diff options
Diffstat (limited to 'engines/sherlock/scalpel')
-rw-r--r-- | engines/sherlock/scalpel/scalpel.cpp | 17 | ||||
-rw-r--r-- | engines/sherlock/scalpel/scalpel_scene.cpp | 381 | ||||
-rw-r--r-- | engines/sherlock/scalpel/scalpel_scene.h | 61 | ||||
-rw-r--r-- | engines/sherlock/scalpel/scalpel_user_interface.cpp | 2276 | ||||
-rw-r--r-- | engines/sherlock/scalpel/scalpel_user_interface.h | 227 | ||||
-rw-r--r-- | engines/sherlock/scalpel/settings.cpp | 341 | ||||
-rw-r--r-- | engines/sherlock/scalpel/settings.h | 63 |
7 files changed, 3360 insertions, 6 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp index bee44bfb7d..304445df76 100644 --- a/engines/sherlock/scalpel/scalpel.cpp +++ b/engines/sherlock/scalpel/scalpel.cpp @@ -24,6 +24,7 @@ #include "sherlock/sherlock.h" #include "sherlock/music.h" #include "sherlock/animation.h" +#include "engines/util.h" namespace Sherlock { @@ -379,6 +380,9 @@ ScalpelEngine::~ScalpelEngine() { } void ScalpelEngine::initialize() { + initGraphics(320, 200, false); + + // Let the base engine intialize SherlockEngine::initialize(); _darts = new Darts(this); @@ -580,9 +584,9 @@ bool ScalpelEngine::scrollCredits() { _screen->transBlitFrom(creditsImages[1], Common::Point(10, 400 - idx), false, 0); // Don't show credit text on the top and bottom ten rows of the screen - _screen->blitFrom(_screen->_backBuffer1, Common::Point(0, 0), Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, 10)); - _screen->blitFrom(_screen->_backBuffer1, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - 10), - Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 10, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); + _screen->blitFrom(_screen->_backBuffer1, Common::Point(0, 0), Common::Rect(0, 0, _screen->w(), 10)); + _screen->blitFrom(_screen->_backBuffer1, Common::Point(0, _screen->h() - 10), + Common::Rect(0, _screen->h() - 10, _screen->w(), _screen->h())); _events->delay(100); } @@ -804,7 +808,6 @@ void ScalpelEngine::startScene() { break; } - _events->loadCursors("rmouse.vgs"); _events->setCursor(ARROW); if (_scene->_goToScene == 99) { @@ -828,9 +831,11 @@ void ScalpelEngine::eraseMirror12() { void ScalpelEngine::doMirror12() { People &people = *_people; + Person &player = people._player; + Common::Point pt((*_people)[AL]._position.x / 100, (*_people)[AL]._position.y / 100); - int frameNum = (*people[AL]._sequences)[people[AL]._sequenceNumber][people[AL]._frameNumber] + - (*people[AL]._sequences)[people[AL]._sequenceNumber][0] - 2; + int frameNum = player._walkSequences[player._sequenceNumber][player._frameNumber] + + player._walkSequences[player._sequenceNumber][0] - 2; switch ((*_people)[AL]._sequenceNumber) { case WALK_DOWN: diff --git a/engines/sherlock/scalpel/scalpel_scene.cpp b/engines/sherlock/scalpel/scalpel_scene.cpp new file mode 100644 index 0000000000..b6a42419d8 --- /dev/null +++ b/engines/sherlock/scalpel/scalpel_scene.cpp @@ -0,0 +1,381 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/scalpel/scalpel_scene.h" +#include "sherlock/scalpel/scalpel.h" +#include "sherlock/events.h" +#include "sherlock/people.h" +#include "sherlock/screen.h" + +namespace Sherlock { + +namespace Scalpel { + +void ScalpelScene::checkBgShapes() { + People &people = *_vm->_people; + Person &holmes = people._player; + Common::Point pt(holmes._position.x / FIXED_INT_MULTIPLIER, holmes._position.y / FIXED_INT_MULTIPLIER); + + // Call the base scene method to handle bg shapes + Scene::checkBgShapes(); + + // Iterate through the canim list + for (uint idx = 0; idx < _canimShapes.size(); ++idx) { + Object &obj = _canimShapes[idx]; + if (obj._type == STATIC_BG_SHAPE || obj._type == ACTIVE_BG_SHAPE) { + if ((obj._flags & 5) == 1) { + obj._misc = (pt.y < (obj._position.y + obj._imageFrame->_frame.h - 1)) ? + NORMAL_FORWARD : NORMAL_BEHIND; + } else if (!(obj._flags & 1)) { + obj._misc = BEHIND; + } else if (obj._flags & 4) { + obj._misc = FORWARD; + } + } + } +} + +void ScalpelScene::doBgAnimCheckCursor() { + Inventory &inv = *_vm->_inventory; + Events &events = *_vm->_events; + Sound &sound = *_vm->_sound; + UserInterface &ui = *_vm->_ui; + Common::Point mousePos = events.mousePos(); + + if (ui._menuMode == LOOK_MODE) { + if (mousePos.y > CONTROLS_Y1) + events.setCursor(ARROW); + else if (mousePos.y < CONTROLS_Y) + events.setCursor(MAGNIFY); + } + + // Check for setting magnifying glass cursor + if (ui._menuMode == INV_MODE || ui._menuMode == USE_MODE || ui._menuMode == GIVE_MODE) { + if (inv._invMode == INVMODE_LOOK) { + // Only show Magnifying glass cursor if it's not on the inventory command line + if (mousePos.y < CONTROLS_Y || mousePos.y >(CONTROLS_Y1 + 13)) + events.setCursor(MAGNIFY); + else + events.setCursor(ARROW); + } else { + events.setCursor(ARROW); + } + } + + if (sound._diskSoundPlaying && !*sound._soundIsOn) { + // Loaded sound just finished playing + sound.freeDigiSound(); + } +} + +void ScalpelScene::doBgAnim() { + ScalpelEngine &vm = *((ScalpelEngine *)_vm); + Events &events = *_vm->_events; + People &people = *_vm->_people; + Screen &screen = *_vm->_screen; + Talk &talk = *_vm->_talk; + + screen.setDisplayBounds(Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCENE_HEIGHT)); + talk._talkToAbort = false; + + if (_restoreFlag) { + for (int idx = 0; idx < MAX_CHARACTERS; ++idx) { + if (people[idx]._type == CHARACTER) + people[idx].checkSprite(); + } + + for (uint idx = 0; idx < _bgShapes.size(); ++idx) { + if (_bgShapes[idx]._type == ACTIVE_BG_SHAPE) + _bgShapes[idx].checkObject(); + } + + if (people._portraitLoaded && people._portrait._type == ACTIVE_BG_SHAPE) + people._portrait.checkObject(); + + for (uint idx = 0; idx < _canimShapes.size(); ++idx) { + if (_canimShapes[idx]._type != INVALID && _canimShapes[idx]._type != REMOVE) + _canimShapes[idx].checkObject(); + } + + if (_currentScene == 12) + vm.eraseMirror12(); + + // Restore the back buffer from the back buffer 2 in the changed area + Common::Rect bounds(people[AL]._oldPosition.x, people[AL]._oldPosition.y, + people[AL]._oldPosition.x + people[AL]._oldSize.x, + people[AL]._oldPosition.y + people[AL]._oldSize.y); + Common::Point pt(bounds.left, bounds.top); + + if (people[AL]._type == CHARACTER) + screen.restoreBackground(bounds); + else if (people[AL]._type == REMOVE) + screen._backBuffer->blitFrom(screen._backBuffer2, pt, bounds); + + for (uint idx = 0; idx < _bgShapes.size(); ++idx) { + Object &o = _bgShapes[idx]; + if (o._type == ACTIVE_BG_SHAPE || o._type == HIDE_SHAPE || o._type == REMOVE) + screen.restoreBackground(o.getOldBounds()); + } + + if (people._portraitLoaded) + screen.restoreBackground(Common::Rect( + people._portrait._oldPosition.x, people._portrait._oldPosition.y, + people._portrait._oldPosition.x + people._portrait._oldSize.x, + people._portrait._oldPosition.y + people._portrait._oldSize.y + )); + + for (uint idx = 0; idx < _bgShapes.size(); ++idx) { + Object &o = _bgShapes[idx]; + if (o._type == NO_SHAPE && ((o._flags & OBJ_BEHIND) == 0)) { + // Restore screen area + screen._backBuffer->blitFrom(screen._backBuffer2, o._position, + Common::Rect(o._position.x, o._position.y, + o._position.x + o._noShapeSize.x, o._position.y + o._noShapeSize.y)); + + o._oldPosition = o._position; + o._oldSize = o._noShapeSize; + } + } + + for (uint idx = 0; idx < _canimShapes.size(); ++idx) { + Object &o = _canimShapes[idx]; + if (o._type == ACTIVE_BG_SHAPE || o._type == HIDE_SHAPE || o._type == REMOVE) + screen.restoreBackground(Common::Rect(o._oldPosition.x, o._oldPosition.y, + o._oldPosition.x + o._oldSize.x, o._oldPosition.y + o._oldSize.y)); + } + } + + // + // Update the background objects and canimations + // + + for (uint idx = 0; idx < _bgShapes.size(); ++idx) { + Object &o = _bgShapes[idx]; + if (o._type == ACTIVE_BG_SHAPE || o._type == NO_SHAPE) + o.adjustObject(); + } + + if (people._portraitLoaded && people._portrait._type == ACTIVE_BG_SHAPE) + people._portrait.adjustObject(); + + for (uint idx = 0; idx < _canimShapes.size(); ++idx) { + if (_canimShapes[idx]._type != INVALID) + _canimShapes[idx].adjustObject(); + } + + if (people[AL]._type == CHARACTER && people._holmesOn) + people[AL].adjustSprite(); + + // Flag the bg shapes which need to be redrawn + checkBgShapes(); + + if (_currentScene == 12) + vm.doMirror12(); + + // Draw all active shapes which are behind the person + for (uint idx = 0; idx < _bgShapes.size(); ++idx) { + Object &o = _bgShapes[idx]; + if (o._type == ACTIVE_BG_SHAPE && o._misc == BEHIND) + screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + } + + // Draw all canimations which are behind the person + for (uint idx = 0; idx < _canimShapes.size(); ++idx) { + Object &o = _canimShapes[idx]; + if (o._type == ACTIVE_BG_SHAPE && o._misc == BEHIND) { + screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + } + } + + // Draw all active shapes which are HAPPEN and behind the person + for (uint idx = 0; idx < _bgShapes.size(); ++idx) { + Object &o = _bgShapes[idx]; + if (o._type == ACTIVE_BG_SHAPE && o._misc == NORMAL_BEHIND) + screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + } + + // Draw all canimations which are NORMAL and behind the person + for (uint idx = 0; idx < _canimShapes.size(); ++idx) { + Object &o = _canimShapes[idx]; + if (o._type == ACTIVE_BG_SHAPE && o._misc == NORMAL_BEHIND) { + screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + } + } + + // Draw the person if not animating + if (people[AL]._type == CHARACTER && people[AL]._walkLoaded) { + // If Holmes is too far to the right, move him back so he's on-screen + int xRight = SHERLOCK_SCREEN_WIDTH - 2 - people[AL]._imageFrame->_frame.w; + int tempX = MIN(people[AL]._position.x / FIXED_INT_MULTIPLIER, xRight); + + bool flipped = people[AL]._sequenceNumber == WALK_LEFT || people[AL]._sequenceNumber == STOP_LEFT || + people[AL]._sequenceNumber == WALK_UPLEFT || people[AL]._sequenceNumber == STOP_UPLEFT || + people[AL]._sequenceNumber == WALK_DOWNRIGHT || people[AL]._sequenceNumber == STOP_DOWNRIGHT; + screen._backBuffer->transBlitFrom(*people[AL]._imageFrame, + Common::Point(tempX, people[AL]._position.y / FIXED_INT_MULTIPLIER - people[AL]._imageFrame->_frame.h), flipped); + } + + // Draw all static and active shapes are NORMAL and are in front of the person + for (uint idx = 0; idx < _bgShapes.size(); ++idx) { + Object &o = _bgShapes[idx]; + if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == NORMAL_FORWARD) + screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + } + + // Draw all static and active canimations that are NORMAL and are in front of the person + for (uint idx = 0; idx < _canimShapes.size(); ++idx) { + Object &o = _canimShapes[idx]; + if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == NORMAL_FORWARD) { + screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + } + } + + // Draw all static and active shapes that are in front of the person + for (uint idx = 0; idx < _bgShapes.size(); ++idx) { + Object &o = _bgShapes[idx]; + if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == FORWARD) + screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + } + + // Draw any active portrait + if (people._portraitLoaded && people._portrait._type == ACTIVE_BG_SHAPE) + screen._backBuffer->transBlitFrom(*people._portrait._imageFrame, + people._portrait._position, people._portrait._flags & OBJ_FLIPPED); + + // Draw all static and active canimations that are in front of the person + for (uint idx = 0; idx < _canimShapes.size(); ++idx) { + Object &o = _canimShapes[idx]; + if ((o._type == ACTIVE_BG_SHAPE || o._type == STATIC_BG_SHAPE) && o._misc == FORWARD) { + screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + } + } + + // Draw all NO_SHAPE shapes which have flag bit 0 clear + for (uint idx = 0; idx < _bgShapes.size(); ++idx) { + Object &o = _bgShapes[idx]; + if (o._type == NO_SHAPE && (o._flags & OBJ_BEHIND) == 0) + screen._backBuffer->transBlitFrom(*o._imageFrame, o._position, o._flags & OBJ_FLIPPED); + } + + // Bring the newly built picture to the screen + if (_animating == 2) { + _animating = 0; + screen.slamRect(Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCENE_HEIGHT)); + } else { + if (people[AL]._type != INVALID && ((_goToScene == -1 || _canimShapes.empty()))) { + if (people[AL]._type == REMOVE) { + screen.slamRect(Common::Rect( + people[AL]._oldPosition.x, people[AL]._oldPosition.y, + people[AL]._oldPosition.x + people[AL]._oldSize.x, + people[AL]._oldPosition.y + people[AL]._oldSize.y + )); + people[AL]._type = INVALID; + } else { + screen.flushImage(people[AL]._imageFrame, + Common::Point(people[AL]._position.x / FIXED_INT_MULTIPLIER, + people[AL]._position.y / FIXED_INT_MULTIPLIER - people[AL].frameHeight()), + &people[AL]._oldPosition.x, &people[AL]._oldPosition.y, + &people[AL]._oldSize.x, &people[AL]._oldSize.y); + } + } + + if (_currentScene == 12) + vm.flushMirror12(); + + for (uint idx = 0; idx < _bgShapes.size(); ++idx) { + Object &o = _bgShapes[idx]; + if ((o._type == ACTIVE_BG_SHAPE || o._type == REMOVE) && _goToScene == -1) { + screen.flushImage(o._imageFrame, o._position, + &o._oldPosition.x, &o._oldPosition.y, &o._oldSize.x, &o._oldSize.y); + } + } + + if (people._portraitLoaded) { + if (people._portrait._type == REMOVE) + screen.slamRect(Common::Rect( + people._portrait._position.x, people._portrait._position.y, + people._portrait._position.x + people._portrait._delta.x, + people._portrait._position.y + people._portrait._delta.y + )); + else + screen.flushImage(people._portrait._imageFrame, people._portrait._position, + &people._portrait._oldPosition.x, &people._portrait._oldPosition.y, + &people._portrait._oldSize.x, &people._portrait._oldSize.y); + + if (people._portrait._type == REMOVE) + people._portrait._type = INVALID; + } + + if (_goToScene == -1) { + for (uint idx = 0; idx < _bgShapes.size(); ++idx) { + Object &o = _bgShapes[idx]; + if (o._type == NO_SHAPE && (o._flags & OBJ_BEHIND) == 0) { + screen.slamArea(o._position.x, o._position.y, o._oldSize.x, o._oldSize.y); + screen.slamArea(o._oldPosition.x, o._oldPosition.y, o._oldSize.x, o._oldSize.y); + } else if (o._type == HIDE_SHAPE) { + // Hiding shape, so flush it out and mark it as hidden + screen.flushImage(o._imageFrame, o._position, + &o._oldPosition.x, &o._oldPosition.y, &o._oldSize.x, &o._oldSize.y); + o._type = HIDDEN; + } + } + } + + for (int idx = _canimShapes.size() - 1; idx >= 0; --idx) { + Object &o = _canimShapes[idx]; + + if (o._type == INVALID) { + // Anim shape was invalidated by checkEndOfSequence, so at this point we can remove it + _canimShapes.remove_at(idx); + } else if (o._type == REMOVE) { + if (_goToScene == -1) + screen.slamArea(o._position.x, o._position.y, o._delta.x, o._delta.y); + + // Shape for an animation is no longer needed, so remove it completely + _canimShapes.remove_at(idx); + } else if (o._type == ACTIVE_BG_SHAPE) { + screen.flushImage(o._imageFrame, o._position, + &o._oldPosition.x, &o._oldPosition.y, &o._oldSize.x, &o._oldSize.y); + } + } + } + + _restoreFlag = true; + _doBgAnimDone = true; + + events.wait(3); + screen.resetDisplayBounds(); + + // Check if the method was called for calling a portrait, and a talk was + // interrupting it. This talk file would not have been executed at the time, + // since we needed to finish the 'doBgAnim' to finish clearing the portrait + if (people._clearingThePortrait && talk._scriptMoreFlag == 3) { + // Reset the flags and call to talk + people._clearingThePortrait = false; + talk._scriptMoreFlag = 0; + talk.talkTo(talk._scriptName); + } +} + +} // End of namespace Scalpel + +} // End of namespace Sherlock diff --git a/engines/sherlock/scalpel/scalpel_scene.h b/engines/sherlock/scalpel/scalpel_scene.h new file mode 100644 index 0000000000..e5a442f44f --- /dev/null +++ b/engines/sherlock/scalpel/scalpel_scene.h @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_SCALPEL_SCENE_H +#define SHERLOCK_SCALPEL_SCENE_H + +#include "common/scummsys.h" +#include "common/array.h" +#include "common/rect.h" +#include "common/serializer.h" +#include "sherlock/objects.h" +#include "sherlock/scene.h" +#include "sherlock/screen.h" + +namespace Sherlock { + +namespace Scalpel { + +class ScalpelScene : public Scene { +private: + void doBgAnimCheckCursor(); +protected: + /** + * Checks all the background shapes. If a background shape is animating, + * it will flag it as needing to be drawn. If a non-animating shape is + * colliding with another shape, it will also flag it as needing drawing + */ + virtual void checkBgShapes(); +public: + ScalpelScene(SherlockEngine *vm) : Scene(vm) {} + + /** + * Draw all objects and characters. + */ + virtual void doBgAnim(); +}; + +} // End of namespace Scalpel + +} // End of namespace Sherlock + +#endif diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp new file mode 100644 index 0000000000..f9ec8bb1bb --- /dev/null +++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp @@ -0,0 +1,2276 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/scalpel/scalpel_user_interface.h" +#include "sherlock/sherlock.h" +#include "sherlock/scalpel/settings.h" + +namespace Sherlock { + +namespace Scalpel { + +// Main user interface menu control locations +const int MENU_POINTS[12][4] = { + { 13, 153, 72, 165 }, + { 13, 169, 72, 181 }, + { 13, 185, 72, 197 }, + { 88, 153, 152, 165 }, + { 88, 169, 152, 181 }, + { 88, 185, 152, 197 }, + { 165, 153, 232, 165 }, + { 165, 169, 232, 181 }, + { 165, 185, 233, 197 }, + { 249, 153, 305, 165 }, + { 249, 169, 305, 181 }, + { 249, 185, 305, 197 } +}; + +// Inventory control locations */ +const int INVENTORY_POINTS[8][3] = { + { 4, 50, 29 }, + { 52, 99, 77 }, + { 101, 140, 123 }, + { 142, 187, 166 }, + { 189, 219, 198 }, + { 221, 251, 234 }, + { 253, 283, 266 }, + { 285, 315, 294 } +}; + +const char COMMANDS[13] = "LMTPOCIUGJFS"; +const char INVENTORY_COMMANDS[9] = { "ELUG-+,." }; +const char *const PRESS_KEY_FOR_MORE = "Press any Key for More."; +const char *const PRESS_KEY_TO_CONTINUE = "Press any Key to Continue."; + +const char *const MOPEN[] = { + "This cannot be opened", "It is already open", "It is locked", "Wait for Watson", " ", "." +}; +const char *const MCLOSE[] = { + "This cannot be closed", "It is already closed", "The safe door is in the way" +}; +const char *const MMOVE[] = { + "This cannot be moved", "It is bolted to the floor", "It is too heavy", "The other crate is in the way" +}; +const char *const MPICK[] = { + "Nothing of interest here", "It is bolted down", "It is too big to carry", "It is too heavy", + "I think a girl would be more your type", "Those flowers belong to Penny", "She's far too young for you!", + "I think a girl would be more your type!", "Government property for official use only" +}; +const char *const MUSE[] = { + "You can't do that", "It had no effect", "You can't reach it", "OK, the door looks bigger! Happy?", + "Doors don't smoke" +}; + +/*----------------------------------------------------------------*/ + + +ScalpelUserInterface::ScalpelUserInterface(SherlockEngine *vm): UserInterface(vm) { + _controls = new ImageFile("menu.all"); + _controlPanel = new ImageFile("controls.vgs"); + _keyPress = '\0'; + _lookHelp = 0; + _bgFound = 0; + _oldBgFound = -1; + _help = _oldHelp = 0; + _key = _oldKey = '\0'; + _temp = _oldTemp = 0; + _oldLook = 0; + _keyboardInput = false; + _pause = false; + _cNum = 0; + _find = 0; + _oldUse = 0; +} + +ScalpelUserInterface::~ScalpelUserInterface() { + delete _controls; + delete _controlPanel; +} + +void ScalpelUserInterface::reset() { + _oldKey = -1; + _help = _oldHelp = -1; + _oldTemp = _temp = -1; +} + +void ScalpelUserInterface::drawInterface(int bufferNum) { + Screen &screen = *_vm->_screen; + + if (bufferNum & 1) + screen._backBuffer1.transBlitFrom((*_controlPanel)[0], Common::Point(0, CONTROLS_Y)); + if (bufferNum & 2) + screen._backBuffer2.transBlitFrom((*_controlPanel)[0], Common::Point(0, CONTROLS_Y)); + if (bufferNum == 3) + screen._backBuffer2.fillRect(0, INFO_LINE, SHERLOCK_SCREEN_WIDTH, INFO_LINE + 10, INFO_BLACK); +} + +void ScalpelUserInterface::handleInput() { + Events &events = *_vm->_events; + Inventory &inv = *_vm->_inventory; + People &people = *_vm->_people; + Scene &scene = *_vm->_scene; + Screen &screen = *_vm->_screen; + Talk &talk = *_vm->_talk; + + if (_menuCounter) + whileMenuCounter(); + + Common::Point pt = events.mousePos(); + _bgFound = scene.findBgShape(Common::Rect(pt.x, pt.y, pt.x + 1, pt.y + 1)); + _keyPress = '\0'; + + // Check kbd and set the mouse released flag if Enter or space is pressed. + // Otherwise, the pressed _key is stored for later use + if (events.kbHit()) { + Common::KeyState keyState = events.getKey(); + _keyPress = keyState.ascii; + + if (keyState.keycode == Common::KEYCODE_x && keyState.flags & Common::KBD_ALT) { + _vm->quitGame(); + events.pollEvents(); + return; + } + } + + // Do button highlighting check + if (!talk._scriptMoreFlag) { // Don't if scripts are running + if (((events._rightPressed || events._rightReleased) && _helpStyle) || + (!_helpStyle && !_menuCounter)) { + // Handle any default commands if we're in STD_MODE + if (_menuMode == STD_MODE) { + if (pt.y < CONTROLS_Y && + (events._rightPressed || (!_helpStyle && !events._released)) && + (_bgFound != -1) && (_bgFound < 1000) && + (scene._bgShapes[_bgFound]._defaultCommand || + !scene._bgShapes[_bgFound]._description.empty())) { + // If there is no default command, so set it to Look + if (scene._bgShapes[_bgFound]._defaultCommand) + _help = scene._bgShapes[_bgFound]._defaultCommand - 1; + else + _help = 0; + + // Reset 'help' if it is an invalid command + if (_help > 5) + _help = -1; + } else if (pt.y < CONTROLS_Y && + ((events._rightReleased && _helpStyle) || (events._released && !_helpStyle)) && + (_bgFound != -1 && _bgFound < 1000) && + (scene._bgShapes[_bgFound]._defaultCommand || + !scene._bgShapes[_bgFound]._description.empty())) { + // If there is no default command, set it to Look + if (scene._bgShapes[_bgFound]._defaultCommand) + _menuMode = (MenuMode)scene._bgShapes[_bgFound]._defaultCommand; + else + _menuMode = LOOK_MODE; + events._released = true; + events._pressed = events._oldButtons = false; + _help = _oldHelp = -1; + + if (_menuMode == LOOK_MODE) { + // Set the flag to tell the game that this was a right-click + // call to look and should exit without the look button being pressed + _lookHelp = true; + } + } else { + _help = -1; + } + + // Check if highlighting a different button than last time + if (_help != _oldHelp) { + // If another button was highlighted previously, restore it + if (_oldHelp != -1) + restoreButton(_oldHelp); + + // If we're highlighting a new button, then draw it pressed + if (_help != -1) + depressButton(_help); + + _oldHelp = _help; + } + + if (_bgFound != _oldBgFound || _oldBgFound == -1) { + _infoFlag = true; + clearInfo(); + + if (_help != -1 && !scene._bgShapes[_bgFound]._description.empty() + && scene._bgShapes[_bgFound]._description[0] != ' ') + screen.print(Common::Point(0, INFO_LINE + 1), + INFO_FOREGROUND, "%s", scene._bgShapes[_bgFound]._description.c_str()); + + _oldBgFound = _bgFound; + } + } else { + // We're not in STD_MODE + // If there isn't a window open, then revert back to STD_MODE + if (!_windowOpen && events._rightReleased) { + // Restore all buttons + for (int idx = 0; idx < 12; ++idx) + restoreButton(idx); + + _menuMode = STD_MODE; + _key = _oldKey = -1; + _temp = _oldTemp = _lookHelp = _invLookFlag = 0; + events.clearEvents(); + } + } + } + } + + // Reset the old bgshape number if the mouse button is released, so that + // it can e re-highlighted when we come back here + if ((events._rightReleased && _helpStyle) || (events._released && !_helpStyle)) + _oldBgFound = -1; + + // Do routines that should be done before input processing + switch (_menuMode) { + case LOOK_MODE: + if (!_windowOpen) { + if (events._released && _bgFound >= 0 && _bgFound < 1000) { + if (!scene._bgShapes[_bgFound]._examine.empty()) + examine(); + } else { + lookScreen(pt); + } + } + break; + + case MOVE_MODE: + case OPEN_MODE: + case CLOSE_MODE: + case PICKUP_MODE: + lookScreen(pt); + break; + + case TALK_MODE: + if (!_windowOpen) { + bool personFound; + + if (_bgFound >= 1000) { + personFound = false; + if (!events._released) + lookScreen(pt); + } else { + personFound = _bgFound != -1 && scene._bgShapes[_bgFound]._aType == PERSON; + } + + if (events._released && personFound) + talk.talk(_bgFound); + else if (personFound) + lookScreen(pt); + else if (_bgFound < 1000) + clearInfo(); + } + break; + + case USE_MODE: + case GIVE_MODE: + case INV_MODE: + if (inv._invMode == INVMODE_LOOK || inv._invMode == INVMODE_USE || inv._invMode == INVMODE_GIVE) { + if (pt.y > CONTROLS_Y) + lookInv(); + else + lookScreen(pt); + } + break; + + default: + break; + } + + // + // Do input processing + // + if (events._pressed || events._released || events._rightPressed || _keyPress || _pause) { + if (((events._released && (_helpStyle || _help == -1)) || (events._rightReleased && !_helpStyle)) && + (pt.y <= CONTROLS_Y) && (_menuMode == STD_MODE)) { + // The mouse was clicked in the playing area with no action buttons down. + // Check if the mouse was clicked in a script zone. If it was, + // then execute the script. Otherwise, walk to the given position + if (scene.checkForZones(pt, SCRIPT_ZONE) != 0 || + scene.checkForZones(pt, NOWALK_ZONE) != 0) { + // Mouse clicked in script zone + events._pressed = events._released = false; + } else { + people._walkDest = pt; + people._allowWalkAbort = false; + people.goAllTheWay(); + } + + if (_oldKey != -1) { + restoreButton(_oldTemp); + _oldKey = -1; + } + } + + // Handle action depending on selected mode + switch (_menuMode) { + case LOOK_MODE: + if (_windowOpen) + doLookControl(); + break; + + case MOVE_MODE: + doMiscControl(ALLOW_MOVE); + break; + + case TALK_MODE: + if (_windowOpen) + doTalkControl(); + break; + + case OPEN_MODE: + doMiscControl(ALLOW_OPEN); + break; + + case CLOSE_MODE: + doMiscControl(ALLOW_CLOSE); + break; + + case PICKUP_MODE: + doPickControl(); + break; + + case USE_MODE: + case GIVE_MODE: + case INV_MODE: + doInvControl(); + break; + + case FILES_MODE: + doEnvControl(); + break; + + default: + break; + } + + // As long as there isn't an open window, do main input processing. + // Windows are opened when in TALK, USE, INV, and GIVE modes + if ((!_windowOpen && !_menuCounter && pt.y > CONTROLS_Y) || + _keyPress) { + if (events._pressed || events._released || _pause || _keyPress) + doMainControl(); + } + + if (pt.y < CONTROLS_Y && events._pressed && _oldTemp != (int)(_menuMode - 1) && _oldKey != -1) + restoreButton(_oldTemp); + } +} + +void ScalpelUserInterface::depressButton(int num) { + Screen &screen = *_vm->_screen; + Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]); + + ImageFrame &frame = (*_controls)[num]; + screen._backBuffer1.transBlitFrom(frame, pt); + screen.slamArea(pt.x, pt.y, pt.x + frame._width, pt.y + frame._height); +} + +void ScalpelUserInterface::restoreButton(int num) { + Screen &screen = *_vm->_screen; + Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]); + Graphics::Surface &frame = (*_controls)[num]._frame; + + screen._backBuffer1.blitFrom(screen._backBuffer2, pt, + Common::Rect(pt.x, pt.y, pt.x + 90, pt.y + 19)); + screen.slamArea(pt.x, pt.y, pt.x + frame.w, pt.y + frame.h); + + if (!_menuCounter) { + _infoFlag = true; + clearInfo(); + } +} + +void ScalpelUserInterface::pushButton(int num) { + Events &events = *_vm->_events; + _oldKey = -1; + + if (!events._released) { + if (_oldHelp != -1) + restoreButton(_oldHelp); + if (_help != -1) + restoreButton(_help); + + depressButton(num); + events.wait(6); + } + + restoreButton(num); +} + +void ScalpelUserInterface::toggleButton(int num) { + Screen &screen = *_vm->_screen; + + if (_menuMode != (MenuMode)(num + 1)) { + _menuMode = (MenuMode)(num + 1); + _oldKey = COMMANDS[num]; + _oldTemp = num; + + if (_keyboardInput) { + if (_oldHelp != -1 && _oldHelp != num) + restoreButton(_oldHelp); + if (_help != -1 && _help != num) + restoreButton(_help); + + _keyboardInput = false; + + ImageFrame &frame = (*_controls)[num]; + Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]); + screen._backBuffer1.transBlitFrom(frame, pt); + screen.slamArea(pt.x, pt.y, pt.x + frame._width, pt.y + frame._height); + } + } else { + _menuMode = STD_MODE; + _oldKey = -1; + restoreButton(num); + } +} + +void ScalpelUserInterface::clearInfo() { + if (_infoFlag) { + _vm->_screen->vgaBar(Common::Rect(16, INFO_LINE, SHERLOCK_SCREEN_WIDTH - 19, + INFO_LINE + 10), INFO_BLACK); + _infoFlag = false; + _oldLook = -1; + } +} + +void ScalpelUserInterface::clearWindow() { + if (_windowOpen) { + _vm->_screen->vgaBar(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, + SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND); + } +} + +void ScalpelUserInterface::whileMenuCounter() { + if (!(--_menuCounter) || _vm->_events->checkInput()) { + _menuCounter = 0; + _infoFlag = true; + clearInfo(); + } +} + +void ScalpelUserInterface::examine() { + Events &events = *_vm->_events; + Inventory &inv = *_vm->_inventory; + People &people = *_vm->_people; + Scene &scene = *_vm->_scene; + Talk &talk = *_vm->_talk; + Common::Point pt = events.mousePos(); + + if (pt.y < (CONTROLS_Y + 9)) { + Object &obj = scene._bgShapes[_bgFound]; + + if (obj._lookcAnim != 0) { + int canimSpeed = ((obj._lookcAnim & 0xe0) >> 5) + 1; + scene._cAnimFramePause = obj._lookFrames; + _cAnimStr = obj._examine; + _cNum = (obj._lookcAnim & 0x1f) - 1; + + scene.startCAnim(_cNum, canimSpeed); + } else if (obj._lookPosition.y != 0) { + // Need to walk to the object to be examined + people.walkToCoords(Common::Point(obj._lookPosition.x, obj._lookPosition.y * 100), obj._lookFacing); + } + + if (!talk._talkToAbort) { + _cAnimStr = obj._examine; + if (obj._lookFlag) + _vm->setFlags(obj._lookFlag); + } + } else { + // Looking at an inventory item + _cAnimStr = inv[_selector]._examine; + if (inv[_selector]._lookFlag) + _vm->setFlags(inv[_selector]._lookFlag); + } + + if (_invLookFlag) { + // Don't close the inventory window when starting an examine display, since its + // window will slide up to replace the inventory display + _windowOpen = false; + _menuMode = LOOK_MODE; + } + + if (!talk._talkToAbort) { + if (!scene._cAnimFramePause) + printObjectDesc(_cAnimStr, true); + else + // description was already printed in startCAnimation + scene._cAnimFramePause = 0; + } +} + +void ScalpelUserInterface::lookScreen(const Common::Point &pt) { + Events &events = *_vm->_events; + Inventory &inv = *_vm->_inventory; + Scene &scene = *_vm->_scene; + Screen &screen = *_vm->_screen; + Common::Point mousePos = events.mousePos(); + int temp; + Common::String tempStr; + + // Don't display anything for right button command + if ((events._rightPressed || events._rightPressed) && !events._pressed) + return; + + if (mousePos.y < CONTROLS_Y && (temp = _bgFound) != -1) { + if (temp != _oldLook) { + _infoFlag = true; + clearInfo(); + + if (temp < 1000) + tempStr = scene._bgShapes[temp]._description; + else + tempStr = scene._bgShapes[temp - 1000]._description; + + _infoFlag = true; + clearInfo(); + + // Only print description if there is one + if (!tempStr.empty() && tempStr[0] != ' ') { + // If inventory is active and an item is selected for a Use or Give action + if ((_menuMode == INV_MODE || _menuMode == USE_MODE || _menuMode == GIVE_MODE) && + (inv._invMode == INVMODE_USE || inv._invMode == INVMODE_GIVE)) { + int width1 = 0, width2 = 0; + int x, width; + if (inv._invMode == INVMODE_USE) { + // Using an object + x = width = screen.stringWidth("Use "); + + if (temp < 1000 && scene._bgShapes[temp]._aType != PERSON) + // It's not a person, so make it lowercase + tempStr.setChar(tolower(tempStr[0]), 0); + + x += screen.stringWidth(tempStr); + + // If we're using an inventory object, add in the width + // of the object name and the " on " + if (_selector != -1) { + width1 = screen.stringWidth(inv[_selector]._name); + x += width1; + width2 = screen.stringWidth(" on "); + x += width2; + } + + // If the line will be too long, keep cutting off characters + // until the string will fit + while (x > 280) { + x -= screen.charWidth(tempStr.lastChar()); + tempStr.deleteLastChar(); + } + + int xStart = (SHERLOCK_SCREEN_WIDTH - x) / 2; + screen.print(Common::Point(xStart, INFO_LINE + 1), + INFO_FOREGROUND, "Use "); + + if (_selector != -1) { + screen.print(Common::Point(xStart + width, INFO_LINE + 1), + TALK_FOREGROUND, "%s", inv[_selector]._name.c_str()); + screen.print(Common::Point(xStart + width + width1, INFO_LINE + 1), + INFO_FOREGROUND, " on "); + screen.print(Common::Point(xStart + width + width1 + width2, INFO_LINE + 1), + INFO_FOREGROUND, "%s", tempStr.c_str()); + } else { + screen.print(Common::Point(xStart + width, INFO_LINE + 1), + INFO_FOREGROUND, "%s", tempStr.c_str()); + } + } else if (temp >= 0 && temp < 1000 && _selector != -1 && + scene._bgShapes[temp]._aType == PERSON) { + // Giving an object to a person + width1 = screen.stringWidth(inv[_selector]._name); + x = width = screen.stringWidth("Give "); + x += width1; + width2 = screen.stringWidth(" to "); + x += width2; + x += screen.stringWidth(tempStr); + + // Ensure string will fit on-screen + while (x > 280) { + x -= screen.charWidth(tempStr.lastChar()); + tempStr.deleteLastChar(); + } + + int xStart = (SHERLOCK_SCREEN_WIDTH - x) / 2; + screen.print(Common::Point(xStart, INFO_LINE + 1), + INFO_FOREGROUND, "Give "); + screen.print(Common::Point(xStart + width, INFO_LINE + 1), + TALK_FOREGROUND, "%s", inv[_selector]._name.c_str()); + screen.print(Common::Point(xStart + width + width1, INFO_LINE + 1), + INFO_FOREGROUND, " to "); + screen.print(Common::Point(xStart + width + width1 + width2, INFO_LINE + 1), + INFO_FOREGROUND, "%s", tempStr.c_str()); + } + } else { + screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", tempStr.c_str()); + } + + _infoFlag = true; + _oldLook = temp; + } + } + } else { + clearInfo(); + } +} + +void ScalpelUserInterface::lookInv() { + Events &events = *_vm->_events; + Inventory &inv = *_vm->_inventory; + Screen &screen = *_vm->_screen; + Common::Point mousePos = events.mousePos(); + + if (mousePos.x > 15 && mousePos.x < 314 && mousePos.y > (CONTROLS_Y1 + 11) + && mousePos.y < (SHERLOCK_SCREEN_HEIGHT - 2)) { + int temp = (mousePos.x - 6) / 52 + inv._invIndex; + if (temp < inv._holdings) { + if (temp < inv._holdings) { + clearInfo(); + screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, + "%s", inv[temp]._description.c_str()); + _infoFlag = true; + _oldLook = temp; + } + } else { + clearInfo(); + } + } else { + clearInfo(); + } +} + +void ScalpelUserInterface::doEnvControl() { + Events &events = *_vm->_events; + SaveManager &saves = *_vm->_saves; + Scene &scene = *_vm->_scene; + Screen &screen = *_vm->_screen; + Talk &talk = *_vm->_talk; + Common::Point mousePos = events.mousePos(); + static const char ENV_COMMANDS[7] = "ELSUDQ"; + + byte color; + + _key = _oldKey = -1; + _keyboardInput = false; + int found = saves.getHighlightedButton(); + + if (events._pressed || events._released) { + events.clearKeyboard(); + + // Check for a filename entry being highlighted + if ((events._pressed || events._released) && mousePos.y > (CONTROLS_Y + 10)) { + int found1 = 0; + for (_selector = 0; (_selector < ONSCREEN_FILES_COUNT) && !found1; ++_selector) + if (mousePos.y > (CONTROLS_Y + 11 + _selector * 10) && mousePos.y < (CONTROLS_Y + 21 + _selector * 10)) + found1 = 1; + + if (_selector + saves._savegameIndex - 1 < MAX_SAVEGAME_SLOTS + (saves._envMode != SAVEMODE_LOAD)) + _selector = _selector + saves._savegameIndex - 1; + else + _selector = -1; + + if (!found1) + _selector = -1; + } + + // Handle selecting buttons, if any + saves.highlightButtons(found); + + if (found == 0 || found == 5) + saves._envMode = SAVEMODE_NONE; + } + + if (_keyPress) { + _key = toupper(_keyPress); + + // Escape _key will close the dialog + if (_key == Common::KEYCODE_ESCAPE) + _key = 'E'; + + if (_key == 'E' || _key == 'L' || _key == 'S' || _key == 'U' || _key == 'D' || _key == 'Q') { + const char *chP = strchr(ENV_COMMANDS, _key); + int btnIndex = !chP ? -1 : chP - ENV_COMMANDS; + saves.highlightButtons(btnIndex); + _keyboardInput = true; + + if (_key == 'E' || _key == 'Q') { + saves._envMode = SAVEMODE_NONE; + } else if (_key >= '1' && _key <= '9') { + _keyboardInput = true; + _selector = _key - '1'; + if (_selector >= MAX_SAVEGAME_SLOTS + (saves._envMode == SAVEMODE_LOAD ? 0 : 1)) + _selector = -1; + + if (saves.checkGameOnScreen(_selector)) + _oldSelector = _selector; + } else { + _selector = -1; + } + } + } + + if (_selector != _oldSelector) { + if (_oldSelector != -1 && _oldSelector >= saves._savegameIndex && _oldSelector < (saves._savegameIndex + ONSCREEN_FILES_COUNT)) { + screen.print(Common::Point(6, CONTROLS_Y + 12 + (_oldSelector - saves._savegameIndex) * 10), + INV_FOREGROUND, "%d.", _oldSelector + 1); + screen.print(Common::Point(24, CONTROLS_Y + 12 + (_oldSelector - saves._savegameIndex) * 10), + INV_FOREGROUND, "%s", saves._savegames[_oldSelector].c_str()); + } + + if (_selector != -1) { + screen.print(Common::Point(6, CONTROLS_Y + 12 + (_selector - saves._savegameIndex) * 10), + TALK_FOREGROUND, "%d.", _selector + 1); + screen.print(Common::Point(24, CONTROLS_Y + 12 + (_selector - saves._savegameIndex) * 10), + TALK_FOREGROUND, "%s", saves._savegames[_selector].c_str()); + } + + _oldSelector = _selector; + } + + if (events._released || _keyboardInput) { + if ((found == 0 && events._released) || _key == 'E') { + banishWindow(); + _windowBounds.top = CONTROLS_Y1; + + events._pressed = events._released = _keyboardInput = false; + _keyPress = '\0'; + } else if ((found == 1 && events._released) || _key == 'L') { + saves._envMode = SAVEMODE_LOAD; + if (_selector != -1) { + saves.loadGame(_selector + 1); + } + } else if ((found == 2 && events._released) || _key == 'S') { + saves._envMode = SAVEMODE_SAVE; + if (_selector != -1) { + if (saves.checkGameOnScreen(_selector)) + _oldSelector = _selector; + + if (saves.promptForDescription(_selector)) { + saves.saveGame(_selector + 1, saves._savegames[_selector]); + + banishWindow(1); + _windowBounds.top = CONTROLS_Y1; + _key = _oldKey = -1; + _keyPress = '\0'; + _keyboardInput = false; + } else { + if (!talk._talkToAbort) { + screen._backBuffer1.fillRect(Common::Rect(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10, + SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y + 20 + (_selector - saves._savegameIndex) * 10), INV_BACKGROUND); + screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10), INV_FOREGROUND, + "%d.", _selector + 1); + screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10), INV_FOREGROUND, + "%s", saves._savegames[_selector].c_str()); + + screen.slamArea(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10, 311, 10); + _selector = _oldSelector = -1; + } + } + } + } else if (((found == 3 && events._released) || _key == 'U') && saves._savegameIndex) { + bool moreKeys; + do { + saves._savegameIndex--; + screen._backBuffer1.fillRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, + SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND); + + for (int idx = saves._savegameIndex; idx < (saves._savegameIndex + ONSCREEN_FILES_COUNT); ++idx) { + color = INV_FOREGROUND; + if (idx == _selector && idx >= saves._savegameIndex && idx < (saves._savegameIndex + ONSCREEN_FILES_COUNT)) + color = TALK_FOREGROUND; + + screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color, "%d.", idx + 1); + screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color, "%s", saves._savegames[idx].c_str()); + } + + screen.slamRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT)); + + color = !saves._savegameIndex ? COMMAND_NULL : COMMAND_FOREGROUND; + screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, "Up"); + color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT) ? COMMAND_NULL : COMMAND_FOREGROUND; + screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, "Down"); + + // Check whether there are more pending U keys pressed + moreKeys = false; + if (events.kbHit()) { + Common::KeyState keyState = events.getKey(); + + _key = toupper(keyState.keycode); + moreKeys = _key == 'U'; + } + } while ((saves._savegameIndex) && moreKeys); + } else if (((found == 4 && events._released) || _key == 'D') && saves._savegameIndex < (MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT)) { + bool moreKeys; + do { + saves._savegameIndex++; + screen._backBuffer1.fillRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, + SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND); + + for (int idx = saves._savegameIndex; idx < (saves._savegameIndex + ONSCREEN_FILES_COUNT); ++idx) { + if (idx == _selector && idx >= saves._savegameIndex && idx < (saves._savegameIndex + ONSCREEN_FILES_COUNT)) + color = TALK_FOREGROUND; + else + color = INV_FOREGROUND; + + screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color, + "%d.", idx + 1); + screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color, + "%s", saves._savegames[idx].c_str()); + } + + screen.slamRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT)); + + color = (!saves._savegameIndex) ? COMMAND_NULL : COMMAND_FOREGROUND; + screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, "Up"); + + color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT) ? COMMAND_NULL : COMMAND_FOREGROUND; + screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, "Down"); + + // Check whether there are more pending D keys pressed + moreKeys = false; + if (events.kbHit()) { + Common::KeyState keyState; + _key = toupper(keyState.keycode); + + moreKeys = _key == 'D'; + } + } while (saves._savegameIndex < (MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT) && moreKeys); + } else if ((found == 5 && events._released) || _key == 'Q') { + clearWindow(); + screen.print(Common::Point(0, CONTROLS_Y + 20), INV_FOREGROUND, "Are you sure you wish to Quit ?"); + screen.vgaBar(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y + 10), BORDER_COLOR); + + screen.makeButton(Common::Rect(112, CONTROLS_Y, 160, CONTROLS_Y + 10), 136 - screen.stringWidth("Yes") / 2, "Yes"); + screen.makeButton(Common::Rect(161, CONTROLS_Y, 209, CONTROLS_Y + 10), 184 - screen.stringWidth("No") / 2, "No"); + screen.slamArea(112, CONTROLS_Y, 97, 10); + + do { + scene.doBgAnim(); + + if (talk._talkToAbort) + return; + + events.pollEventsAndWait(); + events.setButtonState(); + mousePos = events.mousePos(); + + if (events.kbHit()) { + Common::KeyState keyState = events.getKey(); + _key = toupper(keyState.keycode); + + if (_key == 'X' && (keyState.flags & Common::KBD_ALT) != 0) { + _vm->quitGame(); + events.pollEvents(); + return; + } + + if (_key == Common::KEYCODE_ESCAPE) + _key = 'N'; + + if (_key == Common::KEYCODE_RETURN || _key == ' ') { + events._pressed = false; + events._released = true; + events._oldButtons = 0; + _keyPress = '\0'; + } + } + + if (events._pressed || events._released) { + if (mousePos.x > 112 && mousePos.x < 159 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9)) + color = COMMAND_HIGHLIGHTED; + else + color = COMMAND_FOREGROUND; + screen.buttonPrint(Common::Point(136, CONTROLS_Y), color, true, "Yes"); + + if (mousePos.x > 161 && mousePos.x < 208 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9)) + color = COMMAND_HIGHLIGHTED; + else + color = COMMAND_FOREGROUND; + screen.buttonPrint(Common::Point(184, CONTROLS_Y), color, true, "No"); + } + + if (mousePos.x > 112 && mousePos.x < 159 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9) && events._released) + _key = 'Y'; + + if (mousePos.x > 161 && mousePos.x < 208 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9) && events._released) + _key = 'N'; + } while (!_vm->shouldQuit() && _key != 'Y' && _key != 'N'); + + if (_key == 'Y') { + _vm->quitGame(); + events.pollEvents(); + return; + } else { + screen.buttonPrint(Common::Point(184, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "No"); + banishWindow(1); + _windowBounds.top = CONTROLS_Y1; + _key = -1; + } + } else { + if (_selector != -1) { + // Are we already in Load mode? + if (saves._envMode == SAVEMODE_LOAD) { + saves.loadGame(_selector + 1); + } else if (saves._envMode == SAVEMODE_SAVE || saves.isSlotEmpty(_selector)) { + // We're already in save mode, or pointing to an empty save slot + if (saves.checkGameOnScreen(_selector)) + _oldSelector = _selector; + + if (saves.promptForDescription(_selector)) { + saves.saveGame(_selector + 1, saves._savegames[_selector]); + banishWindow(); + _windowBounds.top = CONTROLS_Y1; + _key = _oldKey = -1; + _keyPress = '\0'; + _keyboardInput = false; + } else { + if (!talk._talkToAbort) { + screen._backBuffer1.fillRect(Common::Rect(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10, + 317, CONTROLS_Y + 20 + (_selector - saves._savegameIndex) * 10), INV_BACKGROUND); + screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10), + INV_FOREGROUND, "%d.", _selector + 1); + screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10), + INV_FOREGROUND, "%s", saves._savegames[_selector].c_str()); + screen.slamArea(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10, 311, 10); + _selector = _oldSelector = -1; + } + } + } + } + } + } +} + +void ScalpelUserInterface::doInvControl() { + Events &events = *_vm->_events; + Inventory &inv = *_vm->_inventory; + Scene &scene = *_vm->_scene; + Screen &screen = *_vm->_screen; + Talk &talk = *_vm->_talk; + int colors[8]; + Common::Point mousePos = events.mousePos(); + + _key = _oldKey = -1; + _keyboardInput = false; + + // Check whether any inventory slot is highlighted + int found = -1; + Common::fill(&colors[0], &colors[8], (int)COMMAND_FOREGROUND); + for (int idx = 0; idx < 8; ++idx) { + Common::Rect r(INVENTORY_POINTS[idx][0], CONTROLS_Y1, + INVENTORY_POINTS[idx][1], CONTROLS_Y1 + 10); + if (r.contains(mousePos)) { + found = idx; + break; + } + } + + if (events._pressed || events._released) { + events.clearKeyboard(); + + if (found != -1) + // If a slot highlighted, set its color + colors[found] = COMMAND_HIGHLIGHTED; + screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1), colors[0], true, "Exit"); + + if (found >= 0 && found <= 3) { + screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1), colors[1], true, "Look"); + screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1), colors[2], true, "Use"); + screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1), colors[3], true, "Give"); + inv._invMode = (InvMode)found; + _selector = -1; + } + + if (inv._invIndex) { + screen.print(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1), colors[4], "^^"); + screen.print(Common::Point(INVENTORY_POINTS[5][2], CONTROLS_Y1 + 1), colors[5], "^"); + } + + if ((inv._holdings - inv._invIndex) > 6) { + screen.print(Common::Point(INVENTORY_POINTS[6][2], CONTROLS_Y1 + 1), colors[6], "_"); + screen.print(Common::Point(INVENTORY_POINTS[7][2], CONTROLS_Y1 + 1), colors[7], "__"); + } + + bool flag = false; + if (inv._invMode == INVMODE_LOOK || inv._invMode == INVMODE_USE || inv._invMode == INVMODE_GIVE) { + Common::Rect r(15, CONTROLS_Y1 + 11, 314, SHERLOCK_SCREEN_HEIGHT - 2); + if (r.contains(mousePos)) { + _selector = (mousePos.x - 6) / 52 + inv._invIndex; + if (_selector < inv._holdings) + flag = true; + } + } + + if (!flag && mousePos.y >(CONTROLS_Y1 + 11)) + _selector = -1; + } + + if (_keyPress) { + _key = toupper(_keyPress); + + if (_key == Common::KEYCODE_ESCAPE) + // Escape will also 'E'xit out of inventory display + _key = 'E'; + + if (_key == 'E' || _key == 'L' || _key == 'U' || _key == 'G' + || _key == '-' || _key == '+') { + InvMode temp = inv._invMode; + + const char *chP = strchr(INVENTORY_COMMANDS, _key); + inv._invMode = !chP ? INVMODE_INVALID : (InvMode)(chP - INVENTORY_COMMANDS); + inv.invCommands(true); + + inv._invMode = temp; + _keyboardInput = true; + if (_key == 'E') + inv._invMode = INVMODE_EXIT; + _selector = -1; + } else { + _selector = -1; + } + } + + if (_selector != _oldSelector) { + if (_oldSelector != -1) { + // Un-highlight + if (_oldSelector >= inv._invIndex && _oldSelector < (inv._invIndex + 6)) + inv.highlight(_oldSelector, BUTTON_MIDDLE); + } + + if (_selector != -1) + inv.highlight(_selector, 235); + + _oldSelector = _selector; + } + + if (events._released || _keyboardInput) { + if ((found == 0 && events._released) || _key == 'E') { + inv.freeInv(); + _infoFlag = true; + clearInfo(); + banishWindow(false); + _key = -1; + events.clearEvents(); + events.setCursor(ARROW); + } else if ((found == 1 && events._released) || (_key == 'L')) { + inv._invMode = INVMODE_LOOK; + } else if ((found == 2 && events._released) || (_key == 'U')) { + inv._invMode = INVMODE_USE; + } else if ((found == 3 && events._released) || (_key == 'G')) { + inv._invMode = INVMODE_GIVE; + } else if (((found == 4 && events._released) || _key == ',') && inv._invIndex) { + if (inv._invIndex >= 6) + inv._invIndex -= 6; + else + inv._invIndex = 0; + + screen.print(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1), + COMMAND_HIGHLIGHTED, "^^"); + inv.freeGraphics(); + inv.loadGraphics(); + inv.putInv(SLAM_DISPLAY); + inv.invCommands(true); + } else if (((found == 5 && events._released) || _key == '-') && inv._invIndex > 0) { + --inv._invIndex; + screen.print(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1), COMMAND_HIGHLIGHTED, "^"); + inv.freeGraphics(); + inv.loadGraphics(); + inv.putInv(SLAM_DISPLAY); + inv.invCommands(true); + } else if (((found == 6 && events._released) || _key == '+') && (inv._holdings - inv._invIndex) > 6) { + ++inv._invIndex; + screen.print(Common::Point(INVENTORY_POINTS[6][2], CONTROLS_Y1 + 1), COMMAND_HIGHLIGHTED, "_"); + inv.freeGraphics(); + inv.loadGraphics(); + inv.putInv(SLAM_DISPLAY); + inv.invCommands(true); + } else if (((found == 7 && events._released) || _key == '.') && (inv._holdings - inv._invIndex) > 6) { + inv._invIndex += 6; + if ((inv._holdings - 6) < inv._invIndex) + inv._invIndex = inv._holdings - 6; + + screen.print(Common::Point(INVENTORY_POINTS[7][2], CONTROLS_Y1 + 1), COMMAND_HIGHLIGHTED, "_"); + inv.freeGraphics(); + inv.loadGraphics(); + inv.putInv(SLAM_DISPLAY); + inv.invCommands(true); + } else { + // If something is being given, make sure it's being given to a person + if (inv._invMode == INVMODE_GIVE) { + if (_bgFound != -1 && scene._bgShapes[_bgFound]._aType == PERSON) + _find = _bgFound; + else + _find = -1; + } else { + _find = _bgFound; + } + + if ((mousePos.y < CONTROLS_Y1) && (inv._invMode == INVMODE_LOOK) && (_find >= 0) && (_find < 1000)) { + if (!scene._bgShapes[_find]._examine.empty() && + scene._bgShapes[_find]._examine[0] >= ' ') + inv.refreshInv(); + } else if (_selector != -1 || _find >= 0) { + // Selector is the inventory object that was clicked on, or selected. + // If it's -1, then no inventory item is highlighted yet. Otherwise, + // an object in the scene has been clicked. + + if (_selector != -1 && inv._invMode == INVMODE_LOOK + && mousePos.y >(CONTROLS_Y1 + 11)) + inv.refreshInv(); + + if (talk._talkToAbort) + return; + + // Now check for the Use and Give actions. If inv_mode is INVMODE_GIVE, + // that means GIVE is in effect, _selector is the object being + // given, and _find is the target. + // The same applies to USE, except if _selector is -1, then USE + // is being tried on an object in the scene without an inventory + // object being highlighted first. + + if ((inv._invMode == INVMODE_USE || (_selector != -1 && inv._invMode == INVMODE_GIVE)) && _find >= 0) { + events._pressed = events._released = false; + _infoFlag = true; + clearInfo(); + + int tempSel = _selector; // Save the selector + _selector = -1; + + inv.putInv(SLAM_DISPLAY); + _selector = tempSel; // Restore it + InvMode tempMode = inv._invMode; + inv._invMode = INVMODE_USE55; + inv.invCommands(true); + + _infoFlag = true; + clearInfo(); + banishWindow(false); + _key = -1; + + inv.freeInv(); + + bool giveFl = (tempMode >= INVMODE_GIVE); + if (_selector >= 0) + // Use/Give inv object with scene object + checkUseAction(&scene._bgShapes[_find]._use[0], inv[_selector]._name, MUSE, _find, giveFl); + else + // Now inv object has been highlighted + checkUseAction(&scene._bgShapes[_find]._use[0], "*SELF*", MUSE, _find, giveFl); + + _selector = _oldSelector = -1; + } + } + } + } +} + +void ScalpelUserInterface::doLookControl() { + Events &events = *_vm->_events; + Inventory &inv = *_vm->_inventory; + Screen &screen = *_vm->_screen; + + _key = _oldKey = -1; + _keyboardInput = (_keyPress != '\0'); + + if (events._released || events._rightReleased || _keyboardInput) { + // Is an inventory object being looked at? + if (!_invLookFlag) { + // Is there any remaining text to display? + if (!_descStr.empty()) { + printObjectDesc(_descStr, false); + } else if (!_lookHelp) { + // Need to close the window and depress the Look button + Common::Point pt(MENU_POINTS[0][0], MENU_POINTS[0][1]); + screen._backBuffer2.blitFrom((*_controls)[0], pt); + banishWindow(true); + + _windowBounds.top = CONTROLS_Y1; + _key = _oldKey = COMMANDS[LOOK_MODE - 1]; + _temp = _oldTemp = 0; + _menuMode = LOOK_MODE; + events.clearEvents(); + + // Restore UI + drawInterface(); + } else { + events.setCursor(ARROW); + banishWindow(true); + _windowBounds.top = CONTROLS_Y1; + _key = _oldKey = -1; + _temp = _oldTemp = 0; + _menuMode = STD_MODE; + events.clearEvents(); + } + } else { + // Looking at an inventory object + // Backup the user interface + Surface tempSurface(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y1); + tempSurface.blitFrom(screen._backBuffer2, Common::Point(0, 0), + Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); + + inv.drawInventory(INVENTORY_DONT_DISPLAY); + banishWindow(true); + + // Restore the ui + screen._backBuffer2.blitFrom(tempSurface, Common::Point(0, CONTROLS_Y1)); + + _windowBounds.top = CONTROLS_Y1; + _key = _oldKey = COMMANDS[LOOK_MODE - 1]; + _temp = _oldTemp = 0; + events.clearEvents(); + _invLookFlag = false; + _menuMode = INV_MODE; + _windowOpen = true; + } + } +} + +void ScalpelUserInterface::doMainControl() { + Events &events = *_vm->_events; + Inventory &inv = *_vm->_inventory; + SaveManager &saves = *_vm->_saves; + Common::Point pt = events.mousePos(); + + if ((events._pressed || events._released) && pt.y > CONTROLS_Y) { + events.clearKeyboard(); + _key = -1; + + // Check whether the mouse is in any of the command areas + for (_temp = 0; (_temp < 12) && (_key == -1); ++_temp) { + Common::Rect r(MENU_POINTS[_temp][0], MENU_POINTS[_temp][1], + MENU_POINTS[_temp][2], MENU_POINTS[_temp][3]); + if (r.contains(pt)) + _key = COMMANDS[_temp]; + } + --_temp; + } else if (_keyPress) { + // Keyboard control + _keyboardInput = true; + + if (_keyPress >= 'A' && _keyPress <= 'Z') { + const char *c = strchr(COMMANDS, _keyPress); + _temp = !c ? 12 : c - COMMANDS; + } else { + _temp = 12; + } + + if (_temp == 12) + _key = -1; + + if (events._rightPressed) { + _temp = 12; + _key = -1; + } + } else if (!events._released) { + _key = -1; + } + + // Check if the button being pointed to has changed + if (_oldKey != _key && !_windowOpen) { + // Clear the info line + _infoFlag = true; + clearInfo(); + + // If there was an old button selected, restore it + if (_oldKey != -1) { + _menuMode = STD_MODE; + restoreButton(_oldTemp); + } + + // If a new button is being pointed to, highlight it + if (_key != -1 && _temp < 12 && !_keyboardInput) + depressButton(_temp); + + // Save the new button selection + _oldKey = _key; + _oldTemp = _temp; + } + + if (!events._pressed && !_windowOpen) { + switch (_key) { + case 'L': + toggleButton(0); + break; + case 'M': + toggleButton(1); + break; + case 'T': + toggleButton(2); + break; + case 'P': + toggleButton(3); + break; + case 'O': + toggleButton(4); + break; + case 'C': + toggleButton(5); + break; + case 'I': + pushButton(6); + _selector = _oldSelector = -1; + _menuMode = INV_MODE; + inv.drawInventory(PLAIN_INVENTORY); + break; + case 'U': + pushButton(7); + _selector = _oldSelector = -1; + _menuMode = USE_MODE; + inv.drawInventory(USE_INVENTORY_MODE); + break; + case 'G': + pushButton(8); + _selector = _oldSelector = -1; + _menuMode = GIVE_MODE; + inv.drawInventory(GIVE_INVENTORY_MODE); + break; + case 'J': + pushButton(9); + _menuMode = JOURNAL_MODE; + journalControl(); + break; + case 'F': + pushButton(10); + + // Create a thumbnail of the current screen before the files dialog is shown, in case + // the user saves the game + saves.createThumbnail(); + + _selector = _oldSelector = -1; + + if (_vm->_showOriginalSavesDialog) { + // Show the original dialog + _menuMode = FILES_MODE; + saves.drawInterface(); + _windowOpen = true; + } else { + // Show the ScummVM GMM instead + _vm->_canLoadSave = true; + _vm->openMainMenuDialog(); + _vm->_canLoadSave = false; + } + break; + case 'S': + pushButton(11); + _menuMode = SETUP_MODE; + Settings::show(_vm); + break; + default: + break; + } + + _help = _oldHelp = _oldBgFound = -1; + } +} + +void ScalpelUserInterface::doMiscControl(int allowed) { + Events &events = *_vm->_events; + Scene &scene = *_vm->_scene; + Talk &talk = *_vm->_talk; + + if (events._released) { + _temp = _bgFound; + if (_bgFound != -1) { + // Only allow pointing to objects, not people + if (_bgFound < 1000) { + events.clearEvents(); + Object &obj = scene._bgShapes[_bgFound]; + + switch (allowed) { + case ALLOW_OPEN: + checkAction(obj._aOpen, MOPEN, _temp); + if (_menuMode != TALK_MODE && !talk._talkToAbort) { + _menuMode = STD_MODE; + restoreButton(OPEN_MODE - 1); + _key = _oldKey = -1; + } + break; + + case ALLOW_CLOSE: + checkAction(obj._aClose, MCLOSE, _temp); + if (_menuMode != TALK_MODE && !talk._talkToAbort) { + _menuMode = STD_MODE; + restoreButton(CLOSE_MODE - 1); + _key = _oldKey = -1; + } + break; + + case ALLOW_MOVE: + checkAction(obj._aMove, MMOVE, _temp); + if (_menuMode != TALK_MODE && !talk._talkToAbort) { + _menuMode = STD_MODE; + restoreButton(MOVE_MODE - 1); + _key = _oldKey = -1; + } + break; + + default: + break; + } + } + } + } +} + +void ScalpelUserInterface::doPickControl() { + Events &events = *_vm->_events; + Scene &scene = *_vm->_scene; + Talk &talk = *_vm->_talk; + + if (events._released) { + if ((_temp = _bgFound) != -1) { + events.clearEvents(); + + // Don't allow characters to be picked up + if (_bgFound < 1000) { + scene._bgShapes[_bgFound].pickUpObject(MPICK); + + if (!talk._talkToAbort && _menuMode != TALK_MODE) { + _key = _oldKey = -1; + _menuMode = STD_MODE; + restoreButton(PICKUP_MODE - 1); + } + } + } + } +} + +void ScalpelUserInterface::doTalkControl() { + Events &events = *_vm->_events; + Journal &journal = *_vm->_journal; + People &people = *_vm->_people; + Screen &screen = *_vm->_screen; + Sound &sound = *_vm->_sound; + Talk &talk = *_vm->_talk; + Common::Point mousePos = events.mousePos(); + + _key = _oldKey = -1; + _keyboardInput = false; + + if (events._pressed || events._released) { + events.clearKeyboard(); + + // Handle button printing + if (mousePos.x > 99 && mousePos.x < 138 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 10) && !_endKeyActive) + screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "Exit"); + else if (_endKeyActive) + screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_FOREGROUND, true, "Exit"); + + if (mousePos.x > 140 && mousePos.x < 170 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 10) && talk._moreTalkUp) + screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "Up"); + else if (talk._moreTalkUp) + screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, true, "Up"); + + if (mousePos.x > 181&& mousePos.x < 220 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 10) && talk._moreTalkDown) + screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "Down"); + else if (talk._moreTalkDown) + screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, true, "Down"); + + bool found = false; + for (_selector = talk._talkIndex; _selector < (int)talk._statements.size() && !found; ++_selector) { + if (mousePos.y > talk._statements[_selector]._talkPos.top && + mousePos.y < talk._statements[_selector]._talkPos.bottom) + found = true; + } + --_selector; + if (!found) + _selector = -1; + } + + if (_keyPress) { + _key = toupper(_keyPress); + if (_key == Common::KEYCODE_ESCAPE) + _key = 'E'; + + // Check for number press indicating reply line + if (_key >= '1' && _key <= ('1' + (int)talk._statements.size() - 1)) { + for (uint idx = 0; idx < talk._statements.size(); ++idx) { + if (talk._statements[idx]._talkMap == (_key - '1')) { + // Found the given statement + _selector = idx; + _key = -1; + _keyboardInput = true; + break; + } + } + } else if (_key == 'E' || _key == 'U' || _key == 'D') { + _keyboardInput = true; + } else { + _selector = -1; + } + } + + if (_selector != _oldSelector) { + // Remove highlighting from previous line, if any + if (_oldSelector != -1) { + if (!((talk._talkHistory[talk._converseNum][_oldSelector] >> (_oldSelector & 7)) & 1)) + talk.talkLine(_oldSelector, talk._statements[_oldSelector]._talkMap, INV_FOREGROUND, + talk._statements[_oldSelector]._talkPos.top, true); + else + talk.talkLine(_oldSelector, talk._statements[_oldSelector]._talkMap, TALK_NULL, + talk._statements[_oldSelector]._talkPos.top, true); + } + + // Add highlighting to new line, if any + if (_selector != -1) + talk.talkLine(_selector, talk._statements[_selector]._talkMap, TALK_FOREGROUND, + talk._statements[_selector]._talkPos.top, true); + + _oldSelector = _selector; + } + + if (events._released || _keyboardInput) { + if (((Common::Rect(99, CONTROLS_Y, 138, CONTROLS_Y + 10).contains(mousePos) && events._released) + || _key == 'E') && _endKeyActive) { + talk.freeTalkVars(); + talk.pullSequence(); + banishWindow(); + _windowBounds.top = CONTROLS_Y1; + } else if (((Common::Rect(140, CONTROLS_Y, 179, CONTROLS_Y + 10).contains(mousePos) && events._released) + || _key == 'U') && talk._moreTalkUp) { + while (talk._statements[--talk._talkIndex]._talkMap == -1) + ; + screen._backBuffer1.fillRect(Common::Rect(5, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, + SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND); + talk.displayTalk(false); + + screen.slamRect(Common::Rect(5, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH - 5, SHERLOCK_SCREEN_HEIGHT - 2)); + } else if (((Common::Rect(181, CONTROLS_Y, 220, CONTROLS_Y + 10).contains(mousePos) && events._released) + || _key == 'D') && talk._moreTalkDown) { + do { + ++talk._talkIndex; + } while (talk._talkIndex < (int)talk._statements.size() && talk._statements[talk._talkIndex]._talkMap == -1); + + screen._backBuffer1.fillRect(Common::Rect(5, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, + SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND); + talk.displayTalk(false); + + screen.slamRect(Common::Rect(5, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH - 5, SHERLOCK_SCREEN_HEIGHT - 2)); + } else if (_selector != -1) { + screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, true, "Exit"); + screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, true, "Up"); + screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, true, "Down"); + + // If the reply is new, add it to the journal + if (!talk._talkHistory[talk._converseNum][_selector]) { + journal.record(talk._converseNum, _selector); + + // Add any Holmes point to Holmes' total, if any + if (talk._statements[_selector]._quotient) + people._holmesQuotient += talk._statements[_selector]._quotient; + } + + // Flag the response as having been used + talk._talkHistory[talk._converseNum][_selector] = true; + + clearWindow(); + screen.print(Common::Point(16, CONTROLS_Y + 12), TALK_FOREGROUND, "Sherlock Holmes"); + talk.talkLine(_selector + 128, talk._statements[_selector]._talkMap, COMMAND_FOREGROUND, CONTROLS_Y + 21, true); + + switch (talk._statements[_selector]._portraitSide & 3) { + case 0: + case 1: + people._portraitSide = 20; + break; + case 2: + people._portraitSide = 220; + break; + case 3: + people._portraitSide = 120; + break; + } + + // Check for flipping Holmes + if (talk._statements[_selector]._portraitSide & REVERSE_DIRECTION) + people._holmesFlip = true; + + talk._speaker = 0; + people.setTalking(0); + + if (!talk._statements[_selector]._voiceFile.empty() && sound._voices) { + sound.playSound(talk._statements[_selector]._voiceFile, WAIT_RETURN_IMMEDIATELY); + + // Set voices as an indicator for waiting + sound._voices = 2; + sound._speechOn = *sound._soundIsOn; + } else { + sound._speechOn = false; + } + + talk.waitForMore(talk._statements[_selector]._statement.size()); + if (talk._talkToAbort) + return; + + people.clearTalking(); + if (talk._talkToAbort) + return; + + while (!_vm->shouldQuit()) { + talk._scriptSelect = _selector; + talk._speaker = talk._talkTo; + talk.doScript(talk._statements[_selector]._reply); + + if (!talk._talkToAbort) { + if (!talk._talkStealth) + clearWindow(); + + if (!talk._statements[_selector]._modified.empty()) { + for (uint idx = 0; idx < talk._statements[_selector]._modified.size(); ++idx) { + _vm->setFlags(talk._statements[_selector]._modified[idx]); + } + + talk.setTalkMap(); + } + + // Check for another linked talk file + Common::String linkFilename = talk._statements[_selector]._linkFile; + if (!linkFilename.empty() && !talk._scriptMoreFlag) { + talk.freeTalkVars(); + talk.loadTalkFile(linkFilename); + + // Find the first new statement + int select = _selector = _oldSelector = -1; + for (uint idx = 0; idx < talk._statements.size() && select == -1; ++idx) { + if (!talk._statements[idx]._talkMap) + select = talk._talkIndex = idx; + } + + // See if the new statement is a stealth reply + talk._talkStealth = talk._statements[select]._statement.hasPrefix("^") ? 2 : 0; + + // Is the new talk file a standard file, reply first file, or a stealth file + if (!talk._statements[select]._statement.hasPrefix("*") && + !talk._statements[select]._statement.hasPrefix("^")) { + // Not a reply first file, so display the new selections + if (_endKeyActive) + screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_FOREGROUND, true, "Exit"); + else + screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, true, "Exit"); + + talk.displayTalk(true); + events.setCursor(ARROW); + break; + } else { + _selector = select; + + if (!talk._talkHistory[talk._converseNum][_selector]) + journal.record(talk._converseNum, _selector); + + talk._talkHistory[talk._converseNum][_selector] = true; + } + } else { + talk.freeTalkVars(); + talk.pullSequence(); + banishWindow(); + _windowBounds.top = CONTROLS_Y1; + break; + } + } else { + break; + } + } + + events._pressed = events._released = false; + events._oldButtons = 0; + talk._talkStealth = 0; + + // If a script was pushed onto the script stack, restore it + if (!talk._scriptStack.empty()) { + ScriptStackEntry stackEntry = talk._scriptStack.pop(); + talk._scriptName = stackEntry._name; + talk._scriptSaveIndex = stackEntry._currentIndex; + talk._scriptSelect = stackEntry._select; + } + } + } +} + +void ScalpelUserInterface::journalControl() { + Events &events = *_vm->_events; + Journal &journal = *_vm->_journal; + Scene &scene = *_vm->_scene; + Screen &screen = *_vm->_screen; + bool doneFlag = false; + + // Draw the journal screen + journal.drawInterface(); + + // Handle journal events + do { + _key = -1; + events.setButtonState(); + + // Handle keypresses + if (events.kbHit()) { + Common::KeyState keyState = events.getKey(); + if (keyState.keycode == Common::KEYCODE_x && (keyState.flags & Common::KBD_ALT)) { + _vm->quitGame(); + return; + } else if (keyState.keycode == Common::KEYCODE_e || keyState.keycode == Common::KEYCODE_ESCAPE) { + doneFlag = true; + } else { + _key = toupper(keyState.keycode); + } + } + + if (!doneFlag) + doneFlag = journal.handleEvents(_key); + } while (!_vm->shouldQuit() && !doneFlag); + + // Finish up + _infoFlag = _keyboardInput = false; + _keyPress = '\0'; + _windowOpen = false; + _windowBounds.top = CONTROLS_Y1; + _key = -1; + _menuMode = STD_MODE; + + // Reset the palette + screen.setPalette(screen._cMap); + + screen._backBuffer1.blitFrom(screen._backBuffer2); + scene.updateBackground(); + screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT); +} + +void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool firstTime) { + Events &events = *_vm->_events; + Inventory &inv = *_vm->_inventory; + Screen &screen = *_vm->_screen; + Talk &talk = *_vm->_talk; + + if (str.hasPrefix("_")) { + _lookScriptFlag = true; + events.setCursor(MAGNIFY); + int savedSelector = _selector; + talk.talkTo(str.c_str() + 1); + _lookScriptFlag = false; + + if (talk._talkToAbort) { + events.setCursor(ARROW); + return; + } + + // Check if looking at an inventory object + if (!_invLookFlag) { + // See if this look was called by a right button click or not + if (!_lookHelp) { + // If it wasn't a right button click, then we need depress + // the look button before we close the window. So save a copy of the + // menu area, and draw the controls onto it + Surface tempSurface((*_controls)[0]._frame.w, (*_controls)[0]._frame.h); + Common::Point pt(MENU_POINTS[0][0], MENU_POINTS[0][1]); + + tempSurface.blitFrom(screen._backBuffer2, Common::Point(0, 0), + Common::Rect(pt.x, pt.y, pt.x + tempSurface.w(), pt.y + tempSurface.h())); + screen._backBuffer2.transBlitFrom((*_controls)[0], pt); + + banishWindow(1); + events.setCursor(MAGNIFY); + _windowBounds.top = CONTROLS_Y1; + _key = _oldKey = COMMANDS[LOOK_MODE - 1]; + _temp = _oldTemp = 0; + _menuMode = LOOK_MODE; + events.clearEvents(); + + screen._backBuffer2.blitFrom(tempSurface, pt); + } else { + events.setCursor(ARROW); + banishWindow(true); + _windowBounds.top = CONTROLS_Y1; + _key = _oldKey = -1; + _temp = _oldTemp = 0; + _menuMode = STD_MODE; + _lookHelp = 0; + events.clearEvents(); + } + } else { + // Looking at an inventory object + _selector = _oldSelector = savedSelector; + + // Reload the inventory graphics and draw the inventory + inv.loadInv(); + inv.putInv(SLAM_SECONDARY_BUFFER); + inv.freeInv(); + banishWindow(1); + + _windowBounds.top = CONTROLS_Y1; + _key = _oldKey = COMMANDS[INV_MODE - 1]; + _temp = _oldTemp = 0; + events.clearEvents(); + + _invLookFlag = 0; + _menuMode = INV_MODE; + _windowOpen = true; + } + + return; + } + + Surface &bb = *screen._backBuffer; + if (firstTime) { + // Only draw the border on the first call + _infoFlag = true; + clearInfo(); + + bb.fillRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, + CONTROLS_Y1 + 10), BORDER_COLOR); + bb.fillRect(Common::Rect(0, CONTROLS_Y + 10, 1, SHERLOCK_SCREEN_HEIGHT - 1), + BORDER_COLOR); + bb.fillRect(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y + 10, + SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR); + bb.fillRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 1, SHERLOCK_SCREEN_WIDTH, + SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR); + } + + // Clear background + bb.fillRect(Common::Rect(2, CONTROLS_Y + 10, SHERLOCK_SCREEN_WIDTH - 2, + SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND); + + _windowBounds.top = CONTROLS_Y; + events.clearEvents(); + + // Loop through displaying up to five lines + bool endOfStr = false; + const char *msgP = str.c_str(); + for (int lineNum = 0; lineNum < ONSCREEN_FILES_COUNT && !endOfStr; ++lineNum) { + int width = 0; + const char *lineStartP = msgP; + + // Determine how much can be displayed on the line + do { + width += screen.charWidth(*msgP++); + } while (width < 300 && *msgP); + + if (*msgP) + --msgP; + else + endOfStr = true; + + // If the line needs to be wrapped, scan backwards to find + // the end of the previous word as a splitting point + if (width >= 300) { + while (*msgP != ' ') + --msgP; + endOfStr = false; + } + + // Print out the line + Common::String line(lineStartP, msgP); + screen.gPrint(Common::Point(16, CONTROLS_Y + 12 + lineNum * 9), + INV_FOREGROUND, "%s", line.c_str()); + + if (!endOfStr) + // Start next line at start of the nxet word after space + ++msgP; + } + + // Handle display depending on whether all the message was shown + if (!endOfStr) { + screen.makeButton(Common::Rect(46, CONTROLS_Y, 272, CONTROLS_Y + 10), + (SHERLOCK_SCREEN_WIDTH - screen.stringWidth(PRESS_KEY_FOR_MORE)) / 2, + PRESS_KEY_FOR_MORE); + screen.gPrint(Common::Point((SHERLOCK_SCREEN_WIDTH - + screen.stringWidth(PRESS_KEY_FOR_MORE)) / 2, CONTROLS_Y), + COMMAND_FOREGROUND, "P"); + _descStr = msgP; + } else { + screen.makeButton(Common::Rect(46, CONTROLS_Y, 272, CONTROLS_Y + 10), + (SHERLOCK_SCREEN_WIDTH - screen.stringWidth(PRESS_KEY_TO_CONTINUE)) / 2, + PRESS_KEY_TO_CONTINUE); + screen.gPrint(Common::Point((SHERLOCK_SCREEN_WIDTH - + screen.stringWidth(PRESS_KEY_TO_CONTINUE)) / 2, CONTROLS_Y), + COMMAND_FOREGROUND, "P"); + _descStr = ""; + } + + if (firstTime) { + if (!_slideWindows) { + screen.slamRect(Common::Rect(0, CONTROLS_Y, + SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); + } else { + // Display the window + summonWindow(); + } + + _selector = _oldSelector = -1; + _windowOpen = true; + } else { + screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, + SHERLOCK_SCREEN_HEIGHT)); + } +} + +void ScalpelUserInterface::printObjectDesc() { + printObjectDesc(_cAnimStr, true); +} + +void ScalpelUserInterface::summonWindow(const Surface &bgSurface, bool slideUp) { + Events &events = *_vm->_events; + Screen &screen = *_vm->_screen; + + if (_windowOpen) + // A window is already open, so can't open another one + return; + + if (slideUp) { + // Gradually slide up the display of the window + for (int idx = 1; idx <= bgSurface.h(); idx += 2) { + screen._backBuffer->blitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - idx), + Common::Rect(0, 0, bgSurface.w(), idx)); + screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - idx, + SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); + + events.delay(10); + } + } else { + // Gradually slide down the display of the window + for (int idx = 1; idx <= bgSurface.h(); idx += 2) { + screen._backBuffer->blitFrom(bgSurface, + Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h()), + Common::Rect(0, bgSurface.h() - idx, bgSurface.w(), bgSurface.h())); + screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h(), + SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - bgSurface.h() + idx)); + + events.delay(10); + } + } + + // Final display of the entire window + screen._backBuffer->blitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h()), + Common::Rect(0, 0, bgSurface.w(), bgSurface.h())); + screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h(), bgSurface.w(), bgSurface.h()); + + _windowOpen = true; +} + +void ScalpelUserInterface::summonWindow(bool slideUp, int height) { + Screen &screen = *_vm->_screen; + + // Extract the window that's been drawn on the back buffer + Surface tempSurface(SHERLOCK_SCREEN_WIDTH, + (SHERLOCK_SCREEN_HEIGHT - height)); + Common::Rect r(0, height, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT); + tempSurface.blitFrom(screen._backBuffer1, Common::Point(0, 0), r); + + // Remove drawn window with original user interface + screen._backBuffer1.blitFrom(screen._backBuffer2, + Common::Point(0, height), r); + + // Display the window gradually on-screen + summonWindow(tempSurface, slideUp); +} + +void ScalpelUserInterface::banishWindow(bool slideUp) { + Events &events = *_vm->_events; + Screen &screen = *_vm->_screen; + + if (_windowOpen) { + if (slideUp || !_slideWindows) { + // Slide window down + // Only slide the window if the window style allows it + if (_slideWindows) { + for (int idx = 2; idx < (SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y); idx += 2) { + // Shift the window down by 2 lines + byte *pSrc = (byte *)screen._backBuffer1.getBasePtr(0, CONTROLS_Y + idx - 2); + byte *pSrcEnd = (byte *)screen._backBuffer1.getBasePtr(0, SHERLOCK_SCREEN_HEIGHT - 2); + byte *pDest = (byte *)screen._backBuffer1.getBasePtr(0, SHERLOCK_SCREEN_HEIGHT); + Common::copy_backward(pSrc, pSrcEnd, pDest); + + // Restore lines from the ui in the secondary back buffer + screen._backBuffer1.blitFrom(screen._backBuffer2, + Common::Point(0, CONTROLS_Y), + Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y + idx)); + + screen.slamArea(0, CONTROLS_Y + idx - 2, SHERLOCK_SCREEN_WIDTH, + SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y - idx + 2); + events.delay(10); + } + + // Restore final two old lines + screen._backBuffer1.blitFrom(screen._backBuffer2, + Common::Point(0, SHERLOCK_SCREEN_HEIGHT - 2), + Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 2, + SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); + screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - 2, SHERLOCK_SCREEN_WIDTH, 2); + } else { + // Restore old area to completely erase window + screen._backBuffer1.blitFrom(screen._backBuffer2, + Common::Point(0, CONTROLS_Y), + Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); + screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, + SHERLOCK_SCREEN_HEIGHT)); + } + } else { + // Slide the original user interface up to cover the dialog + for (int idx = 1; idx < (SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y1); idx += 2) { + byte *pSrc = (byte *)screen._backBuffer2.getBasePtr(0, CONTROLS_Y1); + byte *pSrcEnd = (byte *)screen._backBuffer2.getBasePtr(0, CONTROLS_Y1 + idx); + byte *pDest = (byte *)screen._backBuffer1.getBasePtr(0, SHERLOCK_SCREEN_HEIGHT - idx); + Common::copy(pSrc, pSrcEnd, pDest); + + screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - idx, SHERLOCK_SCREEN_WIDTH, + SHERLOCK_SCREEN_HEIGHT); + events.delay(10); + } + + // Show entire final area + screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(0, CONTROLS_Y1), + Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); + screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); + } + + _infoFlag = false; + _windowOpen = false; + } + + _menuMode = STD_MODE; +} + +void ScalpelUserInterface::checkUseAction(const UseType *use, const Common::String &invName, + const char *const messages[], int objNum, bool giveMode) { + Events &events = *_vm->_events; + Inventory &inv = *_vm->_inventory; + Scene &scene = *_vm->_scene; + Screen &screen = *_vm->_screen; + Talk &talk = *_vm->_talk; + bool printed = messages == nullptr; + + if (objNum >= 1000) { + // Holmes was specified, so do nothing + _infoFlag = true; + clearInfo(); + _infoFlag = true; + + // Display error message + _menuCounter = 30; + screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "You can't do that to yourself."); + return; + } + + // Scan for target item + int targetNum = -1; + if (giveMode) { + for (int idx = 0; idx < USE_COUNT && targetNum == -1; ++idx) { + if ((use[idx]._target.equalsIgnoreCase("*GIVE*") || use[idx]._target.equalsIgnoreCase("*GIVEP*")) + && use[idx]._names[0].equalsIgnoreCase(invName)) { + // Found a match + targetNum = idx; + if (use[idx]._target.equalsIgnoreCase("*GIVE*")) + inv.deleteItemFromInventory(invName); + } + } + } else { + for (int idx = 0; idx < USE_COUNT && targetNum == -1; ++idx) { + if (use[idx]._target.equalsIgnoreCase(invName)) + targetNum = idx; + } + } + + if (targetNum != -1) { + // Found a target, so do the action + const UseType &action = use[targetNum]; + + events.setCursor(WAIT); + + if (action._useFlag) + _vm->setFlags(action._useFlag); + + if (action._cAnimNum != 99) { + if (action._cAnimNum == 0) + scene.startCAnim(9, action._cAnimSpeed); + else + scene.startCAnim(action._cAnimNum - 1, action._cAnimSpeed); + } + + if (!talk._talkToAbort) { + Object &obj = scene._bgShapes[objNum]; + for (int idx = 0; idx < NAMES_COUNT && !talk._talkToAbort; ++idx) { + if (obj.checkNameForCodes(action._names[idx], messages)) { + if (!talk._talkToAbort) + printed = true; + } + } + + // Print "Done..." as an ending, unless flagged for leaving scene or otherwise flagged + if (scene._goToScene != 1 && !printed && !talk._talkToAbort) { + _infoFlag = true; + clearInfo(); + screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "Done..."); + _menuCounter = 25; + } + } + } else { + // Couldn't find target, so print error + _infoFlag = true; + clearInfo(); + + if (giveMode) { + screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "No, thank you."); + } else if (messages == nullptr) { + screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "You can't do that."); + } else { + screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", messages[0]); + } + + _infoFlag = true; + _menuCounter = 30; + } + + events.setCursor(ARROW); +} + +void ScalpelUserInterface::checkAction(ActionType &action, const char *const messages[], int objNum) { + Events &events = *_vm->_events; + People &people = *_vm->_people; + Scene &scene = *_vm->_scene; + Screen &screen = *_vm->_screen; + Talk &talk = *_vm->_talk; + Common::Point pt(-1, -1); + + if (objNum >= 1000) + // Ignore actions done on characters + return; + + if (!action._cAnimSpeed) { + // Invalid action, to print error message + _infoFlag = true; + clearInfo(); + screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", messages[action._cAnimNum]); + _infoFlag = true; + + // Set how long to show the message + _menuCounter = 30; + } else { + Object &obj = scene._bgShapes[objNum]; + + int cAnimNum; + if (action._cAnimNum == 0) + // Really a 10 + cAnimNum = 9; + else + cAnimNum = action._cAnimNum - 1; + + int dir = -1; + if (action._cAnimNum != 99) { + CAnim &anim = scene._cAnim[cAnimNum]; + + if (action._cAnimNum != 99) { + if (action._cAnimSpeed & REVERSE_DIRECTION) { + pt = anim._teleportPos; + dir = anim._teleportDir; + } else { + pt = anim._goto; + dir = anim._gotoDir; + } + } + } else { + pt = Common::Point(-1, -1); + dir = -1; + } + + // Has a value, so do action + // Show wait cursor whilst walking to object and doing action + events.setCursor(WAIT); + bool printed = false; + + for (int nameIdx = 0; nameIdx < NAMES_COUNT; ++nameIdx) { + if (action._names[nameIdx].hasPrefix("*") && action._names[nameIdx].size() >= 2 + && toupper(action._names[nameIdx][1]) == 'W') { + if (obj.checkNameForCodes(Common::String(action._names[nameIdx].c_str() + 2), messages)) { + if (!talk._talkToAbort) + printed = true; + } + } + } + + bool doCAnim = true; + for (int nameIdx = 0; nameIdx < NAMES_COUNT; ++nameIdx) { + if (action._names[nameIdx].hasPrefix("*") && action._names[nameIdx].size() >= 2) { + char ch = toupper(action._names[nameIdx][1]); + + if (ch == 'T' || ch == 'B') { + printed = true; + if (pt.x != -1) + // Holmes needs to walk to object before the action is done + people.walkToCoords(pt, dir); + + if (!talk._talkToAbort) { + // Ensure Holmes is on the exact intended location + people[AL]._position = pt; + people[AL]._sequenceNumber = dir; + people.gotoStand(people[AL]); + + talk.talkTo(action._names[nameIdx].c_str() + 2); + if (ch == 'T') + doCAnim = false; + } + } + } + } + + if (doCAnim && !talk._talkToAbort) { + if (pt.x != -1) + // Holmes needs to walk to object before the action is done + people.walkToCoords(pt, dir); + } + + for (int nameIdx = 0; nameIdx < NAMES_COUNT; ++nameIdx) { + if (action._names[nameIdx].hasPrefix("*") && action._names[nameIdx].size() >= 2 + && toupper(action._names[nameIdx][1]) == 'F') { + if (obj.checkNameForCodes(action._names[nameIdx].c_str() + 2, messages)) { + if (!talk._talkToAbort) + printed = true; + } + } + } + + if (doCAnim && !talk._talkToAbort && action._cAnimNum != 99) + scene.startCAnim(cAnimNum, action._cAnimSpeed); + + if (!talk._talkToAbort) { + for (int nameIdx = 0; nameIdx < NAMES_COUNT && !talk._talkToAbort; ++nameIdx) { + if (obj.checkNameForCodes(action._names[nameIdx], messages)) { + if (!talk._talkToAbort) + printed = true; + } + } + + // Unless we're leaving the scene, print a "Done" message unless the printed flag has been set + if (scene._goToScene != 1 && !printed && !talk._talkToAbort) { + _infoFlag = true; + clearInfo(); + screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "Done..."); + + // Set how long to show the message + _menuCounter = 30; + } + } + } + + // Reset cursor back to arrow + events.setCursor(ARROW); +} + +} // End of namespace Scalpel + +} // End of namespace Sherlock diff --git a/engines/sherlock/scalpel/scalpel_user_interface.h b/engines/sherlock/scalpel/scalpel_user_interface.h new file mode 100644 index 0000000000..8ed69ac8b5 --- /dev/null +++ b/engines/sherlock/scalpel/scalpel_user_interface.h @@ -0,0 +1,227 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_SCALPEL_UI_H +#define SHERLOCK_SCALPEL_UI_H + +#include "common/scummsys.h" +#include "sherlock/user_interface.h" + +namespace Sherlock { + +class Inventory; +class Talk; + +namespace Scalpel { + +extern const char COMMANDS[13]; +extern const int MENU_POINTS[12][4]; + +extern const int INVENTORY_POINTS[8][3]; +extern const char INVENTORY_COMMANDS[9]; +extern const char *const PRESS_KEY_FOR_MORE; +extern const char *const PRESS_KEY_TO_CONTINUE; + +class Settings; + +class ScalpelUserInterface: public UserInterface { + friend class Inventory; + friend class Settings; + friend class Talk; +private: + ImageFile *_controlPanel; + ImageFile *_controls; + char _keyPress; + int _lookHelp; + int _bgFound, _oldBgFound; + int _help, _oldHelp; + char _key, _oldKey; + int _temp, _oldTemp; + int _oldLook; + bool _keyboardInput; + bool _pause; + int _cNum; + Common::String _cAnimStr; + Common::String _descStr; + int _find; + int _oldUse; +private: + /** + * Draws the image for a user interface button in the down/pressed state. + */ + void depressButton(int num); + + /** + * If he mouse button is pressed, then calls depressButton to draw the button + * as pressed; if not, it will show it as released with a call to "restoreButton". + */ + void pushButton(int num); + + /** + * By the time this method has been called, the graphics for the button change + * have already been drawn. This simply takes care of switching the mode around + * accordingly + */ + void toggleButton(int num); + + /** + * Creates a text window and uses it to display the in-depth description + * of the highlighted object + */ + void examine(); + + /** + * Print the name of an object in the scene + */ + void lookScreen(const Common::Point &pt); + + /** + * Gets the item in the inventory the mouse is on and display's it's description + */ + void lookInv(); + + /** + * Handles input when the file list window is being displayed + */ + void doEnvControl(); + + /** + * Handle input whilst the inventory is active + */ + void doInvControl(); + + /** + * Handles waiting whilst an object's description window is open. + */ + void doLookControl(); + + /** + * Handles input until one of the user interface buttons/commands is selected + */ + void doMainControl(); + + /** + * Handles the input for the MOVE, OPEN, and CLOSE commands + */ + void doMiscControl(int allowed); + + /** + * Handles input for picking up items + */ + void doPickControl(); + + /** + * Handles input when in talk mode. It highlights the buttons and available statements, + * and handles allowing the user to click on them + */ + void doTalkControl(); + + /** + * Handles events when the Journal is active. + * @remarks Whilst this would in theory be better in the Journal class, since it displays in + * the user interface, it uses so many internal UI fields, that it sort of made some sense + * to put it in the UserInterface class. + */ + void journalControl(); + + /** + * Checks to see whether a USE action is valid on the given object + */ + void checkUseAction(const UseType *use, const Common::String &invName, const char *const messages[], + int objNum, bool giveMode); + + /** + * Called for OPEN, CLOSE, and MOVE actions are being done + */ + void checkAction(ActionType &action, const char *const messages[], int objNum); + + /** + * Print the previously selected object's decription + */ + void printObjectDesc(const Common::String &str, bool firstTime); +public: + ScalpelUserInterface(SherlockEngine *vm); + virtual ~ScalpelUserInterface(); + + /** + * Handles counting down whilst checking for input, then clears the info line. + */ + void whileMenuCounter(); + + /** + * Draws the image for the given user interface button in the up + * (not selected) position + */ + void restoreButton(int num); +public: + /** + * Resets the user interface + */ + virtual void reset(); + + /** + * Main input handler for the user interface + */ + virtual void handleInput(); + + /** + * Draw the user interface onto the screen's back buffers + */ + virtual void drawInterface(int bufferNum = 3); + + /** + * Displays a passed window by gradually scrolling it vertically on-screen + */ + virtual void summonWindow(const Surface &bgSurface, bool slideUp = true); + + /** + * Slide the window stored in the back buffer onto the screen + */ + virtual void summonWindow(bool slideUp = true, int height = CONTROLS_Y); + + /** + * Close a currently open window + * @param flag 0 = slide old window down, 1 = slide prior UI back up + */ + virtual void banishWindow(bool slideUp = true); + + /** + * Clears the info line of the screen + */ + virtual void clearInfo(); + + /** + * Clear any active text window + */ + virtual void clearWindow(); + + /** + * Print the previously selected object's decription + */ + virtual void printObjectDesc(); +}; + +} // End of namespace Scalpel + +} // End of namespace Sherlock + +#endif diff --git a/engines/sherlock/scalpel/settings.cpp b/engines/sherlock/scalpel/settings.cpp new file mode 100644 index 0000000000..aa8033d25e --- /dev/null +++ b/engines/sherlock/scalpel/settings.cpp @@ -0,0 +1,341 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/sherlock.h" +#include "sherlock/scalpel/settings.h" +#include "sherlock/scalpel/scalpel_user_interface.h" + +namespace Sherlock { + +namespace Scalpel { + +static const int SETUP_POINTS[12][4] = { + { 4, 154, 101, 53 }, // Exit + { 4, 165, 101, 53 }, // Music Toggle + { 219, 165, 316, 268 }, // Voice Toggle + { 103, 165, 217, 160 }, // Sound Effects Toggle + { 219, 154, 316, 268 }, // Help Button Left/Right + { 103, 154, 217, 160 }, // New Font Style + { 4, 187, 101, 53 }, // Joystick Toggle + { 103, 187, 217, 160 }, // Calibrate Joystick + { 219, 176, 316, 268 }, // Fade Style + { 103, 176, 217, 160 }, // Window Open Style + { 4, 176, 101, 53 }, // Portraits Toggle + { 219, 187, 316, 268 } // _key Pad Accel. Toggle +}; + +static const char *const SETUP_STRS0[2] = { "off", "on" }; +static const char *const SETUP_STRS1[2] = { "Directly", "by Pixel" }; +static const char *const SETUP_STRS2[2] = { "Left", "Right" }; +static const char *const SETUP_STRS3[2] = { "Appear", "Slide" }; +static const char *const SETUP_STRS5[2] = { "Left", "Right" }; +static const char *const SETUP_NAMES[12] = { + "Exit", "M", "V", "S", "B", "New Font Style", "J", "Calibrate Joystick", "F", "W", "P", "K" +}; + +/*----------------------------------------------------------------*/ + +void Settings::drawInteface(bool flag) { + People &people = *_vm->_people; + Screen &screen = *_vm->_screen; + Sound &sound = *_vm->_sound; + Music &music = *_vm->_music; + UserInterface &ui = *_vm->_ui; + Common::String tempStr; + + if (!flag) { + screen._backBuffer1.fillRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y1 + 1), BORDER_COLOR); + screen._backBuffer1.fillRect(Common::Rect(0, CONTROLS_Y1 + 1, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR); + screen._backBuffer1.fillRect(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y1 + 1, SHERLOCK_SCREEN_WIDTH, + SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR); + screen._backBuffer1.hLine(0, SHERLOCK_SCREEN_HEIGHT - 1, SHERLOCK_SCREEN_WIDTH - 1, BORDER_COLOR); + screen._backBuffer1.fillRect(Common::Rect(2, CONTROLS_Y1 + 1, SHERLOCK_SCREEN_WIDTH - 2, + SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND); + } + + screen.makeButton(Common::Rect(SETUP_POINTS[0][0], SETUP_POINTS[0][1], SETUP_POINTS[0][2], SETUP_POINTS[0][1] + 10), + SETUP_POINTS[0][3] - screen.stringWidth("Exit") / 2, "Exit"); + + tempStr = Common::String::format("Music %s", SETUP_STRS0[music._musicOn]); + screen.makeButton(Common::Rect(SETUP_POINTS[1][0], SETUP_POINTS[1][1], SETUP_POINTS[1][2], SETUP_POINTS[1][1] + 10), + SETUP_POINTS[1][3] - screen.stringWidth(tempStr) / 2, tempStr); + + tempStr = Common::String::format("Voices %s", SETUP_STRS0[sound._voices]); + screen.makeButton(Common::Rect(SETUP_POINTS[2][0], SETUP_POINTS[2][1], SETUP_POINTS[2][2], SETUP_POINTS[2][1] + 10), + SETUP_POINTS[2][3] - screen.stringWidth(tempStr) / 2, tempStr); + + tempStr = Common::String::format("Sound Effects %s", SETUP_STRS0[sound._digitized]); + screen.makeButton(Common::Rect(SETUP_POINTS[3][0], SETUP_POINTS[3][1], SETUP_POINTS[3][2], SETUP_POINTS[3][1] + 10), + SETUP_POINTS[3][3] - screen.stringWidth(tempStr) / 2, tempStr); + + tempStr = Common::String::format("Auto Help %s", SETUP_STRS5[ui._helpStyle]); + screen.makeButton(Common::Rect(SETUP_POINTS[4][0], SETUP_POINTS[4][1], SETUP_POINTS[4][2], SETUP_POINTS[4][1] + 10), + SETUP_POINTS[4][3] - screen.stringWidth(tempStr) / 2, tempStr); + screen.makeButton(Common::Rect(SETUP_POINTS[5][0], SETUP_POINTS[5][1], SETUP_POINTS[5][2], SETUP_POINTS[5][1] + 10), + SETUP_POINTS[5][3] - screen.stringWidth("New Font Style") / 2, "New Font Style"); + + // WORKAROUND: We don't support the joystick in ScummVM, so draw the next two buttons as disabled + tempStr = "Joystick Off"; + screen.makeButton(Common::Rect(SETUP_POINTS[6][0], SETUP_POINTS[6][1], SETUP_POINTS[6][2], SETUP_POINTS[6][1] + 10), + SETUP_POINTS[6][3] - screen.stringWidth(tempStr) / 2, tempStr); + screen.buttonPrint(Common::Point(SETUP_POINTS[6][3], SETUP_POINTS[6][1]), COMMAND_NULL, false, tempStr); + + tempStr = "Calibrate Joystick"; + screen.makeButton(Common::Rect(SETUP_POINTS[7][0], SETUP_POINTS[7][1], SETUP_POINTS[7][2], SETUP_POINTS[7][1] + 10), + SETUP_POINTS[7][3] - screen.stringWidth(tempStr) / 2, tempStr); + screen.buttonPrint(Common::Point(SETUP_POINTS[7][3], SETUP_POINTS[7][1]), COMMAND_NULL, false, tempStr); + + tempStr = Common::String::format("Fade %s", screen._fadeStyle ? "by Pixel" : "Directly"); + screen.makeButton(Common::Rect(SETUP_POINTS[8][0], SETUP_POINTS[8][1], SETUP_POINTS[8][2], SETUP_POINTS[8][1] + 10), + SETUP_POINTS[8][3] - screen.stringWidth(tempStr) / 2, tempStr); + + tempStr = Common::String::format("Windows %s", ui._slideWindows ? "Slide" : "Appear"); + screen.makeButton(Common::Rect(SETUP_POINTS[9][0], SETUP_POINTS[9][1], SETUP_POINTS[9][2], SETUP_POINTS[9][1] + 10), + SETUP_POINTS[9][3] - screen.stringWidth(tempStr) / 2, tempStr); + + tempStr = Common::String::format("Portraits %s", SETUP_STRS0[people._portraitsOn]); + screen.makeButton(Common::Rect(SETUP_POINTS[10][0], SETUP_POINTS[10][1], SETUP_POINTS[10][2], SETUP_POINTS[10][1] + 10), + SETUP_POINTS[10][3] - screen.stringWidth(tempStr) / 2, tempStr); + + tempStr = "Key Pad Slow"; + screen.makeButton(Common::Rect(SETUP_POINTS[11][0], SETUP_POINTS[11][1], SETUP_POINTS[11][2], SETUP_POINTS[11][1] + 10), + SETUP_POINTS[11][3] - screen.stringWidth(tempStr) / 2, tempStr); + screen.buttonPrint(Common::Point(SETUP_POINTS[11][3], SETUP_POINTS[11][1]), COMMAND_NULL, false, tempStr); + + // Show the window immediately, or slide it on-screen + if (!flag) { + if (!ui._slideWindows) { + screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); + } else { + ui.summonWindow(true, CONTROLS_Y1); + } + + ui._windowOpen = true; + } else { + screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT)); + } +} + +int Settings::drawButtons(const Common::Point &pt, int _key) { + Events &events = *_vm->_events; + People &people = *_vm->_people; + Screen &screen = *_vm->_screen; + Music &music = *_vm->_music; + Sound &sound = *_vm->_sound; + UserInterface &ui = *_vm->_ui; + int found = -1; + byte color; + Common::String tempStr; + + for (int idx = 0; idx < 12; ++idx) { + if ((pt.x > SETUP_POINTS[idx][0] && pt.x < SETUP_POINTS[idx][2] && pt.y > SETUP_POINTS[idx][1] + && pt.y < (SETUP_POINTS[idx][1] + 10) && (events._pressed || events._released)) + || (_key == SETUP_NAMES[idx][0])) { + found = idx; + color = COMMAND_HIGHLIGHTED; + } else { + color = COMMAND_FOREGROUND; + } + + // Print the button text + switch (idx) { + case 1: + tempStr = Common::String::format("Music %s", SETUP_STRS0[music._musicOn]); + screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr); + break; + case 2: + tempStr = Common::String::format("Voices %s", SETUP_STRS0[sound._voices]); + screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr); + break; + case 3: + tempStr = Common::String::format("Sound Effects %s", SETUP_STRS0[sound._digitized]); + screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr); + break; + case 4: + tempStr = Common::String::format("Auto Help %s", SETUP_STRS2[ui._helpStyle]); + screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr); + break; + case 6: + tempStr = "Joystick Off"; + screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), COMMAND_NULL, true, tempStr); + break; + case 7: + tempStr = "Calibrate Joystick"; + screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), COMMAND_NULL, true, tempStr); + break; + case 8: + tempStr = Common::String::format("Fade %s", SETUP_STRS1[screen._fadeStyle]); + screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr); + break; + case 9: + tempStr = Common::String::format("Windows %s", SETUP_STRS3[ui._slideWindows]); + screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr); + break; + case 10: + tempStr = Common::String::format("Portraits %s", SETUP_STRS0[people._portraitsOn]); + screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr); + break; + case 11: + tempStr = "Key Pad Slow"; + screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), COMMAND_NULL, true, tempStr); + break; + default: + screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, SETUP_NAMES[idx]); + break; + } + } + + return found; +} + +void Settings::show(SherlockEngine *vm) { + Events &events = *vm->_events; + People &people = *vm->_people; + Scene &scene = *vm->_scene; + Screen &screen = *vm->_screen; + Sound &sound = *vm->_sound; + Music &music = *vm->_music; + Talk &talk = *vm->_talk; + ScalpelUserInterface &ui = *(ScalpelUserInterface *)vm->_ui; + bool updateConfig = false; + + assert(vm->getGameID() == GType_SerratedScalpel); + Settings settings(vm); + settings.drawInteface(false); + + do { + if (ui._menuCounter) + ui.whileMenuCounter(); + + int found = -1; + ui._key = -1; + + scene.doBgAnim(); + if (talk._talkToAbort) + return; + + events.setButtonState(); + Common::Point pt = events.mousePos(); + + if (events._pressed || events._released || events.kbHit()) { + ui.clearInfo(); + ui._key = -1; + + if (events.kbHit()) { + Common::KeyState keyState = events.getKey(); + ui._key = toupper(keyState.keycode); + + if (ui._key == Common::KEYCODE_RETURN || ui._key == Common::KEYCODE_SPACE) { + events._pressed = false; + events._oldButtons = 0; + ui._keyPress = '\0'; + events._released = true; + } + } + + // Handle highlighting button under mouse + found = settings.drawButtons(pt, ui._key); + } + + if ((found == 0 && events._released) || (ui._key == 'E' || ui._key == Common::KEYCODE_ESCAPE)) + // Exit + break; + + if ((found == 1 && events._released) || ui._key == 'M') { + // Toggle music + music._musicOn = !music._musicOn; + if (!music._musicOn) + music.stopMusic(); + else + music.startSong(); + + updateConfig = true; + settings.drawInteface(true); + } + + if ((found == 2 && events._released) || ui._key == 'V') { + sound._voices = !sound._voices; + updateConfig = true; + settings.drawInteface(true); + } + + if ((found == 3 && events._released) || ui._key == 'S') { + // Toggle sound effects + sound._digitized = !sound._digitized; + updateConfig = true; + settings.drawInteface(true); + } + + if ((found == 4 && events._released) || ui._key == 'A') { + // Help button style + ui._helpStyle = !ui._helpStyle; + updateConfig = true; + settings.drawInteface(true); + } + + if ((found == 5 && events._released) || ui._key == 'N') { + // New font style + int fontNum = screen.fontNumber() + 1; + if (fontNum == 3) + fontNum = 0; + + screen.setFont(fontNum); + updateConfig = true; + settings.drawInteface(true); + } + + if ((found == 8 && events._released) || ui._key == 'F') { + // Toggle fade style + screen._fadeStyle = !screen._fadeStyle; + updateConfig = true; + settings.drawInteface(true); + } + + if ((found == 9 && events._released) || ui._key == 'W') { + // Window style + ui._slideWindows = !ui._slideWindows; + updateConfig = true; + settings.drawInteface(true); + } + + if ((found == 10 && events._released) || ui._key == 'P') { + // Toggle portraits being shown + people._portraitsOn = !people._portraitsOn; + updateConfig = true; + settings.drawInteface(true); + } + } while (!vm->shouldQuit()); + + ui.banishWindow(); + + if (updateConfig) + vm->saveConfig(); + + ui._keyPress = '\0'; + ui._keyboardInput = false; + ui._windowBounds.top = CONTROLS_Y1; + ui._key = -1; +} + +} // End of namespace Scalpel + +} // End of namespace Sherlock diff --git a/engines/sherlock/scalpel/settings.h b/engines/sherlock/scalpel/settings.h new file mode 100644 index 0000000000..ff2e647a62 --- /dev/null +++ b/engines/sherlock/scalpel/settings.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_SETTINGS_H +#define SHERLOCK_SETTINGS_H + +#include "common/scummsys.h" + +namespace Sherlock { + +class SherlockEngine; + +namespace Scalpel { + +class Settings { +private: + SherlockEngine *_vm; + + Settings(SherlockEngine *vm) : _vm(vm) {} + + /** + * Draws the interface for the settings window + */ + void drawInteface(bool flag); + + /** + * Draws the buttons for the settings dialog + */ + int drawButtons(const Common::Point &pt, int key); +public: + /** + * Handles input when the settings window is being shown + * @remarks Whilst this would in theory be better in the Journal class, since it displays in + * the user interface, it uses so many internal UI fields, that it sort of made some sense + * to put it in the UserInterface class. + */ + static void show(SherlockEngine *vm); +}; + +} // End of namespace Scalpel + +} // End of namespace Sherlock + +#endif |