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-rw-r--r--engines/sherlock/scalpel/3do/movie_decoder.cpp2
-rw-r--r--engines/sherlock/scalpel/3do/scalpel_3do_screen.h2
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp2
-rw-r--r--engines/sherlock/scalpel/scalpel_darts.cpp2
-rw-r--r--engines/sherlock/scalpel/scalpel_darts.h4
-rw-r--r--engines/sherlock/scalpel/scalpel_people.h8
-rw-r--r--engines/sherlock/scalpel/scalpel_saveload.cpp6
-rw-r--r--engines/sherlock/scalpel/scalpel_talk.cpp12
-rw-r--r--engines/sherlock/scalpel/scalpel_user_interface.h20
-rw-r--r--engines/sherlock/scalpel/tsage/logo.cpp10
-rw-r--r--engines/sherlock/scalpel/tsage/logo.h2
11 files changed, 35 insertions, 35 deletions
diff --git a/engines/sherlock/scalpel/3do/movie_decoder.cpp b/engines/sherlock/scalpel/3do/movie_decoder.cpp
index da0d16c145..bd2f44209f 100644
--- a/engines/sherlock/scalpel/3do/movie_decoder.cpp
+++ b/engines/sherlock/scalpel/3do/movie_decoder.cpp
@@ -140,7 +140,7 @@ bool Scalpel3DOMovieDecoder::loadStream(Common::SeekableReadStream *stream) {
_stream->readUint32BE(); // Unknown 0x00004000
_stream->readUint32BE(); // Unknown 0x00000000
_stream->readUint32BE(); // Unknown 0x00000010
- audioSampleRate = _stream->readUint32BE();
+ audioSampleRate = _stream->readUint32BE();
audioChannels = _stream->readUint32BE();
audioCodecTag = _stream->readUint32BE();
_stream->readUint32BE(); // Unknown 0x00000004 compression ratio?
diff --git a/engines/sherlock/scalpel/3do/scalpel_3do_screen.h b/engines/sherlock/scalpel/3do/scalpel_3do_screen.h
index 422f588b17..71674803ba 100644
--- a/engines/sherlock/scalpel/3do/scalpel_3do_screen.h
+++ b/engines/sherlock/scalpel/3do/scalpel_3do_screen.h
@@ -42,7 +42,7 @@ protected:
/**
* Draws a surface at a given position within this surface with transparency
*/
- virtual void transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped,
+ virtual void transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped,
int overrideColor);
public:
Scalpel3DOScreen(SherlockEngine *vm);
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index cbb202095f..5050062938 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -507,7 +507,7 @@ bool ScalpelEngine::showAlleyCutscene() {
}
if (finished) {
- // quick fade out
+ // quick fade out
_screen->fadeToBlack(1);
// wait until after third "scream" in music happened
diff --git a/engines/sherlock/scalpel/scalpel_darts.cpp b/engines/sherlock/scalpel/scalpel_darts.cpp
index c5ba8032f3..1b7c266de7 100644
--- a/engines/sherlock/scalpel/scalpel_darts.cpp
+++ b/engines/sherlock/scalpel/scalpel_darts.cpp
@@ -408,7 +408,7 @@ int Darts::doPowerBar(const Common::Point &pt, byte color, int goToPower, bool i
if (!(idx % 8))
events.wait(1);
-
+
++idx;
} while (!done);
diff --git a/engines/sherlock/scalpel/scalpel_darts.h b/engines/sherlock/scalpel/scalpel_darts.h
index 483a163510..24198a4052 100644
--- a/engines/sherlock/scalpel/scalpel_darts.h
+++ b/engines/sherlock/scalpel/scalpel_darts.h
@@ -53,7 +53,7 @@ private:
* Initializes the variables needed for the dart game
*/
void initDarts();
-
+
/**
* Frees the images used by the dart game
*/
@@ -98,7 +98,7 @@ private:
* Returns true if a mouse button or key is pressed.
*/
int dartHit();
-
+
/**
* Return the score of the given location on the dart-board
*/
diff --git a/engines/sherlock/scalpel/scalpel_people.h b/engines/sherlock/scalpel/scalpel_people.h
index 2ab6f5bc7d..1e29309d35 100644
--- a/engines/sherlock/scalpel/scalpel_people.h
+++ b/engines/sherlock/scalpel/scalpel_people.h
@@ -112,10 +112,10 @@ public:
virtual bool loadWalk();
/**
- * If the specified speaker is a background object, it will set it so that it uses
- * the Listen Sequence (specified by the sequence number). If the current sequence
- * has an Allow Talk Code in it, the _gotoSeq field will be set so that the object
- * begins listening as soon as it hits the Allow Talk Code. If there is no Abort Code,
+ * If the specified speaker is a background object, it will set it so that it uses
+ * the Listen Sequence (specified by the sequence number). If the current sequence
+ * has an Allow Talk Code in it, the _gotoSeq field will be set so that the object
+ * begins listening as soon as it hits the Allow Talk Code. If there is no Abort Code,
* the Listen Sequence will begin immediately.
* @param speaker Who is speaking
* @param sequenceNum Which listen sequence to use
diff --git a/engines/sherlock/scalpel/scalpel_saveload.cpp b/engines/sherlock/scalpel/scalpel_saveload.cpp
index 90eab5930c..7098d47065 100644
--- a/engines/sherlock/scalpel/scalpel_saveload.cpp
+++ b/engines/sherlock/scalpel/scalpel_saveload.cpp
@@ -40,7 +40,7 @@ const int ENV_POINTS[6][3] = {
/*----------------------------------------------------------------*/
-ScalpelSaveManager::ScalpelSaveManager(SherlockEngine *vm, const Common::String &target) :
+ScalpelSaveManager::ScalpelSaveManager(SherlockEngine *vm, const Common::String &target) :
SaveManager(vm, target), _envMode(SAVEMODE_NONE) {
_fixedTextExit = FIXED(LoadSave_Exit);
@@ -262,14 +262,14 @@ bool ScalpelSaveManager::promptForDescription(int slot) {
xp -= screen.charWidth(saveName.lastChar());
screen.vgaBar(Common::Rect(xp, yp - 1, xp + 8, yp + 9), INV_FOREGROUND);
saveName.deleteLastChar();
-
+
} else if (keyState.keycode == Common::KEYCODE_RETURN && saveName.compareToIgnoreCase(EMPTY_SAVEGAME_SLOT)) {
done = 1;
} else if (keyState.keycode == Common::KEYCODE_ESCAPE) {
screen.vgaBar(Common::Rect(xp, yp - 1, xp + 8, yp + 9), INV_BACKGROUND);
done = -1;
-
+
} else if (keyState.ascii >= ' ' && keyState.ascii <= 'z' && saveName.size() < 50
&& (xp + screen.charWidth(keyState.ascii)) < 308) {
char c = (char)keyState.ascii;
diff --git a/engines/sherlock/scalpel/scalpel_talk.cpp b/engines/sherlock/scalpel/scalpel_talk.cpp
index ff38c07537..f1460fd01d 100644
--- a/engines/sherlock/scalpel/scalpel_talk.cpp
+++ b/engines/sherlock/scalpel/scalpel_talk.cpp
@@ -136,7 +136,7 @@ ScalpelTalk::ScalpelTalk(SherlockEngine *vm) : Talk(vm) {
(OpcodeMethod)&ScalpelTalk::cmdHolmesOn,
(OpcodeMethod)&ScalpelTalk::cmdGotoScene,
(OpcodeMethod)&ScalpelTalk::cmdPlayPrologue,
-
+
(OpcodeMethod)&ScalpelTalk::cmdAddItemToInventory,
(OpcodeMethod)&ScalpelTalk::cmdSetObject,
(OpcodeMethod)&ScalpelTalk::cmdCallTalkFile,
@@ -147,7 +147,7 @@ ScalpelTalk::ScalpelTalk(SherlockEngine *vm) : Talk(vm) {
(OpcodeMethod)&ScalpelTalk::cmdRemoveItemFromInventory,
(OpcodeMethod)&ScalpelTalk::cmdEnableEndKey,
(OpcodeMethod)&ScalpelTalk::cmdDisableEndKey,
-
+
(OpcodeMethod)&ScalpelTalk::cmdEndTextWindow,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
@@ -387,7 +387,7 @@ OpcodeReturn ScalpelTalk::cmdClearInfoLine(const byte *&str) {
OpcodeReturn ScalpelTalk::cmdClearWindow(const byte *&str) {
UserInterface &ui = *_vm->_ui;
-
+
ui.clearWindow();
_yp = CONTROLS_Y + 12;
_charCount = _line = 0;
@@ -450,7 +450,7 @@ OpcodeReturn ScalpelTalk::cmdMoveMouse(const byte *&str) {
if (_talkToAbort)
return RET_EXIT;
str += 3;
-
+
return RET_SUCCESS;
}
@@ -650,7 +650,7 @@ bool ScalpelTalk::talk3DOMovieTrigger(int subIndex) {
}
Common::Point ScalpelTalk::get3doPortraitPosition() const {
- // TODO: This current method is only an assumption of how the original figured
+ // TODO: This current method is only an assumption of how the original figured
// out where to place each character's portrait movie.
People &people = *_vm->_people;
Scene &scene = *_vm->_scene;
@@ -672,7 +672,7 @@ Common::Point ScalpelTalk::get3doPortraitPosition() const {
pt = scene._bgShapes[objNum]._position;
}
-
+
// Adjust the top-left so the center of the portrait will be on the character,
// but ensure the portrait will be entirely on-screen
pt -= Common::Point(PORTRAIT_W / 2, PORTRAIT_H / 2);
diff --git a/engines/sherlock/scalpel/scalpel_user_interface.h b/engines/sherlock/scalpel/scalpel_user_interface.h
index cc3aafff65..586f9ab000 100644
--- a/engines/sherlock/scalpel/scalpel_user_interface.h
+++ b/engines/sherlock/scalpel/scalpel_user_interface.h
@@ -105,38 +105,38 @@ private:
* Handles input when the file list window is being displayed
*/
void doEnvControl();
-
+
/**
* Handle input whilst the inventory is active
*/
void doInvControl();
-
+
/**
* Handles waiting whilst an object's description window is open.
*/
void doLookControl();
-
+
/**
* Handles input until one of the user interface buttons/commands is selected
*/
void doMainControl();
-
+
/**
* Handles the input for the MOVE, OPEN, and CLOSE commands
*/
void doMiscControl(int allowed);
-
+
/**
* Handles input for picking up items
*/
void doPickControl();
-
+
/**
* Handles input when in talk mode. It highlights the buttons and available statements,
* and handles allowing the user to click on them
*/
void doTalkControl();
-
+
/**
* Handles events when the Journal is active.
* @remarks Whilst this would in theory be better in the Journal class, since it displays in
@@ -150,7 +150,7 @@ private:
*/
void checkUseAction(const UseType *use, const Common::String &invName, FixedTextActionId fixedTextActionId,
int objNum, bool giveMode);
-
+
/**
* Print the previously selected object's decription
*/
@@ -212,7 +212,7 @@ public:
/**
* Draw the user interface onto the screen's back buffers
- */
+ */
virtual void drawInterface(int bufferNum = 3);
/**
@@ -243,7 +243,7 @@ public:
/**
* Print the previously selected object's decription
- */
+ */
virtual void printObjectDesc();
};
diff --git a/engines/sherlock/scalpel/tsage/logo.cpp b/engines/sherlock/scalpel/tsage/logo.cpp
index a885057f35..67959a19f9 100644
--- a/engines/sherlock/scalpel/tsage/logo.cpp
+++ b/engines/sherlock/scalpel/tsage/logo.cpp
@@ -181,7 +181,7 @@ void Object::setAnimMode(bool isAnimating) {
}
void Object::setDestination(const Common::Point &pt) {
- _destination = pt;
+ _destination = pt;
int moveRate = 10;
_walkStartFrame = _vm->_events->getFrameCounter();
@@ -215,7 +215,7 @@ void Object::setDestination(const Common::Point &pt) {
void Object::erase() {
Screen &screen = *_vm->_screen;
-
+
if (_visage.isLoaded() && !_oldBounds.isEmpty())
screen.SHblitFrom(screen._backBuffer1, Common::Point(_oldBounds.left, _oldBounds.top), _oldBounds);
}
@@ -233,7 +233,7 @@ void Object::update() {
move();
}
}
-
+
if (_isAnimating) {
if (_frame < _visage.getFrameCount())
_frame = changeFrame();
@@ -436,7 +436,7 @@ Logo::Logo(ScalpelEngine *vm) : _vm(vm), _lib("sf3.rlb") {
_animateFrameDelay = 0;
_animateFrames = NULL;
_animateFrame = 0;
-
+
// Save a copy of the original palette
_vm->_screen->getPalette(_originalPalette);
@@ -630,7 +630,7 @@ void Logo::startAnimation(uint object, uint frameDelay, const AnimationFrame *fr
void Logo::loadBackground() {
Screen &screen = *_vm->_screen;
-
+
for (int idx = 0; idx < 4; ++idx) {
// Get the portion of the screen
Common::SeekableReadStream *stream = _lib.getResource(RES_BITMAP, 10, idx);
diff --git a/engines/sherlock/scalpel/tsage/logo.h b/engines/sherlock/scalpel/tsage/logo.h
index 8e47ea42a1..5a669da19a 100644
--- a/engines/sherlock/scalpel/tsage/logo.h
+++ b/engines/sherlock/scalpel/tsage/logo.h
@@ -79,7 +79,7 @@ public:
* Get a frame from the visage
*/
void getFrame(ObjectSurface &s, int frameNum);
-
+
/**
* Return the number of frames
*/