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-rw-r--r--engines/sherlock/scalpel/scalpel.cpp85
1 files changed, 82 insertions, 3 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index 488a4de772..69bafa8d67 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -626,21 +626,100 @@ void ScalpelEngine::startScene() {
* Takes care of clearing the mirror in scene 12, in case anything drew over it
*/
void ScalpelEngine::eraseMirror12() {
- // TODO
+ Common::Point pt((*_people)[AL]._position.x / 100, (*_people)[AL]._position.y / 100);
+
+ // If player is in range of the mirror, then restore background from the secondary back buffer
+ if (Common::Rect(70, 100, 200, 200).contains(pt)) {
+ _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(137, 18),
+ Common::Rect(137, 18, 184, 74));
+ }
}
/**
* Takes care of drawing Holme's reflection onto the mirror in scene 12
*/
void ScalpelEngine::doMirror12() {
- // TODO
+ People &people = *_people;
+ Common::Point pt((*_people)[AL]._position.x / 100, (*_people)[AL]._position.y / 100);
+ int frameNum = (*people[AL]._sequences)[people[AL]._sequenceNumber][people[AL]._frameNumber] +
+ (*people[AL]._sequences)[people[AL]._sequenceNumber][0] - 2;
+
+ switch ((*_people)[AL]._sequenceNumber) {
+ case WALK_DOWN:
+ frameNum -= 7;
+ break;
+ case WALK_UP:
+ frameNum += 7;
+ break;
+ case WALK_DOWNRIGHT:
+ frameNum += 7;
+ break;
+ case WALK_UPRIGHT:
+ frameNum -= 7;
+ break;
+ case WALK_DOWNLEFT:
+ frameNum += 7;
+ break;
+ case WALK_UPLEFT:
+ frameNum -= 7;
+ break;
+ case STOP_DOWN:
+ frameNum -= 10;
+ break;
+ case STOP_UP:
+ frameNum += 11;
+ break;
+ case STOP_DOWNRIGHT:
+ frameNum -= 15;
+ break;
+ case STOP_DOWNLEFT:
+ frameNum -= 15;
+ break;
+ case STOP_UPRIGHT:
+ case STOP_UPLEFT:
+ frameNum += 15;
+ if (frameNum == 55)
+ frameNum = 54;
+ break;
+ default:
+ break;
+ }
+
+ if (Common::Rect(80, 100, 145, 138).contains(pt)) {
+ // Get the frame of Sherlock to draw
+ ImageFrame &imageFrame = (*people[AL]._images)[frameNum];
+
+ // Draw the mirror image of Holmes
+ bool flipped = people[AL]._sequenceNumber == WALK_LEFT || people[AL]._sequenceNumber == STOP_LEFT
+ || people[AL]._sequenceNumber == WALK_UPRIGHT || people[AL]._sequenceNumber == STOP_UPRIGHT
+ || people[AL]._sequenceNumber == WALK_DOWNLEFT || people[AL]._sequenceNumber == STOP_DOWNLEFT;
+ _screen->transBlitFrom(imageFrame, pt + Common::Point(38, imageFrame._frame.h - 25), flipped);
+
+ // Redraw the mirror borders to prevent the drawn image of Holmes from appearing outside of the mirror
+ _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(114, 18),
+ Common::Rect(114, 18, 137, 114));
+ _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(137, 70),
+ Common::Rect(137, 70, 142, 114));
+ _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(142, 71),
+ Common::Rect(142, 71, 159, 114));
+ _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(159, 72),
+ Common::Rect(159, 72, 170, 116));
+ _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(170, 73),
+ Common::Rect(170, 73, 184, 114));
+ _screen->_backBuffer1.blitFrom(_screen->_backBuffer2, Common::Point(184, 18),
+ Common::Rect(184, 18, 212, 114));
+ }
}
/**
* This clears the mirror in scene 12 in case anything messed draw over it
*/
void ScalpelEngine::flushMirror12() {
- // TODO
+ Common::Point pt((*_people)[AL]._position.x / 100, (*_people)[AL]._position.y / 100);
+
+ // If player is in range of the mirror, then draw the entire mirror area to the screen
+ if (Common::Rect(70, 100, 200, 200).contains(pt))
+ _screen->slamArea(137, 18, 47, 56);
}
} // End of namespace Scalpel