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-rw-r--r--engines/sky/detection.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/sky/detection.cpp b/engines/sky/detection.cpp
index 8a8967629d..4b91f50a61 100644
--- a/engines/sky/detection.cpp
+++ b/engines/sky/detection.cpp
@@ -136,7 +136,7 @@ const ExtraGuiOptions SkyMetaEngine::getExtraGuiOptions(const Common::String &ta
}
GameDescriptor SkyMetaEngine::findGame(const char *gameid) const {
- if (0 == scumm_stricmp(gameid, skySetting.gameid))
+ if (0 == scumm_stricmp(gameid, skySetting.gameId))
return skySetting;
return GameDescriptor();
}
@@ -175,7 +175,7 @@ GameList SkyMetaEngine::detectGames(const Common::FSList &fslist) const {
// Match found, add to list of candidates, then abort inner loop.
// The game detector uses US English by default. We want British
// English to match the recorded voices better.
- GameDescriptor dg(skySetting.gameid, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown);
+ GameDescriptor dg(skySetting.gameId, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown);
const SkyVersion *sv = skyVersions;
while (sv->dinnerTableEntries) {
if (dinnerTableEntries == sv->dinnerTableEntries &&
@@ -223,7 +223,6 @@ SaveStateList SkyMetaEngine::listSaves(const char *target) const {
// Find all saves
Common::StringArray filenames;
filenames = saveFileMan->listSavefiles("SKY-VM.###");
- sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
// Slot 0 is the autosave, if it exists.
// TODO: Check for the existence of the autosave -- but this require us
@@ -243,6 +242,8 @@ SaveStateList SkyMetaEngine::listSaves(const char *target) const {
}
}
+ // Sort saves based on slot number.
+ Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}