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Diffstat (limited to 'engines/sherlock/screen.cpp')
-rw-r--r--engines/sherlock/screen.cpp164
1 files changed, 54 insertions, 110 deletions
diff --git a/engines/sherlock/screen.cpp b/engines/sherlock/screen.cpp
index 74da2a80ea..fdc6a02b47 100644
--- a/engines/sherlock/screen.cpp
+++ b/engines/sherlock/screen.cpp
@@ -23,6 +23,8 @@
#include "sherlock/screen.h"
#include "sherlock/sherlock.h"
#include "sherlock/scalpel/scalpel_screen.h"
+#include "sherlock/scalpel/3do/scalpel_3do_screen.h"
+#include "sherlock/tattoo/tattoo_screen.h"
#include "common/system.h"
#include "common/util.h"
#include "graphics/palette.h"
@@ -31,23 +33,22 @@ namespace Sherlock {
Screen *Screen::init(SherlockEngine *vm) {
if (vm->getGameID() == GType_RoseTattoo)
- return new Screen(vm);
+ return new Tattoo::TattooScreen(vm);
else if (vm->getPlatform() == Common::kPlatform3DO)
return new Scalpel::Scalpel3DOScreen(vm);
else
return new Scalpel::ScalpelScreen(vm);
}
-Screen::Screen(SherlockEngine *vm) : Surface(g_system->getWidth(), g_system->getHeight()), _vm(vm),
+Screen::Screen(SherlockEngine *vm) : BaseSurface(), _vm(vm),
_backBuffer1(vm->getGameID() == GType_RoseTattoo ? 640 : 320, vm->getGameID() == GType_RoseTattoo ? 480 : 200),
- _backBuffer2(vm->getGameID() == GType_RoseTattoo ? 640 : 320, vm->getGameID() == GType_RoseTattoo ? 480 : 200),
- _backBuffer(&_backBuffer1) {
+ _backBuffer2(vm->getGameID() == GType_RoseTattoo ? 640 : 320, vm->getGameID() == GType_RoseTattoo ? 480 : 200) {
_transitionSeed = 1;
_fadeStyle = false;
Common::fill(&_cMap[0], &_cMap[PALETTE_SIZE], 0);
Common::fill(&_sMap[0], &_sMap[PALETTE_SIZE], 0);
Common::fill(&_tMap[0], &_tMap[PALETTE_SIZE], 0);
-
+
// Set up the initial font
setFont(IS_SERRATED_SCALPEL ? 1 : 4);
@@ -55,40 +56,21 @@ Screen::Screen(SherlockEngine *vm) : Surface(g_system->getWidth(), g_system->get
_fadeBytesRead = _fadeBytesToRead = 0;
_oldFadePercent = 0;
_flushScreen = false;
-}
-
-Screen::~Screen() {
- Fonts::free();
-}
-
-void Screen::update() {
- // Merge the dirty rects
- mergeDirtyRects();
-
- // Loop through copying dirty areas to the physical screen
- Common::List<Common::Rect>::iterator i;
- for (i = _dirtyRects.begin(); i != _dirtyRects.end(); ++i) {
- const Common::Rect &r = *i;
- const byte *srcP = (const byte *)getBasePtr(r.left, r.top);
- g_system->copyRectToScreen(srcP, _surface.pitch, r.left, r.top,
- r.width(), r.height());
- }
- // Signal the physical screen to update
- g_system->updateScreen();
- _dirtyRects.clear();
+ create(g_system->getWidth(), g_system->getHeight(), g_system->getScreenFormat());
+ _backBuffer.create(_backBuffer1, _backBuffer1.getBounds());
}
-void Screen::makeAllDirty() {
- addDirtyRect(Common::Rect(0, 0, this->w(), this->h()));
+Screen::~Screen() {
+ Fonts::freeFont();
}
-void Screen::getPalette(byte palette[PALETTE_SIZE]) {
- g_system->getPaletteManager()->grabPalette(palette, 0, PALETTE_COUNT);
+void Screen::activateBackBuffer1() {
+ _backBuffer.create(_backBuffer1, _backBuffer1.getBounds());
}
-void Screen::setPalette(const byte palette[PALETTE_SIZE]) {
- g_system->getPaletteManager()->setPalette(palette, 0, PALETTE_COUNT);
+void Screen::activateBackBuffer2() {
+ _backBuffer.create(_backBuffer2, _backBuffer2.getBounds());
}
int Screen::equalizePalette(const byte palette[PALETTE_SIZE]) {
@@ -124,7 +106,7 @@ void Screen::fadeToBlack(int speed) {
}
setPalette(tempPalette);
- fillRect(Common::Rect(0, 0, _surface.w, _surface.h), 0);
+ fillRect(Common::Rect(0, 0, this->w, this->h), 0);
}
void Screen::fadeIn(const byte palette[PALETTE_SIZE], int speed) {
@@ -136,59 +118,23 @@ void Screen::fadeIn(const byte palette[PALETTE_SIZE], int speed) {
setPalette(palette);
}
-void Screen::addDirtyRect(const Common::Rect &r) {
- _dirtyRects.push_back(r);
- assert(r.width() > 0 && r.height() > 0);
-}
-
-void Screen::mergeDirtyRects() {
- Common::List<Common::Rect>::iterator rOuter, rInner;
-
- // Process the dirty rect list to find any rects to merge
- for (rOuter = _dirtyRects.begin(); rOuter != _dirtyRects.end(); ++rOuter) {
- rInner = rOuter;
- while (++rInner != _dirtyRects.end()) {
-
- if ((*rOuter).intersects(*rInner)) {
- // these two rectangles overlap or
- // are next to each other - merge them
-
- unionRectangle(*rOuter, *rOuter, *rInner);
-
- // remove the inner rect from the list
- _dirtyRects.erase(rInner);
-
- // move back to beginning of list
- rInner = rOuter;
- }
- }
- }
-}
-
-bool Screen::unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2) {
- destRect = src1;
- destRect.extend(src2);
-
- return !destRect.isEmpty();
-}
-
void Screen::randomTransition() {
Events &events = *_vm->_events;
const int TRANSITION_MULTIPLIER = 0x15a4e35;
- _dirtyRects.clear();
+ clearDirtyRects();
assert(IS_SERRATED_SCALPEL);
for (int idx = 0; idx <= 65535 && !_vm->shouldQuit(); ++idx) {
_transitionSeed = _transitionSeed * TRANSITION_MULTIPLIER + 1;
int offset = _transitionSeed & 0xFFFF;
- if (offset < (this->w() * this->h()))
- *((byte *)getPixels() + offset) = *((const byte *)_backBuffer->getPixels() + offset);
+ if (offset < (this->width() * this->height()))
+ *((byte *)getPixels() + offset) = *((const byte *)_backBuffer.getPixels() + offset);
if (idx != 0 && (idx % 300) == 0) {
// Ensure there's a full screen dirty rect for the next frame update
- if (_dirtyRects.empty())
- addDirtyRect(Common::Rect(0, 0, _surface.w, _surface.h));
+ if (!isDirty())
+ addDirtyRect(Common::Rect(0, 0, this->w, this->h));
events.pollEvents();
events.delay(1);
@@ -196,7 +142,7 @@ void Screen::randomTransition() {
}
// Make sure everything has been transferred
- blitFrom(*_backBuffer);
+ SHblitFrom(_backBuffer);
}
void Screen::verticalTransition() {
@@ -205,13 +151,13 @@ void Screen::verticalTransition() {
byte table[640];
Common::fill(&table[0], &table[640], 0);
- for (int yp = 0; yp < this->h(); ++yp) {
- for (int xp = 0; xp < this->w(); ++xp) {
- int temp = (table[xp] >= (this->h() - 3)) ? this->h() - table[xp] :
+ for (int yp = 0; yp < this->height(); ++yp) {
+ for (int xp = 0; xp < this->width(); ++xp) {
+ int temp = (table[xp] >= (this->height() - 3)) ? this->height() - table[xp] :
_vm->getRandomNumber(3) + 1;
if (temp) {
- blitFrom(_backBuffer1, Common::Point(xp, table[xp]),
+ SHblitFrom(_backBuffer1, Common::Point(xp, table[xp]),
Common::Rect(xp, table[xp], xp + 1, table[xp] + temp));
table[xp] += temp;
}
@@ -223,11 +169,11 @@ void Screen::verticalTransition() {
void Screen::restoreBackground(const Common::Rect &r) {
if (r.width() > 0 && r.height() > 0)
- _backBuffer->blitFrom(_backBuffer2, Common::Point(r.left, r.top), r);
+ _backBuffer.SHblitFrom(_backBuffer2, Common::Point(r.left, r.top), r);
}
-void Screen::slamArea(int16 xp, int16 yp, int16 width, int16 height) {
- slamRect(Common::Rect(xp, yp, xp + width, yp + height));
+void Screen::slamArea(int16 xp, int16 yp, int16 width_, int16 height_) {
+ slamRect(Common::Rect(xp, yp, xp + width_, yp + height_));
}
void Screen::slamRect(const Common::Rect &r) {
@@ -254,16 +200,15 @@ void Screen::slamRect(const Common::Rect &r) {
}
if (srcRect.isValidRect())
- blitFrom(*_backBuffer, Common::Point(destRect.left, destRect.top), srcRect);
+ SHblitFrom(_backBuffer, Common::Point(destRect.left, destRect.top), srcRect);
}
}
-
-void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp,
- int16 *width, int16 *height) {
+void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp,
+ int16 *width_, int16 *height_) {
Common::Point imgPos = pt + frame->_offset;
Common::Rect newBounds(imgPos.x, imgPos.y, imgPos.x + frame->_frame.w, imgPos.y + frame->_frame.h);
- Common::Rect oldBounds(*xp, *yp, *xp + *width, *yp + *height);
+ Common::Rect oldBounds(*xp, *yp, *xp + *width_, *yp + *height_);
if (!_flushScreen) {
// See if the areas of the old and new overlap, and if so combine the areas
@@ -283,16 +228,16 @@ void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, i
*xp = newBounds.left;
*yp = newBounds.top;
- *width = newBounds.width();
- *height = newBounds.height();
+ *width_ = newBounds.width();
+ *height_ = newBounds.height();
}
void Screen::flushScaleImage(ImageFrame *frame, const Common::Point &pt, int16 *xp, int16 *yp,
- int16 *width, int16 *height, int scaleVal) {
+ int16 *width_, int16 *height_, int scaleVal) {
Common::Point imgPos(pt.x + frame->sDrawXOffset(scaleVal), pt.y + frame->sDrawYOffset(scaleVal));
- Common::Rect newBounds(imgPos.x, imgPos.y, imgPos.x + frame->sDrawXSize(scaleVal),
+ Common::Rect newBounds(imgPos.x, imgPos.y, imgPos.x + frame->sDrawXSize(scaleVal),
imgPos.y + frame->sDrawYSize(scaleVal));
- Common::Rect oldBounds(*xp, *yp, *xp + *width, *yp + *height);
+ Common::Rect oldBounds(*xp, *yp, *xp + *width_, *yp + *height_);
if (!_flushScreen) {
// See if the areas of the old and new overlap, and if so combine the areas
@@ -312,8 +257,8 @@ void Screen::flushScaleImage(ImageFrame *frame, const Common::Point &pt, int16 *
*xp = newBounds.left;
*yp = newBounds.top;
- *width = newBounds.width();
- *height = newBounds.height();
+ *width_ = newBounds.width();
+ *height_ = newBounds.height();
}
void Screen::flushImage(ImageFrame *frame, const Common::Point &pt, Common::Rect &newBounds, int scaleVal) {
@@ -335,7 +280,7 @@ void Screen::blockMove(const Common::Rect &r) {
}
void Screen::blockMove() {
- blockMove(Common::Rect(0, 0, w(), h()));
+ blockMove(Common::Rect(0, 0, width(), height()));
}
void Screen::print(const Common::Point &pt, uint color, const char *formatStr, ...) {
@@ -347,17 +292,17 @@ void Screen::print(const Common::Point &pt, uint color, const char *formatStr, .
// Figure out area to draw text in
Common::Point pos = pt;
- int width = stringWidth(str);
+ int width_ = stringWidth(str);
pos.y--; // Font is always drawing one line higher
if (!pos.x)
// Center text horizontally
- pos.x = (this->w() - width) / 2;
+ pos.x = (this->width() - width_) / 2;
- Common::Rect textBounds(pos.x, pos.y, pos.x + width, pos.y + _fontHeight);
- if (textBounds.right > this->w())
- textBounds.moveTo(this->w() - width, textBounds.top);
- if (textBounds.bottom > this->h())
- textBounds.moveTo(textBounds.left, this->h() - _fontHeight);
+ Common::Rect textBounds(pos.x, pos.y, pos.x + width_, pos.y + _fontHeight);
+ if (textBounds.right > this->width())
+ textBounds.moveTo(this->width() - width_, textBounds.top);
+ if (textBounds.bottom > this->height())
+ textBounds.moveTo(textBounds.left, this->height() - _fontHeight);
// Write out the string at the given position
writeString(str, Common::Point(textBounds.left, textBounds.top), color);
@@ -378,27 +323,26 @@ void Screen::gPrint(const Common::Point &pt, uint color, const char *formatStr,
}
void Screen::writeString(const Common::String &str, const Common::Point &pt, uint overrideColor) {
- Fonts::writeString(_backBuffer, str, pt, overrideColor);
+ Fonts::writeString(&_backBuffer, str, pt, overrideColor);
}
void Screen::vgaBar(const Common::Rect &r, int color) {
- _backBuffer->fillRect(r, color);
+ _backBuffer.fillRect(r, color);
slamRect(r);
}
void Screen::setDisplayBounds(const Common::Rect &r) {
- _sceneSurface.setPixels(_backBuffer1.getBasePtr(r.left, r.top), r.width(), r.height(), _backBuffer1.getPixelFormat());
-
- _backBuffer = &_sceneSurface;
+ _backBuffer.create(_backBuffer1, r);
+ assert(_backBuffer.width() == r.width());
+ assert(_backBuffer.height() == r.height());
}
void Screen::resetDisplayBounds() {
- _backBuffer = &_backBuffer1;
+ _backBuffer.create(_backBuffer1, _backBuffer1.getBounds());
}
Common::Rect Screen::getDisplayBounds() {
- return (_backBuffer == &_sceneSurface) ? Common::Rect(0, 0, _sceneSurface.w(), _sceneSurface.h()) :
- Common::Rect(0, 0, this->w(), this->h());
+ return _backBuffer.getBounds();
}
void Screen::synchronize(Serializer &s) {