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Diffstat (limited to 'engines/sherlock/sound.h')
-rw-r--r-- | engines/sherlock/sound.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/engines/sherlock/sound.h b/engines/sherlock/sound.h new file mode 100644 index 0000000000..e1c0777763 --- /dev/null +++ b/engines/sherlock/sound.h @@ -0,0 +1,103 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_SOUND_H +#define SHERLOCK_SOUND_H + +#include "common/scummsys.h" +#include "common/str.h" +#include "audio/audiostream.h" +#include "audio/mixer.h" +#include "access/files.h" +#include "audio/midiplayer.h" +#include "audio/midiparser.h" + +namespace Sherlock { + +class SherlockEngine; + +enum WaitType { + WAIT_RETURN_IMMEDIATELY = 0, WAIT_FINISH = 1, WAIT_KBD_OR_FINISH = 2 +}; + +class Sound { +private: + SherlockEngine *_vm; + Audio::Mixer *_mixer; + Audio::SoundHandle _effectsHandle; + int _curPriority; + + byte decodeSample(byte sample, byte& reference, int16& scale); +public: + bool _digitized; + int _voices; + bool _soundOn; + bool _speechOn; + bool _diskSoundPlaying; + bool _soundPlaying; + bool *_soundIsOn; + byte *_digiBuf; + bool _midiDrvLoaded; + Common::String _currentSongName, _nextSongName; + int _musicVolume; +public: + Sound(SherlockEngine *vm, Audio::Mixer *mixer); + + /** + * Saves sound-related settings + */ + void syncSoundSettings(); + + /** + * Load a sound + */ + void loadSound(const Common::String &name, int priority); + + /** + * Play the sound in the specified resource + */ + bool playSound(const Common::String &name, WaitType waitType, int priority = 100, const char *libraryFilename = nullptr); + + /** + * Play a previously loaded sound + */ + void playLoadedSound(int bufNum, WaitType waitType); + + /** + * Free any previously loaded sounds + */ + void freeLoadedSounds(); + + /** + * Stop playing any active sound + */ + void stopSound(); + + void stopSndFuncPtr(int v1, int v2); + void freeDigiSound(); + void setMIDIVolume(int volume); +}; + +} // End of namespace Sherlock + +#endif + |