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Diffstat (limited to 'engines/sherlock/tattoo/tattoo.cpp')
-rw-r--r-- | engines/sherlock/tattoo/tattoo.cpp | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/tattoo.cpp b/engines/sherlock/tattoo/tattoo.cpp new file mode 100644 index 0000000000..368b24bfcd --- /dev/null +++ b/engines/sherlock/tattoo/tattoo.cpp @@ -0,0 +1,81 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/tattoo/tattoo.h" +#include "engines/util.h" + +namespace Sherlock { + +namespace Tattoo { + +TattooEngine::TattooEngine(OSystem *syst, const SherlockGameDescription *gameDesc) : + SherlockEngine(syst, gameDesc) { + _creditsActive = false; +} + +void TattooEngine::showOpening() { + // TODO +} + +void TattooEngine::initialize() { + initGraphics(640, 480, true); + + // Initialize the base engine + SherlockEngine::initialize(); + + _flags.resize(100 * 8); + + // Add some more files to the cache + _res->addToCache("walk.lib"); + + // Starting scene + _scene->_goToScene = 91; + + // Load an initial palette + loadInitialPalette(); +} + +void TattooEngine::startScene() { + // TODO +} + +void TattooEngine::loadInitialPalette() { + byte palette[768]; + Common::SeekableReadStream *stream = _res->load("room.pal"); + stream->read(palette, PALETTE_SIZE); + _screen->translatePalette(palette); + _screen->setPalette(palette); + + delete stream; +} + +void TattooEngine::drawCredits() { + // TODO +} + +void TattooEngine::eraseCredits() { + // TODO +} + +} // End of namespace Tattoo + +} // End of namespace Scalpel |