pt, ui._key); + } + + if ((found == 0 && events._released) || (ui._key == 'E' || ui._key == Common::KEYCODE_ESCAPE)) + // Exit + break; + + if ((found == 1 && events._released) || ui._key == 'M') { + // Toggle music + music._musicOn = !music._musicOn; + if (!music._musicOn) + music.stopMusic(); + else + music.startSong(); + + updateConfig = true; + settings.drawInteface(true); + } + + if ((found == 2 && events._released) || ui._key == 'V') { + sound._voices = !sound._voices; + updateConfig = true; + settings.drawInteface(true); + } + + if ((found == 3 && events._released) || ui._key == 'S') { + // Toggle sound effects + sound._digitized = !sound._digitized; + updateConfig = true; + settings.drawInteface(true); + } + + if ((found == 4 && events._released) || ui._key == 'A') { + // Help button style + ui._helpStyle = !ui._helpStyle; + updateConfig = true; + settings.drawInteface(true); + } + + if ((found == 5 && events._released) || ui._key == 'N') { + // New font style + int fontNum = screen.fontNumber() + 1; + if (fontNum == 3) + fontNum = 0; + + screen.setFont(fontNum); + updateConfig = true; + settings.drawInteface(true); + } + + if ((found == 8 && events._released) || ui._key == 'F') { + // Toggle fade style + screen._fadeStyle = !screen._fadeStyle; + updateConfig = true; + settings.drawInteface(true); + } + + if ((found == 9 && events._released) || ui._key == 'W') { + // Window style + ui._slideWindows = !ui._slideWindows; + updateConfig = true; + settings.drawInteface(true); + } + + if ((found == 10 && events._released) || ui._key == 'P') { + // Toggle portraits being shown + people._portraitsOn = !people._portraitsOn; + updateConfig = true; + settings.drawInteface(true); + } + } while (!vm->shouldQuit()); + + ui.banishWindow(); + + if (updateConfig) + vm->saveConfig(); + + ui._keyPress = '\0'; + ui._keyboardInput = false; + ui._windowBounds.top = CONTROLS_Y1; + ui._key = -1; +} + +} // End of namespace Scalpel + +} // End of namespace Sherlock |