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Diffstat (limited to 'engines/sludge/freeze.h')
-rw-r--r-- | engines/sludge/freeze.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/engines/sludge/freeze.h b/engines/sludge/freeze.h new file mode 100644 index 0000000000..1682d3b4b3 --- /dev/null +++ b/engines/sludge/freeze.h @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ +#ifndef SLUDGE_FREEZE_H +#define SLUDGE_FREEZE_H + + +struct frozenStuffStruct { + onScreenPerson *allPeople; + screenRegion *allScreenRegions; +#if 0 + GLubyte *backdropTexture; + GLuint backdropTextureName; + GLuint lightMapTextureName; + GLubyte *lightMapTexture; + GLubyte *zBufferImage; +#endif + int zPanels; + parallaxLayer *parallaxStuff; + int lightMapNumber, zBufferNumber; + speechStruct *speech; + statusStuff *frozenStatus; + eventHandlers *currentEvents; + personaAnimation *mouseCursorAnim; + int mouseCursorFrameNum; + int cameraX, cameraY, sceneWidth, sceneHeight; + float cameraZoom; + + frozenStuffStruct *next; +}; + + +bool freeze(); +void unfreeze(bool killImage = true); +int howFrozen(); + +#endif |