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Diffstat (limited to 'engines/sherlock/talk.cpp')
-rw-r--r--engines/sherlock/talk.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/sherlock/talk.cpp b/engines/sherlock/talk.cpp
index 55a79f8170..6d56149c6c 100644
--- a/engines/sherlock/talk.cpp
+++ b/engines/sherlock/talk.cpp
@@ -604,7 +604,7 @@ void Talk::stripVoiceCommands() {
// Scan for an sound effect byte, which indicates to play a sound
for (uint idx = 0; idx < statement._reply.size(); ++idx) {
- if (statement._reply[idx] == SFX_COMMAND) {
+ if (statement._reply[idx] == (int)SFX_COMMAND) {
// Replace instruction character with a space, and delete the
// rest of the name following it
statement._reply = Common::String(statement._reply.c_str(),
@@ -1391,11 +1391,11 @@ void Talk::doScript(const Common::String &script) {
str += str[0] & 127;
for (uint idx = 0; idx < scene._bgShapes.size(); ++idx) {
- Object &obj = scene._bgShapes[idx];
- if (scumm_stricmp(tempString.c_str(), obj._name.c_str()) == 0) {
+ Object &object = scene._bgShapes[idx];
+ if (scumm_stricmp(tempString.c_str(), object._name.c_str()) == 0) {
// Only toggle the object if it's not in the desired state already
- if ((obj._type == HIDDEN && state) || (obj._type != HIDDEN && !state))
- obj.toggleHidden();
+ if ((object._type == HIDDEN && state) || (object._type != HIDDEN && !state))
+ object.toggleHidden();
}
}
break;
@@ -1460,13 +1460,13 @@ void Talk::doScript(const Common::String &script) {
case WALK_TO_CANIMATION: {
++str;
- CAnim &anim = scene._cAnim[str[0] - 1];
+ CAnim &animation = scene._cAnim[str[0] - 1];
- // Save the current point in the script, since it might be intterupted by
+ // Save the current point in the script, since it might be interrupted by
// doing bg anims in the next call, so we need to know where to return to
_scriptCurrentIndex = (str + 1) - scriptStart;
- people.walkToCoords(anim._goto, anim._gotoDir);
+ people.walkToCoords(animation._goto, animation._gotoDir);
if (_talkToAbort)
return;
break;