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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+#ifndef SLUDGE_FREEZE_H
+#define SLUDGE_FREEZE_H
+
+
+struct frozenStuffStruct {
+ onScreenPerson *allPeople;
+ screenRegion *allScreenRegions;
+#if 0
+ GLubyte *backdropTexture;
+ GLuint backdropTextureName;
+ GLuint lightMapTextureName;
+ GLubyte *lightMapTexture;
+ GLubyte *zBufferImage;
+#endif
+ int zPanels;
+ parallaxLayer *parallaxStuff;
+ int lightMapNumber, zBufferNumber;
+ speechStruct *speech;
+ statusStuff *frozenStatus;
+ eventHandlers *currentEvents;
+ personaAnimation *mouseCursorAnim;
+ int mouseCursorFrameNum;
+ int cameraX, cameraY, sceneWidth, sceneHeight;
+ float cameraZoom;
+
+ frozenStuffStruct *next;
+};
+
+
+bool freeze();
+void unfreeze(bool killImage = true);
+int howFrozen();
+
+#endif