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Diffstat (limited to 'engines/sherlock/user_interface.cpp')
-rw-r--r-- | engines/sherlock/user_interface.cpp | 198 |
1 files changed, 198 insertions, 0 deletions
diff --git a/engines/sherlock/user_interface.cpp b/engines/sherlock/user_interface.cpp new file mode 100644 index 0000000000..9e21be8928 --- /dev/null +++ b/engines/sherlock/user_interface.cpp @@ -0,0 +1,198 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/user_interface.h" +#include "sherlock/sherlock.h" +#include "sherlock/scalpel/scalpel_user_interface.h" +#include "sherlock/tattoo/tattoo_user_interface.h" + +namespace Sherlock { + +UserInterface *UserInterface::init(SherlockEngine *vm) { + if (vm->getGameID() == GType_SerratedScalpel) + return new Scalpel::ScalpelUserInterface(vm); + else + return new Tattoo::TattooUserInterface(vm); +} + +UserInterface::UserInterface(SherlockEngine *vm) : _vm(vm) { + _menuMode = STD_MODE; + _menuCounter = 0; + _infoFlag = false; + _windowOpen = false; + _endKeyActive = true; + _invLookFlag = 0; + _slideWindows = true; + _helpStyle = false; + _windowBounds = Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH - 1, SHERLOCK_SCREEN_HEIGHT - 1); + _lookScriptFlag = false; + + _bgFound = _oldBgFound = -1; + _key = _oldKey = '\0'; + _selector = _oldSelector = -1; + _temp = _oldTemp = 0; + _temp1 = 0; + _lookHelp = 0; +} + +void UserInterface::checkAction(ActionType &action, int objNum, FixedTextActionId fixedTextActionId) { + Events &events = *_vm->_events; + FixedText &fixedText = *_vm->_fixedText; + People &people = *_vm->_people; + Scene &scene = *_vm->_scene; + Screen &screen = *_vm->_screen; + Talk &talk = *_vm->_talk; + Point32 pt(-1, -1); + + if (objNum >= 1000) + // Ignore actions done on characters + return; + + if (!action._cAnimSpeed) { + // Invalid action, to print error message + _infoFlag = true; + clearInfo(); + Common::String errorMessage = fixedText.getActionMessage(fixedTextActionId, action._cAnimNum); + screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", errorMessage.c_str()); + _infoFlag = true; + + // Set how long to show the message + _menuCounter = 30; + } else { + Object &obj = scene._bgShapes[objNum]; + + int cAnimNum; + if (action._cAnimNum == 0) + // Really a 10 + cAnimNum = 9; + else + cAnimNum = action._cAnimNum - 1; + + int dir = -1; + if (action._cAnimNum != 99) { + CAnim &anim = scene._cAnim[cAnimNum]; + + if (action._cAnimNum != 99) { + if (action._cAnimSpeed & REVERSE_DIRECTION) { + pt = anim._teleport[0]; + dir = anim._teleport[0]._facing; + } else { + pt = anim._goto[0]; + dir = anim._goto[0]._facing; + } + } + } else { + pt = Point32(-1, -1); + dir = -1; + } + + // Has a value, so do action + // Show wait cursor whilst walking to object and doing action + events.setCursor(WAIT); + bool printed = false; + + for (int nameIdx = 0; nameIdx < NAMES_COUNT; ++nameIdx) { + if (action._names[nameIdx].hasPrefix("*") && action._names[nameIdx].size() >= 2 + && toupper(action._names[nameIdx][1]) == 'W') { + if (obj.checkNameForCodes(Common::String(action._names[nameIdx].c_str() + 2), fixedTextActionId)) { + if (!talk._talkToAbort) + printed = true; + } + } + } + + bool doCAnim = true; + for (int nameIdx = 0; nameIdx < NAMES_COUNT; ++nameIdx) { + if (action._names[nameIdx].hasPrefix("*") && action._names[nameIdx].size() >= 2) { + char ch = toupper(action._names[nameIdx][1]); + + if (ch == 'T' || ch == 'B') { + printed = true; + if (pt.x != -1) + // Holmes needs to walk to object before the action is done + people[HOLMES].walkToCoords(pt, dir); + + if (!talk._talkToAbort) { + // Ensure Holmes is on the exact intended location + people[HOLMES]._position = pt; + people[HOLMES]._sequenceNumber = dir; + people[HOLMES].gotoStand(); + + talk.talkTo(action._names[nameIdx].c_str() + 2); + if (ch == 'T') + doCAnim = false; + } + } + } + } + + if (doCAnim && !talk._talkToAbort) { + if (pt.x != -1) + // Holmes needs to walk to object before the action is done + people[HOLMES].walkToCoords(pt, dir); + } + + for (int nameIdx = 0; nameIdx < NAMES_COUNT; ++nameIdx) { + if (action._names[nameIdx].hasPrefix("*") && action._names[nameIdx].size() >= 2 + && toupper(action._names[nameIdx][1]) == 'F') { + if (obj.checkNameForCodes(action._names[nameIdx].c_str() + 2, fixedTextActionId)) { + if (!talk._talkToAbort) + printed = true; + } + } + } + + if (doCAnim && !talk._talkToAbort && action._cAnimNum != 99) + scene.startCAnim(cAnimNum, action._cAnimSpeed); + + if (!talk._talkToAbort) { + for (int nameIdx = 0; nameIdx < NAMES_COUNT && !talk._talkToAbort; ++nameIdx) { + if (obj.checkNameForCodes(action._names[nameIdx], fixedTextActionId)) { + if (!talk._talkToAbort) + printed = true; + } + } + + // Unless we're leaving the scene, print a "Done" message unless the printed flag has been set + if (scene._goToScene != 1 && !printed && !talk._talkToAbort) { + _infoFlag = true; + clearInfo(); + screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "Done..."); + + // Set how long to show the message + _menuCounter = 30; + } + } + } + + // Reset cursor back to arrow + events.setCursor(ARROW); +} + +void UserInterface::reset() { + _bgFound = _oldBgFound = -1; + _oldKey = -1; + _oldTemp = _temp = -1; +} + + +} // End of namespace Sherlock |