diff options
Diffstat (limited to 'engines/sherlock/tattoo/widget_password.h')
-rw-r--r-- | engines/sherlock/tattoo/widget_password.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/widget_password.h b/engines/sherlock/tattoo/widget_password.h new file mode 100644 index 0000000000..9c842cab84 --- /dev/null +++ b/engines/sherlock/tattoo/widget_password.h @@ -0,0 +1,70 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_TATTOO_WIDGET_PASSWORD_H +#define SHERLOCK_TATTOO_WIDGET_PASSWORD_H + +#include "common/scummsys.h" +#include "sherlock/tattoo/widget_base.h" + +namespace Sherlock { + +#define MAX_PASSWORD 40 + +class SherlockEngine; + +namespace Tattoo { + +class WidgetPassword: public WidgetBase { +private: + Common::Point _cursorPos; + char _password[MAX_PASSWORD + 1]; + int _index; + bool _blinkFlag; + int _blinkCounter; + byte _cursorColor; + bool _insert; + + /** + * Close the window and check if the entered password is correct + */ + void close(); +public: + WidgetPassword(SherlockEngine *vm); + virtual ~WidgetPassword() {} + + /** + * Show the password entry window + */ + void show(); + + /** + * Handle event processing + */ + virtual void handleEvents(); +}; + +} // End of namespace Tattoo + +} // End of namespace Sherlock + +#endif |