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-rw-r--r--engines/sherlock/screen.cpp376
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diff --git a/engines/sherlock/screen.cpp b/engines/sherlock/screen.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/screen.h"
+#include "sherlock/sherlock.h"
+#include "sherlock/scalpel/scalpel_screen.h"
+#include "sherlock/scalpel/3do/scalpel_3do_screen.h"
+#include "sherlock/tattoo/tattoo_screen.h"
+#include "common/system.h"
+#include "common/util.h"
+#include "graphics/palette.h"
+
+namespace Sherlock {
+
+Screen *Screen::init(SherlockEngine *vm) {
+ if (vm->getGameID() == GType_RoseTattoo)
+ return new Tattoo::TattooScreen(vm);
+ else if (vm->getPlatform() == Common::kPlatform3DO)
+ return new Scalpel::Scalpel3DOScreen(vm);
+ else
+ return new Scalpel::ScalpelScreen(vm);
+}
+
+Screen::Screen(SherlockEngine *vm) : BaseSurface(), _vm(vm),
+ _backBuffer1(vm->getGameID() == GType_RoseTattoo ? 640 : 320, vm->getGameID() == GType_RoseTattoo ? 480 : 200),
+ _backBuffer2(vm->getGameID() == GType_RoseTattoo ? 640 : 320, vm->getGameID() == GType_RoseTattoo ? 480 : 200) {
+ _transitionSeed = 1;
+ _fadeStyle = false;
+ Common::fill(&_cMap[0], &_cMap[PALETTE_SIZE], 0);
+ Common::fill(&_sMap[0], &_sMap[PALETTE_SIZE], 0);
+ Common::fill(&_tMap[0], &_tMap[PALETTE_SIZE], 0);
+
+ // Set up the initial font
+ setFont(IS_SERRATED_SCALPEL ? 1 : 4);
+
+ // Rose Tattoo specific fields
+ _fadeBytesRead = _fadeBytesToRead = 0;
+ _oldFadePercent = 0;
+ _flushScreen = false;
+
+ create(_backBuffer1.w, _backBuffer1.h);
+ _backBuffer.create(_backBuffer1, _backBuffer1.getBounds());
+}
+
+Screen::~Screen() {
+ Fonts::freeFont();
+}
+
+void Screen::activateBackBuffer1() {
+ _backBuffer.create(_backBuffer1, _backBuffer1.getBounds());
+}
+
+void Screen::activateBackBuffer2() {
+ _backBuffer.create(_backBuffer2, _backBuffer2.getBounds());
+}
+
+int Screen::equalizePalette(const byte palette[PALETTE_SIZE]) {
+ int total = 0;
+ byte tempPalette[PALETTE_SIZE];
+ getPalette(tempPalette);
+
+ // For any palette component that doesn't already match the given destination
+ // palette, change by 1 towards the reference palette component
+ for (int idx = 0; idx < PALETTE_SIZE; ++idx) {
+ if (tempPalette[idx] > palette[idx]) {
+ tempPalette[idx] = MAX((int)palette[idx], (int)tempPalette[idx] - 4);
+ ++total;
+ } else if (tempPalette[idx] < palette[idx]) {
+ tempPalette[idx] = MIN((int)palette[idx], (int)tempPalette[idx] + 4);
+ ++total;
+ }
+ }
+
+ if (total > 0)
+ // Palette changed, so reload it
+ setPalette(tempPalette);
+
+ return total;
+}
+
+void Screen::fadeToBlack(int speed) {
+ byte tempPalette[PALETTE_SIZE];
+ Common::fill(&tempPalette[0], &tempPalette[PALETTE_SIZE], 0);
+
+ while (equalizePalette(tempPalette)) {
+ _vm->_events->delay(15 * speed);
+ }
+
+ setPalette(tempPalette);
+ fillRect(Common::Rect(0, 0, this->w, this->h), 0);
+}
+
+void Screen::fadeIn(const byte palette[PALETTE_SIZE], int speed) {
+ int count = 50;
+ while (equalizePalette(palette) && --count) {
+ _vm->_events->delay(15 * speed);
+ }
+
+ setPalette(palette);
+}
+
+void Screen::randomTransition() {
+ Events &events = *_vm->_events;
+ const int TRANSITION_MULTIPLIER = 0x15a4e35;
+ clearDirtyRects();
+ assert(IS_SERRATED_SCALPEL);
+
+ for (int idx = 0; idx <= 65535 && !_vm->shouldQuit(); ++idx) {
+ _transitionSeed = _transitionSeed * TRANSITION_MULTIPLIER + 1;
+ int offset = _transitionSeed & 0xFFFF;
+
+ if (offset < (this->width() * this->height()))
+ *((byte *)getPixels() + offset) = *((const byte *)_backBuffer.getPixels() + offset);
+
+ if (idx != 0 && (idx % 300) == 0) {
+ // Ensure there's a full screen dirty rect for the next frame update
+ if (!isDirty())
+ addDirtyRect(Common::Rect(0, 0, this->w, this->h));
+
+ events.pollEvents();
+ events.delay(1);
+ }
+ }
+
+ // Make sure everything has been transferred
+ SHblitFrom(_backBuffer);
+}
+
+void Screen::verticalTransition() {
+ Events &events = *_vm->_events;
+
+ byte table[640];
+ Common::fill(&table[0], &table[640], 0);
+
+ for (int yp = 0; yp < this->height(); ++yp) {
+ for (int xp = 0; xp < this->width(); ++xp) {
+ int temp = (table[xp] >= (this->height() - 3)) ? this->height() - table[xp] :
+ _vm->getRandomNumber(3) + 1;
+
+ if (temp) {
+ SHblitFrom(_backBuffer1, Common::Point(xp, table[xp]),
+ Common::Rect(xp, table[xp], xp + 1, table[xp] + temp));
+ table[xp] += temp;
+ }
+ }
+
+ events.delay(10);
+ }
+}
+
+void Screen::restoreBackground(const Common::Rect &r) {
+ if (r.width() > 0 && r.height() > 0)
+ _backBuffer.SHblitFrom(_backBuffer2, Common::Point(r.left, r.top), r);
+}
+
+void Screen::slamArea(int16 xp, int16 yp, int16 width_, int16 height_) {
+ slamRect(Common::Rect(xp, yp, xp + width_, yp + height_));
+}
+
+void Screen::slamRect(const Common::Rect &r) {
+ if (r.width() && r.height() > 0) {
+ Common::Rect srcRect = r, destRect = r;
+
+ destRect.translate(-_currentScroll.x, -_currentScroll.y);
+
+ if (destRect.left < 0) {
+ srcRect.left += -destRect.left;
+ destRect.left = 0;
+ }
+ if (destRect.top < 0) {
+ srcRect.top += -destRect.top;
+ destRect.top = 0;
+ }
+ if (destRect.right > SHERLOCK_SCREEN_WIDTH) {
+ srcRect.right -= (destRect.left - SHERLOCK_SCREEN_WIDTH);
+ destRect.right = SHERLOCK_SCREEN_WIDTH;
+ }
+ if (destRect.bottom > SHERLOCK_SCREEN_HEIGHT) {
+ srcRect.bottom -= (destRect.bottom - SHERLOCK_SCREEN_HEIGHT);
+ destRect.bottom = SHERLOCK_SCREEN_HEIGHT;
+ }
+
+ if (srcRect.isValidRect())
+ SHblitFrom(_backBuffer, Common::Point(destRect.left, destRect.top), srcRect);
+ }
+}
+
+void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp,
+ int16 *width_, int16 *height_) {
+ Common::Point imgPos = pt + frame->_offset;
+ Common::Rect newBounds(imgPos.x, imgPos.y, imgPos.x + frame->_frame.w, imgPos.y + frame->_frame.h);
+ Common::Rect oldBounds(*xp, *yp, *xp + *width_, *yp + *height_);
+
+ if (!_flushScreen) {
+ // See if the areas of the old and new overlap, and if so combine the areas
+ if (newBounds.intersects(oldBounds)) {
+ Common::Rect mergedBounds = newBounds;
+ mergedBounds.extend(oldBounds);
+ mergedBounds.right += 1;
+ mergedBounds.bottom += 1;
+
+ slamRect(mergedBounds);
+ } else {
+ // The two areas are independent, so copy them both
+ slamRect(newBounds);
+ slamRect(oldBounds);
+ }
+ }
+
+ *xp = newBounds.left;
+ *yp = newBounds.top;
+ *width_ = newBounds.width();
+ *height_ = newBounds.height();
+}
+
+void Screen::flushScaleImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp,
+ int16 *width_, int16 *height_, int scaleVal) {
+ Common::Point imgPos(pt.x + frame->sDrawXOffset(scaleVal), pt.y + frame->sDrawYOffset(scaleVal));
+ Common::Rect newBounds(imgPos.x, imgPos.y, imgPos.x + frame->sDrawXSize(scaleVal),
+ imgPos.y + frame->sDrawYSize(scaleVal));
+ Common::Rect oldBounds(*xp, *yp, *xp + *width_, *yp + *height_);
+
+ if (!_flushScreen) {
+ // See if the areas of the old and new overlap, and if so combine the areas
+ if (newBounds.intersects(oldBounds)) {
+ Common::Rect mergedBounds = newBounds;
+ mergedBounds.extend(oldBounds);
+ mergedBounds.right += 1;
+ mergedBounds.bottom += 1;
+
+ slamRect(mergedBounds);
+ } else {
+ // The two areas are independent, so copy them both
+ slamRect(newBounds);
+ slamRect(oldBounds);
+ }
+ }
+
+ *xp = newBounds.left;
+ *yp = newBounds.top;
+ *width_ = newBounds.width();
+ *height_ = newBounds.height();
+}
+
+void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, Common::Rect &newBounds, int scaleVal) {
+ Common::Point newPos(newBounds.left, newBounds.top);
+ Common::Point newSize(newBounds.width(), newBounds.height());
+
+ if (scaleVal == SCALE_THRESHOLD)
+ flushImage(frame, pt, &newPos.x, &newPos.y, &newSize.x, &newSize.y);
+ else
+ flushScaleImage(frame, pt, &newPos.x, &newPos.y, &newSize.x, &newSize.y, scaleVal);
+
+ // Transfer the pos and size amounts into a single bounds rect
+ newBounds = Common::Rect(newPos.x, newPos.y, newPos.x + newSize.x, newPos.y + newSize.y);
+}
+
+void Screen::blockMove(const Common::Rect &r) {
+ Common::Rect bounds = r;
+ slamRect(bounds);
+}
+
+void Screen::blockMove() {
+ blockMove(Common::Rect(0, 0, width(), height()));
+}
+
+void Screen::print(const Common::Point &pt, uint color, const char *formatStr, ...) {
+ // Create the string to display
+ va_list args;
+ va_start(args, formatStr);
+ Common::String str = Common::String::vformat(formatStr, args);
+ va_end(args);
+
+ // Figure out area to draw text in
+ Common::Point pos = pt;
+ int width_ = stringWidth(str);
+ pos.y--; // Font is always drawing one line higher
+ if (!pos.x)
+ // Center text horizontally
+ pos.x = (this->width() - width_) / 2;
+
+ Common::Rect textBounds(pos.x, pos.y, pos.x + width_, pos.y + _fontHeight);
+ if (textBounds.right > this->width())
+ textBounds.moveTo(this->width() - width_, textBounds.top);
+ if (textBounds.bottom > this->height())
+ textBounds.moveTo(textBounds.left, this->height() - _fontHeight);
+
+ // Write out the string at the given position
+ writeString(str, Common::Point(textBounds.left, textBounds.top), color);
+
+ // Copy the affected area to the screen
+ slamRect(textBounds);
+}
+
+void Screen::gPrint(const Common::Point &pt, uint color, const char *formatStr, ...) {
+ // Create the string to display
+ va_list args;
+ va_start(args, formatStr);
+ Common::String str = Common::String::vformat(formatStr, args);
+ va_end(args);
+
+ // Print the text
+ writeString(str, pt, color);
+}
+
+void Screen::writeString(const Common::String &str, const Common::Point &pt, uint overrideColor) {
+ Fonts::writeString(&_backBuffer, str, pt, overrideColor);
+}
+
+void Screen::vgaBar(const Common::Rect &r, int color) {
+ _backBuffer.fillRect(r, color);
+ slamRect(r);
+}
+
+void Screen::setDisplayBounds(const Common::Rect &r) {
+ _backBuffer.create(_backBuffer1, r);
+ assert(_backBuffer.width() == r.width());
+ assert(_backBuffer.height() == r.height());
+}
+
+void Screen::resetDisplayBounds() {
+ _backBuffer.create(_backBuffer1, _backBuffer1.getBounds());
+}
+
+Common::Rect Screen::getDisplayBounds() {
+ return _backBuffer.getBounds();
+}
+
+void Screen::synchronize(Serializer &s) {
+ int fontNumb = _fontNumber;
+ s.syncAsByte(fontNumb);
+ if (s.isLoading())
+ setFont(fontNumb);
+}
+
+void Screen::initPaletteFade(int bytesToRead) {
+ Common::copy(&_cMap[0], &_cMap[PALETTE_SIZE], &_sMap[0]);
+ Common::copy(&_cMap[0], &_cMap[PALETTE_SIZE], &_tMap[0]);
+
+ // Set how many bytes need to be read / have been read
+ _fadeBytesRead = 0;
+ _fadeBytesToRead = bytesToRead;
+ _oldFadePercent = 0;
+}
+
+int Screen::fadeRead(Common::SeekableReadStream &stream, byte *buf, int totalSize) {
+ warning("TODO: fadeRead");
+ stream.read(buf, totalSize);
+ return totalSize;
+}
+
+void Screen::translatePalette(byte palette[PALETTE_SIZE]) {
+ for (int idx = 0; idx < PALETTE_SIZE; ++idx)
+ palette[idx] = VGA_COLOR_TRANS(palette[idx]);
+}
+
+} // End of namespace Sherlock