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-rw-r--r--engines/sherlock/scene.cpp196
1 files changed, 188 insertions, 8 deletions
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp
index ffae6f60c1..86e347d011 100644
--- a/engines/sherlock/scene.cpp
+++ b/engines/sherlock/scene.cpp
@@ -46,18 +46,47 @@ void BgfileheaderInfo::synchronize(Common::SeekableReadStream &s) {
_filename = Common::String(buffer);
}
-int _fSize; // How long images are
-int _maxFrames; // How many unique frames in object
-Common::String _filename; // Filename of object
+/*----------------------------------------------------------------*/
+
+void Exit::synchronize(Common::SeekableReadStream &s) {
+ _position.x = s.readSint16LE();
+ _position.y = s.readSint16LE();
+ _size.x = s.readSint16LE();
+ _size.y = s.readSint16LE();
+ _scene = s.readSint16LE();
+ _allow = s.readSint16LE();
+ _people.x = s.readSint16LE();
+ _people.y = s.readSint16LE();
+ _peopleDir = s.readUint16LE();
+}
+
+/*----------------------------------------------------------------*/
+
+void SceneEntry::synchronize(Common::SeekableReadStream &s) {
+ _startPosition.x = s.readSint16LE();
+ _startPosition.y = s.readSint16LE();
+ _startDir = s.readByte();
+ _allow = s.readByte();
+}
+
+void SceneSound::synchronize(Common::SeekableReadStream &s) {
+ char buffer[9];
+ s.read(buffer, 8);
+ buffer[8] = '\0';
+
+ _name = Common::String(buffer);
+ _priority = s.readByte();
+}
/*----------------------------------------------------------------*/
Scene::Scene(SherlockEngine *vm): _vm(vm) {
for (int idx = 0; idx < SCENES_COUNT; ++idx)
Common::fill(&_stats[idx][0], &_stats[idx][9], false);
+ _currentScene = -1;
_goToRoom = -1;
+ _changes = false;
_oldCharPoint = 0;
- _numExits = 0;
_windowOpen = _infoFlag = false;
_menuMode = _keyboardInput = 0;
_walkedInScene = false;
@@ -66,10 +95,12 @@ Scene::Scene(SherlockEngine *vm): _vm(vm) {
_lzwMode = false;
_invGraphicItems = 0;
+ _controlPanel = new ImageFile("controls.vgs");
_controls = nullptr; // new ImageFile("menu.all");
}
Scene::~Scene() {
+ delete _controlPanel;
delete _controls;
clear();
}
@@ -78,13 +109,10 @@ Scene::~Scene() {
* Takes care of clearing any scene data
*/
void Scene::clear() {
- for (uint idx = 0; idx < _bgShapes.size(); ++idx)
- delete _bgShapes[idx]._images;
}
void Scene::selectScene() {
// Reset fields
- _numExits = 0;
_windowOpen = _infoFlag = false;
_menuMode = _keyboardInput = 0;
_oldKey = _help = _oldHelp = 0;
@@ -93,6 +121,7 @@ void Scene::selectScene() {
// Load the scene
Common::String sceneFile = Common::String::format("res%02d", _goToRoom);
Common::String roomName = Common::String::format("res%02d.rrm", _goToRoom);
+ _currentScene = _goToRoom;
_goToRoom = -1;
loadScene(sceneFile);
@@ -108,6 +137,8 @@ void Scene::selectScene() {
* that it should point to after loading; _misc is then set to 0.
*/
void Scene::loadScene(const Common::String &filename) {
+ Screen &screen = *_vm->_screen;
+ Sound &sound = *_vm->_sound;
bool flag;
_walkedInScene = false;
@@ -240,11 +271,160 @@ void Scene::loadScene(const Common::String &filename) {
// Back at version byte, so skip over it
rrmStream->skip(1);
- // TODO
+ // Load the walk directory
+ for (int idx1 = 0; idx1 < MAX_ZONES; ++idx1) {
+ for (int idx2 = 0; idx2 < MAX_ZONES; ++idx2)
+ _walkDirectory[idx1][idx2] = rrmStream->readSint16LE();
+ }
+
+ // Read in the walk data
+ size = rrmStream->readUint16LE();
+ Common::SeekableReadStream *walkStream = !_lzwMode ? rrmStream :
+ decompressLZ(*rrmStream, size);
+
+ _walkData.resize(size);
+ walkStream->read(&_walkData[0], size);
+
+ if (_lzwMode)
+ delete walkStream;
+
+ // Read in the exits
+ int numExits = rrmStream->readByte();
+ _exits.resize(numExits);
+
+ for (int idx = 0; idx < numExits; ++idx)
+ _exits[idx].synchronize(*rrmStream);
+
+ // Read in the entrance
+ _entrance.synchronize(*rrmStream);
+
+ // Initialize sound list
+ int numSounds = rrmStream->readByte();
+ _sounds.resize(numSounds);
+
+ for (int idx = 0; idx < numSounds; ++idx)
+ _sounds[idx].synchronize(*rrmStream);
+
+ // If sound is turned on, load the sounds into memory
+ if (sound._sfxEnabled) {
+ for (int idx = 0; idx < numSounds; ++idx) {
+ sound.loadSound(_sounds[idx]._name, _sounds[idx]._priority);
+ _sounds[idx]._name = "";
+ }
+ }
+
+ // Read in palette
+ rrmStream->read(screen._cMap, PALETTE_SIZE);
+ for (int idx = 0; idx < PALETTE_SIZE; ++idx)
+ screen._cMap[idx] = VGA_COLOR_TRANS(screen._cMap[idx]);
+
+ Common::copy(screen._cMap, screen._cMap + PALETTE_SIZE, screen._sMap);
+
+ // Read in the background
+ Common::SeekableReadStream *bgStream = !_lzwMode ? rrmStream :
+ decompressLZ(*rrmStream, SHERLOCK_SCREEN_WIDTH * SHERLOCK_SCENE_HEIGHT);
+
+ bgStream->read(screen._backBuffer.getPixels(), SHERLOCK_SCREEN_WIDTH * SHERLOCK_SCENE_HEIGHT);
+
+ if (_lzwMode)
+ delete bgStream;
+
+ // Set the palette
+ screen._backBuffer2.blitFrom(screen._backBuffer);
+ screen.setPalette(screen._cMap);
delete rrmStream;
}
+ // Clear user interface area and draw controls
+ screen._backBuffer2.fillRect(0, INFO_LINE, SHERLOCK_SCREEN_WIDTH, INFO_LINE + 10, INFO_BLACK);
+ screen._backBuffer.transBlitFrom((*_controlPanel)[0], Common::Point(0, CONTROLS_Y));
+ screen._backBuffer2.transBlitFrom((*_controlPanel)[0], Common::Point(0, CONTROLS_Y));
+
+ _changes = false;
+ checkSceneStatus();
+
+ if (!_vm->_justLoaded) {
+ for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
+ if (_bgShapes[idx]._type == HIDDEN && _bgShapes[idx]._aType == TALK_EVERY)
+ _bgShapes[idx].toggleHidden();
+ }
+
+ // Check for TURNON objects
+ for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
+ if (_bgShapes[idx]._type == HIDDEN && (_bgShapes[idx]._flags & 0x20))
+ _bgShapes[idx].toggleHidden();
+ }
+
+ // Check for TURNOFF objects
+ for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
+ if (_bgShapes[idx]._type != HIDDEN && (_bgShapes[idx]._flags & 0x40) &&
+ _bgShapes[idx]._type != INVALID)
+ _bgShapes[idx].toggleHidden();
+ }
+ }
+
+ checkSceneFlags(false);
+ checkInventory();
+
+ // TODO
+}
+
+/**
+ * Set objects to their current persistent state. This includes things such as
+ * opening or moving them
+ */
+void Scene::checkSceneStatus() {
+ if (_stats[_currentScene][8]) {
+ for (int idx = 0; idx < 8; ++idx) {
+ int val = _stats[_currentScene][idx];
+
+ for (int bit = 0; bit < 8; ++bit) {
+ uint objNumber = idx * 8 + bit;
+ if (objNumber < _bgShapes.size()) {
+ Object &obj = _bgShapes[objNumber];
+
+ if (val & 1) {
+ // No shape to erase, so flag as hidden
+ obj._type = HIDDEN;
+ } else if (obj._images == nullptr || obj._images->size() == 0) {
+ // No shape
+ obj._type = NO_SHAPE;
+ } else {
+ obj._type = ACTIVE_BG_SHAPE;
+ }
+ } else {
+ // Finished checks
+ return;
+ }
+
+ val >>= 1;
+ }
+ }
+ }
+}
+
+/**
+ * Check the scene's objects against the game flags. If false is passed,
+ * it means the scene has just been loaded. A value of true means that the scene
+ * is in use (ie. not just loaded)
+ */
+void Scene::checkSceneFlags(bool flag) {
+ int mode = mode ? HIDE_SHAPE : HIDDEN;
+
+ for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
+ Object &o = _bgShapes[idx];
+ // TODO: read_flags calls
+ }
+}
+
+/**
+ * Checks scene objects against the player's inventory items. If there are any
+ * matching names, it means the given item has already been picked up, and should
+ * be hidden in the scene.
+ */
+void Scene::checkInventory() {
+
}
} // End of namespace Sherlock