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-rw-r--r--engines/sherlock/scalpel/scalpel.cpp6
-rw-r--r--engines/sherlock/scalpel/scalpel.h6
-rw-r--r--engines/sherlock/scalpel/scalpel_scene.cpp6
3 files changed, 9 insertions, 9 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index af9d613cce..fc8b1e609a 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -1062,7 +1062,7 @@ void ScalpelEngine::startScene() {
_mapResult = _scene->_goToScene;
}
-void ScalpelEngine::eraseMirror12() {
+void ScalpelEngine::eraseBrumwellMirror() {
Common::Point pt((*_people)[HOLMES]._position.x / FIXED_INT_MULTIPLIER, (*_people)[HOLMES]._position.y / FIXED_INT_MULTIPLIER);
// If player is in range of the mirror, then restore background from the secondary back buffer
@@ -1072,7 +1072,7 @@ void ScalpelEngine::eraseMirror12() {
}
}
-void ScalpelEngine::doMirror12() {
+void ScalpelEngine::doBrumwellMirror() {
People &people = *_people;
Person &player = people[HOLMES];
@@ -1147,7 +1147,7 @@ void ScalpelEngine::doMirror12() {
}
}
-void ScalpelEngine::flushMirror12() {
+void ScalpelEngine::flushBrumwellMirror() {
Common::Point pt((*_people)[HOLMES]._position.x / FIXED_INT_MULTIPLIER, (*_people)[HOLMES]._position.y / FIXED_INT_MULTIPLIER);
// If player is in range of the mirror, then draw the entire mirror area to the screen
diff --git a/engines/sherlock/scalpel/scalpel.h b/engines/sherlock/scalpel/scalpel.h
index 2635c2ee51..cb1cb20492 100644
--- a/engines/sherlock/scalpel/scalpel.h
+++ b/engines/sherlock/scalpel/scalpel.h
@@ -113,17 +113,17 @@ public:
/**
* Takes care of clearing the mirror in scene 12 (mansion drawing room), in case anything drew over it
*/
- void eraseMirror12();
+ void eraseBrumwellMirror();
/**
* Takes care of drawing Holme's reflection onto the mirror in scene 12 (mansion drawing room)
*/
- void doMirror12();
+ void doBrumwellMirror();
/**
* This clears the mirror in scene 12 (mansion drawing room) in case anything messed draw over it
*/
- void flushMirror12();
+ void flushBrumwellMirror();
};
} // End of namespace Scalpel
diff --git a/engines/sherlock/scalpel/scalpel_scene.cpp b/engines/sherlock/scalpel/scalpel_scene.cpp
index e4c938f56c..999393fdcb 100644
--- a/engines/sherlock/scalpel/scalpel_scene.cpp
+++ b/engines/sherlock/scalpel/scalpel_scene.cpp
@@ -226,7 +226,7 @@ void ScalpelScene::doBgAnim() {
}
if (_currentScene == DRAWING_ROOM)
- vm.eraseMirror12();
+ vm.eraseBrumwellMirror();
// Restore the back buffer from the back buffer 2 in the changed area
Common::Rect bounds(people[HOLMES]._oldPosition.x, people[HOLMES]._oldPosition.y,
@@ -298,7 +298,7 @@ void ScalpelScene::doBgAnim() {
checkBgShapes();
if (_currentScene == DRAWING_ROOM)
- vm.doMirror12();
+ vm.doBrumwellMirror();
// Draw all active shapes which are behind the person
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
@@ -408,7 +408,7 @@ void ScalpelScene::doBgAnim() {
}
if (_currentScene == DRAWING_ROOM)
- vm.flushMirror12();
+ vm.flushBrumwellMirror();
for (uint idx = 0; idx < _bgShapes.size(); ++idx) {
Object &o = _bgShapes[idx];