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-rw-r--r--engines/sherlock/tattoo/tattoo_people.cpp22
-rw-r--r--engines/sherlock/tattoo/tattoo_people.h4
2 files changed, 26 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/tattoo_people.cpp b/engines/sherlock/tattoo/tattoo_people.cpp
index 4e4f11b983..6952c876c0 100644
--- a/engines/sherlock/tattoo/tattoo_people.cpp
+++ b/engines/sherlock/tattoo/tattoo_people.cpp
@@ -200,6 +200,28 @@ void TattooPeople::setTalkSequence(int speaker, int sequenceNum) {
}
}
+void TattooPeople::synchronize(Serializer &s) {
+ s.syncAsByte(_holmesOn);
+
+ for (int idx = 0; idx < MAX_CHARACTERS; ++idx) {
+ Person &p = _data[idx];
+ s.syncAsSint32LE(p._position.x);
+ s.syncAsSint32LE(p._position.y);
+ s.syncAsSint16LE(p._sequenceNumber);
+ s.syncAsSint16LE(p._type);
+ s.syncString(p._walkVGSName);
+ s.syncString(p._description);
+ s.syncString(p._examine);
+ }
+
+ s.syncAsSint16LE(_holmesQuotient);
+
+ if (s.isLoading()) {
+ _hSavedPos = _player._position;
+ _hSavedFacing = _player._sequenceNumber;
+ }
+}
+
} // End of namespace Tattoo
} // End of namespace Sherlock
diff --git a/engines/sherlock/tattoo/tattoo_people.h b/engines/sherlock/tattoo/tattoo_people.h
index 481ce7804a..c4f0bfd3ed 100644
--- a/engines/sherlock/tattoo/tattoo_people.h
+++ b/engines/sherlock/tattoo/tattoo_people.h
@@ -87,6 +87,10 @@ public:
*/
void setListenSequence(int speaker, int sequenceNum);
+ /**
+ * Synchronize the data for a savegame
+ */
+ virtual void synchronize(Serializer &s);
/**
* Change the sequence of the scene background object associated with the specified speaker.