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-rw-r--r--engines/sherlock/tattoo/tattoo.cpp2
-rw-r--r--engines/sherlock/tattoo/tattoo.h1
-rw-r--r--engines/sherlock/tattoo/tattoo_scene.cpp2
-rw-r--r--engines/sherlock/tattoo/tattoo_scene.h2
-rw-r--r--engines/sherlock/tattoo/tattoo_user_interface.cpp101
-rw-r--r--engines/sherlock/tattoo/tattoo_user_interface.h46
6 files changed, 150 insertions, 4 deletions
diff --git a/engines/sherlock/tattoo/tattoo.cpp b/engines/sherlock/tattoo/tattoo.cpp
index 60803c7fbb..60705f6016 100644
--- a/engines/sherlock/tattoo/tattoo.cpp
+++ b/engines/sherlock/tattoo/tattoo.cpp
@@ -34,6 +34,8 @@ TattooEngine::TattooEngine(OSystem *syst, const SherlockGameDescription *gameDes
SherlockEngine(syst, gameDesc) {
_creditsActive = false;
_runningProlog = false;
+ _fastMode = false;
+ _allowFastMode = true;
}
void TattooEngine::showOpening() {
diff --git a/engines/sherlock/tattoo/tattoo.h b/engines/sherlock/tattoo/tattoo.h
index 6cafc3fe52..2342f56da3 100644
--- a/engines/sherlock/tattoo/tattoo.h
+++ b/engines/sherlock/tattoo/tattoo.h
@@ -50,6 +50,7 @@ protected:
public:
bool _creditsActive;
bool _runningProlog;
+ bool _fastMode, _allowFastMode;
public:
TattooEngine(OSystem *syst, const SherlockGameDescription *gameDesc);
virtual ~TattooEngine() {}
diff --git a/engines/sherlock/tattoo/tattoo_scene.cpp b/engines/sherlock/tattoo/tattoo_scene.cpp
index 73b6b652a9..31d497dfe7 100644
--- a/engines/sherlock/tattoo/tattoo_scene.cpp
+++ b/engines/sherlock/tattoo/tattoo_scene.cpp
@@ -890,7 +890,7 @@ int TattooScene::startCAnim(int cAnimNum, int playRate) {
if (keyState.keycode == Common::KEYCODE_ESCAPE && vm._runningProlog) {
_vm->setFlags(-76);
_vm->setFlags(396);
- _goToScene = 1;
+ _goToScene = STARTING_GAME_SCENE;
talk._talkToAbort = true;
_activeCAnim.close();
}
diff --git a/engines/sherlock/tattoo/tattoo_scene.h b/engines/sherlock/tattoo/tattoo_scene.h
index 7c432b4268..ed5f46a6cf 100644
--- a/engines/sherlock/tattoo/tattoo_scene.h
+++ b/engines/sherlock/tattoo/tattoo_scene.h
@@ -31,7 +31,7 @@ namespace Sherlock {
namespace Tattoo {
enum {
- STARTING_INTRO_SCENE = 91, OVERHEAD_MAP2 = 99, OVERHEAD_MAP = 100
+ STARTING_GAME_SCENE = 1, STARTING_INTRO_SCENE = 91, OVERHEAD_MAP2 = 99, OVERHEAD_MAP = 100
};
struct SceneTripEntry {
diff --git a/engines/sherlock/tattoo/tattoo_user_interface.cpp b/engines/sherlock/tattoo/tattoo_user_interface.cpp
index 084d52acc6..dff759be3d 100644
--- a/engines/sherlock/tattoo/tattoo_user_interface.cpp
+++ b/engines/sherlock/tattoo/tattoo_user_interface.cpp
@@ -35,6 +35,10 @@ TattooUserInterface::TattooUserInterface(SherlockEngine *vm): UserInterface(vm)
_invGraphic = nullptr;
_scrollSize = _scrollSpeed = 0;
_drawMenu = false;
+ _bgFound = _oldBgFound = -1;
+ _bgShape = nullptr;
+ _personFound = false;
+ _lockoutTimer = 0;
}
void TattooUserInterface::initScrollVars() {
@@ -44,8 +48,69 @@ void TattooUserInterface::initScrollVars() {
}
void TattooUserInterface::handleInput() {
- // TODO
- _vm->_events->pollEventsAndWait();
+ TattooEngine &vm = *(TattooEngine *)_vm;
+ Events &events = *_vm->_events;
+ TattooScene &scene = *(TattooScene *)_vm->_scene;
+ Common::Point mousePos = events.mousePos();
+
+ events.pollEventsAndWait();
+ _keyState.keycode = Common::KEYCODE_INVALID;
+
+ // Check the mouse positioning
+ if (events.isCursorVisible())
+ _bgFound = scene.findBgShape(mousePos);
+ _personFound = _bgFound >= 1000;
+ _bgShape = (_bgFound != -1 && _bgFound < 1000) ? &scene._bgShapes[_bgFound] : nullptr;
+
+ if (_lockoutTimer)
+ --_lockoutTimer;
+
+ // Key handling
+ if (events.kbHit()) {
+ _keyState = events.getKey();
+
+ if (_keyState.keycode == Common::KEYCODE_s && vm._allowFastMode)
+ vm._fastMode = !vm._fastMode;
+
+ else if (_keyState.keycode == Common::KEYCODE_ESCAPE && vm._runningProlog && !_lockoutTimer) {
+ vm.setFlags(-76);
+ vm.setFlags(396);
+ scene._goToScene = STARTING_GAME_SCENE;
+ }
+ }
+
+ if (!events.isCursorVisible())
+ _keyState.keycode = Common::KEYCODE_INVALID;
+
+ // Handle input depending on what mode we're in
+ switch (_menuMode) {
+ case STD_MODE:
+ doStandardControl();
+ break;
+ case LOOK_MODE:
+ doLookControl();
+ break;
+ case FILES_MODE:
+ doFileControl();
+ break;
+ case INV_MODE:
+ doInventoryControl();
+ break;
+ case VERB_MODE:
+ doVerbControl();
+ break;
+ case TALK_MODE:
+ doTalkControl();
+ break;
+ case MESSAGE_MODE:
+ doMessageControl();
+ break;
+ case LAB_MODE:
+ doLabControl();
+ break;
+ default:
+ break;
+ }
}
void TattooUserInterface::drawInterface(int bufferNum) {
@@ -206,6 +271,38 @@ void TattooUserInterface::drawGrayAreas() {
// TODO
}
+void TattooUserInterface::doStandardControl() {
+ warning("TODO: ui control");
+}
+
+void TattooUserInterface::doLookControl() {
+ warning("TODO: ui control");
+}
+
+void TattooUserInterface::doFileControl() {
+ warning("TODO: ui control");
+}
+
+void TattooUserInterface::doInventoryControl() {
+ warning("TODO: ui control");
+}
+
+void TattooUserInterface::doVerbControl() {
+ warning("TODO: ui control");
+}
+
+void TattooUserInterface::doTalkControl() {
+ warning("TODO: ui control");
+}
+
+void TattooUserInterface::doMessageControl() {
+ warning("TODO: ui control");
+}
+
+void TattooUserInterface::doLabControl() {
+ warning("TODO: ui control");
+}
+
} // End of namespace Tattoo
} // End of namespace Sherlock
diff --git a/engines/sherlock/tattoo/tattoo_user_interface.h b/engines/sherlock/tattoo/tattoo_user_interface.h
index a04239b39b..c827b9ad75 100644
--- a/engines/sherlock/tattoo/tattoo_user_interface.h
+++ b/engines/sherlock/tattoo/tattoo_user_interface.h
@@ -45,11 +45,57 @@ private:
Surface *_tagBuffer;
Surface *_invGraphic;
Common::Array<Common::Rect> _grayAreas;
+ int _bgFound, _oldBgFound;
+ Object *_bgShape;
+ bool _personFound;
+ int _lockoutTimer;
+ Common::KeyState _keyState;
private:
/**
* Draws designated areas of the screen that are meant to be grayed out using grayscale colors
*/
void drawGrayAreas();
+
+ /**
+ * Handle any input when we're in standard mode (with no windows open)
+ */
+ void doStandardControl();
+
+ /**
+ * Handle input when in look mode
+ */
+ void doLookControl();
+
+ /**
+ * Handle input when the File window is open
+ */
+ void doFileControl();
+
+ /**
+ * Handle input if an inventory command (INVENT, LOOK, or USE) has an open window and is active
+ */
+ void doInventoryControl();
+
+ /**
+ * Handle input while the verb menu is open
+ */
+ void doVerbControl();
+
+ /**
+ * Handles input when in talk mode. It highlights the buttons and response statements,
+ * and handles any actions for clicking on the buttons or statements.
+ */
+ void doTalkControl();
+
+ /**
+ * Handles input when a message window is open at the bottom of the screen
+ */
+ void doMessageControl();
+
+ /**
+ * Handles input when the player is in the Lab Table scene
+ */
+ void doLabControl();
public:
Common::Point _currentScroll, _targetScroll;
int _scrollSize, _scrollSpeed;