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Diffstat (limited to 'engines/sherlock/screen.cpp')
-rw-r--r-- | engines/sherlock/screen.cpp | 376 |
1 files changed, 376 insertions, 0 deletions
diff --git a/engines/sherlock/screen.cpp b/engines/sherlock/screen.cpp new file mode 100644 index 0000000000..423be448fe --- /dev/null +++ b/engines/sherlock/screen.cpp @@ -0,0 +1,376 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/screen.h" +#include "sherlock/sherlock.h" +#include "sherlock/scalpel/scalpel_screen.h" +#include "sherlock/scalpel/3do/scalpel_3do_screen.h" +#include "sherlock/tattoo/tattoo_screen.h" +#include "common/system.h" +#include "common/util.h" +#include "graphics/palette.h" + +namespace Sherlock { + +Screen *Screen::init(SherlockEngine *vm) { + if (vm->getGameID() == GType_RoseTattoo) + return new Tattoo::TattooScreen(vm); + else if (vm->getPlatform() == Common::kPlatform3DO) + return new Scalpel::Scalpel3DOScreen(vm); + else + return new Scalpel::ScalpelScreen(vm); +} + +Screen::Screen(SherlockEngine *vm) : BaseSurface(), _vm(vm), + _backBuffer1(vm->getGameID() == GType_RoseTattoo ? 640 : 320, vm->getGameID() == GType_RoseTattoo ? 480 : 200), + _backBuffer2(vm->getGameID() == GType_RoseTattoo ? 640 : 320, vm->getGameID() == GType_RoseTattoo ? 480 : 200) { + _transitionSeed = 1; + _fadeStyle = false; + Common::fill(&_cMap[0], &_cMap[PALETTE_SIZE], 0); + Common::fill(&_sMap[0], &_sMap[PALETTE_SIZE], 0); + Common::fill(&_tMap[0], &_tMap[PALETTE_SIZE], 0); + + // Set up the initial font + setFont(IS_SERRATED_SCALPEL ? 1 : 4); + + // Rose Tattoo specific fields + _fadeBytesRead = _fadeBytesToRead = 0; + _oldFadePercent = 0; + _flushScreen = false; + + create(_backBuffer1.w, _backBuffer1.h); + _backBuffer.create(_backBuffer1, _backBuffer1.getBounds()); +} + +Screen::~Screen() { + Fonts::freeFont(); +} + +void Screen::activateBackBuffer1() { + _backBuffer.create(_backBuffer1, _backBuffer1.getBounds()); +} + +void Screen::activateBackBuffer2() { + _backBuffer.create(_backBuffer2, _backBuffer2.getBounds()); +} + +int Screen::equalizePalette(const byte palette[PALETTE_SIZE]) { + int total = 0; + byte tempPalette[PALETTE_SIZE]; + getPalette(tempPalette); + + // For any palette component that doesn't already match the given destination + // palette, change by 1 towards the reference palette component + for (int idx = 0; idx < PALETTE_SIZE; ++idx) { + if (tempPalette[idx] > palette[idx]) { + tempPalette[idx] = MAX((int)palette[idx], (int)tempPalette[idx] - 4); + ++total; + } else if (tempPalette[idx] < palette[idx]) { + tempPalette[idx] = MIN((int)palette[idx], (int)tempPalette[idx] + 4); + ++total; + } + } + + if (total > 0) + // Palette changed, so reload it + setPalette(tempPalette); + + return total; +} + +void Screen::fadeToBlack(int speed) { + byte tempPalette[PALETTE_SIZE]; + Common::fill(&tempPalette[0], &tempPalette[PALETTE_SIZE], 0); + + while (equalizePalette(tempPalette)) { + _vm->_events->delay(15 * speed); + } + + setPalette(tempPalette); + fillRect(Common::Rect(0, 0, this->w, this->h), 0); +} + +void Screen::fadeIn(const byte palette[PALETTE_SIZE], int speed) { + int count = 50; + while (equalizePalette(palette) && --count) { + _vm->_events->delay(15 * speed); + } + + setPalette(palette); +} + +void Screen::randomTransition() { + Events &events = *_vm->_events; + const int TRANSITION_MULTIPLIER = 0x15a4e35; + clearDirtyRects(); + assert(IS_SERRATED_SCALPEL); + + for (int idx = 0; idx <= 65535 && !_vm->shouldQuit(); ++idx) { + _transitionSeed = _transitionSeed * TRANSITION_MULTIPLIER + 1; + int offset = _transitionSeed & 0xFFFF; + + if (offset < (this->width() * this->height())) + *((byte *)getPixels() + offset) = *((const byte *)_backBuffer.getPixels() + offset); + + if (idx != 0 && (idx % 300) == 0) { + // Ensure there's a full screen dirty rect for the next frame update + if (!isDirty()) + addDirtyRect(Common::Rect(0, 0, this->w, this->h)); + + events.pollEvents(); + events.delay(1); + } + } + + // Make sure everything has been transferred + SHblitFrom(_backBuffer); +} + +void Screen::verticalTransition() { + Events &events = *_vm->_events; + + byte table[640]; + Common::fill(&table[0], &table[640], 0); + + for (int yp = 0; yp < this->height(); ++yp) { + for (int xp = 0; xp < this->width(); ++xp) { + int temp = (table[xp] >= (this->height() - 3)) ? this->height() - table[xp] : + _vm->getRandomNumber(3) + 1; + + if (temp) { + SHblitFrom(_backBuffer1, Common::Point(xp, table[xp]), + Common::Rect(xp, table[xp], xp + 1, table[xp] + temp)); + table[xp] += temp; + } + } + + events.delay(10); + } +} + +void Screen::restoreBackground(const Common::Rect &r) { + if (r.width() > 0 && r.height() > 0) + _backBuffer.SHblitFrom(_backBuffer2, Common::Point(r.left, r.top), r); +} + +void Screen::slamArea(int16 xp, int16 yp, int16 width_, int16 height_) { + slamRect(Common::Rect(xp, yp, xp + width_, yp + height_)); +} + +void Screen::slamRect(const Common::Rect &r) { + if (r.width() && r.height() > 0) { + Common::Rect srcRect = r, destRect = r; + + destRect.translate(-_currentScroll.x, -_currentScroll.y); + + if (destRect.left < 0) { + srcRect.left += -destRect.left; + destRect.left = 0; + } + if (destRect.top < 0) { + srcRect.top += -destRect.top; + destRect.top = 0; + } + if (destRect.right > SHERLOCK_SCREEN_WIDTH) { + srcRect.right -= (destRect.left - SHERLOCK_SCREEN_WIDTH); + destRect.right = SHERLOCK_SCREEN_WIDTH; + } + if (destRect.bottom > SHERLOCK_SCREEN_HEIGHT) { + srcRect.bottom -= (destRect.bottom - SHERLOCK_SCREEN_HEIGHT); + destRect.bottom = SHERLOCK_SCREEN_HEIGHT; + } + + if (srcRect.isValidRect()) + SHblitFrom(_backBuffer, Common::Point(destRect.left, destRect.top), srcRect); + } +} + +void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp, + int16 *width_, int16 *height_) { + Common::Point imgPos = pt + frame->_offset; + Common::Rect newBounds(imgPos.x, imgPos.y, imgPos.x + frame->_frame.w, imgPos.y + frame->_frame.h); + Common::Rect oldBounds(*xp, *yp, *xp + *width_, *yp + *height_); + + if (!_flushScreen) { + // See if the areas of the old and new overlap, and if so combine the areas + if (newBounds.intersects(oldBounds)) { + Common::Rect mergedBounds = newBounds; + mergedBounds.extend(oldBounds); + mergedBounds.right += 1; + mergedBounds.bottom += 1; + + slamRect(mergedBounds); + } else { + // The two areas are independent, so copy them both + slamRect(newBounds); + slamRect(oldBounds); + } + } + + *xp = newBounds.left; + *yp = newBounds.top; + *width_ = newBounds.width(); + *height_ = newBounds.height(); +} + +void Screen::flushScaleImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp, + int16 *width_, int16 *height_, int scaleVal) { + Common::Point imgPos(pt.x + frame->sDrawXOffset(scaleVal), pt.y + frame->sDrawYOffset(scaleVal)); + Common::Rect newBounds(imgPos.x, imgPos.y, imgPos.x + frame->sDrawXSize(scaleVal), + imgPos.y + frame->sDrawYSize(scaleVal)); + Common::Rect oldBounds(*xp, *yp, *xp + *width_, *yp + *height_); + + if (!_flushScreen) { + // See if the areas of the old and new overlap, and if so combine the areas + if (newBounds.intersects(oldBounds)) { + Common::Rect mergedBounds = newBounds; + mergedBounds.extend(oldBounds); + mergedBounds.right += 1; + mergedBounds.bottom += 1; + + slamRect(mergedBounds); + } else { + // The two areas are independent, so copy them both + slamRect(newBounds); + slamRect(oldBounds); + } + } + + *xp = newBounds.left; + *yp = newBounds.top; + *width_ = newBounds.width(); + *height_ = newBounds.height(); +} + +void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, Common::Rect &newBounds, int scaleVal) { + Common::Point newPos(newBounds.left, newBounds.top); + Common::Point newSize(newBounds.width(), newBounds.height()); + + if (scaleVal == SCALE_THRESHOLD) + flushImage(frame, pt, &newPos.x, &newPos.y, &newSize.x, &newSize.y); + else + flushScaleImage(frame, pt, &newPos.x, &newPos.y, &newSize.x, &newSize.y, scaleVal); + + // Transfer the pos and size amounts into a single bounds rect + newBounds = Common::Rect(newPos.x, newPos.y, newPos.x + newSize.x, newPos.y + newSize.y); +} + +void Screen::blockMove(const Common::Rect &r) { + Common::Rect bounds = r; + slamRect(bounds); +} + +void Screen::blockMove() { + blockMove(Common::Rect(0, 0, width(), height())); +} + +void Screen::print(const Common::Point &pt, uint color, const char *formatStr, ...) { + // Create the string to display + va_list args; + va_start(args, formatStr); + Common::String str = Common::String::vformat(formatStr, args); + va_end(args); + + // Figure out area to draw text in + Common::Point pos = pt; + int width_ = stringWidth(str); + pos.y--; // Font is always drawing one line higher + if (!pos.x) + // Center text horizontally + pos.x = (this->width() - width_) / 2; + + Common::Rect textBounds(pos.x, pos.y, pos.x + width_, pos.y + _fontHeight); + if (textBounds.right > this->width()) + textBounds.moveTo(this->width() - width_, textBounds.top); + if (textBounds.bottom > this->height()) + textBounds.moveTo(textBounds.left, this->height() - _fontHeight); + + // Write out the string at the given position + writeString(str, Common::Point(textBounds.left, textBounds.top), color); + + // Copy the affected area to the screen + slamRect(textBounds); +} + +void Screen::gPrint(const Common::Point &pt, uint color, const char *formatStr, ...) { + // Create the string to display + va_list args; + va_start(args, formatStr); + Common::String str = Common::String::vformat(formatStr, args); + va_end(args); + + // Print the text + writeString(str, pt, color); +} + +void Screen::writeString(const Common::String &str, const Common::Point &pt, uint overrideColor) { + Fonts::writeString(&_backBuffer, str, pt, overrideColor); +} + +void Screen::vgaBar(const Common::Rect &r, int color) { + _backBuffer.fillRect(r, color); + slamRect(r); +} + +void Screen::setDisplayBounds(const Common::Rect &r) { + _backBuffer.create(_backBuffer1, r); + assert(_backBuffer.width() == r.width()); + assert(_backBuffer.height() == r.height()); +} + +void Screen::resetDisplayBounds() { + _backBuffer.create(_backBuffer1, _backBuffer1.getBounds()); +} + +Common::Rect Screen::getDisplayBounds() { + return _backBuffer.getBounds(); +} + +void Screen::synchronize(Serializer &s) { + int fontNumb = _fontNumber; + s.syncAsByte(fontNumb); + if (s.isLoading()) + setFont(fontNumb); +} + +void Screen::initPaletteFade(int bytesToRead) { + Common::copy(&_cMap[0], &_cMap[PALETTE_SIZE], &_sMap[0]); + Common::copy(&_cMap[0], &_cMap[PALETTE_SIZE], &_tMap[0]); + + // Set how many bytes need to be read / have been read + _fadeBytesRead = 0; + _fadeBytesToRead = bytesToRead; + _oldFadePercent = 0; +} + +int Screen::fadeRead(Common::SeekableReadStream &stream, byte *buf, int totalSize) { + warning("TODO: fadeRead"); + stream.read(buf, totalSize); + return totalSize; +} + +void Screen::translatePalette(byte palette[PALETTE_SIZE]) { + for (int idx = 0; idx < PALETTE_SIZE; ++idx) + palette[idx] = VGA_COLOR_TRANS(palette[idx]); +} + +} // End of namespace Sherlock |